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Gearbox

aliens

Aliens Game Being Written By Battlestar Galactica Team

How many more reasons do you need to get all excited over Gearbox's upcoming Aliens shooter? It's being done by Gearbox, for starters. Syd Mead's had a hand in designing the gear. And now we hear that Battlestar Galactica's writers are behind the story? The good news just keeps on rolling. Seems Bradley Thompson and David Weddle - the show's lead writers - had plenty of spare time on their hands during the TV writers strike, and kept themselves busy writing a "whole season" of TVs worth of material for the game. Excellent.

Gearbox Talks Aliens Creative Team: BSG Writers, Original Film Artists, Craig Mullins [Shacknews]


gearbox

2K Confirms Borderlands for E3

2K Games has confirmed what games it'll be showing at this year's E3. The tiles include:

BioShock (PS3)

Borderlands (PC, PS3, Xbox 360)

NBA 2K9 (PS2, PS3, Xbox 360)

NHL 2K9 (PS2, PS3, Xbox 360, Wii)

Sid Meier's Civilization IV: Colonization (PC)

Late last year I had a check to check out Gearbox developed Borderlands, and that game in particular looked impressive. Damn impressive.

2K Games Confirms E3 Lineup [IGN via videogaming247]


mea culpa

Treyarch Offers Apologies To Gearbox Software

Just when we thought we were set for a good developer versus developer war of words, we find out that Treyarch has taken the high road, apologizing for remarks made about Gearbox Software and its Brothers In Arms series. You may remember that earlier we quoted Activision producer Noah Heller, who had a few unkind words for Hell's Highway in comparison to Call of Duty: World At War.

JD, Community Manager here at Treyarch wrote on the official Xbox forums of the Gearbox-aimed slam, "We want to let everyone know that we found those remarks offensive, and they do not in any way represent the feelings of any developer at this studio or at Activision. We hold all of our peers in the development community in the highest regard. We have nothing but respect for the guys and gals at Gearbox."

Hugs all around!

A Message from Treyarch [Xbox Forums - thanks, Beau!]


trash talk

Activision Takes A Crack At Gearbox's Hell's Highway, A "Crappy War Game" [Update]

Fightin' words. That's what Call of Duty: World At War senior producer Noah Heller had for Treyarch's World War II competition, Brothers In Arms. Asked about Gearbox Software's take on the genre, the newest iteration of which will be Brothers In Arms: Hell's Highway, Heller said "I watched the trailer and I'm was like 'These guys aren't even in the same league.'" Heller has even more gentlemanly things to say about the Brothers In Arms series. More »

sega

Samba De Amigo Wii Maraca Controllers Appear

In our previous encounters with Sega, reps have told us that they were "thinking" about maraca controllers for the Wii version of Samba de Amigo. They're "looking into it," they say. Well, if this box art from UK retailer HMV is right, they're pretty much a lock. Dug up by GoNintendo, the included maracas appear to be sleeve-style attachments, not dedicated controllers similar to the ones Sega shipped alongside the Dreamcast version of Samba.

HMV is currently listing the game and maraca combo for £34.99 (about $70 USD). We've contacted Sega to find out more and have expressed our genuine excitement, hoping that they'll get back to us sooner rather than later.

Samba De Amigo: Including Maracas [HMV via GoNintendo]


clips

The First Samba de Amigo Wii Trailer Is Fantastic

This just *might* make us forget there's no special maraca peripherals. Maybe. We're still thinking about it.

The Chimp Is Awesome [Sega Nerds]


industry

Nolan Bushnells Pooh-Poohs In Game Ads

Atari founder and old dude Nolan Bushnell doesn't like in-game advertising. He doesn't believe those kinds of ads are very effective. Says Bushnell:

I don't believe those kinds of ads are very effective.

SEE? Bushnell's rationalization is that while playing have to focus on the in-game objectives and can't be bombarded with ads. We disagree! Gearbox's Randy Pitchford has done a pretty damn good job of convincing us otherwise. Thanks for that, Randy!
In-Game Ads Don't Work [MTV]

clips

Brothers in Arms: Hells' Highway -- New Trailer and Screens

Alright, time for the eye candy. Ubisoft and Gearbox send us a 90-second trailer showcasing Brothers in Arms: Hell's Highway, due for release in August on the 360, PS3 and PC. This simulation involves Operation: Market Garden, the largest paratrooper operation in World War II, which set the stage for the Allies to cross the Rhine and advance into Germany. There are some screens after the jump, too.
More »

nintendo media summit

Shakin' It With Samba de Amigo For Wii

Sega is revitalizing one of its most endeared and niche properties with Samba de Amigo for the Wii, handing of development to Gearbox Studios and trading in expensive, dedicated and unreliable maraca peripherals for a pair of Wii controllers. The Wii version can utilize either a nunchuk-and-Wii-mote combo or, preferably, a dual Wii Remote set up. The latter scheme feels more natural and, if Gearbox Studios gets force feedback and proper embedded speaker output working, potentially more authentic.

But how true to the original will Sega's casual-friendly music game ultimately be?

More »

gearbox

Gearbox Boss "Shares Contempt" For In-Game Ads

Gearbox boss Randy Pitchford recently signed off on an in-game advertising deal with ad company Double Fusion. Cue upset gamers saying all kinds of nasty things to Randy both behind, and in front of, his back. Well, he's having none of that, and has set the record straight on what the deal means for upcoming Gearbox games, not only promising "we hate exploitive advertising that doesn't offer value to the gamer", but also providing examples of how it's being implemented into their next Brothers in Arms game - dare I say it - tastefully, by using only era-appropriate companies and artwork (in this case, a battle featuring a circa-1944 Philips factory in the Netherlands). If like me you keep a small fire burning for all things historically interesting, it's a good read.
Game Ads Done Right [Gearboxity]

aliens

Details On Gearbox's Aliens Shooter

Small details they may be, but when they're details on Gearbox's upcoming Aliens squad-shooter, you'd damn well better lap them up. First up, the game won't be restricted to claustrophobic indoor environments. While they'll obviously play a big part, there'll also be outdoor sections as well, giving you a breather from the RELENTLESSLY OPPRESSIVE DARKNESS. It also won't feature your traditional progression through levels, either. Rather than simply advance from beginning to end, some levels will require you to "make a stand", asking you to set up turrets and barricade doors in an effort to hold an area from a swarm of incoming bugs. More »

2k games

Borderlands Delayed To 2009

Take-Two Interactive announced today that Gearbox Software's Borderlands, which was announced this past summer for a Holiday 2008 release, won't be hitting until some time in 2009. The PlayStation 3, Xbox 360 and PC sci-fi shooter was shown to press at the Leipzig Games Convention last fall—then shown to the public at the Spike VGAs—wasn't playable at the time and appeared to be very early.

According to Take-Two, the delay is due to the need "to allow additional development time for this highly anticipated game and provide a better balance in the release of Take-Two's triple-A titles."


details emerge

Sega Drops Details On Aliens: Colonial Marines

They had us at "Alien-based FPS", but Sega and Gearbox decided to go the extra mile and deliver some details on their upcoming Aliens: Colonial Marines title, heading to the PC, Xbox 360, and PS3 late this year. The squad-based game puts you in the shoes of a United States Colonial Marine, part of a squad that must face an alien assault unlike anything the world has ever seen. The story is written by writers Bradley Thompson and David Weddle, perhaps best known for co-writing scripts for episodes of Star Trek: Deep Space Nine and Battlestar Galactica. Players will engage in squad-based combat with classic Aliens weaponry like flamethrowers and pulse rifles through environments both old and new, including the abandoned interior of the Sulaco - the ship the marines used in Aliens. The game includes a standard single player mode along with four player co-op, allowing players to team up to make things a bit less terrifying. It sounds to me like the Aliens version of Star Wars: Republic Commando, and seeing how that's my favorite non-KotOR Star Wars game of all time, that is a good thing. Hit the jump for more details! More »

kotaku magu

New Aliens, Red Faction Games Christened

Next month's Game Informer has the scoop on two big-name upcoming shooters. One is Gearbox's Aliens game, the other Volition's third Red Faction title. While the mag's not out yet, leaving us frustratingly short on info and screens, we can see that both games at least have snappy new subtitles, making it all the easier for us to differentiate them from past titles in the series/franchise. "Gearbox's Aliens game" can now be referred to as Aliens: Colonial Marines. What, I hear you ask, no Aliens, no Predator, no vs? Not a big surprise: we've heard the game is based very closely on the look/feel of Jim Cameron's film and Syd Mead's designs. "Red Faction III", meanwhile, must now be known by its official title, which is Red Faction: Guerilla.
Game Informer March Cover Revealed [GI]

gearbox software

Gearbox Hints At Something Huge

The president of Gearbox Software, Randy Pitchford, has already put the hype train into motion for their next unannounced title today, seeking a senior artist for a project so massive that "when you find out what this is, you'll likely agree that I can't oversell this one." A currently open job listing at the Gearbox official site reads "trust us, it's huge", pointing to a "megaton" AAA release. So what are they working on? More »

work and play

Work and Play: A Peek Inside the Lives of Gaming's Greatest

I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.

Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.

What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.

You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.

If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.

More »

education

Gearbox Cares, It Really Does

Back in late December, I visited Gearbox's Dallas headquarter. Nice digs. The company looks like it's doing well, growing — especially with a handful of big titles coming out this year. That doesn't mean Gearbox isn't giving back! Oh, no. The company is giving US$50,000 to help establish the Fellows Scholars program at Southern Methodist University in Dallas. This financial support will entail support for art creation, level design and software programming for graduate students. Gearbox will also mentor for students during their study. The dev even donated an audio lab to SMU. Says Gearbox honcho Randy Pitchford:

The only thing growing faster than our industry is the critical need for new and creative talent. I think it is clear that the videogame industry has the vast financial support and consumer demand it needs to continue its global growth. But what I and many industry leaders are very worried about is hiring and retaining world class talent.

Since 2004, 15 SMU grads have joined Gearbox. Good for them. Good for Gearbox. Win, win!
SMU Program [GamesIndustry]

feature

Gearbox On: Maracas, Gun Porn and Caring Too Much

By Brian Ashcraft

"Thing I love about Kotaku is that you just don't care," says Gearbox Software boss Randy Pitchford. (Not sure if we don't care per se, but rather, that we care a little too much.) It's a few days before Christmas, and he is showing me around Gearbox's Texas HQ that occupies the top four floors of a suburban Dallas high-rise. Pitchford is open and upfront. Want to take a picture of a wall with concept art? Sure. The dev opened up its doors and showed us pretty much everything it could. Gearbox, best known for the Brothers in Arms series and the Halo: Combat Evolved PC port, is poised for a breakout year in 2008 when the company brings Dreamcast title Samba de Amigo to the Wi, puts out original FPS Borderlands and a new entry into the Brothers in Arms tactical shooter series. With its pedigree Borderlands makes perfect sense. But Samba?

More »