<![CDATA[Kotaku: gearbox software]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: gearbox software]]> http://kotaku.com/tag/gearbox software http://kotaku.com/tag/gearbox software <![CDATA[ Aliens Game Being Written By Battlestar Galactica Team ]]> How many more reasons do you need to get all excited over Gearbox's upcoming Aliens shooter? It's being done by Gearbox, for starters. Syd Mead's had a hand in designing the gear. And now we hear that Battlestar Galactica's writers are behind the story? The good news just keeps on rolling. Seems Bradley Thompson and David Weddle - the show's lead writers - had plenty of spare time on their hands during the TV writers strike, and kept themselves busy writing a "whole season" of TVs worth of material for the game. Excellent.

Gearbox Talks Aliens Creative Team: BSG Writers, Original Film Artists, Craig Mullins [Shacknews]

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Wed, 23 Jul 2008 01:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5028021&view=rss&microfeed=true
<![CDATA[ Treyarch Offers Apologies To Gearbox Software ]]> Just when we thought we were set for a good developer versus developer war of words, we find out that Treyarch has taken the high road, apologizing for remarks made about Gearbox Software and its Brothers In Arms series. You may remember that earlier we quoted Activision producer Noah Heller, who had a few unkind words for Hell's Highway in comparison to Call of Duty: World At War.

JD, Community Manager here at Treyarch wrote on the official Xbox forums of the Gearbox-aimed slam, "We want to let everyone know that we found those remarks offensive, and they do not in any way represent the feelings of any developer at this studio or at Activision. We hold all of our peers in the development community in the highest regard. We have nothing but respect for the guys and gals at Gearbox."

Hugs all around!

A Message from Treyarch [Xbox Forums - thanks, Beau!]

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Mon, 30 Jun 2008 20:40:13 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020917&view=rss&microfeed=true
<![CDATA[ Activision Takes A Crack At Gearbox's Hell's Highway, A "Crappy War Game" [Update] ]]> Fightin' words. That's what Call of Duty: World At War senior producer Noah Heller had for Treyarch's World War II competition, Brothers In Arms. Asked about Gearbox Software's take on the genre, the newest iteration of which will be Brothers In Arms: Hell's Highway, Heller said "I watched the trailer and I'm was like 'These guys aren't even in the same league.'" Heller has even more gentlemanly things to say about the Brothers In Arms series.

"We don't even think about them," Heller noted, giving his opinion about the other WWII hold out. "They're not a game we even think about when we're playing, we think about the best shooters, we play [Call of Duty 4] Modern Warfare, we play... Gears of War, we play Halo, you know, that's the competition. We want to look at the games that do great storytelling."

Heller sums up, "We don't want to look at someone who's just making a crappy war game." Guys, guys, take it easy. Can't we all just get along and agree that you can both make crappy war games? There's enough to go around.

Just kidding, Gearbox! How's that new Halo game coming along anyway?

Update: The friendly mudslinging was originally and inaccurately attributed to a Treyarch senior producer, but is actually employed at Activision as senior producer. The headline has been updated!

Exclusive: Call of Duty: World at War - Interview [Eurogamer]

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Mon, 30 Jun 2008 16:40:11 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5020879&view=rss&microfeed=true
<![CDATA[ Details On Gearbox's Aliens Shooter ]]> Small details they may be, but when they're details on Gearbox's upcoming Aliens squad-shooter, you'd damn well better lap them up. First up, the game won't be restricted to claustrophobic indoor environments. While they'll obviously play a big part, there'll also be outdoor sections as well, giving you a breather from the RELENTLESSLY OPPRESSIVE DARKNESS. It also won't feature your traditional progression through levels, either. Rather than simply advance from beginning to end, some levels will require you to "make a stand", asking you to set up turrets and barricade doors in an effort to hold an area from a swarm of incoming bugs.

aliens3.jpg Two more: first is that the game will feature proper acid blood, which won't just injure you if you get too close, but will also have minor effects on the level's environments. Second is that the game will feature quick-time events. Sorry to save the bad news for last, but hey, you had to hear it some time.
Aliens: Colonial Marines gameplay info [GamesRadar]

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Wed, 12 Mar 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=366728&view=rss&microfeed=true
<![CDATA[ Borderlands Delayed To 2009 ]]> Take-Two Interactive announced today that Gearbox Software's Borderlands, which was announced this past summer for a Holiday 2008 release, won't be hitting until some time in 2009. The PlayStation 3, Xbox 360 and PC sci-fi shooter was shown to press at the Leipzig Games Convention last fall—then shown to the public at the Spike VGAs—wasn't playable at the time and appeared to be very early.

According to Take-Two, the delay is due to the need "to allow additional development time for this highly anticipated game and provide a better balance in the release of Take-Two's triple-A titles."

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Tue, 11 Mar 2008 15:00:44 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=366619&view=rss&microfeed=true
<![CDATA[ Gearbox Hints At Something Huge ]]> PHANTASY STAR: THE GUN, PLEASEThe president of Gearbox Software, Randy Pitchford, has already put the hype train into motion for their next unannounced title today, seeking a senior artist for a project so massive that "when you find out what this is, you'll likely agree that I can't oversell this one." A currently open job listing at the Gearbox official site reads "trust us, it's huge", pointing to a "megaton" AAA release. So what are they working on?

The team already has Borderlands, Brothers In Arms: Hell's Highway, Aliens and Samba de Amigo for Wii on its plate, with the newest super secret project to get some serious attention only after at least two of those games ship. That means whatever Gearbox has been tapped to create, it's a long way off.

So, let's start the predictions, gang. We know that Gearbox currently has strong ties to Sega and has done plenty of work for Valve in the past. The team also handled the original Halo PC port. We also know that their forte lies in first person shooters, but aren't afraid to tackle a rhythm game remake.

Unfortunately, we may not know for years what the team has planned, but we're going to be hovering closely to (read: stalking) Mr. Pitchford at both DICE and GDC this month to try to learn more.

If you're an industry developer, this is the most important post you've ever read... [Gearbox Forums]

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Mon, 04 Feb 2008 15:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=352427&view=rss&microfeed=true
<![CDATA[ Work and Play: A Peek Inside the Lives of Gaming's Greatest ]]>

I've had a pet project I've been working on for years, three of them if my memory is right. It started as a simple idea: You can judge a lot from a person's desk. I bet you could judge just as much from their home entertainment system. So I decided it would be fun to try and track down some pictures from the work desks and home gaming set-ups of the people who work in and cover the video game industry. Simple right? Not so much.

Turns out that many of the people are either too busy or too private to want to participate in such a project. To make matters worse, there's always fear that something sitting on someone's desk, that ends up in a photo, could actually be news worthy. Like a secret project or the next big thing. But I didn't give up and about once a year I'd harass a bunch of game developers for photos. Finally, this year, the harassment paid off.

What started as a trickle of photos turned quickly into the collection of galleries you'll find on the jump: More than 40 different photo galleries from 17 studios, seven publications, two industry movers and shakers and a couple of fun surprises.

You'll get to see the desk of such greats as Sid Meier, Peter Molyneux and Tetsuya Mizuguchi along with plenty of others. Remember you can comment both on the next page and on each individual photo if you click on them.

If I find there is interest, I will try to periodically update this gallery of galleries with more developers, journalists and industry movers and shakers. Have fun.

DEVELOPERS
2K Games

ASTRO Gaming

Buzz Monkey Software

Capcom

Eat, Sleep, Play

Electronic Arts

Firaxis Games

Flying Lab Software

Gearbox Software

Harmonix Music

Incognito Entertainment

Insomniac Games

Kojima Productions

Lionhead Studios

NanaOn-Sha

Naughty Dog

NCSoft

NetDevil


Neversoft Entertainment


Ninja Theory

Pandemic Studios

Petroglyph Games



THQ

Q Entertainment

JOURNALISTS

Blue's News

BoingBoing

EGM

The Escapist

GameLife

Joystiq

Kotaku






MTV

Slashdot Games

VE3D

VH1

INDUSTRY FOLK


MISCELLANIES
I AM 8-BIT

Penny Arcade

Whorecraft

Video Games Live

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Fri, 11 Jan 2008 17:00:32 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=343590&view=rss&microfeed=true
<![CDATA[ Beware The Mummy Chief ]]> This isn't a submission for our now expired Dementium: The Ward contest, simply photographic evidence that Samba de Amigo for the Wii won't make its ship date because the gang at Gearbox Software is too busy mummifying Master Chief instead of finishing the note charts for the latest Ricky Martin tune. It's a good effort and I'm quite sure that the Chief will make his journey to the afterlife safely, but please, Gearbox staffers, get thee to a Wii development station and make with the samba already.

Starring Master Chief as "The Mummy" [Gearbox Software Forums]

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Thu, 25 Oct 2007 14:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=315211&view=rss&microfeed=true
<![CDATA[ Borderlands Revealed In New Game Informer ]]> The September issue of exclusive-grabbing game mag Game Informer reveals the latest shooter from Gearbox Software—the dev responsible for the Brothers In Arms series, as well as various Valve-relatd projects—titled Borderlands. If you tuned out around "shooter", your interest might be revived by GI's drool-inducing description: "Diablo meets Mad Max." Woah. Could anything sound sexier? The issue profiling the dash-rich four-player, co-op, sci-fi, RPG-shooter should be on store shelves and subscriber mailboxes soon.

Game Informer September Cover Revealed! [Game Informer]

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Wed, 15 Aug 2007 15:20:16 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=289877&view=rss&microfeed=true