Posts Tagged “gdc08”
Harmonix Talks About Rock Band Albums
You may have noticed that in the Music Store, coming with the Rock Band update later this week, is a reference to albums. In fact albums have their own selection (with a Coming Soon next to it) on the front page of the Music Store. But still no official word about when albums may be coming. What gives?
When we sat down with the game to check out the new menu at GDC we asked our Harmonix guide just that. He said that albums were a very important goal for the game and that Harmonix was in the "process of finalizing albums."
It sounded to me like one of the hang-ups might have been figuring out pricing and how to deal with people who have already bought chunks of albums through Harmonix created music packs. But it's definitely on it's way and soon. So take heart.
Rock Band Gets In-Game Music Store
Along with a slew of other updates, the latest patch for the Xbox 360 and Playstation 3 version of Rock Band includes a new in-game music store. The music store will let you preview and purchase songs from inside the game by selecting the option from the main menu.
The store lets you sort all of the games' music by a selection of categories, view original album art for the masters recordings, listen to song previews and check out some extended information about specific songs, like the difficulty rating for each instrument.
We had a chance to check it out in Harmonix suite during the Game Developers Conference earlier this year and were pretty impressed. The menu allowed you to sort by artist, song, genre, album, pack and the difficulty of the song.
More »BioWare Weighs In On Sexuality In Games
With so much controversy around the sexuality in Mass Effect, I'm kind of surprised it was so long before Bioware provided their thoughts on the matter. But at GDC 08, BioWare's General Manager Ray Muzyka gave his opinion on how proud he was of the team at BioWare, and the game they've created.
We're proud of the mature plots that we build into our games. They're really appropriate for the type of story we're trying to convey. And romance is part of that. It's part of life. It's part of an interaction — a healthy relationship with other people.The full interview is in a video hosted by MTV, which means if you're in one of the unlucky countries like me (that's anyone with an IP in Canada, the UK, or Japan), you can't see the vid. So check it out and let me know what other fascinating things he said!
Bioware Talks Video Game Romance In The Post-'SeXbox' Era [MTV Multiplayer]
Game Industry Turns Tables On The Press
One of the numerous panel discussions at GDC last month did things a little bit differently, setting up a panel of video game journalists, lead by Newsweek's N'Gai Croal, to answer some of the questions game industry professionals have for those that write about them and their work. The panel consisted of 1UP's Garnett Lee, MTV's Stephen Totilo, Game Informer's Andy McNamara, Geoff Keighly of GameTrailers.tv, and our very own Brian Crecente.
The group covers a variety of topics, including the responsibility of a game journalist, the role of the reporter versus that of a critic, the impact that the emerging casual game market is having on game journalism, and one question from an anonymous contributor about the pay structure of gaming sites. One of the most interesting discussions, though, surrounded the influence giving a score to a game has on not only the game, but whether people will read the article:
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capcom
Street Fighter IV Impressions From The Street Fighter III Perspective
Two days prior to my hands-on experience with Street Fighter IV, we held an impromptu Street Fighter III: Third Strike tournament at the offices of Massive Black. My Elena versus Crecente's Ryu wasn't so much a contest as it was a total bloodletting. (Ultimately, though, the Massive Black guys made the three Kotaku editors look like scrubs.) In Crecente's defense, he was more transfixed with Street Fighter II Champion Edition and largely ended his love affair there. I, on the other hand, latched on to every arcade release, through Super Street Fighter II, Street Fighter Alphas I-III and all three iterations of Street Fighter III. Hell, I was even pretty competitive in Super Gem Fighter: Mini Mix for a while there.
But the entry in the series that Street Fighter IV is largely modeled after, Super Street Fighter II Turbo, was the one that I actually spent the least amount of time with.
More »Warhawk Gets Monster Bubble Shields
Warhawk's upcoming booster pack, Operation Broken Mirror, will feature an armored personnel carrier which can serve as a mobile spawning point and weapon producer and also create the "mother of all bubble shields," the game's producer, Dylan Jobe told me in a recent interview.
"You can roll this around a map and it's like this clean blank canvas for combat," he said. "When it's driving around it works as a mobile forward spawn point and when you spawn into it you get additional equipment."
Jobe said the APC will also be able to deploy a piece of equipment that is "like the mother of all bubble shields" and is a couple of hundred feet wide.
Street Fighter IV Impressions: SF2 Edition
Let me start by saying that my love of Street Fighter 2 Championship Edition comes not from the perspective of an aficionado, or someone paid to study each nuanced piece of minutia that comes out about a game as it makes its way from concept to arcade.
My experience with Street Fighter 2 CE was born entirely in my time first hanging out at arcades and then running one in the 90s in Maryland. I loved the game so much that my time spent playing it is what likely lead to me being fired from the job. I slathered more attention on our big-screen SF2 box than I did every other machine in the place, combined. I regularly replaced the cherry switches and springs on a weekly basis.
But I couldn't have told you who the game's producer was, what sort of lore was buried in the creating of such an indelible franchise or how they came about with the idea of the characters in the game.
That being said, read on.
Street Fighter IV, Visual Impressions
While Crecente and McWhertor will be flooding your consciousnesses with Street Fighter gameplay impressions later, I wanted to start things off with an amuse-bouche and just focus on one thing: just how freaking gorgeous SFIV is in person.
Because while I was initially skeptical about the 2.5D art direction, now I'm a total convert. SFIV's graphics dropped my jaw in a way that hasn't happened with a fighter since the original Virtual Fighter. Even when you don't have the pleasure of actually playing, the game is pure eye candy high fructose corn syrup concentrate.
television
Game Developers Choice Awards On Tonight
For those who didn't attend GDC last week, there's another chance to catch the Game Developers Choice Awards/Independent Games Festival Awards megashow. Condensed to a 30-minute segment for an X-Play time slot, to catch the event, set your DVRs for G4 at 8pm (eastern) tonight. (You could watch it in real time, but we were pretending you had plans or something.)
Not only is this the first developer-powered award show to make it to mainstream television, but everyone who attended was entertained by some extremely funny acceptance speeches. Tune in and enjoy.
G4 To Show Game Developers Choice Awards Tonight [Gamasutra]
GDC Attendance Hits Record High
The 2008 Game Developer's Conference saw an all-time high in attendance numbers, as the GDC team has announced that over 18,000 people walked through the convention hall's doors. The five day event featured 400 sessions, 300 exhibitors, and enough Force Unleashed coverage to keep Tori happy (okay, the GDC team didn't announce that, but it's still true).
Bionic Commando ReArmed Impressions
Whiling away the time between sessions of Street Fighter IV ass-kickery (mine, not anyone elses) and my interview with Yoshinori Ono, I accidentally made eye-contact with a Capcom flak. The handler, notice my lack of doing anything, was quick to thrust a 360 controller into my hands and point me toward a screen showing off Bionic Commando ReArmed.
Ugh, I wasn't really a huge fan of the original and didn't really have a whole lot of interest in checking it out... but after Tarzaning across a level and using my bionic claw to toss barrels at people and people at barrels, I quickly changed my mind.
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gdc08
Nintendo Almost Used Microsoft-Style Parental Controls
During Takashi Aoyama's presentation at GDC, he told an interesting anecdote about developing the Wii. Specifically, current Nintendo president Satoru Iwata demanded that, for the Wii not to "to be seen as an enemy in the household," it should have a parental control timer that would automatically shut the console off after a period of time (sound familiar?).
Aoyama explained that a "debate raged for several weeks" until the team came up with what they felt to be a better direction, the play history list.
More »Presenting Puzzle Quest: Galactrix
Over GDC I dropped in to see what was up with D3 Publishers of America and was greeted with a great surprise. They have officially announced the impending arrival of the next game in the Puzzle Quest family titled Puzzle Quest: Galactrix. This Puzzle Quest has left the realm of fantasy and entered the vastness of outer space.
I wondered how they would change the jewel matching style gameplay to make this game different from its predecessor and they certainly didn't disappoint. Besides the obvious visual differences in the interface, the style of puzzling has changed as well. The round pieces have changed to hexagonal ones and extra challenge has been added by the movement of the hexagons once you have matched up your three or more. Instead of dropping straight down, your columns slide diagonally, and depending on which piece you move, the columns will fill in either from the left or the right. Gravity will have a bearing on the various movements of the pieces as well making you have to think in several directions at once.
Drunk Guy Tries to Steal Portal Song at Valve Party
So a funny thing happened at last week's Valve party.
As I'm sure you're all aware Valve threw a little party during last week's big show (We weren't invited. I blame our butchering of their song.) and during the tail end of it they brought up Jonathan Coulton to play a set. At the end of his last song he invited the Rock Band folks up on the stage to play Still Alive on their game, a really neat way to announce that the song was coming to the game.
More »A Chat with Sid Meier
We tried, at this year's GDC, to have a quiet sit down with a number of different developers. And for a number of different reasons, many of them fell through, but I was able to beg 2K into giving me 15 minutes with one of the developers who probably most adversely effected my college career: Sid Meier. If it weren't for Civilization it probably wouldn't have taken me six years to get my two bachelors degrees... OK, that's probably not true, but I did spend a shocking amount of time playing his games in college.
In this 15 minute chat we talk about the death of the PC gaming market, how GDC has evolved and what type of character he plays in WoW... among other things.
Mario Kart Wii Show Floor Trailer
Here we have another look at the new Mario Kart game for the Wii. We get see a bunch of multiplayer gameplay as well as some people "enjoying" the Wii wheel. Something about that wheel just leaves me scratching my head. Perhaps it's the fact that it's not attached to anything and just seems to be floating there. I think I'll stick to driving my Kart with a good old fashioned controller thank you very much. More »
gdc08
SNK Playmore Suite Visit
I got a chance to swing by the SNK Playmore Suite at GDC to check out some of their offerings. Most of what they had going on on their screens were showings of their various game anthologies including Fatal Fury Battle Archives Vol. 2, King of Fighters 98 Ultimate Match, King of Fighters Collection Orochi Saga, Samurai Shodown Anthology, SNK Arcade Classics Vol. 1 and World Heroes Anthology. Not a whole lot new here but there were a couple of nice looking trailers for King of Fighters XII and the New Samurai Shodown.
The real treat however was a little surprise waiting on a DS in the corner, Metal Slug 7! I hot footed it over to the corner of the room and practically wrestled the girl playing it to the ground in my attempt to check out the game. It looked great, played better and had everything you could possibly want from a Metal Slug game. So if you are ready for a new Metal Slug experience, look no further than Metal Slug 7, coming soon to a DS near you.





