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Kotaku
  • gdc09

    Blitz Games New Stereoscopic 3D Technology: A Feast For The Eyes

    Andrew Oliver, Chief Technical Officer at Blitz Games was kind enough to show me some of the insane 3D gaming technology they've been working on. More »
    03/27/09
    0
    54

    By Adam Barenblat

    Comment by GuyThreepwood: I'm still waiting for Johnny Lee to get hired on by Nintendo, make some awesome actual 3D FPS games using... 7 Responses | Other threads

  • gdc09

    Brutal Legend Gets GDC Airing

    Short and sweet. More »
    02/17/09
    0
    46

    By Brian Crecente

    Comment by luce1sw: what is that picture of? that is sort of scary. 14 Responses | Other threads

  • hideo kojima

    Metal Gear Creator Gets Lifetime Achievement Award

    Metal Gear series creator Hideo Kojima is being honored with a Lifetime Achievement Award at the 2009 Game Developer's Choice Awards, held during the Game Developers Conference next month. More »
    02/17/09
    0
    132

    By Mike Fahey

    Comment by pd771: Look at that background... MGS4 for 360 CONFIRMED!! 28 Responses | Other threads

  • hideo kojima

    Hideo Kojima to Keynote Game Developers Conference

    Hideo Kojima, the man behind the Metal Gear series and director of Kojima Productions, will talk about creative game design challenges and the design philosophies behind the Metal Gear series at this year's GDC. More »
    02/10/09
    0
    64

    By Brian Crecente

    Comment by Sgt_Rob: I don't understand what that picture has to do with Kojima. /confused 30 Responses | Other threads

  • game developers conference 2009

    Indie Games Summit Includes Rants, iPhone HowTos and a Little Love

    This year's Independent Games Summit will include talks from the people behind World of Goo, Crayon Physics Deluxe, Audiosurf, Flower and EA's Play label. To name just a few. More »
    02/09/09
    0
    12

    By Brian Crecente

    Comment by Fallible.: Is there an advantage of being indie? I mean the whole point of starting out unsigned is to attract a... 4 Responses | Other threads

  • mass effect

    Don't Expect A Mass Effect 2 Unveiling At GDC

    Mass Effect 2 is going to be at GDC! It's going to be the topic of a dry, academic discussion, but still...Mass Effect 2! We'll learn all sorts of things from this discussion, right? More »
    01/23/09
    0
    109

    By Luke Plunkett

    Comment by Kaneda: Is this game really that good? I remember wanting it back when it came out on 360 but I never... 16 Responses | Other threads

  • indie

    Student Showcase Finalists Include Tetris-Meets-SimCity Game


    The Independent Games Festival today announce the ten winners finalists for their annual Student Showcase awards. More »
    01/22/09
    0
    64

    By Brian Crecente

    Comment by sc00t420: the music is extremely familiar.. but I can't place it. I want to say mario but like.. ugh, what is... 4 Responses | Other threads

  • gdc 09

    The Art and Rendering of Brutal Legend, Killzone 2 Coming to GDC

    The Brutal Art of Brutal Legend and rendering techniques of Killzone 2 will both be making an appearance at the Game Developers Conference in San Francisco later this year. More »
    01/08/09
    0
    22

    By Brian Crecente

    Comment by WammyJammy: Team Ico coming to GDC! wakes* 6 Responses | Other threads

  • jamil moledina

    Ex-GDC Boss Rips In-Game Ads

    The former director of the Games Developers Conference, Jamil Moledina, used his appearance at the Japanese CEDEC 2008 conference to speak out about industry plans for in-game advertising. More »
    09/10/08
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    28

    By Stuart Houghton

    Comment by DTM_Returns: How does advertising for real products break a gamer's suspension of belief? Nothing pulls me out of a game quicker... 4 Responses | Other threads

  • gdc

    GDC Boss Jamil Moledina Resigns

    Sad news. Think Services' Jamil Moledina - the Event Director behind the Game Developers Conference - has today announced his resignation from the company. Moledina will be off to pursue "other interests". It's a big loss for the event, because the guy had a lot of passion for the job, and was really the driving force in turning GDC into one of the premier events on the gaming show/expo calendar. He'll be succeeded by Think Services' Meggan Scavio. All the best, Jamil! More »
    08/20/08
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    7

    By Luke Plunkett

    Comment by Adam Barenblat: that's really unfortunate, he will be missed at GDC more » | Other threads

  • warhammer

    EA Mythic's Barnett on Why He Doesn't Hit GDC

    A few months ago, Kieron Gillen sat down with Paul Barnett, EA Mythic's Creative Director, and has been posting bits and pieces of that interview session ever since; this week, we were treated to one of the best cynical descriptions of GDC ever. Barnett explains why, despite being asked to go, he declined the chance to go to GDC and went to the LIFT futurism festival instead: More »
    07/06/08
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    41

    By Maggie Greene

    Comment by TheGreenMan: I admit after reading most of these responses that I might have been a little harsh on the guy. I still... more » | Other threads

  • blizzard

    World of Warcraft Was Originally Going To Be Ad Supported

    Blizzard's senior VP of game design Rob Pardo revealed at the Paris Game Developers Conference that World of Warcraft was originally intended to be a free-to-play, advertising supported MMO. Pardo said, reacting to the impact of free MMOs in Asia on WoW's success, that "market conditions" forced them to realize that a subscription based model was the way to go. More »
    06/24/08
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    41

    By Michael McWhertor

    Comment by freespeech: if you make the game correctly then you wouldn't have to patch, would you?????????????????????????????????????????? more » | Other threads

  • gears of war 2

    GDC Gears of War 2 Vids Available on XBLM

    For those of you that missed out on GDC and Cliffy B's epic entrance (see what I did there?) you can now experience the magic for yourselves on Xbox LIVE Marketplace. In two separate videos (available for free), Epic Games President Mike Capps and Lead Designer Cliff Bleszinski tell you all about what you can expect from the fllow up to one of the biggest games of 2006. Also available is a video documenting the technical aspects and features of the updates Unreal 3 engine by Epic Games CEO and Technical Director Tim Sweeney. All three clips are available now for your downloading and viewing pleasure.
    03/25/08
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    34

    By fdemarco

    Comment by coalhalo: @Erwin: I got the same message about 5 times before giving up on the tech demo vid. I've already seen... more » | Other threads

  • the orange box

    Valve Releases GDC Slides, Sheds Light On All Things Orange Box

    Didn't make it to this year's Game Developers Conference? If you were particularly excited about attending some of Valve's various sessions, you can virtually attend through the power of the PDF. The house of Half-Life, Portal and Counter-Strike has released the slides from its four GDC presentations which cover all aspects of The Orange Box. The presentations "Integrating Narrative and Design: A Portal Post-Mortem" and "Stylization With a Purpose: The Illustrative World of Team Fortress 2" may be the most layman friendly, giving regular folk a look beyond The Orange Box's developer commentary. All four are worth a peek at the very least. More »
    03/10/08
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    19

    By Michael McWhertor

    Comment by Punishingwombat: @Zamzoph: yeah seems like several slides have things, dare i say, censored? can't blaim Valve for keeping a few secrets... more » | Other threads

  • mass effect

    BioWare Weighs In On Sexuality In Games

    With so much controversy around the sexuality in Mass Effect, I'm kind of surprised it was so long before Bioware provided their thoughts on the matter. But at GDC 08, BioWare's General Manager Ray Muzyka gave his opinion on how proud he was of the team at BioWare, and the game they've created. More »
    03/10/08
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    41

    By torif

    Comment by Superawesomerad: @Intrepid_Homoludens: I guess my comment wasn't very clear. My point is, the sex scene is treated as the culmination... more » | Other threads

  • gdc08

    Game Industry Turns Tables On The Press

    One of the numerous panel discussions at GDC last month did things a little bit differently, setting up a panel of video game journalists, lead by Newsweek's N'Gai Croal, to answer some of the questions game industry professionals have for those that write about them and their work. The panel consisted of 1UP's Garnett Lee, MTV's Stephen Totilo, Game Informer's Andy McNamara, Geoff Keighly of GameTrailers.tv, and our very own Brian Crecente. More »
    03/04/08
    0
    45

    By torif

    Comment by freespeech: how about just giving the pros and cons and let the consumer decide like it used to be???!?!?!?!?!? I... more » | Other threads

  • free to play

    'The Power of Free to Play'

    Adrian Crook had an interesting presentation at the GDC Worlds In Motion Summit on the issue of free to play games - where they've been, where they're heading, good things, bad things .... He's put up the slides and speech over at his website, and while the narrative redux is apparently not as zippy as the original presentation, it is an interesting listen. More »
    03/02/08
    0
    8

    By Maggie Greene

    Comment by D Mitsuki : Gotta have guts kid!: @justhesh: Ive paid them, they were fun, they just wanted my money like every other game. more » | Other threads

  • capcom

    Street Fighter IV Impressions From The Street Fighter III Perspective

    Two days prior to my hands-on experience with Street Fighter IV, we held an impromptu Street Fighter III: Third Strike tournament at the offices of Massive Black. My Elena versus Crecente's Ryu wasn't so much a contest as it was a total bloodletting. (Ultimately, though, the Massive Black guys made the three Kotaku editors look like scrubs.) In Crecente's defense, he was more transfixed with Street Fighter II Champion Edition and largely ended his love affair there. I, on the other hand, latched on to every arcade release, through Super Street Fighter II, Street Fighter Alphas I-III and all three iterations of Street Fighter III. Hell, I was even pretty competitive in Super Gem Fighter: Mini Mix for a while there. More »
    02/29/08
    0
    56

    By Michael McWhertor

    Comment by GovernorWatts: "(Ultimately, though, the Massive Black guys made the three Kotaku editors look like scrubs.)" Hell, a gang of massive black... more » | Other threads

  • gdc

    Warhawk Gets Monster Bubble Shields

    Warhawk's upcoming booster pack, Operation Broken Mirror, will feature an armored personnel carrier which can serve as a mobile spawning point and weapon producer and also create the "mother of all bubble shields," the game's producer, Dylan Jobe told me in a recent interview. More »
    02/29/08
    0
    62

    By Brian Crecente

    Comment by Maxilicious: @Akmed: nope more » | Other threads

  • gdc

    Street Fighter IV Impressions: SF2 Edition

    Let me start by saying that my love of Street Fighter 2 Championship Edition comes not from the perspective of an aficionado, or someone paid to study each nuanced piece of minutia that comes out about a game as it makes its way from concept to arcade. More »
    02/29/08
    0
    86

    By Brian Crecente

    Comment by freespeech: as i said old sf but with newer graphics, meh!!!!!!!!!!!! gimme a new vs. games!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! more » | Other threads

  • television

    Game Developers Choice Awards On Tonight

    For those who didn't attend GDC last week, there's another chance to catch the Game Developers Choice Awards/Independent Games Festival Awards megashow. Condensed to a 30-minute segment for an X-Play time slot, to catch the event, set your DVRs for G4 at 8pm (eastern) tonight. (You could watch it in real time, but we were pretending you had plans or something.) More »
    02/29/08
    0
    12

    By Mark Wilson

    Comment by Evil Tortie's Mom: R.O.A.C.H.: Opening stuff from Zero Punctuation is v. v. funny. Comparing the three consoles to strippers. more » | Other threads

  • gdc08

    GDC Attendance Hits Record High

    More »
    02/29/08
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    7

    By torif

    Comment by jeccaneko: @GOLD5: Out of curiousity, what of the swag are you interested in? I mean, some of the swag was pretty... more » | Other threads

  • hands-on

    Battlefield Heroes Impressions

    You may think of EA's cartoon-influenced Battlefield Heroes as a poor man's Team Fortress 2. The thing is, you'd be fairly right to do so. The game will actually be free to play for anyone with a web browser and, yes, in person it looks just as much like TF2 as you'd think—but that's not a bad thing, necessarily. More »
    02/29/08
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    111

    By Mark Wilson

    Comment by Sasquatch: Shadowrun is still very much alive. more » | Other threads

  • gdc

    Bionic Commando ReArmed Impressions

    Whiling away the time between sessions of Street Fighter IV ass-kickery (mine, not anyone elses) and my interview with Yoshinori Ono, I accidentally made eye-contact with a Capcom flak. The handler, notice my lack of doing anything, was quick to thrust a 360 controller into my hands and point me toward a screen showing off Bionic Commando ReArmed. More »
    02/28/08
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    68

    By Brian Crecente

    Comment by Karlott: PROTIP: To shoot the claw diagonally, just press the claw button. No need to aim diagonally with the d-pad. Sheesh. more » | Other threads

  • gdc08

    Nintendo Almost Used Microsoft-Style Parental Controls

    During Takashi Aoyama's presentation at GDC, he told an interesting anecdote about developing the Wii. Specifically, current Nintendo president Satoru Iwata demanded that, for the Wii not to "to be seen as an enemy in the household," it should have a parental control timer that would automatically shut the console off after a period of time (sound familiar?). More »
    02/28/08
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    131

    By Mark Wilson

    Comment by strathmeyer: @parad0x360: "As a parent I like being proactive instead of reactive. The 360's controls allow me to ensure my rules... more » | Other threads

  • journalism

    GDC, DICE, E3 Could All Be Press Invite Only Next Year

    When the Entertainment Software Association announced two years ago that they were downsizing E3, cutting attendees, and in particular the amount of journalists invited, down to a fraction of former head-counts, there was a lot of consternation among the working press. More »
    02/27/08
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    103

    By Brian Crecente

    Comment by midniteslayr: I was one of the pink shirtted ones this year at GDC (I am a Third Year Volunteer). I am... more » | Other threads

  • gdc

    An Interview With Street Fighter IV Producer Yoshinori Ono

    On the last day of GDC, while we didn't have a chance to actually participate in our 3-way Kotaku Street Fighter IV Tournament To The Death, we did have a chance to sit down (or more aptly put, stand up) with Street Fighter IV producer Yoshinori Ono and translator/assistant producer David Crislip. Even after hours of interviews, he was still boyishly enthused about the game and willing to answer all of Crecente's frothing fanboy questions (like, how awesome will SFIV be, kinda super awesome, or really super awesome?). I was just pleased to hear that we have the same favorite character: Dhalsim.
    02/25/08
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    57

    By Mark Wilson

    Comment by jinpei05: Christ, I still can't get over the fact that this game is coming this year. Along with KOF XII, Samurai... 1 Responses | Other threads

  • gdc08

    Presenting Puzzle Quest: Galactrix

    Over GDC I dropped in to see what was up with D3 Publishers of America and was greeted with a great surprise. They have officially announced the impending arrival of the next game in the Puzzle Quest family titled Puzzle Quest: Galactrix. This Puzzle Quest has left the realm of fantasy and entered the vastness of outer space. More »
    02/25/08
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    71

    By fdemarco

    Comment by kftgr: The AI didn't cheat, it's all psychological. Just hope D3 doesn't nerf the AI just to assauge the whiners!... more » | Other threads

  • gdc

    Drunk Guy Tries to Steal Portal Song at Valve Party

    More »
    02/25/08
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    96

    By Brian Crecente

    Comment by Ez LeMoN pZ: I never even seen a memory card. It's almost like the broadband modem for the gamecube. more » | Other threads

  • podcast

    A Chat with Sid Meier

    We tried, at this year's GDC, to have a quiet sit down with a number of different developers. And for a number of different reasons, many of them fell through, but I was able to beg 2K into giving me 15 minutes with one of the developers who probably most adversely effected my college career: Sid Meier. If it weren't for Civilization it probably wouldn't have taken me six years to get my two bachelors degrees... OK, that's probably not true, but I did spend a shocking amount of time playing his games in college. More »
    02/25/08
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    34

    By Brian Crecente

    Comment by thenino85: I hope you behaved yourself, Brian. Can't listen to it where I am. What class does he play? more » | Other threads

  • clip

    Mario Kart Wii Show Floor Trailer

    02/23/08
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    184

    By fdemarco

    Comment by RocketChump: Hahaha, they used the Mario-Kart music that is featured in Smash Bros Brawl... more » | Other threads

  • gdc08

    SNK Playmore Suite Visit

    I got a chance to swing by the SNK Playmore Suite at GDC to check out some of their offerings. Most of what they had going on on their screens were showings of their various game anthologies including Fatal Fury Battle Archives Vol. 2, King of Fighters 98 Ultimate Match, King of Fighters Collection Orochi Saga, Samurai Shodown Anthology, SNK Arcade Classics Vol. 1 and World Heroes Anthology. Not a whole lot new here but there were a couple of nice looking trailers for King of Fighters XII and the New Samurai Shodown. More »
    02/23/08
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    60

    By fdemarco

    Comment by KidKobun: Believe him when he says that is looks and plays great because it does! Could quite possibly be one of... more » | Other threads

  • gdc08

    Texas Instruments' Dual View: Look Ma, No Split Screen

    Late Thursday night I rolled in to Jillian's at the Metreon Center spent and exhausted. A week of running around GDC was beginning to take it's toll, but I was told I had to come check out a special surprise dealing with Texas Instrument's DLP technology. Being a DLP owner myself I decided I'd check out what all the hub-bub was. Turns out it was really quite interesting. More »
    02/23/08
    0
    91

    By fdemarco

    Comment by KingRoyale: @spiderguy84: Oh and the DDD software can apparently upconvert 2D content from a PC up to 3D on the fly --... more » | Other threads

  • gdc08

    Double Fusion CEO Shreds His Way To The Top

    President and CEO of Double Fusion, Jonathan Epstein put all the other GDC rock gods to shame this week at IBM's Guitar Hero Competition. Epstein won the $1,500 grand prize with his face melting rendition of Eric Johnson's White Cliffs of Dover. According tho the short press release, you can challenge Epstein to an epic battle of the bands by going to Double Fusion's website. I went there myself and didn't really see a place to sign up per se, but I suppose an email will do nicely. Just don't count on wrestling that $1,500 from him. I think the title will be the best you can hope for.
    02/23/08
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    11

    By fdemarco

    Comment by Karlott: Yeah if you're going to describe it as "face-melting" we need a score. :P more » | Other threads

  • gdc08

    LEGO Indiana Jones

    For the last part of my three part coverage of the Lucas Arts presentation, we'll talk a little about LEGO Indiana Jones. The portion we saw dealt with the iconic scenes from the beginning of the first movie: running from giant boulders, stealing golden idol heads and the like. We were also introduced to some of the game mechanics. Indy will of course make much use of his whip to destroy things, grab objects and swing his way through his adventures. He will also have an ally who will help him through each of the various levels of the game and each ally will have a special skill such as excavation that will come in handy. These helpers can also be controlled by another player in the co-op mode. Players can look forward to Lego versions of all their favorite characters including Dr. Henry Jones Sr., Sala and everyone's favorite little screaming Asian kid, Short Round. Each characters phobias, such as Indy's famus aversion to snakes will come into play as you progress through the game. As in the other LEGO Star Wars titles, humor plays a huge part in the game and the few little cut scenes we saw were quite funny and had the gathered crowd laughing aloud quite a bit. We even got a special appearance by the golden head of a certain Star Wars robot that was used to great effect. All three movies will be covered in the game with each film being made up of six levels. More »
    02/23/08
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    26

    By fdemarco

    Comment by slappyMCslappy: not into star wars lego???? WOW more » | Other threads

  • gdc08

    APB's Geek Squad: Miyamoto, Molyneux, Spector & Garriot

    During Dave Jones' GDC session, essentially a reveal of Realtime Worlds' online game APB, he touted the game's character customization tools. After generating a handful of characters you certainly wouldn't want looking after your kids, he showed off APB's ability to recreate real-life characters. Namely, Jones showed digital versions of developers Shigeru Miyamoto, Peter Molyneux, Warren Spector and Richard Garriott that were made in the character editor. More »
    02/23/08
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    61

    By Michael McWhertor

    Comment by Sawboss: Yeah, this all seems great at first. Then you get into the game and find out that 50% of the... more » | Other threads

  • gdc08

    Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube

    Kim Swift and Erik Wolpaw, two of the key developers on Portal, gave GDC attendees a behind the scenes look at The Orange Box hit, focusing on the process of integrating narrative and design. The two also showed early and, by their own admission, failed, version's of the game's final boss fight with GLaDOS, the talkative, ever present artificial intelligence. They highlighted three attempts at making a successful boss battle, driving home the fact that ample playtesting brought them to the incinerator battle they ultimately settled on. More »
    02/23/08
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    70

    By Michael McWhertor

    Comment by obeyjohnny: The line for this panel was soooo long. I was surprised I got in. But then again, it was held... more » | Other threads

  • clips

    First APB Vids

    More »
    02/22/08
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    60

    By Luke Plunkett

    Comment by Sig R.: Wow! the character creation is just awesome especially the hair, looks really good.I hope the 8 player mission cap doesnt... more » | Other threads

  • gdc

    Will Wright Gets all Brainy on Drunk Audience

    Last night, Electronic Arts threw a little party for the gathered game developers and various hangers on at the Mezzanine. About an hour into the party, EA's Neil Young took to the stage to introduce Will Wright who wouldn't, he was clear to point out, be talking about anything even remotely Spore related. Instead, Wright took to the stage to deliver a talk in the scatter-topic method that has earned him a small cult following, touching on everything from Godzilla and lunch boxes to James Bond and the abundance of Sims titles to hit the market. More »
    02/22/08
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    51

    By Brian Crecente

    Comment by Xalaga: @Kegwen. The scatter brain method is how his brain actually works. He doesn't want to fill in the... more » | Other threads

  • gdc08

    Still Alive Rock Band Hands On

    More »
    02/22/08
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    60

    By Brian Crecente

    Comment by pete: @Erwin: Took the words right outta me mouth. JoCo song pack? Pleasepleasepleasepleasepleasepleaseplea... more » | Other threads

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