<![CDATA[Kotaku: gdc preview]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: gdc preview]]> http://kotaku.com/tag/gdc preview http://kotaku.com/tag/gdc preview <![CDATA[ Who Will Be The Street Fighter IV Champion? ]]> We'll be celebrating all GDC next week with a Street Fighter IV tournament—"if we have time," Crecente hedges. I take that as Crecente being frightened by my patented Chun-Li just-keep-kicking maneuver that I've never, ever seen anyone else use. But it begs the question—who will advance the furthest in the tournament? Brian "I once worked at an arcade" Crecente, Michael "I was born in an arcade" McWhertor or Mark "goddamn I look good in that picture" Wilson? Vote, and then check in next week to find out the results...if they happen.

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Fri, 15 Feb 2008 13:40:12 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=357096&view=rss&microfeed=true
<![CDATA[ Too Human Playable At GDC ]]> Continuing our tease of next week's coverage of GDC, we wanted to lift our ankle-length skirt half and inch higher, almost up past our white athletic socks that are in the need of severe airing out.

After pulling Crecente from SFIV, we'll be scoring impressions of Silicon Knights' Too Human. Ahh, but we've all seen Too Human before, you say? True, but that was way back at E3 2006 when it was gliding along the show floor at a smooth 15fps. A lot has happened since 2006. Silicon Knights sued Epic, E3 died and we started wearing skirts. So be sure to tune in next week for our full impressions.

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Wed, 13 Feb 2008 13:20:12 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=356136&view=rss&microfeed=true
<![CDATA[ Street Fighter IV Playable At GDC ]]> HARD AT WORK OR HARDLY WORKING LOL!!Famitsu staffers and AOU 2008 attendees won't be the only ones playing Street Fighter IV this month—we'll be playing it, too. We're now booked for a Street Fighter IV tournament, scheduled to go down next Thursday night in San Francisco. I'm personally bringing both my Dhalsim A-game and my E. Honda C-game, just to see how I fare. We'll also be sitting down with the game's producer Yoshinori Ono, chatting about all things SFIV and bringing our calipers to get an accurate measurement on Chun-Li's thighs.

Expect hands-on impressions and tears of joy later next week, with more Game Developers Conference announcements over the next few days.

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Tue, 12 Feb 2008 18:40:05 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=355773&view=rss&microfeed=true