Gabe Newell. John Carmack. The creators of Uncharted 2, Scribblenauts, Farmville. Even Penny Arcade. I interviewed a parade of award-winners backstage at the Game Developers Choice Awards. And I wanted to make sure these post-awards interviews were not dull.
Two of Naughty Dog's top people collected five Game Developers Choice Awards lat week for Uncharted 2. Short on material for my backstage interviews, I asked them which awards they deserved most and least. They answered and offered Pokemon tips.
Doom co-creator John Carmack earned a Lifetime Achievement Award at the 2010 Game Developer's Choice Awards, but he's not done. Oddly, he wasn't sent an early iPad despite being a big iPhone games booster. We discussed that, plus, naturally, Pokemon.
After Valve's Gabe Newell was honored as a Pioneer at the GDC Awards, I asked him to predict gaming's future and to offer more Portal 2 teases, a Half-Life 2: Episode 3 update and Pokemon tips. My success rate: 50%.
The creators of fan-favorite Penny Arcade (comic, expo, cultural force) earned the Ambassador Award at the 2010 Game Developer's Choice Awards. I asked these fine gentlemen for advice so that I too could win ... and I got Pokemon tips.
Beating Zelda and Grand Theft Auto, Jeremiah Slaczka's 5th Cell won top handheld and innovation honors at the Game Developer's Choice Awards for Scribblenauts. After winning, he explained why the sequel isn't "Scribblenauts 2" ... and I got Pokemon tips.
Two of the creators of PC darling Torchlight won the Best Debut Game trophy at the 2010 Game Developer's Choice Awards. Backstage after winning, they explained how to succeed on PC, considered Torchlight 2, and ... I got Pokemon tips.
Andy Schatz won the top award at the Independent Games Festival for Monaco, a wonderful four-player heist game. Backstage after the win, Kotaku learned Monaco's future, why Schatz might kick someone in the nuts, and ... I got Pokemon tips.