Video games often feel so very current; it's all happening right now. Every year, everything is different! But... how will this all look when viewed from the distant remove of the far future?
Now that the Game Developers Conference is over, our GDC cartoonist Elizabeth Simins is here to tell us about the top five things she experienced while at the conference.
Well, that explains everything.
The Game Developers Conference is mostly for talks and parties, but there are still games to play. Yet despite GDC being a smaller, more casual affair than stuff like E3, it's not exactly the ideal place to experience a creative work.
Yesterday, Sony entered the virtual reality fray by announcing Project Morpheus, a new virtual reality initiative aimed at making a VR headset for the PS4. Today at the Game Developers Conference in San Francisco, Stephen Totilo and I swung by Sony's booth to check it out.
Sony has just announced that virtual reality is coming to the PS4. It's called Project Morpheus.
The Game Developers Conference isn't like, say, E3. It's not a trade show about upcoming projects, it's a discussion forum, where nobody is ever expected to see or hear everything. That means those attending have choices to make.
We've got some reporters on the scene at this week's big Game Developers Conference in San Francisco, but we're also trying something new: we've got a cartoonist covering the show for us.
Ken Kutaragi, known as the "Father of the Playstation," will receive a lifetime achievement award from the Game Developers Choice Awards on March 19 at the Game Developers Conference in San Francisco. Mark Cerny, the PS4's lead architect, will present the award to Kutaragi, the former CEO of Sony Computer…