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The GDC Text Adventure Gives Me Flashbacks
The folks over at GameSetWatch—the blog owned by the same company that run the Game Developers Conference—posted a text adventure/"interactive experiment" version of the conference today, put together by game creator Jim Munroe. More »X-Men Origins: Wolverine Hands-On
X-Men Origins: Wolverine is not a movie game. More »Harmonix Designer Unwittingly Confirms LEGO Rock Band
While Harmonix senior designer Dan Teasdale had intentions of talking about LEGO Rock Band during his GDC talk, "Dirty Deeds Done Dirt Cheap: Design Lessons Learned From Rock Band," that obviously didn't happen. More »The Mega 64 GDC Videos You Didn't See*
*That is, unless you actually attended this year's Game Developers Conference and the associate Independent Game Festival Awards, because these two skits aired during the ceremony. And they're quite good. More »Hands On With iPhone Multiplayer Shooter LiveFire
Ngmoco's LiveFire, a multiplayer first-person shooter designed from the ground up for the iPhone, is a valiant attempt to bring the fast-paced genre to the portable, but still needs quite a bit of work. More »R.U.S.E. Tweaks, Slows Real-Time Strategy
By all appearances, R.U.S.E. is another attempt by Ubisoft to redefine strategy gaming in a way to be more attractive for casual fans, slowing the pace of real-time strategy and adding depth to the genre. More »Battlestations Pacific: Lets You Win the War With Japan
In Battlestations: Pacific you don't just have a chance to play on the side of Japan, you can experience a World War II where Japan wins the war. More »Iron Fist Joins Marvel Ultimate Alliance 2 Cast
Iconic 70s superhero Iron Fist will be among the two dozen playable characters featured in upcoming action title Marvel Ultimate Alliance 2. More »Brütal Legend Promises to Deliver a World of Metal Farce and Subtle Humor
Brütal Legend is much more than an action game with sharp writing and a heavy metal soundtrack. More »What Happened At The Mass Effect 2 Panel
I'd been dreading writing up what happened at the last GDC panel I attended, and not because it was boring to sit through. More »Arkham Asylum, Punch-Out, Wolfenstein: The Previews of GDC
The Conduit Control Customization
High or Low? Fantasy in Dragon Age
Dexter iPhone Preview: Dexter Does Interesting Things
The Simpsons Almost Killed Dead Space
If you wonder why Dead Space cribs from other material, consider the fact that they were the sole new IP developed in competition with The Godfather, Lord of the Rings and The Simpsons. More »G.I. Joe Goes Top Down For DS
The DS version of upcoming movie-game G.I. Joe will be a top-down shooter with a slight role-playing game element to it, the developers say. More »America's Army 3 Coming To Steam
America's Army 3, the upcoming iteration of the real Army's free first-person shooter recruiting tool, will be available on Steam when it launches. More »GDC Attendance Slips In 2009
After a record 2008, attendance at the 2009 Game Developers Conference dipped slightly but still stood strong, with more that 17,000 industry professionals making the trip. More »Call of Juarez: Bound in Blood A Slick New Take on Westerns
The sequel to Call of Juarez is actually a prequel, set 20 years before the original western shooter. More »The Skirmish Modes of Battlestations: Pacific
Battlestations: Pacific is a very fan-driven project. More »Wolfenstein Preview: Into the Veil
Wolfenstein has a lot to live up to. More »