<![CDATA[Kotaku: GameSetWatch]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: GameSetWatch]]> http://kotaku.com/tag/gamesetwatch http://kotaku.com/tag/gamesetwatch <![CDATA[ GameSetWatch Spins Off Apparel Line ]]> polybius_tee.jpgMy philosophy on life is this: you can never be too thin, too rich or have too many t-shirts. Fortunately for those with bare torsos and a taste for gaming, Simon Carless from GameSetWatch has announced the availability of the site's newest venture, a line of limited t-shirts known as GameSetApparel. The first of four, available now, highlights one of gaming's more infamous urban legends, Polybius. Legend has it, Polybius was an arcade game so frightening that merely playing could lead to insanity, resulting in the game being pulled from public display.

Only 111 of the Polybius shirts are available, but Simon and GSA plan to release another three designs this January, all part of the Games That Never Were line and all featuring the artwork of well known artists. Should you be willing to take a chance, all four are up for pre-order now.

Good news, but as a SMALL t-shirt wearer, I'm more excited about the rumors I've been hearing of the GameSetWatch monster truck.

Special Announcement: Introducing GameSetApparel T-Shirts [GameSetWatch]

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Thu, 13 Dec 2007 18:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=333787&view=rss&microfeed=true
<![CDATA[ Hardcore Gaming 101 Takes On Darkstalkers ]]>
GameSetWatch points us to a terrific article over on Hardcore Gaming 101 that explores the history of Capcom's other fighting game, Darkstalkers. As they note, Darkstalkers never attained the kind of widespread attention as it's brother Street Fighter, but it still has quite a strong following nonetheless. Morrigan and Lilith alone have inspired countless cosplay costumes and fan art. I share GameSetWatch author Simon's love for the Darkstalkers series as I have been monster obsessed since practically falling out of the womb.

Lots of goodies await you in Hardcore Gaming 101's article including loads of screen shots, character descriptions, MP3s and a compendium of all the game's sequels. So, if you are a Darkstalkers fan you'll definitely want to check out this extremely comprehensive and interesting article.

Darkstalkers History [Hardcore Gaming 101]

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Sun, 18 Mar 2007 17:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=245092&view=rss&microfeed=true
<![CDATA[ Capcom's Secret File Flyers ]]> Simon from GameSetWatch was tipped off to some fascinating flyers for older Capcom arcade games that got special treatment in the form of "Secret Files" bonus promos. The series of multi-page promotional booklets looks to have run from 1996 to 1999 and includes well known games like Street Fighter III and lesser known titles such as Battle Circuit.

Each Secret File has its own theme, from the Strider 2 LEGO style cover art (with bonus Block Block reference) to the awesome Marvel vs. Capcom - Clash of Super Heroes interior art, featuring a Wily robot-ified cast of fighters. Almost every one has some fascinating feature, like Street Fighter III concept art or paper dolls of Darkstalkers characters.

Any Capcom fan who has an appreciation for the company's arcade games should take a few minutes (or an hour or two) to browse the files. This is good stuff.

Arcade Flyers Explores Capcom's Secret Files [GameSetWatch]

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Wed, 24 Jan 2007 18:40:04 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=231248&view=rss&microfeed=true
<![CDATA[ Oblivion's Double Data Blu-ray Kludge ]]>

Supereditor Simon Carless points his court of GameSetWatch readers to an interesting bit of info on the PlayStation 3 version of The Elder Scrolls IV: Oblivion culled from this month's EGM. (For the record, I'm a subscriber—just haven't received my issue yet.) When following up on a comment from the game's executive producer on the PS3's slower Blu-ray drive, EGM reveals that:

The PS3 Oblivion team compensated for the slower drive by duplicating data across the Blu-ray disc, making it faster to find and load

Wow! How digitally MacGyverish of you, Bethesda!

Some of you might moan about the inclusion of a new, expensive, unrequested technology with little to no noticeable benefit driving up the price, but that's negative thinking. I prefer to look at it this way: I'm getting twice the game with my future Oblivion for PS3 purchase. Advantage: Sony!

PS3 Oblivion Seeing Double To Counteract Blu-Ray [GameSetWatch]

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Wed, 17 Jan 2007 18:20:39 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=229496&view=rss&microfeed=true
<![CDATA[ GSW: My Cup Runneth Over ]]>

Simon Carless, who is, I'm sure, even busier than I am, just announced that he's moving GameSetWatch from the daily post-a-thon model to the thoughtful post occasionally model. Not that the two can't ever meet, they do, I believe, meet quite a bit on Kotaku. But trying to maintain a daily site with a lot of quantity and quality can be overwhelming at times and knowing what Carless does in his non-existent free time, I understand the decision.

For those of you who don't know Carless, he also oversees Game Developer magazine, Gamasutra and the upcoming and annual IGF/Independent Games Summit. I'm sure right about how, with GDC quickly approaching, his brain is about to asplode.

What he says he wants to do is shift to a "Merc News" game-blog level. That's interesting, because I've long felt that Dean and Nooch's approach to blogging is the perfect model for a newspaper blog. I'm always pointing their site out to my editor's at the Rocky because it proves my theory that what newspapers are good at is original, longer content, not short bursts of information, aggregation and meme.

The Future of the Future [GSW]

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Thu, 07 Dec 2006 08:07:04 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=220044&view=rss&microfeed=true
<![CDATA[ Guitar + NES = NES Paul ]]> Music man XOC, also known as Jason Cox, responsible for arguably the best video game cover album of ALL TIME, has made the penultimate sacrifice. Okay, not even close. But he did turn his original NES—the one he's had since age ten!—into a functioning guitar.

Now if it still also worked as a functioning Nintendo Entertainment System, that'd be something. Something impossible.

Check out the handful of in process pics, including my personal favorite of the mangled guitar looking terrified just before going under the knife.

The NES Paul [via GameSetWatch]

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Fri, 17 Nov 2006 20:40:26 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=215773&view=rss&microfeed=true
<![CDATA[ $1500 Worth Of Donkey Kong Jr. Can Be Yours ]]>

Thank the heavens above for GameSetWatch and chief poster of all things interesting, Simon Carless. If we could somehow transform him into a single, beautiful woman with a massive trust fund and a penchant for giving foot massages, we'd be all over that. In this week's edition of scraping through the muck of eBay for interesting video game auctions, he came across this "Holy Grail" of Game & Watch units—10 unopened, mostly untouched, perfectly mint Donkey Kong Jr. units.

I am offering for sale the Holy Grail if you will of my collection. 10 DONKEY KONG Jr. with serial - numbers matching and still in manufacture box. I bought this box complete in 1983 and have stored it in a sealed foot locker ever since. No moisture, excessive heat or even worse human hands have touched these games in 23 years. I actually almost forgot about this sealed box. I am obsessive about matching serial numbers and made sure any multiples of games were bought in order from Nintendo and not one by one at some Gaming Shop.

Yes, I would say that obsessive was the right adjective in this case. It looks like the seller didn't find any other Donkey Kong Jr/serial number enthusiasts. Maybe this will be relisted for your insane buying pleasure.

Nintendo Game and Watch DONKEY KONG JR. MINT 10pk. BOX [via GameSetWatch]

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Sat, 14 Oct 2006 10:30:19 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=207642&view=rss&microfeed=true
<![CDATA[ Simon Says: Read This ]]>

Simon's got a nice round-up on GameSetWatch of some of the interesting games-related stories you may have missed in the past day or so. And I don't just say that because he links both to Kotaku and one of my Rocky articles.

Some of the non-Brian content includes a story by the SJ Merc News about Dean Takahashi's story on Electronic Arts and original IP, Grand Text Auto's negative take on The Escapist's academic gaming story and Bizarre Creations decision to start cease-and-desisting PC clones of Geometry War.

There's also mention in there that Jack Thompson also sent him a nasty letter. I guess he likes to spread that sort of stuff around.

GameSetLinks: Eno, Otakon, Geometry Wars [GSW]

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Thu, 10 Aug 2006 18:00:21 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=193485&view=rss&microfeed=true
<![CDATA[ Rare N64 Game Looking To Fetch Over $1500 On Ebay ]]> Eagle eyed GameSetWatch overlord Simon points us to this bordering-on-insane eBay auction for the unreleased Echo Delta. With a Buy It Now price of $1520, the Nintendo 64 game that never saw the light of day outside of its prototype state was an RTS/RPG action hybrid.

The gameplay, according to an IGN64 preview from 2000, is described as:

You have 18 minutes to raise a sunken ship from the ocean floor. To do this you scour the sea bottom in search of resources that can be used to help upgrade your special submarine named Scout.

The preview also mentions that the demo IGN was given was at 90% completion, meaning someone's about to get their hot little completist hands on what is presumably a nearly finished game. In fact, the lister added that "The game plays flawless, free of bugs. It is amazing that it is finished but never came out.". The auction was listed as a "Buy It Now", with Best Offers accepted, so we may not know for how much it exactly sold.

Echo DELTA Unreleased Nintendo PROTOTYPE RPG [via GameSetWatch]

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Sun, 09 Jul 2006 22:04:14 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=186033&view=rss&microfeed=true
<![CDATA[ Hamptons Garage Sale Nets Ultra Rare Nintendo Haul ]]> Via the always excellent Game Set Watch (Hi, Simon!) comes the Nintendo garage sale haul of a lifetime. Hardcore SNES and NES cart collectors are creaming their collective jeans over the rarities one lucky fella snagged for a mere $40.

The lot includes the unreleased to the public Starfox Super Weekend Competition, a copy of which the seller has already flipped via an eBay auction for an amazing return on investment of $250. The seller has four more copies of said game, as well as copies of a Zelda III prototype for the Super Nintendo, an English language version of the first Mother (aka Earthbound), the rare Nintendo World Championships cart (featuring Super Mario Bros. 3, Pin-Bot and Dr. Mario), early Tetris prototypes and so much more.

Check out photos of the whole shebang here and keep your eye on the seller's auctions so y'all can get your prototype on.

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Sat, 10 Jun 2006 12:13:18 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=179835&view=rss&microfeed=true