<![CDATA[Kotaku: game violence]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: game violence]]> http://kotaku.com/tag/game violence http://kotaku.com/tag/game violence <![CDATA[Grisly Beheading Blamed On Hitman]]> sickpuppy.jpg 18-year-old Jean Pierre Orlewicz is currently on trial for first-degree premeditated murder, after he and a friend ambushed 26-year-old Daniel Sorenson last November, stabbing him multiple times in the back before sawing off his head and burning his body. After the prosecution spent the better part of yesterday describing a young man fixated on committing a crime, the defense revealed the real reason behind the teen's murderous drive. Hitman. A CNN reported had obviously never played the game.
They dealt with it with a videogame called Hitman that he used to watch, and it was a video game where you got impressions that you would kill somebody - hit them from their backside, where they were not aware that they were being killed.
If he wore a snappy suit and tie and shaved his head bald before committing the crime, then maybe - just maybe this would have a chance in hell of working. As it stands I suspect the defense attorneys got Hitman and Manhunt mixed up and were forced to run with it. Ridiculous.

CNN Video Report On Trial [CNN via GamePolitics ]

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http://kotaku.com/379035/grisly-beheading-blamed-on-hitman http://kotaku.com/379035/grisly-beheading-blamed-on-hitman Fri, 11 Apr 2008 18:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=379035&view=rss&microfeed=true
<![CDATA[Don't Blame Sonic For Hedgehog Violence]]> hedgehogbomb.jpg We have to nip this story in the bud before the mainstream media get a hold of it, though it may already be too late! There is absolutely no connection between Sonic the Hedgehog and the New Zealand man who allegedly assaulted a 15-year-old boy with a flying erinaceus europaeus.
"It hit the victim in the leg, causing a large, red welt and several puncture marks," said Senior Sgt Bruce Jenkins, in the North Island town of Whakatane.
The suspect has been charged with assault with a weapon (the hedgehog) and faces trial on April 17th. Police cannot tell if the hedgehog, found on the ground dead after the assault, was alive pre-flight. The gaming community needs to distance ourselves from this incident quickly, before another gaming icon comes under fire from major media outlets. Gamers don't mildly injure people. Crazy men flinging small pointy mammals mildly injure people.

NZ man 'used hedgehog as weapon' [BBC - Ninja Girlden]

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http://kotaku.com/376709/dont-blame-sonic-for-hedgehog-violence http://kotaku.com/376709/dont-blame-sonic-for-hedgehog-violence Mon, 07 Apr 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=376709&view=rss&microfeed=true
<![CDATA[Wii Blamed For Pansy Violence]]> pansyfight.jpg After reading almost daily accounts of video games being blamed for some sort of horrific violence or another, it's lovely to see a lighter take on the same sort of story I often find myself writing, courtesy of satire news organization The Onion. In an article published today entitled "Wii Video Games Blamed For Rise In Effeminate Violence", The Onion takes a look at the growing trend of wuss on wuss violence inspired by Nintendo's console.
"The Wii's fluffy flowers and bright peach-colored sunlight glorify chasing precious talking rabbits with plungers," Greer said. "What kind of message is that sending to our children? That it's 'cool' to act like some kind of electrical elf or banana fairy?"
Having personally witnessed a child being severely thwapped across the back of the head (by me), I have to agree with the members of Parents Against Wii...the madness has to end. In the words of PAW's founder Linda Roberts, "One of these days, the red marks on our children's arms might not just go away after five minutes."

Wii Video Games Blamed For Rise In Effeminate Violence [The Onion - Thanks Kenneth!]

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http://kotaku.com/368599/wii-blamed-for-pansy-violence http://kotaku.com/368599/wii-blamed-for-pansy-violence Mon, 17 Mar 2008 09:20:55 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=368599&view=rss&microfeed=true
<![CDATA[Violent Games Make Kids Ruthless, Bloodthirsty Killing Machines]]> batboypic.jpgAn entire swarm of Kotakuites has bombarded the tips email with a story from KETV 7 in Omaha Nebraska entitled, "Video Games Normalize Killing, Doctors Say." A completely atrocious headline, though good enough to get the story linked from the main page of CNN. Less hard-hitting news and more of a research roundup, the article presents information from studies done by Iowa State University, Kansas State University, the Indiana School of Medicine and the National Institutes of Health showing that violent games normalize our children to violence...putting them more in tune with violent behavior and therefor much more likely to engage in it.
"Exposure to violent video games, even E rated video games, increases aggressive thoughts, increases pro-social behavior and increases general arousal," said Dr. Greg Snyder, a psychologist at Omaha's Children's Hospital.
Phew. And here I was feeling dirty for getting all excited while playing Dora the Explorer.

Probably not what he meant mind you. Snyder went on to theorize that exposure to violent video games desensitize our children to the real thing.

"The more normal it is, the more likely it is they're going to activate or engage in those behaviors when provoked or even unprovoked," Snyder said.
Interestingly enough, the piece then shifts gears to show the other side of the story, something you rarely see in articles of this type. They even have a nifty quote from Ryan Miller, the manager of general operations for Gamers in Omaha.
"Just like any new media, it gets attacked. When any new genre of music comes out, it gets attacked. TV will, of course, get attacked. I'm sure, way back when, books got attacked," Miller said.
I'm sure too Ryan, as book burnings can be traced as far back as Emperor Qin Shi Huang of China in 213 BC. He makes a solid point though, and one I've made so many times I am beginning to get sick of making it. Video games are being used as a scapegoat, and it is getting old. Could someone please invent some sort of new entertainment for parents to blame so I can go back to posting funny cake pictures?

Video Games Normalize Killing, Doctors Say [KETV 7 - Thanks Everyone!]

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http://kotaku.com/354250/violent-games-make-kids-ruthless-bloodthirsty-killing-machines http://kotaku.com/354250/violent-games-make-kids-ruthless-bloodthirsty-killing-machines Fri, 08 Feb 2008 09:20:15 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=354250&view=rss&microfeed=true
<![CDATA[Russian Man Killed Over Lineage II Clan Grudge]]> lineageIIpvp.jpgLineage II turned deadly in Russia late last year, where two members of warring clans meeting face-to-face in the city of Ufa resulted in violence and death. A 33 year-old member of the Platanium clan named Albert agreed to me a 22 year-old from the rival Coo-clocks Clan (*sigh*) in persona following a nasty PVP session that left the former dead. During the meeting Albert was brutally beaten, later dying from his injuries on the way to the hospital. Upon his arrest, the young man expressed no remorse - simply explaining calmly why Albert had to die. The alleged killer has now been charged with murder.

What's worse is this isn't the first Lineage II-related death in Russia. Back in January one player stomped another to death while he was trying to break up a fight sparked during a real life meet-up.

What's even more crazy is that members of the Coo-clocks continue to harass the dead man's family, going as far as to threaten the life of his sister. That's some pretty insane clan loyalty right there if you ask me. One isolated crazy I can understand, but once a member of your clan beats a man to death...that's generally when you want to back off on the team spirit. Hit up the link below for the full story. More fuel for the fire.

Online game rivalry ends with real life murder [Russia Today via Game Politics]

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http://kotaku.com/345969/russian-man-killed-over-lineage-ii-clan-grudge http://kotaku.com/345969/russian-man-killed-over-lineage-ii-clan-grudge Thu, 17 Jan 2008 10:20:24 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=345969&view=rss&microfeed=true
<![CDATA[Cybercast Warns Parents Away From Sexy Mass Effect]]>

Conservative News Service Cybercast today issued a release entitled "Sex in Video Game Makes Waves Through Industry", which focuses on a topic that has been our own focus on numerous occasions for notably different reasons - the Mass Effect sex scene. The article is riddled with quotes from one Cathy Ruse, a lawyer and senior fellow for legal studies at the Family Research Council. I found it helpful to read her words while imagining her foaming at the mouth.

"There are cultural implications for feeding porn to kids in this way," and "when you do this, you're teaching them a distorted lesson about human sexuality and human dignity. These are lessons that they will take with them into adulthood and ultimately society," Ruse said.
Ruse of course assumes the game is marketed towards children, because why the hell would full-grown adults play video games?

Could she be right? I certainly hope not, as it would be horrible for children to grow up thinking that one day they might form a deep bond with someone and engage in sexual activities - especially if said activities involve someone of another race or similiar gender. That would be terrible. Media specialist Bob Waliszewki with Focus on the Family agrees.

"We never shy away from sexuality in the media. It's just a question of how is that sexuality portrayed. One can use the media to portray some very healthy forms of sexuality. And when done wisely with taste and age-appropriateness, it can be done well."

"Unfortunately," he said, "Mass Effect doesn't do that and even goes so far as to allow homosexuality to be on par with heterosexuality and heterosexuality outside of its proper context of marriage."

You know, sometimes I find myself watching an old black and white film, and for just a moment I find myself thinking about how lovely it would be to live in a society where children know nothing about sex, growing up into fine, upstanding adults with firm morals who then get married and discreetly bear children just like them. Then I return to the real world, which has its own particular charms. Someone really needs to get these folks a copy of Pleasantville. Sure, today's world is pretty fucked up, but it's a more passionate place than it has ever been, and I kinda dig it.

The article continues predictably. Waliszewki cites various reports linking video games to violent behaivior. Ruse calls out BioWare for putting the sex scene in to generate revenue without regards to what happens to the children who shouldn't be playing it in the first place. Bob does manage to talk some sense towards the end, cautioning parents to take a hands-on approach to their children's entertainment, but then Cathy comes back in for one last bit of foaming outrage.

Ruse noted that "most states have what's called 'Harmful to Minors' laws on the books that say that selling sexual material that a jury would deem 'patently offensive to minors, which lacks literary, artistic, political or scientific value.' ... might be prosecutable."
Folks really need to know a little bit more about gaming culture before launching into tirades like this. Then again, I suppose I could say the same for myself when it comes to the Family Research Council. For all I know, Ruse could be one of the more sensible ones.

Sex in Video Game Makes Waves Through Industry
[Cybercast via Game Politics]
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http://kotaku.com/343793/cybercast-warns-parents-away-from-sexy-mass-effect http://kotaku.com/343793/cybercast-warns-parents-away-from-sexy-mass-effect Fri, 11 Jan 2008 10:20:24 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=343793&view=rss&microfeed=true
<![CDATA[Lawyer's Fate Pushed Back To 2008]]> lawfate.jpgDamn these game delays! It's always the one you're most interested in, isn't it? They never would have delayed Ninjabread Man, yet here we are with another big title pushed back to Spring 2008. While development on the JT Bar Trial is expected to wrap today, final verdict producer Judge Dava Tunis has indicated that testing and review of the extensive court record will most likely keep the results out of gamers' hands until Q1 2008. With games like Spore slated for the same release window, one has to wonder if the title will garner any notice at all when it finally hits. The verdict continues to garner harsh opposition from Florida lawyer Jackie T, who has filed multiple motions to have the game canceled altogether, though so far his track record of never hindering a game's release is intact. I guess we'll just have to find something else to play over the Christmas holiday. *sniffs*

Jack Thompson Bar Trial Wraps Up Today; Ruling Delayed into 2008
[Game Politics]

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http://kotaku.com/gaming/jack-thompson/lawyers-fate-pushed-back-to-2008-330722.php http://kotaku.com/gaming/jack-thompson/lawyers-fate-pushed-back-to-2008-330722.php Thu, 06 Dec 2007 09:00:05 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=330722&view=rss&microfeed=true
<![CDATA[Moral Kombat Premieres At VGXPO]]> moralcombattit.jpgSpencer Halpin's feature-length HD documentary about violence in video games, Moral Kombat, will be premiering at this year's VideoGame Expo in Philadelphia. The documentary seeks to provide unbiased views from both sides of the battle against violent video games, despite its own trailer which projects a definite anti-video game vibe.
"I'm really pleased to screen the movie at VGXPO," said Spencer Halpin, the filmmaker behind the work, "and I envision us having a panel discussion with participants from the documentary debating the matter thoroughly."
Speaking of participants, JT himself will be on hand to possibly participate in said potential discussion, along with Lorne Lanning and N'Gai Croal, whose hair can actually read minds. Should be a real hoot! Hit the jump for details.

Controversial Documentary about Video Game Violence Debate to Screen at VGXPO

'Moral Kombat,' First High Definition Feature-length Documentary Debuts in Philadelphia

October 3, 2007 - (Philadelphia, PA) - The much-debated subject of violence in video games is the subject Freshman Director, Spencer Halpin, chose to tackle in his upcoming feature-length documentary, 'Moral Kombat' which is premiering at the VideoGame Expo in Philadelphia, Pennsylvania on November 3, 2007. The film was the first high-definition documentary shot entirely in HD three years ago using state-of-the-art technology and cutting edge special effects. The content couldn't be a more timely or more appropriate subject matter and is sure to draw strong reactions from both sides of the debate.

'Spencer Halpin's: Moral Kombat' is a probative work that examines interactive entertainment as a medium and seeks to objectively portray the debate in a fair and poignant fashion. It blends masterfully-imposed in-game action and cinematics with compelling testimony from leading figures from the video game industry, legislators, activists and others central to the matter. Though the film itself is not intended to be controversial, it has struck such a chord from those who are pro and anti-games.

"I'm really pleased to screen the movie at VGXPO," said Spencer Halpin, the filmmaker behind the work, "and I envision us having a panel discussion with participants from the documentary debating the matter thoroughly." Referring to the subject of the panel, Halpin went on to state, "the interviewees were so thoughtful and passionate about their perspectives that we just didn't have time to include as much of the dialogue in the final product as I would have liked, which gave me the idea of holding panel discussions; allowing the film to jump to life and the audience to engage in the debate."

Other notable figures from the film who will be attending include: Jack Thompson, one of the most prominent anti-games advocates and central legal figure from the "con" side of the argument. Jack is the mass media's go-to expert on violence video game legislation and has himself authored bills which sought to restrict the sale of "Teen" and "Mature" rated games to minors. Lorne Lanning, perhaps one of the most celebrated game developers and co-founder of Oddworld Inhabitants, is the voice of artistic expression in the film and seeks to show viewers, and now attendees, that games are an art form - no different than music or movies - and therefore deserving of the same protections and respect. Lorne may be best known for his hit, Oddworld: Abe's Oddysse, a multi-award winning title which spawned four sequels. The panel will be moderated by esteemed journalist N'Gai Croal from Newsweek, who also authors a popular game-related blog called Level Up on the Newsweek.com site. N'Gai has also written for The Washington Post, Details Magazine, The Source, Momentum, and Theater Week.

America's VideoGame Expo will take place November 2-4, at the Pennsylvania Convention Center. For more information regarding VGXPO, visit us on the web at www.VGXPO.com

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http://kotaku.com/gaming/game-violence/moral-kombat-premieres-at-vgxpo-306503.php http://kotaku.com/gaming/game-violence/moral-kombat-premieres-at-vgxpo-306503.php Wed, 03 Oct 2007 10:20:33 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=306503&view=rss&microfeed=true
<![CDATA[Sports Columnist Says Video Games Desensitize Us To Sports Violence]]> KevinEverett.jpgBuffalo Bills tight end Kevin Everett suffered a spinal injury during a game against the Denver Broncos on Sunday that left him paralyzed. While the nation sympathizes with Everett's plight and wishes him well, one sports writer took the injury as an opportunity to take a swipe at video games. Bob Molinaro of the Virginian-Pilot had this to say:
This makes me wonder if the catastrophic injury to Buffalo Bills tight end Kevin Everett will make any real impression on the desensitized adolescents and adults raised with the cartoon violence of "Madden '08" or "NFL Blitz," or the absurd blood-and-guts scenarios associated with other Xbox games.
The hell? Did this come completely out of left field or what? Just because we play sports video games we can't tell the difference between a virtual simulation and a real man's pain and suffering? Ug. What's next, a financial correspondent telling us we don't care about the the economy because we are desensitized by the cartoon economics of Sim City? Everybody pile on the gaming industry!

Video-game generation may be desensitized to NFL injuries
[The Pilot Online via Game Politics]

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http://kotaku.com/gaming/mainstream-media/sports-columnist-says-video-games-desensitize-us-to-sports-violence-298982.php http://kotaku.com/gaming/mainstream-media/sports-columnist-says-video-games-desensitize-us-to-sports-violence-298982.php Wed, 12 Sep 2007 19:00:49 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=298982&view=rss&microfeed=true
<![CDATA[Another Take on the Creepy, Creepy 'Little Sisters']]> littlesister.jpg Fahey already discussed the mainstream media's take on 'killing little girls', but the weekly Aberrant Gamer column over at GameSetWatch has yet another take (far less prone to the hysteria of the mainstream, to be sure). Creepy kids, creepy little girls in particular, are nothing new to the horror-survival genre - books, movies, games, you name it, there's plenty of unsettling children to choose from. BioShock may head into less travelled waters by giving players the choice between killing or freeing them, but it's hardly a first in using creepy kids to frequently powerful effects.

It's not unusual to see small, saucer-eyed children as conventions in the horror genre; in fact, it's common. Young girls in particular make very good devices in survival-horror video games, either as archetypes of feminine vulnerability (for who needs you more than a damsel-in-distress except a little damsel?) or as strange aggressors, all the more fearsome for their innocuous appearance. The genre of BioShock is already the subject of much debate, but for the topics discussed here, it cleaves rather closely alongside survival-horror story elements.

Little girls in horror stories: creepy yet vulnerable, fearsome yet innocuous. It's an interesting look at the genre as a whole and the role of the Little Sisters in particular - and rather refreshing when compared to the 'mainstream' focus on the creepy kids.

The Aberrant Gamer: 'Suffer the Little Children' [GameSetWatch]

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http://kotaku.com/gaming/cue-ominous-music/another-take-on-the-creepy-creepy-little-sisters-293445.php http://kotaku.com/gaming/cue-ominous-music/another-take-on-the-creepy-creepy-little-sisters-293445.php Sat, 25 Aug 2007 14:30:53 MDT mgreene http://kotaku.com/index.php?op=postcommentfeed&postId=293445&view=rss&microfeed=true
<![CDATA[Killing Little Girls]]>

I am often fascinated by what the non-gaming press picks up on. Being as immersed in gaming culture as I have to be to write for Kotaku, it sometimes takes an outside influence to get me to see the shock value in certain titles. Boston's Patriot Ledger explores one such game as they delve into BioShock's Little Sister monsters, and the choice they give the player. Kill them, or free them? The game seems to reward killing them over rescuing them, presenting an interesting ethical choice to players.

The goal was to present players with difficult choices, 2K Boston President Kenneth Levine said.

''As a piece of art, we want to deal with challenging moral issues and if you want to do that, you have to go to some dark places,'' Levine said. ''And 'BioShock' certainly does go to some dark places.''

And killing little girls is a pretty dark place indeed. I do like how Levine pulls out the work of art card. Seems to be the norm whenever the violence of a video game is questioned these days.

The article goes on to explore gaming violence, spewing out some of the same things we've posted here time and time again. Studies, incidents, court cases, etc. Pretty much all an outsider sees of the gaming industry. What the article doesn't touch on is this one, overwhelming fact. Giggling little girls are pretty damn creepy.


Would you kill 'Little Sisters'? Quincy company challenges taboos with game violence
[The Patriot Ledger via Joystiq]

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http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php http://kotaku.com/gaming/bioshocked/killing-little-girls-293156.php Fri, 24 Aug 2007 11:00:29 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=293156&view=rss&microfeed=true
<![CDATA[Dr. Phil Tackles Video Game Violence]]> drphilpenis.jpgThe folks over at Game Politics have stumbled upon some amusing news. Phil "Not a Doctor" McGraw, the Emmy-award winning star of the Dr. Phil show will be tackling the issue of video game violence in a show set to tape on Thursday. Phil has previously appeared on Larry King following the VA Tech shootings suggesting that there is a link between violent games and violent behavior, so you can rest assured that this is not going to be a well thought out and balanced discussion. This is going to be a circus, as Dr. Phil shows often are, complete with a special mystery guess that GP heard was being labeled as a "game violence specialist.".

I always try to differentiate my stories from their sources, but I am with Game Politics on this one. Uh-oh.

Dr. Phil Taping Video Game Violence Episode
[Game Politics]

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http://kotaku.com/gaming/dog-and-pony-show/dr-phil-tackles-video-game-violence-289233.php http://kotaku.com/gaming/dog-and-pony-show/dr-phil-tackles-video-game-violence-289233.php Tue, 14 Aug 2007 08:41:49 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=289233&view=rss&microfeed=true
<![CDATA[Jim Ward Talks Game Legislation]]> jimward.jpgEvery time a teen commits an act of violence these days I find myself holding my breath, waiting for information to surface about his video gaming habits, and apparently I am not alone. The San Jose Mercury News caught up with ESA Board chairman and LucasArts president Jim Ward to talk about the state of gaming legislation today, and his concerns echo my own pretty succinctly.
And, by the way, at any moment, if some kid in West Virginia goes and blows away 32 people, and they find out that he played a video game, guess what, we've got a problem again. Just as if he had watched a movie and then done that. Or just as if he had read "Catcher in the Rye" and blamed it on J.D. Salinger. . .
That was in response to ESA president Mike Gallagher's belief that the tide of anti-gaming legislation is turning, and Ward is right. The industry isn't so much marching firmly towards the level of acceptance that music, movies and literature have achieved as it is walking a tightrope towards it.

Gaming exec assesses impact of technology, legislation [Miami herald via Game Politics]

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http://kotaku.com/gaming/walking-on-eggshells/jim-ward-talks-game-legislation-287223.php http://kotaku.com/gaming/walking-on-eggshells/jim-ward-talks-game-legislation-287223.php Wed, 08 Aug 2007 08:40:50 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=287223&view=rss&microfeed=true
<![CDATA[Video Game Stabbing Update]]> policeline.jpgOn Tuesday I wrote about a tragic incident in Pennsylvania involving a 13 year-old boy stabbing his older brother to death over whose turn it was with the video game the two were playing. What wasn't divulged by any of the news sources I had uncovered was what game they were playing. Now the Philadelphia Inquirer (my old hometown paper) has some further information on the subject, and while it doesn't go into specifics, it does explain the lack of video game backlash over the case.
The two had been playing a sports video game when an argument erupted over who would play the next game, according to Lansdowne Police Chief Daniel J. Kortan Jr. "It was a dispute over the use of a video game," he said.
So it was either a single-player sports game, or the family only owned one controller, which seems implausible for a household with two boys in it.

Not that it is amazingly important, but I'd be interested to know what they were playing. Tony Hawk? Tiger Woods? Either way, the fact that it was a sports game and not an FPS or GTA game tends to support the theory that the younger boy, still being held at a Delaware County prison, was simply one troubled individual. Many of you in the comments section of the first story were asking where the parents were, but what parent would expect their child to kill over a sports franchise?

Also there was some confusion as to how many times the older brother was stabbed, with some papers reporting twice and others only once. I believe the source of the confusion there is that the coroner's report sites the cause of death as a single stab wound to the heart. According to the original story I cited he was stabbed once in the lung and once in the heart. Only the heart wound was fatal, hence the coroner's report indicating a single stab wound.

We'll keep you informed if any more information surfaces.

Teen held in brother's slaying
[The Philadelphia Inquirer via Game Politics]

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http://kotaku.com/gaming/tragedy/video-game-stabbing-update-280137.php http://kotaku.com/gaming/tragedy/video-game-stabbing-update-280137.php Thu, 19 Jul 2007 08:20:36 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=280137&view=rss&microfeed=true
<![CDATA[Teen Killed By Brother Over Video Game]]> actionnews6.jpgA Sunday afternoon of video game goodness turned deadly this past Sunday as a thirteen year-old boy fatally stabbed his sixteen year-old brother in the chest during an alleged dispute over who got next. The younger brother stabbed his sibling in the chest twice, puncturing his heart and a lung. A tragic situation like this could quickly turn into an anti-gaming media circus if handled incorrectly. Luckily Lansdowne has one of the more sensible Police Chiefs.
"I don't believe the actual game itself was the cause of it. I don't believe they were acting out in any way or mimicking anything in a video game. I believe it was actual use of the game and whose turn it was," said Lansdowne Police Chief Daniel Kortan.

It sounds like he phrased that response specifically to ward off a potential wave of violent video game outcry, doesn't it? It's nice to see that situations like this can be resolved without immediately tossing the blame on our favorite hobby.

Thirteen year-old Jahmir Ricks was arrested at the scene, tearfully confessing to police upon their arrival. He is being charged as an adult with murder in the first degree. Something failed in this situation that had absolutely nothing to do with video games. Normal people don't go from arguing over who gets to play a video game to murderous rage in the blink of an eye.

Brother Kills Brother in Video Game Dispute [6abc.com - Thanks Dru]

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http://kotaku.com/gaming/tragedy/teen-killed-by-brother-over-video-game-279272.php http://kotaku.com/gaming/tragedy/teen-killed-by-brother-over-video-game-279272.php Tue, 17 Jul 2007 10:20:47 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=279272&view=rss&microfeed=true
<![CDATA[LaRouche Camp Calls Foul On VA Tech Report]]> lyndonlarouche.gifGamePolitics has been following the saga of the Virginia Tech Review Panel since they began, documenting the semi-invasion of the the process by followers of nutty political figure Lyndon LaRouche, seemingly hell-bent on blaming the entire incident on video games. From telling the panel that violent games should be banned like heroin to endlessly testifying against a hobby that had nothing to do with the incident at all. When the report was finally released last week, it contained no mention of video games. Case closed, right?

Oh no, of course not. On the Lyndon Larouche website a new item is running entitled, "Bush Administration Issues Cover-Up Report on the VA Tech Massacre", which claims the games industry is praising the report for excluding any game-related information in the report. Sheer craziness.

Imagine you are writing a book report on, for instance, Mesopotamians, and in your research someone offers you a story about digital watches, which has nothing to do with the subject of your report. Then they get angry you didn't include it in the text. "Fahey Covers Up Mesopatamian Digital Watch Connection." Politicians are whacky.


LaRouche Followers Claim Cover-up in Feds Virginia Tech Report
[GamePolitics.com]

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http://kotaku.com/gaming/they-know/larouche-camp-calls-foul-on-va-tech-report-272228.php http://kotaku.com/gaming/they-know/larouche-camp-calls-foul-on-va-tech-report-272228.php Tue, 26 Jun 2007 10:20:54 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=272228&view=rss&microfeed=true
<![CDATA[NY Game Bill 3: Anticlimax]]> vacationgogo.jpgThe saga of the New York video game law has reached as dramatic a cliffhanger as you're likely to get in politics, as both the Senate and Assembly final agreed on legislation, only to have the session end before the measure could be passed. Despite the bad timing the measure is fully expected to pass with the new session starts in July, with the Governor Eliot Spitzer standing by with pen in hand.

What did the groups finally agree on?

One would place limits on who can see violent video games. It would make it a felony to sell violent and obscene video games to minors. In addition, manufacturers would have to equip game consoles with parental-control devices, retailers would have to label games that are violent and obscene, and the state would establish a committee to study the problem.

So what have they accomplished? Games ratings and parental controls in game consoles? Already done. Making it a felony to sell violent games to minors? Nice, but I very much doubt this will stand up to constitutional scrutiny. So that leaves forming a committee, which is something politicians pride themselves on. All that time and taxpayer money going towards a bill that effectively creates a committee. You go New York politicians.

Deals elude governor, lawmakers [Lower Hudson Online, via Game Politics]

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http://kotaku.com/gaming/the-sound-and-the-fury/ny-game-bill-3-anticlimax-271315.php http://kotaku.com/gaming/the-sound-and-the-fury/ny-game-bill-3-anticlimax-271315.php Fri, 22 Jun 2007 09:20:48 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=271315&view=rss&microfeed=true
<![CDATA[AMA To Recognize Game Addiction?]]> drmario.jpg
Do you spend all of your free time playing or reading about computer and video games? Ask your doctor about...
It's not as far-fetched as it sounds, especially now that the American Medical Association is looking to get video game addiction recognized as a formal diagnostic disorder in the Diagnostic and Statistical Manual of Mental Disorders - think of it as a strategy guide for mental disorders. A report entitled Emotional and Behavioral Effects, Including Addictive Potential, of Video Games (click for HTML version) presented by Dr, Mohamed K. Kahn explores the possible dangers of excessive video game play (over 2 hours a day...uh oh) and makes several recommendations as to how the AMA should handle said problems. In addition to suggesting a formal classification, the paper also calls for the improvement of the ESRB ratings system, an official recommendation that children be limited to 1-2 hours of 'screen time' overall, including television and gaming, and that the CDC and other organizations fund research to further explore the detrimental effects of video games in children.

My personal gaming bias aside, I can think of about 20 million other things I would rather have the CDC doing rather than watching children with diodes on their heads play Frogger - not that that wouldn't be immensely entertaining. Saving us from another black plague, for instance.

If gaming addiction were to become a recognized mental disorder, what doors would that open? Gaming addiction as a legal defense? Rehab clinics? Anti-gamer bias for insurance coverage? I should stop speculating before I freak myself out.

American Doctors Want Videogame 'Addiction' Recognised [Spong.com]

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http://kotaku.com/gaming/playing-doctor/ama-to-recognize-game-addiction-268786.php http://kotaku.com/gaming/playing-doctor/ama-to-recognize-game-addiction-268786.php Thu, 14 Jun 2007 08:20:59 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=268786&view=rss&microfeed=true
<![CDATA[NY Assembly Game Law Approved]]> approved_rubber_stamp.jpgWell that was fast. The Democrat sponsored video game bill I wrote about yesterday has been weighed, measured, and found perfectly peachy by an overwhelming majority of the NY Assembly. This is of course the bill that would make it a felony for game store clerks to sell games depicting scenes of brutal violence to children, which as you can imagine has game store owners sh***ing kittens.

With both the Senate and the Assembly having passed gaming bills, Senate Majority Leader Joseph Bruno is calling for talks towards a compromise. You'd think that would be an easy task since there are only a few major differences between the bills, but if any group of people could argue to a standstill over something they basically agree on, it's politicians.


Lightning Round for NY Assembly: Video Game Bill Passed in a Day
[GamePolitics.com]

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http://kotaku.com/gaming/you-blinked/ny-assembly-game-law-approved-264743.php http://kotaku.com/gaming/you-blinked/ny-assembly-game-law-approved-264743.php Thu, 31 May 2007 10:20:13 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=264743&view=rss&microfeed=true
<![CDATA[NY Game Bill 2: This Time They're Felons]]> jailcell.jpgNothing quite mucks up the political process like more politics. The New York video game bill I wrote about last week that seemed destined to pass is now likely to be replaced with a new, Democratic bill that pretty much covers the same ground with a few, significant differences. Most notable among these is a provision that would make it a felony to sell a minor games that include "depraved violence."

While the definition of depraved violence is quite specific (rape, dismemberment, torture, mutilation) and the penalty only a Class E felony - the least severe in the state - nobody wants to end up with a felony record because they sold Mortal Kombat to a fourteen year old.

The bill also calls for game consoles to contain parental controls, which is nice because then they can take credit for making sure consoles that already have them...have them. Thank goodness.

I think that there is a pretty god chance this one will make it into law, though with a severability clause attached that allows for bits to be removed without canceling out the whole thing, I'm not sure what form it will take. There's a chance it could end up the same bill as last week, only with Democratic sponsorship instead of Republican, which would of course just be a whacky coincidence.

ANOTHER N.Y. Game Bill - Democratic Proposal Could Turn Retailers into Felons [GamePolitics.com]

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http://kotaku.com/gaming/war-on-the-pusher-man/ny-game-bill-2-this-time-theyre-felons-264381.php http://kotaku.com/gaming/war-on-the-pusher-man/ny-game-bill-2-this-time-theyre-felons-264381.php Wed, 30 May 2007 08:20:29 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=264381&view=rss&microfeed=true
<![CDATA[Heroic Gamer Takes A Bullet]]> gameheroguy.jpgSeeing how the mainstream press reacts when someone who might have played Counter-Strike pulls a gun on somebody, how would they react when one takes a bullet trying to stop a crime?

This past Sunday twenty-four year old Adam Mapleson rushed to the aid of a female security guard outside a railway station in Essex England, who was being robbed at gunpoint by two mask-wearing thugs, taking a bullet to the chest in the process. Now in stable condition at a local hospital, police are calling the young man a hero.

Combine his passion for black metal music with the gaming favorites (Half-Life 2, Counter-Strike, GTA) found on his MySpace (courtesy of GamePolitics) and you've got a school shooting waiting to happen according to some people I could mention, and here he is trying to save the day.

Of course one could argue that playing computer games might have dulled that little voice in his head that would normally tell him to sit his happy ass down and not rush men with guns while unarmed, but taking a page from anti-gaming press coverage of the past I'll ignore that possibility and simply add, "Go team!"

Gang shoot hero commuter
[The Sun via GamePolitics]

Photo via MySpace

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http://kotaku.com/gaming/hero-of-the-day/heroic-gamer-takes-a-bullet-264041.php http://kotaku.com/gaming/hero-of-the-day/heroic-gamer-takes-a-bullet-264041.php Tue, 29 May 2007 08:20:52 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=264041&view=rss&microfeed=true
<![CDATA[New York Game Law Passes Senate]]> justabill.jpgJust four days after Senator Andrew Lanza introduced his violent video game legislation to the New York State Senate, a press release has been issued signaling the bill's passage. The legislation requires games sold in New York carry visible ratings (which they already do), create an Advisory Council that would focus on youth violence and interactive media and the ESRB, establish a parent/teacher anti-violence awareness program, and make it illegal to sell games contrary to their rating. That last one should go over like gangbusters with New York game retailers. The rest? Not much of a big deal really. Let's hear it for establishing ineffective councils!

There is fun to be had in the press release (see below). As Game Politics points out, Senator Lanza uses the V-Tech Rampage 'game' as an example of games that needed to be regulated, despite the fact that as a non-retail amateur flash program created by an Australian there is absolutely nothing they can do to regulate it. A little shock value goes a long way though, doesn't it?

The bill is now sent to the assembly, and is fully expected to complete the process to become law.

NY Video Game Bill Is On Fast Track to Becoming Law [GamePolitics.com]

SENATE PASSES LEGISLATION TO CRACK DOWN ON VIDEO GAME VIOLENCE
Bill Would Establish Advisory Council On Interactive Media and Youth Violence

The New York State Senate today passed legislation, sponsored by Senator Andrew Lanza (R-I, Staten Island), that would take steps to crack down on video game violence, and combat and reduce children's exposure to violent and inappropriate materials within these games.

The bill (S.5888) would establish the Advisory Council on Interactive Media and Youth Violence to review the Entertainment Software Ratings Board (ESRB) rating system and its effectiveness, and recommend additional steps that can be taken to curb children's access and exposure to such "adult-only" material. The advisory council would consist of nine members and six ex-officio members.

The bill would also require New York State's retailers to place ratings labels on all video games, and establish a Parent-Teacher Anti-Violence Awareness Program to work with students and children on issues related to violence in video games and seek to increase awareness of the ratings system on games.

"The recent release of 'V-Tech Massacre,' a sick game which exploits the Virginia Tech University tragedy, is a painful reminder of the culture of violence which has severe consequences on our youth and society," said Senator Lanza, Chairman of the Senate Task Force on Youth Violence and the Entertainment Industry. "The emotions and behaviors of our children are far too often shaped by the virtual reality of violent movies and video games. It is imperative that we find a way to prevent these virtual realities from continuing to fuel and teach the violent behavior which is corrupting our youth. My bill will provide parents with important information about violent video games so they are better able to make informed decisions."

"Everywhere we look, violence surrounds us and it is unfortunate that our children are exposed to this explicit material, whether found in video games, movies or on television," said Senate Majority Leader Joseph L. Bruno. "Our children our spending too much time watching television and playing video games without any adult supervision, and we cannot sit back and allow them to be exposed to this senseless violence anymore. I applaud Senator Lanza for his leadership and we will continue to push the Assembly to take action against these issues."

"No child should be playing 'games' that involve mutilating people with chain saws, having sex with prostitutes, or dealing drugs," said Senator Martin J. Golden (R-C, Brooklyn), Chairman of the Senate Critical Choices Task Force. "This hyper-violent material is mind-boggling in its brutality, and our kids should simply not be exposed to it. These commonsense proposals will better inform and empower parents throughout our State, while also helping to prevent our kids from gaining access to these video games."

Currently, video games are rated "E" for everyone, "T" for teens, "M" for mature, and "AO" for adults only. A study by a group of Harvard University researchers published in 2004 reviewed a random sample of 81 "T" rated video games and found that 48 percent contained violence, sexual themes, substance use, gambling, or profanity that was not noted on the game box as it should have been. In addition, a recent study published in Applied Developmental Psychology found that only twenty-five percent of parents surveyed said that they "always" check the industry rating of computer and/or video games before renting or buying them.

This legislation would establish the following:

> Advisory Council on Interactive Media and Youth Violence — would establish a new Advisory Council on Media, Entertainment Software and Youth Violence, which will review and make recommendations on the effectiveness of the current Entertainment Software Ratings Boards (ESRB) ratings system in keeping violent video games out of the hands of youth. The panel, which will include parents, educators, experts in child psychology, child welfare advocates, concerned citizens and industry representatives, will also develop policies relating to public education and advocacy against youth violence, examine efforts being undertaken in other states, and develop recommendations for additional ways of regulating the exposure of youth to these games.

> Rating System Labeling Requirement — under current State law, there is no requirement that retailers place labels on video games sold in New York. To address this shortcoming, would establish a new requirement that every video game sold in New York by a retailer or over the Internet, whether new or for resale, must have a clearly displayed rating indication on the game cover or elsewhere (such as on a website). Individuals who violate these provisions will face fines and penalties.

> Parent-Teacher Anti-Violence Awareness Program — would also establish a new Parent-Teacher Anti-Violence Awareness Program, which will empower parents and teachers to work with students and children on issues related to violence in video games. The program will also seek to increase awareness of the ratings system on games, and the importance of appropriate parental supervision. The Anti-Violence Program would be funded through fines on retailers who violate the new labeling law.

The bill was sent to the Assembly.

####

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http://kotaku.com/gaming/i-am-the-law/new-york-game-law-passes-senate-262440.php http://kotaku.com/gaming/i-am-the-law/new-york-game-law-passes-senate-262440.php Tue, 22 May 2007 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=262440&view=rss&microfeed=true
<![CDATA[WA Teen Claims School Threats Were FPS Design]]> juviehall.jpgLast week 17-year-old Lance Timmering, a student at Northport High School in Washington State, was arrested after teachers' aides overheard him discussing plans to kill 20 to 30 fellow students. Apparently he was chatting with a fellow student and was quoted as saying, "If you chained two of the three exits you could shoot the students as they came out of the cafeteria." Abject stupidity aside, Lance claims that he was only coming up with ideas for a new online video game.

Oh goodness, so torn on this one. On one hand, arresting the guy and holding him on $10,000 bail seems a bit harsh. On the other hand, I get the distinct feeling that the whole FPS project angle is a defense and not an actuality. One thing I know for sure, however, is that the mainstream media is so adorable when they try to report on video games. Note that you might get an ad as the video begins, and if you try to watch it again without refreshing you'll learn far more about Spokane than you need to know.

edit - Moved video to after the jump at the insistence of common sense.


A first-person-shooter-video-game. Awwww, how cute is that?

So the father is claiming this is politics and that his son's first amendment rights are being impugned, and also looks like discount Fonzie with a giant cold sore on his lip. We should arrest every game developer? Sure, if every game developer sat around discussing how to kill high school students perhaps. Maybe Jaffe, but he's harmless.

Okay, mostly harmless.

I can't help but think that maybe this time around the caution might have been justified. There is a difference between designing a Counter-Strike map with your school's layout and sitting there like a dumbass discussing the best way to massacre your classmates weeks after the biggest school shooting in history. At the very least the kid should get a couple days in stupid prison.

Snooping about on the web I found Lance's page on bebo, where he goes by the name UbnKilled - you bein killed. *sigh*. Some memorable quotes:

ummm... I love to play first person veiw shooters.. games such as Fear, Half-Life 2, Doom3... and I like to play basketball and write...
I collect mid-evil weapons and have.. *counts* 10 weapons in my room.. and that's not including the guns..... so actually... to however wants to try to kidnap me..... do it.. i dare ya
If i really wanted to I could steal some of his programs and hack virtually most accounts, but I wont so no worries...

So yeah, the guy's a tool and between the comments and the suggestion that he's stockpiling weapons and guns I would have totally had him removed from the school as soon as humanly possible were I on the school board. Though you and I can see the moronic bragging and posturing for what it is, school officials like Northport Superintendent Patsy Guglielmino probably can't.

"I have to look at every threat as though it is real irregardless what I know about the student," she said.

Irregardless indeed.

Court to decide if Northport threat was horrible prank or free speech [kxly.com via GamePolitics]

Photo courtesy of KXLY.com

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http://kotaku.com/gaming/those-crazy-kids/wa-teen-claims-school-threats-were-fps-design-258916.php http://kotaku.com/gaming/those-crazy-kids/wa-teen-claims-school-threats-were-fps-design-258916.php Wed, 09 May 2007 09:20:38 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=258916&view=rss&microfeed=true
<![CDATA[Halpin On Texas Teen Counterstrike Case]]> halhalpinhal.jpgHal Halpin took a moment out of his busy schedule of presiding over the ECA (Entertainment Consumers Association) to weigh in on the situation in Texas where a high school boy was arrested and ejected from his school for creating a Counterstrike map in its likeness.
Paul Hwang's only crime was bad timing. He had the misfortune of uploading his mod during a period of time in which the nation was, perhaps unduly, made sensitive about the supposed link between violence and video games.

That really sums it up quite nicely. Had this been a month ago and had certain people not made a point of publicly blaming the Virginia Tech shootings on video games without any concrete evidence, perhaps this might not have happened. Check out Game Politics for the full text of Halpin's statement on the matter.


ECA's Hal Halpin Weighs in on Texas Student Case
[GamePolitics]

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http://kotaku.com/gaming/hal-halpin/halpin-on-texas-teen-counterstrike-case-257686.php http://kotaku.com/gaming/hal-halpin/halpin-on-texas-teen-counterstrike-case-257686.php Fri, 04 May 2007 13:40:53 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=257686&view=rss&microfeed=true
<![CDATA[Teen Arrested for Counterstrike Map]]> counterstrikelogo.gifIn a world gone mad...a Chinese high school student in Fort Bend Texas is arrested and then forced to attend an alternative education center when parents discover he has created a Counterstrike level based off of Clements High School for he and his friends to play on. The student had his home searched for weapons, was detained until it was determined no charges could be filed, and is now unable to graduate with his peers, all because of his mapmaking skills.

Oh wait, it was completely founded. He had swords. Thank god we stopped him before he went medieval.

I can understand folks being a bit jumpy in the wake of the Virginia Tech incident, but whatever happened to just...I dunno, talking to the guy? Asking him what his intentions were. Seeing if maybe he'd take it down? There are better ways to safeguard ourselves then having police ransack a teenagers bedroom. What a complete nightmare.

Now the Chinese community of Fort Bend is rallying support for the unjustly punished young man, trying to get him reinstated in class, or at the very least trying to get the school board to admit they might have gone too far. As one community member says, "We should teach our children not to judge others harshly." What exactly are we teaching or children these days?

Twenty-two years ago a teacher caught me drawing him with an arrow through his head and made me stand next to his desk holding the picture for a half hour while my fellow students made faces at me. How far we've come.

Computer Game Violence Level, Confiscated Swords Led To Student's Removal
Chinese Community Rallies Behind Student Removed From Clements [Fort Bend Now via Joystiq]

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http://kotaku.com/gaming/world-gone-mad/teen-arrested-for-counterstrike-map-257045.php http://kotaku.com/gaming/world-gone-mad/teen-arrested-for-counterstrike-map-257045.php Wed, 02 May 2007 09:20:16 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=257045&view=rss&microfeed=true
<![CDATA[NYC Anti-Anti-Gaming Rally]]> lovelypark.jpgVideo game players and the industry as a whole are getting a pretty bad rap lately, and nothing demonstrated that as readily as the wave of anti-gaming sentiment that followed Monday's VT tragedy, despite there being no evidence of games even being a regular part of the shooter's life at all. It is outrageous.

Gaming community group Empire Arcadia in New York shares my outrage, and is organizing the Fellowship of the Gamers, a rally to be held in Manhattan's Bryant Park on May 5th at 1PM. Gamers are encouraged to come "protest, morn and show how real gamers play videogames peacefully and responsibly." Would be nice if we knew how to spell 'mourn' too, but this is not a time to nitpick.

The rally could serve to display gamers as something more than solitary shut-ins obsessed with their electronic entertainment devices. Even if that falls through, it'll still be an excellent place to trade Pokemon.

Empire Arcadia: Gamers Unite [MySpace event page via GamePolitics]

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http://kotaku.com/gaming/game-violence/nyc-anti+anti+gaming-rally-253627.php http://kotaku.com/gaming/game-violence/nyc-anti+anti+gaming-rally-253627.php Thu, 19 Apr 2007 12:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=253627&view=rss&microfeed=true
<![CDATA[Germany's Latest Killer Game: Final Fantasy VII]]>

Two 17 year old boys were arrested for murder this past weekend in the small German village of Tessin, after invading a couple's home and stabbing them both to death. The police caught up with them after they had kidnapped a 15 year old female friend, bound and gagged her, and then held a knife at her throat for an hour before giving themselves up. The murderers' names? Reno and Sephiroth.

At least that's what Torben B. and Felix D. called themselves as they carried out the grisly crimes, and when the police seized their computer they discovered a copy of Final Fantasy VII installed. You probably know the rest here. In Germany, Final Fantasy VII is now being labeled as a "Killerspiele"; a killer game.

Now we all know the worst thing that has ever come of FFVII is bad Sephiroth / Cloud fan yaoi, but people in Germany seem far worse than Americans when it comes to blaming whatever they can for their homicidally deranged children other than themselves. Nevermind the fact that Sephiroth is clearly painted as evil and the game contains less gratuitous violence than most German television commercials.

My suggestion for German gamers? Leave as soon as you can. The situation there is not getting any better.

Das sind die Opfer der Killer-Sch ler!
[Bild.de (in German)]
Killerspiele [Gamestar.de - Thanks Barniel!]
German schoolboys announced stabbing murders (news report in English before game link was made) [Expatica]

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http://kotaku.com/gaming/germany/germanys-latest-killer-game-final-fantasy-vii-229049.php http://kotaku.com/gaming/germany/germanys-latest-killer-game-final-fantasy-vii-229049.php Tue, 16 Jan 2007 12:40:33 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=229049&view=rss&microfeed=true
<![CDATA[Germany Shows JT How It's Done]]>

Two German states have drafted a gaming bill that would make the Unnamable One proud. The proposed bill would levy hefty fines and jail time for anyone who develops, distributes, or even plays a game that includes "cruel violence on humans or human-looking characters". The draft comes in response to the German school shooting that occurred last month, in which a Counter-Strike player stormed the building, wounded upwards of 40 people, and then took his own life. Main sponsor of the proposal, Minister of the Interior Gunther Beckstein, had this to say:

It is absolutely beyond any doubt that such killer games desensitise unstable characters and can have a stimulating effect.

Before violent video games showed up, Germany was the happiest place in the world, known for their peaceful nature and vast, roaming herds of friendly unicorns that pooped rainbows and candy floss.

The law could put a serious damper on Germany's massive online gaming community, which could find its estimated 2 million players stuck romping through Hello Kitty Island Adventure instead of shouting "Boom! Headshot!" In a perfect world you could combine the two.

Germany plans crackdown on violent online games [MSNBC via GamePolitics.com - Thanks 17-A]

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http://kotaku.com/gaming/game-law/germany-shows-jt-how-its-done-219851.php http://kotaku.com/gaming/game-law/germany-shows-jt-how-its-done-219851.php Wed, 06 Dec 2006 13:40:37 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=219851&view=rss&microfeed=true
<![CDATA[Game Violence Sticks With You]]>

A study released today by an Indiana University radiology professor shows that the effects of violent video games linger in the brain after being played, increasing emotional arousal and lowering self-control. Two groups of teens were studied, with one playing Medal of Honor: Frontline and the other playing Need for Speed: Underground.

Those who played the violent video game showed more activation in the amygdala, which is involved in emotional arousal, and less activation in the prefrontal portions of the brain associated with control, focus and concentration than the teens who played the nonviolent game.

So the teens playing the emotionally rousing combat game were emotionally aroused, and the teens playing the precision racing game were more focused? Amazing. I'm no scientist, but this study seems like it was set up specifically with the goal of finding something wrong with violent games in mind. Everything you do has lingering effects on your brain. At its core, all the study proves is that we react to different things in different ways.

Violent video game effects linger in brain: study [Reuters UK]

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http://kotaku.com/gaming/game-violence/game-violence-sticks-with-you-217699.php http://kotaku.com/gaming/game-violence/game-violence-sticks-with-you-217699.php Tue, 28 Nov 2006 12:40:54 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=217699&view=rss&microfeed=true