<![CDATA[Kotaku: game republic]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: game republic]]> http://kotaku.com/tag/gamerepublic http://kotaku.com/tag/gamerepublic <![CDATA[New Clash of the Titans Screens Are All Greek To Me]]> Namco Bandai is drumming up support for its video game adaptation of 2010's Clash of the Titans remake, releasing a batch of new screens of the game that should be as good as anything developers Game Republic have ever done.

That means that Clash of the Titans should be as on par (or close to it) with efforts like Folklore or Genji. And given the strong source material—or at least source material based on strong source material—is interesting, Clash of the Titans the video game could be worth looking forward to.

Judge for yourself, based on these new screens of the PlayStation 3 and Xbox 360 game









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<![CDATA[Clash of the Titans Hits U.S. Shores In Spring 2010]]> Erasing any doubt that the video game based on the Clash of the Titans remake wouldn't, for some strange reason, come to these United States, Namco Bandai has reassured us today that it will. Whew! That was a close one.

Officially announced at Gamescom to be in development by developer Game Republic—known for its work on Folklore and Genji—the Clash of the Titans video game will arrive stateside in the spring of next year.

Both PlayStation 3 and Xbox 360 versions are in the works. Even better is that Namco Bandai "promises an unprecedented experience for video game and movie fans alike." Should they break that promise, we're sure full refunds will be in order for video game and movie fans alike. A promise is a promise.

Oh, to see what the Clash of the Titans movie looks like, make sure to check out more stills from Empire.

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<![CDATA[Majin: The Fallen Realm, A Beauty Of A Stealth Action Beast]]> Folklore and Genji developers Game Republic have signed on with Namco Bandai for two games, the already revealed Clash of the Titans and an all-new game, currently known as Majin: The Fallen Realm.

That original adventure game is bound for the PlayStation 3 and Xbox 360 in 2010, a cooperative adventure featuring a young thief and an AI-controlled monster, the eponymous Majin. Namco Bandai describes Majin: The Fall Realm as featuring a "new fusion of stealth and action adventure," with the hero and his monstrous sidekick forced to work together to solve puzzles and overcome obstacles.

While watching the presentation for Majin: The Fallen Realm, we were instantly reminded of the work of Team ICO, which looks to feature similar gameplay mechanics in its upcoming game The Last Guardian. What's more, Majin: The Fallen Realm looked to feature a similar artistic style and setting, with bits of developer Game Republic's visual flair factored in.

The game's executive director, Yoshiki Okamoto, is probably best known for his work on Street Fighter II and Resident Evil for Capcom. We'll see if he and the Game Republic crew can live up to the press release promise of "perfectly refined stress-free gameplay" next year.

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<![CDATA[Folklore Dev Was Working On Tom And Jerry For Brash [Update]]]> Game Republic, (in)famous for its work on Genji and Folklore, as well as its founder Yoshiki Okamoto, was working on a Tom and Jerry game tie-in with an upcoming movie, according to a new interview.

That's an "incredible fantasy world"?

Okamoto told 1UP at the Tokyo Game Show that his team was developing the Tom and Jerry game for Brash, which specialized in movie-licensed titles like Alvin & the Chipmunks, Jumper and Space Chimps. The publisher was reported to have shut down operations in November, according to Variety.

Tom and Jerry wouldn't have been Game Republic's first licensed venture. It developed Dragon Ball: Origins for the Nintendo DS and Brave Story: New Traveler for the PSP.

No word yet on whether Game Republic's plans for Tom and Jerry have been shelved, but one Game Republic game that North Americans shouldn't hold out for is the PlayStation Network title Dark Mist. Okamoto says that he doesn't expect SCEA to release it in the region, despite already being localized.

Update: Apparently not! That "[laughs]" should have tipped me off that Okamoto was just being facetious about making a Tom and Jerry game. I don't get Japanese humor, y'know! Game Republic is rumored to be working on both a Clash of the Titans remake and a second 300 video game.

Yoshiki Okamoto Explains What's Up With Game Republic [1UP]

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<![CDATA[Hands On: Dragon Ball Origins DS]]>
I won’t lie – I was something of an otaku when I was young. (Okay, I still am; I founded the Mills College anime club, for crying out loud). I watched Gundam Wing, Sailor Moon and even Robotech, the mutant hybrid that should not have been but was somehow totally awesome. And, of course, I was into all things Dragon Ball – all the way through GT.

Dragon Ball Origins takes me back to the happy place that was after school and on Saturday mornings – somewhere between badly dubbed anime and expensive comics with thinly veiled adult humor. It’s an action-adventure in the same vein as Legend of Zelda: The Phantom Hourglass – an RPG that’s trimmed down for simple DS controls.

In fact, the touch screen is the only control you use in Origins, with attacks being triggered by tapping and/or dragging the stylus across the lower screen. Both screens depict the action going on in the levels – so you’ll always have a wide view of what’s going on as you guide Goku through the environments. Secondary characters run free on the screen, but are yo-yo’d to you so they never wander too far (and for the most part, they can take care of themselves with their own weapons).

The plot follows the Dragon Ball saga all the way from the very beginning of the series (where Bulma drags Son Goku on her quest to find all seven dragon balls) all the way up to the first Martial Arts World Tournament right after Oolong foils General Pilaf’s attempt to make a wish on the dragon balls. This is before super-strength training, characters dying/being brought back from the death, and the whole aliens-coming-to-destroy-the-world themes took over the series and eventually spawned Dragon Ball Z – so no one-on-one fighting, taunt button-whoring, or Super Saiyan power-ups. Just pure adventuring with a monkey-tailed little boy and his blue-haired sidekick. (Looks like you do get to participate in the Martial Arts World Tournament at the end of the game – so maybe there’s a one-on-one element to it.)

Even if you don’t know/care about the Dragon Ball series and the name Chi Chi inspires nothing in you but a vague suspicion that a breast joke has been made, this is a game DS owners will want to have. Developer Game Republic has put a lot of effort into the 3D cutscenes and intricate environments – so the game looks good, as well as plays solidly.

Dragon Ball Origins DS is out this November. Check out the screens below:

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<![CDATA[Microsoft Passed On Genji Dev's Other Xbox 360 Exclusive]]> Believe it or not, Genji developers Game Republic made a game for Microsoft that it thought was even less marketable than Every Party, the team's lame duck party game that never made it out of Japan. Game Republic president and former Capcom designer Yoshiki Okamoto tells 1UP that the Folklore devs were nine months into a project that Microsoft just wasn't interested in. Why would Microsoft pass on a uniquely Japanese title, one with the Okamoto pedigree?

Okamoto theorizes that Microsoft had simply given up on the Japanese market. After showing their follow up to Every Party to Microsoft, the publisher passed. But development continued at Game Republic, hoping that the company would come around. Okamoto calls the gamble "a major mistake for us and a bad move for our company early on."

What we're interested in knowing is how this mystery title could be any more unappealing that both Genji games?

Okamoto says that the canceled Xbox 360 game "is gone for good" so it will remain a question for the ages, we suppose.

Game Republic's Canceled Xbox 360 Game [1UP]

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<![CDATA["Western Games Are More Advanced Than Japanese"]]> Gloom and doom time. Well, for Japanese game developers. While the country's game makers seems to be down on themselves of late, it's hard to separate that from stereotypical Japanese humility and plain old self-realization. Here's Genji developer Game Republic head and former Capcom producer Yoshiki Okamoto talking about whether Japan can catch up with the West:

It's almost too late. During the Famicom (NES) era, Japanese video games comprised 70 percent of all video games. And currently, it's like 15 or 20 percent, isn't it? Now, Western games are more advanced. For games like GTAIV, those guys are spending something like 5 or 10 years to make them. Even if we thought about catching up with them now, they'd still be making progress. But, not necessarily giving up, it's just not possible to catch up in a single lifetime.

Man, that Okamoto, talk about a downer. Chin up, Japan, chin up.

「日本はもうゲーム先進国ではない」 [IT Media via 痛いニュース] [Pic]

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<![CDATA[Folklore Devs Working On Secret Movie Game]]> Movie video game producers Brash Entertainment (Jumper: Griffin's Story, Alvin and the Chipmunks) has signed a deal with Japanese developer Game Republic (Genji series, Folklore) to work together on a game based on a "popular Hollywood film". While we've no idea what movie the game is to be based on, famed Game Republic CEO Yoshiki Okamoto hints at a fantasy theme.

"In collaborating with Brash, we were introduced to a very compelling fictional world and given the freedom to expand it through the game. We are working directly with the creative talent from the film, and feel that the close collaboration will result in an amazing game play experience that immerses the player in an incredible fantasy world."
Incredible fantasy world with a 2010 release? Warner Bros. 2010 remake of Clash of the Titans would certainly fit the bill, with the original film allowing it the "popular Hollywood" film label, and Brash does have an agreement with Warner Bros. Interactive Entertainment. Just my speculation mind you. We'll just have to wait and see!
Brash Entertainment Partners with Game Republic, Inc.

HOLLYWOOD, Calif., March 12 /PRNewswire/ — Today Brash Entertainment announced a game development deal with Game Republic, Inc., the Japan-based studio led by famed game producer Yoshiki Okamoto. Under the terms of the worldwide agreement, the partners will collaborate on an unannounced game based on a popular Hollywood film. The game will release in 2010.

Game Republic, Inc. was founded in 2003 under the leadership of industry visionary, Yoshiki Okamoto. A 20-year veteran of the game industry, Game Republic, Inc. CEO Okamoto has had a dramatic impact on the styles of gameplay prevalent in modern titles and is credited with pioneering new genres including "one-on-one fighting" with Street Fighter II and "survival horror" with Resident Evil. In addition, his teams have delivered such popular franchises as Lost Planet, Devil May Cry, Onimusha, Darkstalkers and many more.

"As a gamer, I am extremely excited to work with Okamoto-san, who has produced some of my favorite games," said Brash co-founder and CEO Mitch Davis. "The Brash business gives us the luxury to match the best Hollywood IP with the skills of the most talented independent game developers; our partnership with a strong studio such as Game Republic, Inc. is an excellent example of that."

"One of my goals with games is to do something revolutionary with something that has been never been seen before. The opportunity to re-imagine a fictional world provided by a compelling Hollywood IP using the interactive medium of games is very exciting to me," said Okamoto. "In collaborating with Brash, we were introduced to a very compelling fictional world and given the freedom to expand it through the game. We are working directly with the creative talent from the film, and feel that the close collaboration will result in an amazing game play experience that immerses the player in an incredible fantasy world."

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<![CDATA[Folklore Fans Find Something Under The Christmas Tree]]> I'm a sucker for holiday themed timed events and downloadable content, so Sony releasing an add-on pack for Folklore replete with Christmas-y outfits ensures I'll dedicate the hardware space. I may even run out and buy Folklore at some point! Yes, it's that enticing. The details on main characters Ellen and Keats holiday get ups are at the official PlayStation blog, but for those unwilling to venture out of the Kotaku fort, the deal is this—a snow bunny outfit for the lady, a fantastically and fashionably ironic reindeer sweater for the gentleman.

In addition to those the new togs, a new quest for Keats dubbed "Holy Night Visitor" and a new Folk that goes by the name Grab Bag—it's a gaping mouthed present with legs—will also come with your download. Not bad!

A Holiday Gift to All Folklore Fans! [PlayStation.blog]

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<![CDATA[Folklore PS3 Hotness]]>

I had only heard of Folklore hours before SCEA's Gamers Day and that was from McMike who told me to keep an eye out for it. It totally wasn't on my radar. But it is now.

The game is amazing, one of the most surprising titles I saw at the two day event. Developed by Game Republic (yes, of historic Giant Crab fame), this game has you wandering the hills and forests surrounding a remote village in search of creatures. Once you battle and stun a creature in real time action play you can yank up their powers and store them for use against other creatures. You capture a creature's powers by using the SIXAXIS' motion controls. The capture motions vary, but the most common seemed to be holding in two trigger buttons and yanking toward you.

Once you capture a power, you can load it for instant use with the press of one of the four face buttons. You can capture more than 100 creatures, so you have to decide which powers best suit the situation and the creatures you're taking on.

To use a power you just press a face button and their spirit jets out of you, performs an attack and then dissipates, it's an amazing thing to behold. The game features two story lines and seven realms. I suspect it could be a title that pushes PS3 sales. I can't wait for it to hit.

Folklore
FACT SHEET

Publisher: Sony Computer Entertainment Worldwide Studios, JAPAN
Developer: Game Republic
Platform: PLAYSTATION 3 (PS3 ) computer entertainment system
Genre: Adventure/Fantasy
Players: Single-player
Rating: "RP" for Rating Pending


OVERVIEW

Developed by Tokyo's Game Republic under legendary game creator Yoshiki Okamoto, executive producer for Onimusha , Devil May Cry and Resident Evil , Folklore is a unique, dark fantasy adventure inspired by western fairy tales and built to showcase the power of PLAYSTATION 3 (PS3 ) computer entertainment system. Set in the mysterious town of Doolin, two strangers, Keats and Ellen, are drawn together to uncover a mysterious legend in a remote village that exists on the border between dreams and reality. They soon learn that the town serves as a gateway to fantastic realms, full of creatures, spirits and monsters. In order to solve the mystery of the town, and their past, the pair must journey through these worlds to uncover its secrets.

STORY OVERVIEW

Despite being a realist, Keats unhappily finds himself a journalist for a third rate occult magazine. One day Keats receives a phone call from a woman asking for his help.
Through the static Keats hears the word "Doolin". Sensing something wrong, Keats rushes to the village, but the woman he believes to have called him, is found murdered. He stays on to find out more about this murder. Strange events follow that night, and he travels to the "Netherworld".

Having lost her mother as a young child, Ellen is prone to dreaming and tends to look away from reality. Strangely, she spends her holidays actively searching England's countryside for folk stories. She is not so good with people but seems to have a rapport with children and the elderly. One day Ellen receives a letter from the mother she lost as a child, the message proposing a meeting in Doolin. She finds herself in the village at the same time as Keats. Here they wander between "reality" and the 7 Netherworlds, in search of the end to their stories.

KEY FEATURES

Journey to seven incredibly vibrant realms, all uniquely designed and tailored to fit their distinct personalities. From the ruins of the Undersea City to the never-ending maze of the Endless Corridor, each destination is different from the next.

Inspired by western fairy tales, players interact with or clash against a cast of over 100 originally designed creatures, characters and monsters.

Using the SIXAXIS wirelsess controller, the player must battle monsters and literally "shake" them into submission and "yank" their powers from them. The absorbed powers will be used to capture or defeat the monsters that lie ahead.

Begin the game as either Keats or Ellen and learn their story and gameplay style. Keats uses traditional direct attacks while Ellen uses strategic methods to trap her enemies. Decisions made in one story line will directly impact the story path of the other.

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<![CDATA[FolksSoul Becomes Folklore?]]> Unknown Realms. Monster Kingdom. FolksSoul. If there's one thing Game Republic and Sony aren't lacking in for their PLAYSTATION 3 action RPG, it's names for the project. They got names comin' out of their folkin' eyeballs.

Today it looks like they may have a new one. Sony Computer Entertainment America has trademarked the name Folklore, a potentially duller, but easier-to-read rebranding for the North American market. The game ships next month in Japan but North American release dates are all over the place.

Western retailers are still referring to the game's original name, Monster Kingdom, on their web sites but that information may be outdated. No response from Sony about our titular speculation as of publish.

We've got our fingers crossed, hoping that no one we know will ever have to say FolksSoul aloud. Ever!

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<![CDATA[Kotaku Magu: Three Tries, One Really Bad PS3 Title]]>

Worst. Title. Ever. Originally, dev Game Republic's PS3 title was Monster Kingdom (meh). Then it was dubbed Unknown Realms (vague, but decent). This week's Famitsu unveiled the game's new and final name, Folks Soul: The Lost Folklore. Just look at how awful it looks in print! And say it out loud: I just bought Folks Soul. What do you think of Folks Soul? You digging Folks Soul? It sounds like a bad compilation CD. A really bad one — Like one with Donovan, but without Dylan because they couldn't afford for the rights to his music. It sounds that bad. For those not familiar with Folks Soul (ungh), the game follows young Ellen as she goes to a mysterious town to meet her dead mom. The biggest mystery, though, is why Game Republic couldn't give this game a decent name.

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<![CDATA[Okamoto Talks Genji, Losing The Rumble]]>

Game Republic honcho, Street Fighter creator and general wild-man Yoshiki Okamoto talks about his team's work on Genji: Days of the Blade. He tells game site Kikizo that work on the title had begun before Sony had even announced the PS3 specs. The title was originally slotted as a PS2 title. What about that rumble-for-motion-sensing swicheroo? Okamoto says:

Obviously you lose something without the rumble... The game design was not thought out with the Sixaxis in mind. Yes we did lose something but we probably gained a lot more.

But, what exactly?

Okamoto Talks Genji [Kikizo]

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