Want a sense of how tough it is to make AAA video games? Check out this Twine story/game by Matthew Burns, a veteran developer (and friend of Kotaku) who has spent a lot of time in the trenches. It's both brilliant and horrifying. » 3/30/15 2:10pm Yesterday 2:10pm

How Video Game Breasts Are Made (And Why They Can Go Wrong)

Breasts swing. They sag. They flop. They can move. Over the years, many games have tried to emulate the way breasts behave. There's even a term for it: "Breast physics." » 2/24/15 2:00pm 2/24/15 2:00pm

Five Things I Didn’t Get About Making Video Games (Until I Did It)

Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006 to 2010 and specialized in highlighting indie games and spewing vitriol at big-budget games I didn't like. It turns out there were a shitload of things I didn't know about games development. » 2/23/15 2:30pm 2/23/15 2:30pm

The Secret Trade in Unreleased Games

You've probably seen videos of unannounced or cancelled games. Not necessarily the older retro stuff, but more recent things like Star Wars Battlefront 3 or Stranglehold 2. Did you know there's a keen, and occasionally zealous, culture of collectors and traders passing these things around? » 11/27/14 6:00am 11/27/14 6:00am

Valve's Taking Steps to Make Early Access Games Suck Less [Update]

Investing in Steam's Early Access games can be risky. Accidents can happen, developers can abandon their projects, or games can turn out to be a lot different from the original vision. Now, according to a report, Valve is allegedly updating its Early Access guidelines to combat this. » 11/21/14 5:00am 11/21/14 5:00am

When Bad Controls are Good

The best comedy is undercut with tragedy. The apocalyptic satire of Dr Strangelove, the claustrophobic awkwardness of The Office, Basil Fawlty wailing impotently on his car with a tree branch in Fawlty Towers. It helps to laugh at our own shortcomings. » 9/30/14 4:30am 9/30/14 4:30am

A Game Developer's Comeback From Brain Surgery

Sean Baptiste, like a great many people, often turns to humor as a means to cope. Learning that a sample of his cerebrospinal fluid featured traces of P. acnes (or propionibacterium acnes) was no different. He joked to his doctor, 'Oh, I'm going to have brain zits?' The doctor didn't think it was too funny. » 9/08/14 10:30am 9/08/14 10:30am

10-15 More Years, And Games Might Actually Look Like This

Silicon Studio from Japan are, as you might recall, known for working on the Bravely Default series, and for their rather incredible next-gen engine, which they demoed with a short clip back in April. Now, they're back, with their tech looking better than ever. » 9/02/14 5:00am 9/02/14 5:00am

How Much Game Makers Get Paid

Making video games sure looks like a fun gig from the outside, doesn't it? Pouring your talents into a creation that can get played by thousands or even millions of people worldwide is not something many people can say that they do. But bragging rights and cool points don't pay bills. Just how much did video game… » 7/22/14 12:00pm 7/22/14 12:00pm

Why Game Developers Keep Getting Laid Off

On a May morning in Rhode Island two years ago, a reporter for the Providence Journal stood outside the doors of 38 Studios, the video game company formed by baseball player Curt Schilling. » 6/05/14 3:00pm 6/05/14 3:00pm

A Developer's View of Steam's Early Access

Steam's Early Access program has had a bad run in the past few weeks with scammy titles and abrupt cancellations. But what's it like to be part of it as a developer? I spoke to Maia dev Simon Roth about the program and what it means to a small indie studio. » 5/30/14 5:20am 5/30/14 5:20am

Remember Pixel Press, the beautiful sounding app that promises to let you create your own video games by simply drawing them? Well, the thing has successfully completed its metamorphosis from an idealistic Kickstarter project into an actual thing that people can use. Huzzah! Now wouldn't it be great it that happened… » 5/08/14 11:30am 5/08/14 11:30am

Who would've guessed that this is what the Little Sisters in BioShock started out as? Eurogamer just published a thorough report on the origins of the seminal first person shooter that's worth a close read. » 4/17/14 11:30am 4/17/14 11:30am

How Islamic Art Can Influence Game Design

Islamic­ influenced art and imagery has cropped up in games from Journey to Prince of Persia, but now a couple of game developers are out to prove that despite its conspicuous rarity in the medium, Islamic art lends itself brilliantly to game design. » 4/16/14 5:00am 4/16/14 5:00am

Maybe We Can't Handle Smart Enemies In Our Games

In an ideal world, video games are advanced enough to give us "smart" enemies—you know, the type of foes that provide a meaningful challenge because they use actual tactics. "Dumb" AI, by contrast, is often critiqued and made fun of—most players have head-shaking stories about a game with enemies that run straight at… » 3/12/14 1:30pm 3/12/14 1:30pm

Oil, Bomb-Dodging and Nerds: Life As a Middle Eastern Game Developer

Pardon the pun, but Captain Oil isn’t one of those mobile games that’s going to set the world on fire. But the more I play it, the more I think about the place where it was made. That almost never happens. » 6/26/13 4:30pm 6/26/13 4:30pm

It's Annoying To Explain You're Not Making A Mobile or Social Game

Some devs like to keep it simple: no in-app purchases or microtransactions—hell, no app at all; no forcing you to rope your friends to play. Just, you know: player gives dev money, player gets entire game. That game is probably priced at more than 99 cents to boot. » 6/20/13 4:30pm 6/20/13 4:30pm