Maybe We Can't Handle Smart Enemies In Our Games

In an ideal world, video games are advanced enough to give us "smart" enemies—you know, the type of foes that provide a meaningful challenge because they use actual tactics. "Dumb" AI, by contrast, is often critiqued and made fun of—most players have head-shaking stories about a game with enemies that run straight at… » 3/12/14 1:30pm 3/12/14 1:30pm

I Freelanced On Halo 4. It's Time For Gaming's Contractors To Strike.

My name is Nathan (RC) Peters. In March 2011, I was hired on as a contract Quality Assurance tester to work at Certain Affinity studios in Austin, Texas. I worked on the multiplayer portion of Halo 4. Here is an inside look at the reality of being a contract worker within a video game company, and why you should never… » 5/31/13 11:16am 5/31/13 11:16am

British Developers Get Tax Breaks For Including British Characters in…

Say you're a game developer in the UK. You're working on a new game about, I don't know, aliens planning a casino heist. You're thinking about setting it in Las Vegas, or maybe Dubai. But wait… wouldn't it be cool if you set the game in jolly ol' England? It would be! And best of all, the British government would give… » 12/11/12 4:30pm 12/11/12 4:30pm

He Went To War So He Could Make Video Games

When you're a problem solver like Joe Ricks, nothing stands between you and your dream. For Ricks, the dream was the holy grail of any kid growing up attached to a controller: making video games. So determined was the cash-strapped man, that he risked it all to get the education he needed. Joe Ricks enlisted and went… » 9/14/12 11:00am 9/14/12 11:00am

Dear Game Developers, We're Not All Idealized Androids (Some of Us Are…

You know how in many video games with character creation your attempts to make an older, wizened sort of character always result in the buffest old man you've ever seen due to their only being one body model for all male characters? In today's Speak Up on Kotaku, commenter jacobgermain points out how ridiculous that… » 1/30/12 11:30am 1/30/12 11:30am