Amazon’s releasing their very own game engine. Lumberyard, as they call it, is based on Crytek’s famous CryEngine, and can be used to develop games for both PC and consoles. It’s also free to download, and comes with “no seat fees, subscription fees, or requirements to share revenue.”
Picture this. You spend years putting together a massive, ambitious RPG. After countless hours of hard work, you release your baby out into the public. Curious to see what people think, you start looking around the internet...only to see a small but vocal chunk of your fanbase wishing someone else had made your game.
Today, more people than ever before are playing video games...but most people still don’t actually understand how games are made. Even for hardcore game aficionados, game development remains fairly shrouded in mystery.
There’s an old commercial for Westwood College that’s become something of a running joke in the video game world. Two young men sit at a couch, hammering away at PlayStation controllers. A woman walks in. “Hey guys, finish testing that game yet?” she asks. “I’ve got another one I need designed.”
David Mullich tells the story.
In February of 2011, fresh off nine months of 80-hour work weeks, Jessica Chavez took a pair of scissors to her hair. She’d been working so hard on a video game—14 hours a day, six days a week—that she hadn’t even had a spare hour to go to the barber.
This is cool: The Game Developers Conference has made a whole bunch of talks from this year’s GDC available to watch for free online. There’s some great stuff in there, from classic game postmortems to modern developers talking candidly about how they made their games.
Want a sense of how tough it is to make AAA video games? Check out this Twine story/game by Matthew Burns, a veteran developer (and friend of Kotaku) who has spent a lot of time in the trenches. It's both brilliant and horrifying.
Breasts swing. They sag. They flop. They can move. Over the years, many games have tried to emulate the way breasts behave. There's even a term for it: "Breast physics."
Before I joined Gearbox Software, I worked at Destructoid as a features editor. I worked there from 2006 to 2010 and specialized in highlighting indie games and spewing vitriol at big-budget games I didn't like. It turns out there were a shitload of things I didn't know about games development.
Investing in Steam's Early Access games can be risky. Accidents can happen, developers can abandon their projects, or games can turn out to be a lot different from the original vision. Now, according to a report, Valve is allegedly updating its Early Access guidelines to combat this.
The best comedy is undercut with tragedy. The apocalyptic satire of Dr Strangelove, the claustrophobic awkwardness of The Office, Basil Fawlty wailing impotently on his car with a tree branch in Fawlty Towers. It helps to laugh at our own shortcomings.
Sean Baptiste, like a great many people, often turns to humor as a means to cope. Learning that a sample of his cerebrospinal fluid featured traces of P. acnes (or propionibacterium acnes) was no different. He joked to his doctor, 'Oh, I'm going to have brain zits?' The doctor didn't think it was too funny.
Silicon Studio from Japan are, as you might recall, known for working on the Bravely Default series, and for their rather incredible next-gen engine, which they demoed with a short clip back in April. Now, they're back, with their tech looking better than ever.
Character is one of gaming’s last great challenges.
Making video games sure looks like a fun gig from the outside, doesn't it? Pouring your talents into a creation that can get played by thousands or even millions of people worldwide is not something many people can say that they do. But bragging rights and cool points don't pay bills. Just how much did video game…
Confiscated e-mails. Sinking ships. The looming feeling that layoffs are coming, and there's nothing you can do to save yourself.
On a May morning in Rhode Island two years ago, a reporter for the Providence Journal stood outside the doors of 38 Studios, the video game company formed by baseball player Curt Schilling.