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game developers convention

gdc08

The Sid Meier Q&A

"One thing that stands in my mind...we got an inquiry from the Wall Street journal asking about succinctly captured tax policy," Sid Meier relates to a packed audience of GDC attendees, referring to the most surprising response to his games. "It's just a slider."

Huge laughs from the audience. Damn there are a lot of dorks in the audience...present company included. Through the hour-long interview, Meier divulged all sorts of not-so-secret secrets, admitting his geek fetish of still programming his own titles. Here were some of our favorite things he said, organized for your easy digestion...

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gdc08

Star Wars: The Force Unleashed Eyes-On

While many of GDC's industry attendees were excited to hear about LucasArts' technology pipeline and day to day methods of operations, we sat in with the hopes of getting a sneak peek of the game. And after listening to an interesting anecdote (The Force Unleashed could have been replaced by the self-explanatory game Wookiee Warrior had Lucas not ripped the idea), LucasArts did show us several minutes of restricted-photography real-time gameplay...along with a few early concept videos that were fairly amusing. More »

gdc08

The WiiSaber Has A Challenger

For those who hadn't heard, the Wiimote is SO holiday season '06 and '07. Here's a clip from the guys who want to make your next Wiimote...or PS4mote...or Xbox 720mote. A system that allows for 6 degrees of movement (X, Y, Z, Yaw, Pitch and Roll), this InterSense technology may be spec'd identically to the Wiimote, but it works a lot better (as tested with lightsaber battle). More »

gdc08

Interview: Secret Agent Clank

Today, in between our sprinting between Moscone centers to cover all of Microsoft's news, we had a chance to sit down with High Impact Games' Lesley Mathieson. She was the Lead Designer on Ratchet & Clank: Size Matters, worked a bit on its PS2 port and is now Design Director on the second Ratchet & Clank minus the Ratchet title to hit the PSP: Secret Agent Clank.

And, between my heavy pants of hyperventilation at meeting the brains behind the PSP's best game to date, I was able to sputter out a few questions regarding the direction of the franchise and what sweet features we could expect in the new game.

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gdc08

Indie Game Design, In A Nutshell

Today's Independent Games Summit at GDC capped off with a panel of successful independent designers giving their take on the current industry, what defines an independent designer and how the world of gaming is changing into the future. For those who may have missed the enlightening panel, here's the Cliffsnotes version with highlights from each speaker (oh, and these people made games you've actually heard of, like Small Arms and Everyday Shooter). More »

gamestrata

Can Xbox 360 Achievements Be Cloned For PS3?

I sat down with the developers of GameStrata today (that powerful game stats analysis site that we told you about a few weeks back). And while they didn't have any major announcements for me to break, they did enlighten me as to their gameplan for their coming—in their mind—years of success.

And I have to admit, their plan sounds pretty good. So hit the jump for their ideas on cloning Xbox achievements for PS3 users and a lot of other neat stuff.

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