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gdc09
Dexter iPhone Preview: Dexter Does Interesting Things
Dexter is a Showtime series about a forensics expert that secretly murders guilty suspects and collects samples of their blood. This is the game of that show made by a clothing designer.
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gdc09
G.I. Joe Goes Top Down For DS
The DS version of upcoming movie-game G.I. Joe will be a top-down shooter with a slight role-playing game element to it, the developers say. More » -
clips
Ah, Uncharted 2 Gameplay Footage!
So it was with God of War III, so it is with Uncharted 2. If something is going to be shown behind "closed doors" at GDC, there's a good chance somebody will film it regardless. More » -
wow
The Science Behind World Of Warcraft's Item Drop Percentages
Strip back the story and the inter-personal relationships, and really, World of Warcraft's all about the loot. Killing things in return for things. But what's the science behind those loot drops? More » -
gdc08
Hideo Kojima Announces An Announcement
*tap* *tap* *tap* Is this thing on? Because game designer Hideo Kojima has something to announce. More » -
gdc09
Hands On With iPhone's Star Defense
I was able to spend a few minutes earlier today with Ngmoco's upcoming tower defense game, Star Defense and was pleasantly surprised with the iPhone game's potential. More » -
gdc09
Titmouse Nabs Heavy Metal For Sexy Sci-Fi Adventures
Not enough nubile warrior princesses/sexy robots in your video games? Since the answer to that is obviously "Yes," you're clearly excited about Titmouse Games new arrangement to create games based on Heavy Metal magazine fiction. More » -
gdc09
GDC Panel: Behind The Scenes of Guitar Hero Mobile
JJ Lechleiter, Senior Product Manager on all three Guitar Hero Mobile titles explains why his games are like the only two cell phone ports that don't suck. More » -
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gdc09
Gadget Loving Guinea Pigs Attack in G-Force
Let's get this out of the way: G-Force is not a game based on the 70s Japanese anime starring bird-helmet wearing space super heroes, or the 80s rework of the classic. No, this one is about Guinea Pigs. More » -
gdc09
You Too Can Watch The Game Developers Choice Awards
One of the highlights of next week's Game Developers Conference will be the show's annual awards ceremony. Tim Schafer will host. Sides will be split. Everyone will be happy. And you can watch it. More » -
GDC 2009
GDC Game Design Challenge Gets Sexy
In this year's game design challenge, three developers will be pitching their ideas for a game about their first time. Yes, that first time. More » -
rumor
Is Indie Platformer Fez Headed to the Xbox 360?
A mysterious picture popped up on the website for Independent Festival Awards winner Fez, leading some to believe that the unique platformer has a date with Xbox Live Arcade. More » -
independent games
Vote For The Best Independent Game Of 2008
The Independent Games Festival has launched the voting site for the 2009 Audience Award, with 15 finalists seeking your nod as the best independent game of 2008. More » -
hideo kojima
Metal Gear Creator Gets Lifetime Achievement Award
Metal Gear series creator Hideo Kojima is being honored with a Lifetime Achievement Award at the 2009 Game Developer's Choice Awards, held during the Game Developers Conference next month. More » -
hideo kojima
Hideo Kojima to Keynote Game Developers Conference
Hideo Kojima, the man behind the Metal Gear series and director of Kojima Productions, will talk about creative game design challenges and the design philosophies behind the Metal Gear series at this year's GDC. More » -
indie
Student Showcase Finalists Include Tetris-Meets-SimCity Game
The Independent Games Festival today announce the ten winners finalists for their annual Student Showcase awards. More » -
gdc 09
The Art and Rendering of Brutal Legend, Killzone 2 Coming to GDC
The Brutal Art of Brutal Legend and rendering techniques of Killzone 2 will both be making an appearance at the Game Developers Conference in San Francisco later this year. More » -
igf09
IGF Finalists Include PixelJunk Eden, The Maw, Cortex Command
Increasingly, the Independent Games Festival is where smart game publishers go to find tomorrow's big hits. Games like Braid, World of Goo, flow and Everyday Shooter all had their start here.
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crayon physics deluxe
Crayon Physics Deluxe Hits PC Tomorrow
Crayon Physics Deluxe, last year's Seumas McNally Grand Prize winner at the Independent Games Festival, hits PCs tomorrow, developer Petri Purho emailed to let us know. More » -
game developers conference
Former GDC Director Lands At EA Partners
Oh God... they got Jamil, too! Jamil Moledina, the former director of the Game Developers Conference and executive producer of the Independent Games Festival and Game Developers Choice Awards, has been absorbed the EA collective. Moledina left his previous position in August to pursue "other interests." More » -
the orange box
Valve Releases GDC Slides, Sheds Light On All Things Orange Box
Didn't make it to this year's Game Developers Conference? If you were particularly excited about attending some of Valve's various sessions, you can virtually attend through the power of the PDF. The house of Half-Life, Portal and Counter-Strike has released the slides from its four GDC presentations which cover all aspects of The Orange Box. The presentations "Integrating Narrative and Design: A Portal Post-Mortem" and "Stylization With a Purpose: The Illustrative World of Team Fortress 2" may be the most layman friendly, giving regular folk a look beyond The Orange Box's developer commentary. All four are worth a peek at the very least. More » -
gdc
Warhawk Gets Monster Bubble Shields
Warhawk's upcoming booster pack, Operation Broken Mirror, will feature an armored personnel carrier which can serve as a mobile spawning point and weapon producer and also create the "mother of all bubble shields," the game's producer, Dylan Jobe told me in a recent interview. More » -
gdc
Street Fighter IV Impressions: SF2 Edition
Let me start by saying that my love of Street Fighter 2 Championship Edition comes not from the perspective of an aficionado, or someone paid to study each nuanced piece of minutia that comes out about a game as it makes its way from concept to arcade. More » -
hands-on
Battlefield Heroes Impressions
You may think of EA's cartoon-influenced Battlefield Heroes as a poor man's Team Fortress 2. The thing is, you'd be fairly right to do so. The game will actually be free to play for anyone with a web browser and, yes, in person it looks just as much like TF2 as you'd think—but that's not a bad thing, necessarily. More » -
gdc
Bionic Commando ReArmed Impressions
Whiling away the time between sessions of Street Fighter IV ass-kickery (mine, not anyone elses) and my interview with Yoshinori Ono, I accidentally made eye-contact with a Capcom flak. The handler, notice my lack of doing anything, was quick to thrust a 360 controller into my hands and point me toward a screen showing off Bionic Commando ReArmed. More » -
gdc08
Nintendo Almost Used Microsoft-Style Parental Controls
During Takashi Aoyama's presentation at GDC, he told an interesting anecdote about developing the Wii. Specifically, current Nintendo president Satoru Iwata demanded that, for the Wii not to "to be seen as an enemy in the household," it should have a parental control timer that would automatically shut the console off after a period of time (sound familiar?). More » -
ea
Battlefield: Bad Company Impressions
At last week's GDC, I had the difficult assignment of attending EA's DICE studio event. There, hanging out at some hipster nightclub, I was forced to drink free cocktails while grabbing whatever bite-sized gourmet morsels that were passing by on silver trays. While you'll hear more about the night as embargoes lift (Battlefield: Heroes and Mirror's Edge), I first want to tell you about some time I spent playing Battlefield: Bad Company multiplayer on the Xbox 360. You know, it's that Battlefield game coming for consoles that features the oft-fabled destructible environments. More » -
gdc
An Interview With Street Fighter IV Producer Yoshinori Ono
On the last day of GDC, while we didn't have a chance to actually participate in our 3-way Kotaku Street Fighter IV Tournament To The Death, we did have a chance to sit down (or more aptly put, stand up) with Street Fighter IV producer Yoshinori Ono and translator/assistant producer David Crislip. Even after hours of interviews, he was still boyishly enthused about the game and willing to answer all of Crecente's frothing fanboy questions (like, how awesome will SFIV be, kinda super awesome, or really super awesome?). I was just pleased to hear that we have the same favorite character: Dhalsim. -
gdc08
Presenting Puzzle Quest: Galactrix
Over GDC I dropped in to see what was up with D3 Publishers of America and was greeted with a great surprise. They have officially announced the impending arrival of the next game in the Puzzle Quest family titled Puzzle Quest: Galactrix. This Puzzle Quest has left the realm of fantasy and entered the vastness of outer space. More » -
podcast
A Chat with Sid Meier
We tried, at this year's GDC, to have a quiet sit down with a number of different developers. And for a number of different reasons, many of them fell through, but I was able to beg 2K into giving me 15 minutes with one of the developers who probably most adversely effected my college career: Sid Meier. If it weren't for Civilization it probably wouldn't have taken me six years to get my two bachelors degrees... OK, that's probably not true, but I did spend a shocking amount of time playing his games in college. More » -
gdc08
SNK Playmore Suite Visit
I got a chance to swing by the SNK Playmore Suite at GDC to check out some of their offerings. Most of what they had going on on their screens were showings of their various game anthologies including Fatal Fury Battle Archives Vol. 2, King of Fighters 98 Ultimate Match, King of Fighters Collection Orochi Saga, Samurai Shodown Anthology, SNK Arcade Classics Vol. 1 and World Heroes Anthology. Not a whole lot new here but there were a couple of nice looking trailers for King of Fighters XII and the New Samurai Shodown. More » -
gdc08
APB's Geek Squad: Miyamoto, Molyneux, Spector & Garriot
During Dave Jones' GDC session, essentially a reveal of Realtime Worlds' online game APB, he touted the game's character customization tools. After generating a handful of characters you certainly wouldn't want looking after your kids, he showed off APB's ability to recreate real-life characters. Namely, Jones showed digital versions of developers Shigeru Miyamoto, Peter Molyneux, Warren Spector and Richard Garriott that were made in the character editor. More » -
gdc08
Portal Devs Reveal The GLaDOS That Never Was, Inspiration Behind Weighted Companion Cube
Kim Swift and Erik Wolpaw, two of the key developers on Portal, gave GDC attendees a behind the scenes look at The Orange Box hit, focusing on the process of integrating narrative and design. The two also showed early and, by their own admission, failed, version's of the game's final boss fight with GLaDOS, the talkative, ever present artificial intelligence. They highlighted three attempts at making a successful boss battle, driving home the fact that ample playtesting brought them to the incinerator battle they ultimately settled on. More » -
gdc08
Zune XNA Gaming Is Surprisingly Fluid
We had a few minutes yesterday to play a bit of shoot-em-up Zauri, that fast little game shown during the Microsoft keynote. The game plays surprisingly well. The ship constantly fires and you move it around with the Zune's touch pad. To fire off bombs you click the pad. Unfortunately, the game was developed specifically for the keynote, so it's not clear if it will ever actually see the light of day. -
gdc08
Square-Enix Rechristens White Engine, Plans To Bring It To Wii
Taku Murata, general manager of Square-Enix's research and development division, announced at today's GDC session that the company has dropped the White Engine name for its cross-platform game engine. Squenix is now pitching it as Crystal Tools, showing off a fancy new logo that extends the Final Fantasy brand even further. More » -
gdc08
Crackdown Team Debuts APB, The Counter-Strike of MMOs
Dave Jones of Realtime Worlds wowed GDC audiences this week with his presentation "My First MMO", debuting the successor to the award winning Crackdown known as APB. APB, Jones explained, is a massively multiplayer online game without the grind, one that draws inspiration from Counter-Strike more than it does from Ultima Online, EverQuest or World of Warcraft. Why Counter-Strike? "There's no persistence, no progression, no customization, its just damn fun," Jones said. More » -
gdc08
Street Fighter IV Coming to US Arcades
No word yet on exactly how widely distributed Capcom's latest Street Fighter will be to U.S. arcades, but a Capcom source told us yesterday it's definitely coming to the U.S. More »

































