<![CDATA[Kotaku: game center cx]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: game center cx]]> http://kotaku.com/tag/game center cx http://kotaku.com/tag/game center cx <![CDATA[ A Sober And Conscious Oneechanbara Review ]]> As threatened, GameSetWatch columnist Matt Hawkins has reviewed the American premiere of Oneechanbara, which had its American debut at the New York Asian Film Festival. Hawkins looks at it from a different perspective from the review we linked earlier — that of a person who was awake and actively watching the film. It's exhaustive, but for those who want a quick summary, Hawkins, at one point writes on whether the movie is good or not, "Define 'good.'"

He also writes "exposed breasts" which has us firing up the Netflix queue.

Also given a good eyeballing was Retro Game Master Episode 1: The Mystery of Atlantis, which you may remember as Game Center CX. If not, it's the Japanese television show that's based on the premise of having host/test subject "the Kacho" play hard video games. It has since been turned into its own video game of the same name.

We think Mr. Hawkins sums it up best — and makes the whole thing sound so appealing — with this:

The reason why the show is so beloved becomes almost immediately apparent; the Kacho is just a loveable, everyday kind of guy, who is just as good, and most importantly bad at video games like you. It's not just his choice of games, that being classics from yesterday, but his attitude towards them that makes it all so enjoyable; its not some young kind dealing with the more than peculiar logic of old games without question as we all did, the Kacho is an older dude who wonders why the hell things are the way they are, like we all do when we play something as an adult, with now all this confusion and reasoning.

Excellent stuff. Thanks for the heads up, Matt!

'Cinema Pixeldiso' – New York Asian Film Festival Part 1 [GameSetWatch]

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Wed, 25 Jun 2008 15:40:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019648&view=rss&microfeed=true
<![CDATA[ Game Center CX Probably Coming To DVD (This Time In English!) ]]> Brilliant Japanese game/gaming show Game Center CX is appearing at the New York Asian Film Festival. Great news for New Yorkers, not so great news for the rest of us. What is great to hear is that the show's DVD box set is currently being given English subtitles, with the distributors saying they are "now looking for a US [distributor] for them". Can't imagine it'd be too hard finding one. And then...well, like Spencer over at Siliconera says, it mightn't be too long before we get the Game Center CX game localised as well. Somebody, anybody, get this done.

Subtitled Retro Game Master DVDs seek distributor [Siliconera]

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Tue, 24 Jun 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5019053&view=rss&microfeed=true
<![CDATA[ Ryu Ga Gotoku Movie Screening In New York ]]> Oneechanbara isn't the only video game-to-movie adaptation screening at the upcoming New York Asian Film Festival. Director Takashi Miike's film Ryu Ga Gotoku, known as Yakuza in the West and Like A Dragon when literally translated, is based on the PlayStation 2 game from Sega of the very same name. It will make its North American premiere next Monday, June 23 at the IFC theater, with a repeat performance on July 3. But wait, there's even more video game fun hitting that silver screen.

In addition, as friend of the site Matt Hawkins was nice enough to tip us off to, two episodes of Retro Game Master will be screened at the event. You may know the series better as Game Center CX, in which host Shinya Arino is tasked with beating games under a time limit. This is similarly a North American debut and will feature Ghosts 'n' Goblins and Mystery of Atlantis.

Matt tells us that he's planning to review a good portion of this stuff in his Cinema Pixeldiso column for GameSetWatch. If you've never read the irregular column, it's all about video game inspired cinema and, furthermore, shame on you.

Like A Dragon & Retro Game Master [Subway Cinema]

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Thu, 19 Jun 2008 19:40:03 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5018153&view=rss&microfeed=true
<![CDATA[ Hey Someone, Localize Game Center CX ]]> Back when I visited Bandai Namco headquarters to watch the filming of Japanese reality show Game Center CX, I got to check out the then unreleased Game Center CX game. From what I played, I really, really enjoyed. The title does a nice job of mixing mini-games and old style video games in a fun, novel way. Over at Wired.com, Chris Kohler has done an extensive hands-on with the title, writing:


It doesn't matter whether you've seen the Japanese reality show on which Game Center CX: Arino's Challenge is based. This new Nintendo DS game will deliver a dose of humorous and all-too-true retro game nostalgia to anyone who remembers the 80's.

Hey, remember the 80's? Remember poring over game magazines for cheat codes to help you get past the impossible sections of the short, difficult NES games of the era? Remember sitting around with your friends on lazy summer days trying to be the first one to get past that tricky part? So do the people who designed Game Center CX, an homage to 1985's game culture.


The game isn't exactly import friendly (thanks to the Japanese text). But really, someone Kohler is right: Someone should totally localize this game. And while they're at it, subtitle the Game Center CX DVDs so non-Japanese speakers can enjoy it!
Game Center CX Impressions [Game|Life] ]]>
Wed, 14 Nov 2007 06:40:18 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=322463&view=rss&microfeed=true
<![CDATA[ Bashcraft's Visit to Japanese TV Show Hits Wired ]]> Back in August, I went to see the filming of Fuji TV's reality program Game Center CX. Saw the show filmed and spent the day with the crew and show's star, comedian Shinya Arino. For those not familiar with the show's premise, it's simple: Arino tries to complete vintage video games. These "challenges" are usually done in the span of a day. He's filmed playing straight through, and out of that a show is edited together. Arino is affable and pleasant — hence, the show's appeal. Watching him die over and over and over again makes you want to cheer him on. What happens when he can't finish a game? Arino says:


I don't throw a fit and smash my controller... Since the staff cheers me on, I hate it when I mess up. Like when I die, I can sense the mood in the room change, and I feel awful... When I get home, I just kinda sit there, zone out and wonder why I couldn't beat that game.

Fuji TV's Daisuke Nagashima, producer Tsuyoshi Kan, the entire crew and Arino himself were very generous with their time and with providing access. I've written up both articles for Wired on my visit and the show. Check 'em out.
Marathon Man [Wired Mag]
Visiting the set [Wired.com] ]]>
Thu, 25 Oct 2007 21:00:27 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=315306&view=rss&microfeed=true