fashion matters
Danc at Lost Garden has done a number of essays relating to indie game design; quite a few of them involve his own 'prototyping tiles' and how best to put together a good working model if you're not terribly talented in the art department. Last month, he posted an interesting look at designing 2D avatars for use in games. A few little lessons for would-be character designers? One key point is that fashion matters:
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metroid
Jim from the Daily Drawing sent us this awesome mash-up painting he did of two of Nintendo's very best, Mario and Metroid. This would make a completely awesome tat.
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game art
Gamedev site Gamasutra has a neat little excerpt from the book "3D Game Textures: Create Professional Game Art Using Photoshop", including images and detailed instructions just like the ones I paid $18k for, the one full year I was able to put up with art school.
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