Finally. FINALLY. I dont know why this hasn't been picked up years ago!
I always found myself yearning for a MMOZAS- Massively Multiplayer Online Zombie Apocalypse Simulator. C'mon people, Massively Mutliplayer Online Zombie isn't grammatically correct. Gamers might be able to bend the rules of English, but lets be reasonable!
Anyways. I hope they have special zombies, like the more people you kill and infect gives you more power and allows to get abilities. Increased speed, jump height, health, zombie vision (allows to sense where survivors are), and strength.
Also, I hope survivors can build shelters- reinforce windows, build fences, automatic turrets, surveillance systems... Its easy to have a class system for survivors- Electronics Expert, Handyman, Marine, Medic, etc.
Oh, they make this for the PS3, I am THERE. More there than I have ever been there. I'd be so there, I'd all encompass there. I would be so there, I'd funk it up so much no one would ever want to be there again.
That's how excited I am about this. That's how THERE I am.
I love the Zombie genre as much as (and possibly quite a bit more than) the next guy but honestly, I think the market is just about saturated at this point.
Aside from that, I can't see how a MMO is going to really capture the potential drama of surviving a zombie apocalypse and I don't think a zombie apocalypse is really the right setting for a MMO.
What abilities could you learn?
Why would you level? (Because there will almost certainly be leveling involved.)
And, if this is really going to be a MMO, how will you truly know you "survived" if, as with most MMOs, there will be no true ending.
@Sl0th: Perhaps they are on the other side of the table... All the players are zombies and the NPC's / other faction are the "bad guys"... would make the leveling of a zombie a bit easier and you would be trying to take down the humans rather than survive...
@Sl0th: .... really? You don't see how a genre that inherently contains two opposing factions constantly fighting can warrant an MMO? Have you not ever seen anything ever made before?
How is this any different from, say, a kingdom terrorized by an evil lord? The characters go out into the terrorized world to defeat the evil lord, with monsters attacking in between. They fight them. With swords. Maybe guns. Maybe bows. And get more experienced. They're trying to stay alive, trying to find out what it is that's making all the evil happen so they can destroy it.
A zombie MMO: Survivors vs zombies. Maybe there are some stronger head zombies. Maybe there's an evil guy who caused the outbreak in the first place. The survivors have to go out and kill zombies with weapons (guns and often blunt or sharp objects) to find the ultimate threat, gaining experience on how to stay alive and fight better along the way.
There is absolutely nothing about the formula that doesn't apply in a zombie setting.
@Sl0th: No, you're wrong. Where is the end point in WoW? Everything still continues after you beat the raid bosses and what not. There could be so many multiple storylines and side stories involving so many different things. Find an antidote after killing the evil guy? There's a lot of thought that can go into it.
By your logic, Dawn of the Dead shouldn't work because they don't survive. This is dumb, especially with an MMO, there's never an end.
@Sl0th: I'd be pretty impressed if they instead decided to do week long (or month long) scenarios, outbreaks basically.
Everyone starts as a survivor. They get to fortify a base before a small number of tough AI zombies begin to attack the community. If you are unable to survive the period of the outbreak (weeks or months long), you become a zombie and begin to attack the survivors yourself.
The longer you survive, the more equipment you'll have access to the next time around when fortifying your base.
If you put the MMO leveling system outside of the actual gameplay, this idea actually becomes pretty doable.
I agree that there is a ton of stuff that can keep this game going for a long time. But that would change it from a zombie survival game to just another MMO.
One of the major appeals of the zombie genre is the aspect of finalization, of survival.
The outbreak occurs, survivors struggle through and in the end they live and the outbreak ends or they die and their story ends.
Every major contributor to the genre has drawn a clear conclusion to their story.
Even in Dawn of the Dead, there was an end. They died.
@Sl0th: When i think of an MMO based zombie game, i'm thinking a slice of L4D and a slice of Dead Rising, except open world, with towns and cities. Safe zones wouldn't be a tiny room but a small town, built like a make shift fortress, where all windows have bars welded to them and doors are blockaded.
Powers and abilities, could be class based or just have different weapons and customization.
There could be multiple goals. Find a cure/vaccine. Find the ones behind it. Stop the spread of the infection. I mean.. there are lots of possibilities.
Although there are a lot of zombies games now adays, most of which are high quality like L4D/2, something like this still has a place and hasn't really been done before.
@Sl0th: well it's a slower paced text based kinda thing, but whenever something big happens, you'll be logging in every half hour to make a move to save your life.
Sheva looks more and more like The Forehead (aka Rihanna) with each new bonus outfit Capcom give her.
I'm a stubborn bastard and don't like paying for shit that should have been in the game in the first place. This new Chris 'n Jill mission SO should have been an unlockable, like how Assignment Ada was in RE4. I genuinely thought you'd get to stomp around the Spencer estate when I saw the flashback in the game, and found it odd you didn't get to. Now I knows why.
I'd rather have some new Merceneries content. Now THAT I'd probably buy. New stages, S.T.A.R.S and RE3 Jill, and Josh as a playable character. Claire would be WICKED too.
So... is the gold edition still playable with a regular controller? If so I might pick this up for my PS3. I played it through (multiple times) with my roommate last year and it's real enjoyable co-op. Even though we don't live together anymore we continue a bit of our professional mode playthrough when I'm round.
The DLC is going to be released in four packages apparently. Capcom said each piece comes with two costumes for Mercenaries Reunion mode. The two episodes are atleast two of those pieces. I think the Mercenaries Reunion itself might be another piece, and I don't know what the fourth piece would be.
I'll probably get the Gold Edition, though. I'm a sucker for all things Resident Evil. Pumped about the second new episode and 8 new characters for Mercenaries. Let's hope it's more than just 8 new costumes for pre-existing characters, or even worse--the same costumes as before, just with different loadouts.
I think it's a smart move to release a hard copy of the alternate version. Regardless of some internet poll, I think it's a dumb move not to release both versions.
edit: I had made a rant about not releasing both versions, but reread the article. I have no idea why, but I thought it was in Japan only. Doh.
I still think that was a bitch move on Capcom's part with how they put Versus out there. I'll wait and see how much the Alternate edition DLC will be....along with file size....
From Destructoid
Coming March 9 to PlayStation 3 as a single Blu-ray disc and to Xbox 360 as a DVD plus token for the new downloadable content, Gold Edition entails two new episodes, more costumes (presumably the RE5 PC ones), and "Mercenaries Reunion" with 8 new playable characters, each with their own specific weapons.
They also list the drop dates for al the DLC:
Xbox 360
"Lost in Nightmares" episode: February 17
Costume Pack 1: February 17
Episode 2 (title TBA): March 3
Costume Pack 2: March 3
PS3
"Lost in Nightmares" episode: February 18
Costume Pack 1: February 18
Episode 2 (title TBA): March 4
Costume Pack 2: March 4
@Super Violent St. Cannon- GOTY Edition: I'd guess 14.99 for the mission packs and 4.99 for the costumes. that'd make it the same as buying the disc, so it doesn't look like there screwing us when they really are.
11/23/09
I always found myself yearning for a MMOZAS- Massively Multiplayer Online Zombie Apocalypse Simulator. C'mon people, Massively Mutliplayer Online Zombie isn't grammatically correct. Gamers might be able to bend the rules of English, but lets be reasonable!
Anyways. I hope they have special zombies, like the more people you kill and infect gives you more power and allows to get abilities. Increased speed, jump height, health, zombie vision (allows to sense where survivors are), and strength.
Also, I hope survivors can build shelters- reinforce windows, build fences, automatic turrets, surveillance systems... Its easy to have a class system for survivors- Electronics Expert, Handyman, Marine, Medic, etc.
Oh man I want to work on this game!
11/23/09
11/23/09
That's how excited I am about this. That's how THERE I am.
11/23/09
yeah... take that!
11/23/09
Aside from that, I can't see how a MMO is going to really capture the potential drama of surviving a zombie apocalypse and I don't think a zombie apocalypse is really the right setting for a MMO.
What abilities could you learn?
Why would you level? (Because there will almost certainly be leveling involved.)
And, if this is really going to be a MMO, how will you truly know you "survived" if, as with most MMOs, there will be no true ending.
I love Zombies but I don't see this panning out.
11/23/09
11/23/09
How is this any different from, say, a kingdom terrorized by an evil lord? The characters go out into the terrorized world to defeat the evil lord, with monsters attacking in between. They fight them. With swords. Maybe guns. Maybe bows. And get more experienced. They're trying to stay alive, trying to find out what it is that's making all the evil happen so they can destroy it.
A zombie MMO: Survivors vs zombies. Maybe there are some stronger head zombies. Maybe there's an evil guy who caused the outbreak in the first place. The survivors have to go out and kill zombies with weapons (guns and often blunt or sharp objects) to find the ultimate threat, gaining experience on how to stay alive and fight better along the way.
There is absolutely nothing about the formula that doesn't apply in a zombie setting.
11/23/09
That's just it, it's not the same at all.
In other examples from the genre, there is no end goal. Just a lot of short term goals.
If there's an evil guy that caused the outbreak, you kill him then what?
This is going to be an MMO, which by its nature implies never-ending gameplay.
Surviving a zombie outbreak implies that the outbreak has to end at some point for you to have "survived" it.
The two genres don't really mesh well at all. You survive, you end the game. You don't end the game, it's not really surviving.
11/23/09
- there is no leveling system. like a zombiefied Second Life?
- the xp you get goes towards protecting your "base" or allowing you to go to better/safer "bases". so kind of like your "base" has health points.
- the "bases" deteriorate over time (because of zombies trying to break in) so you'd have to kill zombies to keep your "base" secure.
- better "bases" supply better weapons? houses = frying pans. dept. stores = rifles.
- no zombie classes, just bigger/stronger hordes.
i really can't imagine leveling up "power sets". i don't know. i'd love to be in the think tank though.
11/23/09
if this game ends up playing like a zombified version of WoW, it won't capture the true essence of surviving a zombie apocalypse.
11/23/09
But you'd still get stuck in an endless loop of never actually surviving.
I guess, if they are thinking of doing this more like a League of Legends style MMO, there'd be hope.
#speakup
11/23/09
Companies tend to take their cues from the most successful examples of the genre they're working in. (Not all of them do this but alot do.)
I'm afraid this will turn into "people like zombies, people like WoW, let's make a Zombie WoW!"
That would be fun for a bit but not for very long.
#speakup
11/23/09
By your logic, Dawn of the Dead shouldn't work because they don't survive. This is dumb, especially with an MMO, there's never an end.
#speakup
11/23/09
Everyone starts as a survivor. They get to fortify a base before a small number of tough AI zombies begin to attack the community. If you are unable to survive the period of the outbreak (weeks or months long), you become a zombie and begin to attack the survivors yourself.
The longer you survive, the more equipment you'll have access to the next time around when fortifying your base.
If you put the MMO leveling system outside of the actual gameplay, this idea actually becomes pretty doable.
11/23/09
I agree that there is a ton of stuff that can keep this game going for a long time. But that would change it from a zombie survival game to just another MMO.
One of the major appeals of the zombie genre is the aspect of finalization, of survival.
The outbreak occurs, survivors struggle through and in the end they live and the outbreak ends or they die and their story ends.
Every major contributor to the genre has drawn a clear conclusion to their story.
Even in Dawn of the Dead, there was an end. They died.
You can't do that with a traditional MMO.
#speakup
11/23/09
#speakup
11/23/09
Powers and abilities, could be class based or just have different weapons and customization.
There could be multiple goals. Find a cure/vaccine. Find the ones behind it. Stop the spread of the infection. I mean.. there are lots of possibilities.
Although there are a lot of zombies games now adays, most of which are high quality like L4D/2, something like this still has a place and hasn't really been done before.
11/23/09
11/23/09
#speakup
11/23/09
#speakup
11/23/09
It will take me forever to figure out if my zombie schoolgirl character will have 3 or 4 fingers on her left hand.
Also, do I go with oozing boils or gaping wounds?
11/23/09
Other than that, oozing wounds, obviously.
11/23/09
11/20/09
I'm a stubborn bastard and don't like paying for shit that should have been in the game in the first place. This new Chris 'n Jill mission SO should have been an unlockable, like how Assignment Ada was in RE4. I genuinely thought you'd get to stomp around the Spencer estate when I saw the flashback in the game, and found it odd you didn't get to. Now I knows why.
I'd rather have some new Merceneries content. Now THAT I'd probably buy. New stages, S.T.A.R.S and RE3 Jill, and Josh as a playable character. Claire would be WICKED too.
11/19/09
11/19/09
The DLC is going to be released in four packages apparently. Capcom said each piece comes with two costumes for Mercenaries Reunion mode. The two episodes are atleast two of those pieces. I think the Mercenaries Reunion itself might be another piece, and I don't know what the fourth piece would be.
I'll probably get the Gold Edition, though. I'm a sucker for all things Resident Evil. Pumped about the second new episode and 8 new characters for Mercenaries. Let's hope it's more than just 8 new costumes for pre-existing characters, or even worse--the same costumes as before, just with different loadouts.
11/19/09
11/19/09
11/19/09
not bad at all..more like shamefully typical. i say this because i too am guilty. lol.
11/19/09
11/19/09
11/19/09
11/20/09
#speakup
11/19/09
edit: I had made a rant about not releasing both versions, but reread the article. I have no idea why, but I thought it was in Japan only. Doh.
11/19/09
11/19/09
11/19/09
11/19/09
From Destructoid
Coming March 9 to PlayStation 3 as a single Blu-ray disc and to Xbox 360 as a DVD plus token for the new downloadable content, Gold Edition entails two new episodes, more costumes (presumably the RE5 PC ones), and "Mercenaries Reunion" with 8 new playable characters, each with their own specific weapons.
They also list the drop dates for al the DLC:
Xbox 360
"Lost in Nightmares" episode: February 17
Costume Pack 1: February 17
Episode 2 (title TBA): March 3
Costume Pack 2: March 3
PS3
"Lost in Nightmares" episode: February 18
Costume Pack 1: February 18
Episode 2 (title TBA): March 4
Costume Pack 2: March 4
11/19/09
11/19/09