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Penny Arcade Awards $10K College Scholarship
Video game design hopeful Kyla Gorman was awarded the 2009 Penny Arcade Scholarship, which she says she plans to use to pursue a degree in game design at the University of Southern California. More »Oh Good, More Doritos Games For Xbox Live Arcade
Cheesy indie advergaming returns to the 360, as Doritos announces the return of the "Unlock Xbox" video game design competition, calling creators to capture the essence of the snack chip in video game form. More »You (Sorta) Owe Dead Space To Aristotle
Some deep reading over on Gamasutra on game design and narrative (courtesy of Company of Heroes narrative designer Stephen Dinehart) could be my next graduate school adventure. More »Bay Area Game Jam Rocks My Weekend
This weekend, Wild Pockets, Crispy Gamer and Microsoft are teaming up to host Bay Area Game Jam – a 24-hour game development competition at the Microsoft Silicon Valley Campus in Mountain View, California. More »Puzzling Over Adventure Game Puzzles
There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres.Recession, Used Games, Prices, and Choices
Gamasutra's Paul Hyman has a gloom and doom look at the used games market and why publishers are very unhappy with the situation; the comments section is surprisingly lively, and it's worth a look.Minotaur China Shop Diary
Played Minotaur China Shop yet? No? Missed the trailer we posted? Well, go look at that, then read the brilliantly funny Minotaur Diary at RPS, then try and resist the lure of the game.'A Game Has Never Made You Cry'
Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry.NYU To Offer Game Design Degrees
From all accounts, New York University is a big, big college. So the fact they're about to start offering game design degrees is (kind of) a big, big deal! More »The Megatrends of Gaming: Multiplayer Gaming
We mentioned Pascal Luben's series on the 'megatrends of gaming' back when it kicked off with part one; since then, he's done a second part and is now back with part three. More »What Our Games Need More Of: Dissonance?
Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things, it's more interesting if you take it alongside the comments. More »Puzzle Quest and the 'Best of Both Worlds'
GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at creating a satisfying hybrid. More »Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon
There's a wonderful interview at Gamasutra with Hiroyuki Kotani, creator of Patapon — a game that I still adore, having snuck in quite a lot of time with it on my PSP. More »More on the Reviewer-Innovation Conundrum
Last week, we mentioned Keith Stuart's meditation on whether or not reviewers really get innovation; since then, several people have picked up the discourse, with N'Gai Croal weighing in on the debate. More »Do Games Really Qualify As 'Escapist'?
Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their new blog is full of interesting stuff. More »Outgrowing Games: The Rebuttal and Challenge
A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge.Tale of Tales' 'Graveyard' Postmortem
Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard. More »Keiichi Yano on Lips, Innovation, and Drunken Karaoke
The 2D/3D Quandary
The 'Gamer Guilt' and Morality of Fable 2
'To Do: Finish Any Game'