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Denver, 8:34 AM
Fri Jan 8
57 posts in the last 24 hours

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  • #scholarship

    Penny Arcade Awards $10K College Scholarship

    Video game design hopeful Kyla Gorman was awarded the 2009 Penny Arcade Scholarship, which she says she plans to use to pursue a degree in game design at the University of Southern California. More »
    11/03/09
    14,561
    174

    By Brian Crecente
  • #microsoft

    Oh Good, More Doritos Games For Xbox Live Arcade

    Cheesy indie advergaming returns to the 360, as Doritos announces the return of the "Unlock Xbox" video game design competition, calling creators to capture the essence of the snack chip in video game form. More »
    08/31/09
    6,919
    56

    By Mike Fahey
  • #gamedesign

    You (Sorta) Owe Dead Space To Aristotle

    Some deep reading over on Gamasutra on game design and narrative (courtesy of Company of Heroes narrative designer Stephen Dinehart) could be my next graduate school adventure. More »
    06/25/09
    13,728
    64

    By AJ Glasser
  • #events

    Bay Area Game Jam Rocks My Weekend

    This weekend, Wild Pockets, Crispy Gamer and Microsoft are teaming up to host Bay Area Game Jam – a 24-hour game development competition at the Microsoft Silicon Valley Campus in Mountain View, California. More »
    04/03/09
    1,853
    9

    By AJ Glasser
  • #gamedesign

    Puzzling Over Adventure Game Puzzles

    There's a really nice (lengthy) article over at Adventure Classic Gaming that takes a look at puzzles in (as you can probably guess) adventure games, and how those forms have seeped into other genres.
    12/14/08
    6,092
    37

    By Maggie Greene
  • #controversy

    Recession, Used Games, Prices, and Choices

    Gamasutra's Paul Hyman has a gloom and doom look at the used games market and why publishers are very unhappy with the situation; the comments section is surprisingly lively, and it's worth a look.
    12/14/08
    15,738
    273

    By Maggie Greene
  • #flashbang

    Minotaur China Shop Diary

    Played Minotaur China Shop yet? No? Missed the trailer we posted? Well, go look at that, then read the brilliantly funny Minotaur Diary at RPS, then try and resist the lure of the game.
    12/13/08
    5,222
    19

    By Maggie Greene
  • #culture

    'A Game Has Never Made You Cry'

    Chris Bateman (of Only a Game) has a thought provoking article on his new, games only blog on whether or not a game has ever made you cry.
    12/13/08
    26,122
    464

    By Maggie Greene
  • #study

    NYU To Offer Game Design Degrees

    From all accounts, New York University is a big, big college. So the fact they're about to start offering game design degrees is (kind of) a big, big deal! More »
    12/11/08
    2,165
    35

    By Luke Plunkett
  • #multiplayer

    The Megatrends of Gaming: Multiplayer Gaming

    We mentioned Pascal Luben's series on the 'megatrends of gaming' back when it kicked off with part one; since then, he's done a second part and is now back with part three. More »
    12/07/08
    7,714
    59

    By Maggie Greene
  • #fallout3

    What Our Games Need More Of: Dissonance?

    Michael Abbott of the Brainy Gamer has a post up on the issue of dissonance in games; like a lot of these things, it's more interesting if you take it alongside the comments. More »
    12/07/08
    8,969
    69

    By Maggie Greene
  • #hybrid

    Puzzle Quest and the 'Best of Both Worlds'

    GameSetWatch has a nice essay up from Gregory Weir, who takes a look at why Puzzle Quest was so damn successful at creating a satisfying hybrid. More »
    12/06/08
    4,640
    37

    By Maggie Greene
  • #hiroyukikotani

    Pon-Pon-Pata-Pon: Hiroyuki Kotani on Patapon

    There's a wonderful interview at Gamasutra with Hiroyuki Kotani, creator of Patapon — a game that I still adore, having snuck in quite a lot of time with it on my PSP. More »
    12/06/08
    3,187
    22

    By Maggie Greene
  • #mirrorsedge

    More on the Reviewer-Innovation Conundrum

    Last week, we mentioned Keith Stuart's meditation on whether or not reviewers really get innovation; since then, several people have picked up the discourse, with N'Gai Croal weighing in on the debate. More »
    11/30/08
    18,959
    158

    By Maggie Greene
  • #gamedesign

    Do Games Really Qualify As 'Escapist'?

    Ian Bogost and his students have a new project underway looking at the intersection of journalism and games; their new blog is full of interesting stuff. More »
    11/30/08
    6,810
    63

    By Maggie Greene
  • #gamedesign

    Outgrowing Games: The Rebuttal and Challenge

    A few weeks ago, designer Brice Morrison talked about how a game designer outgrew games; since kicking off a flurry of discussion, he's returned to GameSetWatch with some in-depth answers to common questions and a challenge.
    11/29/08
    5,627
    69

    By Maggie Greene
  • #gamedesign

    Tale of Tales' 'Graveyard' Postmortem

    Gamasutra has a fabulous postmortem up — easily one of the best I've read — on Tale of Tales' The Graveyard. More »
    11/29/08
    8,069
    75

    By Maggie Greene
  • #lips

    Keiichi Yano on Lips, Innovation, and Drunken Karaoke

    11/23/08
    3,053
    29
  • #gamedesign

    The 2D/3D Quandary

    11/23/08
    8,388
    80
  • #gamedesign

    The 'Gamer Guilt' and Morality of Fable 2

    11/23/08
    11,572
    103
  • #gamedesign

    'To Do: Finish Any Game'

    11/22/08
    11,303
    194
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