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innovation
Free Running Through Popular Culture
In an article over at Gamasutra, Andy Robertson takes a look at the use of popular culture in video games, specifically Parkour (or Free Running). He takes an in-depth look at some of the games that have used Parkour, namely Crackdown and Assassin's Creed, and discusses what they did really well, and what leaves much to be desired for free-running fans. More » -
opinion
Diagnosing Completion Anxiety Disorder
Some of you may remember, way back in my blurb introducing myself to Kotaku, I mentioned I'm bad about not finishing games. I wasn't kidding. I have completed an embarrassingly low number of games, and I always though this made me a bit of a freak amongst my fellow gamers. But according to an opinion piece by Leigh Alexander of Gamesetwatch and Gamasutra, I may not be quite the abnormality I thought I was. She argues that gamers on the whole are completing fewer games now than they did in the past. There's a whole host of reasons she suggests as to why this is happening: Too long? Not engaging enough? Too challenging? No time to finish? Alexander's reason I identify with most with is inability to part with the experience. When you put hours and hours into character development, quests, and skill honing, it's hard to break away from that experience with the conclusion of a game. More » -
study
Mag Announces Top 50 Developers
A new study from Gamasutra and sister divisions Game Developer magazine and Game Deveolper Research division has selected the top 50 developers in the gaming industry today. It was based on reputation and sales data, through anonymous surveys and assessments of sales charts in the US, the UK, and Japan, the number of games released each year, and the average metacritic rating. While the sales data is handy, the all-encompassing approach taken by the study to include reputation, as well, makes this study interesting. According to Gamasutra, "the resulting report is the only multi-input empirical ranking available for game development studios."
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where are they now
Gamasutra Catches Up With Alexey Pajitnov
Gamasutra has a great article up right now in which they pay a call on gaming pioneer Alexey Pajitnov. For the uninformed, Pajitnov is the creator of a a little game called Tetris. They caught up with him at the GameCity conference in Nottingham, England before a viewing of the documentary Tetris: From Russia With Love to discuss his views on such subjects as the casual gaming scene (including Katamari Damacy), his new projects and the history of Tetris. It's some terrific weekend reading if you have some free time if only to hear the perspective of a true old school gamer on the modern gaming scene. Also, if you have never seen one of the several documentaries that follow the long arduous history of one of the most addicting games ever made, do yourself a favor and check one out. It's an amazing story filled with more drama and intrigue than most soap operas. More » -
tops
Gamasutra Lists Top 5 Trends of 2007
We love Top [fill in number] [fill in noun] of [fill in year] lists around here. And Gamasutra's was no exception. They sum up this year's trends with just five points. More » -
game design
Game Design, From Bottom-Up to Top-Down
I've been catching up on my backlog of unrelated-but-kinda-academic gaming articles from the past two weeks, and this one from Gamasutra caught my eye - the topic is game design, but a very nuts and bolts description of the two basic approaches to designing games (that usually get blended to some degree or another). From concept to core to verbs and back again, via mechanics and context (wheeee!), it's a nice explanation of the various stages of design and how the relate to each other. Despite liberal use of the prefix 'meta-,' it's really an interesting article on putting it all together that's not particularly inaccessible - I always like to see the theories behind (actual) game design and structure, since it usually bears an uncanny resemblance to things I'm much more familiar with: More » -
game design
The 'Secret Ingredient' of Game Design - Game Feel
While the rest of us were lounging off our Thanksgiving dinners, the people over at Gamasutra were busy putting up some interesting articles - including one on the 'secret ingredient' of games - the feel of a game. It's an attempt at quantifying that part of game play that is harder to put your finger on than flashy graphics or a killer soundtrack, or even a great control scheme. It's a nice change from a lot of the game design chatter that goes on - it's to the point, a breezy read, and is grounded in more than 'wouldn't it be neat if ...' thinking: More » -
history really is fun!
'The History of Zork'
Gamasutra has published the second installment of its series that "present[s] in-depth histories of the first ten games voted into the Digital Game Canon," and the subject this time is Zork. It's a fun look back, and perhaps forward - at least according to the author, who says flat out that "My goal is to persuade you that the text adventure is still a viable genre for modern gamers, even in an age when software and hardware developers are making breakthrough after breakthrough in graphics and animation." More » -
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sony
PSP, Success Or Failure?
Gamasutra's latest Analyze This column asks videogame analysts about their current impressions of Sony's PlayStation Portable and how the PSP can be improved. More » -
nintendo
Gamestop: Nintendo Holding Back Wiis
Still having a hard time finding a Wii? Blame Nintendo. Gamasutra reports that Gamestop COO Dan Matteo touched on Wii scarcity in a recent investor conference call: More » -
gamasutra
Nintendo, Sony Hitting E for All Expo
Gamasutra is reporting that both Nintendo and Sony have signed up to make some showing at the upcoming E For All Expo. More » -
journalism
Phil Harrison Vs. Gamasutra
Oh, the internet drama. Phil Harrison's said many stupid things, but he claims he's been misquoted by a game site. Just listen to what he tells Newsweek's N'Gai Croal: More » -
nintendo
Analyst: PS3 First, Wii Third By 2010
It might not have been the best day for Sony in terms of news and reception from gamers, but at least one research firms backs them up. Gamasutra spoke with research group Screen Digest's Ed Barton to get the skinny on why even though Barton thinks PS2-level success won't be seen in this generation, the PS3 will still come out on top. More » -
gamasutra
Capcom Clears Up Clover Closing
When darling developer Clover was shut down by Capcom corporate, following a string of gorgeous and fun to play games that failed to perform at retail, it smacked of giant corporate entity unjustly squashing its arthouse underdog. In the Gamasutra interview published today, Capcom's Charles Bellfield helps to add clarity to the situation, giving a helpful peek at the structure of the Japanese company that published Viewtiful Joe and Okami. More » -
microsoft
Analysts: PS2 Rules 06, Xbox 360 Disappointing
Gamasutra asked video game market analysts to wrap up their thoughts on the year 2006, picking their brains on the health and performance of the industry. While most were positive on the PlayStation 2 and the Nintendo DS, Wedbush Morgan's Michael Pachter went a bit more negative, namely on underperforming sales of the Xbox 360. More » -
top
SCi Accused of Theft and Sabotage
There's a bit of a brouhaha brewing between SCi and Hungarian developers MGE and Mithis Entertainment. Over the weekend The Sunday Times reported that Eidos was being investigated by police in Hungary over allegations that the company stole software from them, including source code for Battlestations: Midway, and sabotaged their computers. More » -
postmortem
The Museum of Dissected Games
If you're like me, whenever you read a Gamasutra postmortem, you just immediately scroll down to 'What Went Wrong'. Kotaku readers know as well as I do that the real fun of things is to be had when someone fucks up. It's as depressing to read a Gamasutra postmortem about a good game like System Shock 2 as it is riveting to read one about a bad game like Trespasser. That one in particular is great: what should have been a Gormenghast trilogy sized "What Went Wrong" bullet list actually has a sizable "What Went Right" portion that is just precious. Go read it. More » -
accordion hero
Accordion Hero Post-Mortem
To coincide with the imaginary release of the best polka game ever made, Gamasutra has posted a hilarious postmortem of Accordion Hero, the game where you "polka your way up from Der Rathskeller to Oktoberfest in Munich!" More » -
gamasutra
Sony Denies God of War 2, GT4 Online
Gamasutra followed up with Sony regarding Eurogamer's leaked tidbits on updates to two ultra-popular PlayStation 2 franchises, God of War and Gran Turismo. You might remember the story from earlier this week, that saw Eurogamer posting details, and release dates, for a PS2 sequel to last year's action-adventure smash hit, and the long-promised online edition of Polyphony Digital's racing sim. The info was allegedly culled from marketing materials that someone wasn't supposed to see — at least outside of an NDA. More »
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