DENVER, 9:29 PM, FRI MAY 16 | 58 POSTS IN THE LAST 24 HOURS | tips@kotaku.com | SUBMIT A TIP | RSS
AU
Posts Tagged “

Gamasutra

innovation

Free Running Through Popular Culture

In an article over at Gamasutra, Andy Robertson takes a look at the use of popular culture in video games, specifically Parkour (or Free Running). He takes an in-depth look at some of the games that have used Parkour, namely Crackdown and Assassin's Creed, and discusses what they did really well, and what leaves much to be desired for free-running fans.

The biggest difference between the two games is that Assassin's Creed allows the users to do just about anything, moving up and over the whole sandbox environment using Parkour-style moves, but doesn't reward players for the fluidity and beauty that authentic Parkour demands. On the other side, Crackdown has specific Xbox Achievements that encourage players to be more fluid and artistic with their movements, but permits fewer grab points and forces the player into a more linear, less free and experimental path. What Robertson doesn't refer to is the upcoming game Mirror's Edge, based solely around the art of Parkour. If these two elements are married in Mirror's Edge, it could be a big Free Running hit. Then again, if it's only those elements, I can't imagine long-term play possibilities for the game.

Game Culture Vultures: Parkour


opinion

Diagnosing Completion Anxiety Disorder

Some of you may remember, way back in my blurb introducing myself to Kotaku, I mentioned I'm bad about not finishing games. I wasn't kidding. I have completed an embarrassingly low number of games, and I always though this made me a bit of a freak amongst my fellow gamers. But according to an opinion piece by Leigh Alexander of Gamesetwatch and Gamasutra, I may not be quite the abnormality I thought I was. She argues that gamers on the whole are completing fewer games now than they did in the past. There's a whole host of reasons she suggests as to why this is happening: Too long? Not engaging enough? Too challenging? No time to finish? Alexander's reason I identify with most with is inability to part with the experience. When you put hours and hours into character development, quests, and skill honing, it's hard to break away from that experience with the conclusion of a game.

So what's your reason for not finishing games? Or do you complete everything you start?

Opinion: On 'Completion Anxiety Disorder' [Gamasutra] [Pic]


study

Mag Announces Top 50 Developers

A new study from Gamasutra and sister divisions Game Developer magazine and Game Deveolper Research division has selected the top 50 developers in the gaming industry today. It was based on reputation and sales data, through anonymous surveys and assessments of sales charts in the US, the UK, and Japan, the number of games released each year, and the average metacritic rating. While the sales data is handy, the all-encompassing approach taken by the study to include reputation, as well, makes this study interesting. According to Gamasutra, "the resulting report is the only multi-input empirical ranking available for game development studios."

Hit the jump for the top 20 devs on the list.

More »

where are they now

Gamasutra Catches Up With Alexey Pajitnov

Gamasutra has a great article up right now in which they pay a call on gaming pioneer Alexey Pajitnov. For the uninformed, Pajitnov is the creator of a a little game called Tetris. They caught up with him at the GameCity conference in Nottingham, England before a viewing of the documentary Tetris: From Russia With Love to discuss his views on such subjects as the casual gaming scene (including Katamari Damacy), his new projects and the history of Tetris. It's some terrific weekend reading if you have some free time if only to hear the perspective of a true old school gamer on the modern gaming scene. Also, if you have never seen one of the several documentaries that follow the long arduous history of one of the most addicting games ever made, do yourself a favor and check one out. It's an amazing story filled with more drama and intrigue than most soap operas.

Catching Up Casually: A Chat With Alexey Pajitnov [Gamasutra]


tops

Gamasutra Lists Top 5 Trends of 2007

We love Top [fill in number] [fill in noun] of [fill in year] lists around here. And Gamasutra's was no exception. They sum up this year's trends with just five points.

5. Consolidations
4. Catering to the Wii Audience
3. The Rise of the Shooter
2. Indies Going Major
1. Mainstreaming of Handhelds

It's a solid list. Who would have thought that Blizzivision would be born? Or that all three of the biggest consoles wouldn't touch handheld sales? But I'd probably swap 3 or even 4 to something more like, a "Rift between casual and hardcore gaming." Hit the link for their pretty convincing arguments.

Gamasutra's Best of 2007: Top 5 Trends
[gamasutra]


game design

Game Design, From Bottom-Up to Top-Down

I've been catching up on my backlog of unrelated-but-kinda-academic gaming articles from the past two weeks, and this one from Gamasutra caught my eye - the topic is game design, but a very nuts and bolts description of the two basic approaches to designing games (that usually get blended to some degree or another). From concept to core to verbs and back again, via mechanics and context (wheeee!), it's a nice explanation of the various stages of design and how the relate to each other. Despite liberal use of the prefix 'meta-,' it's really an interesting article on putting it all together that's not particularly inaccessible - I always like to see the theories behind (actual) game design and structure, since it usually bears an uncanny resemblance to things I'm much more familiar with: More »

game design

The 'Secret Ingredient' of Game Design - Game Feel

While the rest of us were lounging off our Thanksgiving dinners, the people over at Gamasutra were busy putting up some interesting articles - including one on the 'secret ingredient' of games - the feel of a game. It's an attempt at quantifying that part of game play that is harder to put your finger on than flashy graphics or a killer soundtrack, or even a great control scheme. It's a nice change from a lot of the game design chatter that goes on - it's to the point, a breezy read, and is grounded in more than 'wouldn't it be neat if ...' thinking: More »

history really is fun!

'The History of Zork'

Gamasutra has published the second installment of its series that "present[s] in-depth histories of the first ten games voted into the Digital Game Canon," and the subject this time is Zork. It's a fun look back, and perhaps forward - at least according to the author, who says flat out that "My goal is to persuade you that the text adventure is still a viable genre for modern gamers, even in an age when software and hardware developers are making breakthrough after breakthrough in graphics and animation." More »

sony

PSP, Success Or Failure?

Gamasutra's latest Analyze This column asks videogame analysts about their current impressions of Sony's PlayStation Portable and how the PSP can be improved. More »

nintendo

Gamestop: Nintendo Holding Back Wiis

Still having a hard time finding a Wii? Blame Nintendo. Gamasutra reports that Gamestop COO Dan Matteo touched on Wii scarcity in a recent investor conference call: More »

gamasutra

Nintendo, Sony Hitting E for All Expo

Gamasutra is reporting that both Nintendo and Sony have signed up to make some showing at the upcoming E For All Expo. More »

journalism

Phil Harrison Vs. Gamasutra

Oh, the internet drama. Phil Harrison's said many stupid things, but he claims he's been misquoted by a game site. Just listen to what he tells Newsweek's N'Gai Croal: More »

nintendo

Analyst: PS3 First, Wii Third By 2010

It might not have been the best day for Sony in terms of news and reception from gamers, but at least one research firms backs them up. Gamasutra spoke with research group Screen Digest's Ed Barton to get the skinny on why even though Barton thinks PS2-level success won't be seen in this generation, the PS3 will still come out on top. More »

gamasutra

Capcom Clears Up Clover Closing

When darling developer Clover was shut down by Capcom corporate, following a string of gorgeous and fun to play games that failed to perform at retail, it smacked of giant corporate entity unjustly squashing its arthouse underdog. In the Gamasutra interview published today, Capcom's Charles Bellfield helps to add clarity to the situation, giving a helpful peek at the structure of the Japanese company that published Viewtiful Joe and Okami. More »

multiplayer games

Gamasutra Presents The Quantum Leap Awards

No, we're not talking about the absolutely genius show starring Scott Bakula, we're talking about games, of course! In particular, multiplayer games. Gamasutra has put together a list of the most important, groundbreaking multiplayer games of all time compiled from comments by readers and industry professionals. The list of games was so varied, that they decided just to list the best comments that they received for certain games. The esteemed list includes titles like Wii Sports, Double Dragon, Battlefield 1942, Bomberman and Golden Eye. More »

harmonix

Harmonix Speaks On Future Music Games

In light of the news that Neversoft would be taking over development duties for future Guitar Hero games, many wondered what original creator Harmonix would take on next. Now, we know just a bit more about the company's upcoming development plans, with Harmonix producer Daniel Sussman telling Gamasutra: More »

gamasutra

Wii Sports: The Most Important Game of 2006?

Industry rag Gamasutra has published its Quantum Leap awards for 2006, citing five video games from the past year that excelled in "innovation and advancing the state of the art of the industry." You already know number one. It's Wii Sports. More »

microsoft

Analysts: PS2 Rules 06, Xbox 360 Disappointing

Gamasutra asked video game market analysts to wrap up their thoughts on the year 2006, picking their brains on the health and performance of the industry. While most were positive on the PlayStation 2 and the Nintendo DS, Wedbush Morgan's Michael Pachter went a bit more negative, namely on underperforming sales of the Xbox 360. More »