I hope this game comes out. But you know if there's actual problems for the company, perhaps they're just keeping it alive till they can sell the ip and assets off to someone.
It does seem like quite a bit of work was done before all this.
@rich8606: Why would you post this? You don't have any complete character models and nothing even worth using for a professional portfolio in the games industry. I hate being a dick, but come on, really?
As for Edge of Twilight, I breathe a sigh of relief. I've been waiting patiently for this for what seems like years.
@Nyarlahotep: Hey, I did work for a game company, granted I worked on a kiddie game for Wii and DS. Well... until our publisher went kaput and got bought by a Japanese game publisher.
@bakura: Thanks I guess... I'm actually an animator first, modeler second, and am definitely not a texture artist. That Mini Invaders is my major project on my last year of college, the first semester was writing and storyboarding, it must have gone through 4-5 revisions by the end of the semester, no production whatsoever until you received a go from the lecturer in the end of the semester.
The second semester, which was roughly 4-5 months was for production. I didn't have much time and I really wanted to focus on the animation and I gotta rig 4 different characters, I made the models as simple as possible in a month and focused 2 months on animating, the last month for rendering, post production and sound production. Which is why the visual effects and sound design sucks...
Overall it's an adequate animation reel. But getting an animation job here in Australia is pretty hard, we have a small number of production companies only. And my unwillingness to relocate is not helping either...
This game looks incredibly promising. Steampunk is a genre that is rarely used in games, and even rarer to be done justice in game. I hope it gets through this rumoured rough patch and we get to play it!
Very pretty art style. Hope the story and gameplay can do it justice. Is this still coming out this year, or did it get delayed to 2010 like everything else?
@ChibiteraSuperSonik: Cool. Good idea on the developers' part. I definitely heard it was supposed to come out this year, or I could just be really tired this morning.
This twin dark + light worlds in a steampunk setting was best done by Chris Wooding's Broken Sky series, I always thought. Kids books or no, the ideas and setting he made were fantastic.
This, however, looks awesome in a way of its own. I'll keep an eye out.
But yeah, he's a good author for ideas in general. His adult fantasy & steampunk stuff has been very good also; in particular The Braided Path trilogy and Fade, but his upcoming novel Retribution Falls appears from excerpts and previews to be something of a Steampunk Firefly. So yeah, can't recommend the Wooding enough!
As for steampunk/clockpunk in games, FF6, FF7, FF9, Fable 2 and Bioshock hit all the right notes for me. FF9 more than the rest. While obviously the twin worlds thing was done well in Link to the Past, Metroid Prime 2 (and presumably Twilight Princess, though I haven't played it). This is the first instance I can recall of the two concepts being together in a game, though. Thus my interest.
12/03/09
It does seem like quite a bit of work was done before all this.
12/02/09
12/02/09
[rich8606.blogspot.com]
12/02/09
As for Edge of Twilight, I breathe a sigh of relief. I've been waiting patiently for this for what seems like years.
12/03/09
12/03/09
12/03/09
The second semester, which was roughly 4-5 months was for production. I didn't have much time and I really wanted to focus on the animation and I gotta rig 4 different characters, I made the models as simple as possible in a month and focused 2 months on animating, the last month for rendering, post production and sound production. Which is why the visual effects and sound design sucks...
Overall it's an adequate animation reel. But getting an animation job here in Australia is pretty hard, we have a small number of production companies only. And my unwillingness to relocate is not helping either...
12/02/09
12/02/09
12/02/09
12/02/09
12/02/09
09/11/09
09/11/09
09/11/09
09/11/09
Edge's "Of Twilight"
and a kind offer to sell them the license to Edge for $100 Billion!
I'm still hoping that EA screw this guy for every penny he has over the Mirror's Edge / Mirrors by Edge thing.
09/11/09
09/11/09
09/11/09
09/11/09
*goes to check but is too lazy to report back*
EDIT: *actually I have a minute...*
I see TBA 2010 pretty much everywhere. From what I could find in 30 seconds, anyway.
09/11/09
06/10/09
06/10/09
This, however, looks awesome in a way of its own. I'll keep an eye out.
06/10/09
Wow, someone else remembers those books? Damn, I loved those so much, and the ideas were indeed amazing.
06/10/09
But yeah, he's a good author for ideas in general. His adult fantasy & steampunk stuff has been very good also; in particular The Braided Path trilogy and Fade, but his upcoming novel Retribution Falls appears from excerpts and previews to be something of a Steampunk Firefly. So yeah, can't recommend the Wooding enough!
As for steampunk/clockpunk in games, FF6, FF7, FF9, Fable 2 and Bioshock hit all the right notes for me. FF9 more than the rest. While obviously the twin worlds thing was done well in Link to the Past, Metroid Prime 2 (and presumably Twilight Princess, though I haven't played it). This is the first instance I can recall of the two concepts being together in a game, though. Thus my interest.
06/10/09