<![CDATA[Kotaku: futile]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: futile]]> http://kotaku.com/tag/futile http://kotaku.com/tag/futile <![CDATA[Resistance Opens Servers, MotorStorm Gets Online]]>

Irritating thing about MotorStorm in Japan? No online. Irritating thing about Resistance online? The games were server based. So living in Japan meant that I'd only play with Japanese folks — Which is fine. But, you know, sometimes you want the death matches to have an international flavor. Sony just sent out an email saying that Resistance will be on region-less servers now, meaning Japanese people can play online with North Americans and Europeans. Other details? Sony also mentioned that a FolksSoul (Folk Lore) will be getting a playable demo starting June 1st, and the Japanese version of MotorStorm will *finally* be getting online. Guess I shouldn't have sold back Resistance. Guess I should buy MotorStorm!

Thanks, Riyu!

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<![CDATA[TGS06: Resistance (the Game) Is Futile]]>

Let me start off by saying that I'm one of the rare breed who prefers their first-person shooters on console — I'm allergic to PC gaming — and was quite looking forward to having a go at Resistance on the show floor. Since it's one of the games that Sony deems worthy to keep hidden from public view — to see anything you needed to queue before entering a closed-off play area made to look like one of the bombed-out bunkers in the game — I did the 20-30 minute wait to get some hands-on action.

The verdict? Although graphically it was fine (but nothing we haven't seen before), I had a horrible time with it, and even stopped playing before the end of my alloted time. Targeting didn't feel right at all and was just too loose, making it too difficult to get a bead on anything. It could have something to do with the fact that the cramped space ensured that we had to stand way too close to the giant HDTV sets, but still, unless controls get smoother, I think I'll look elsewhere for my next FPS.

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