<![CDATA[Kotaku: Funcom]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Funcom]]> http://kotaku.com/tag/funcom http://kotaku.com/tag/funcom <![CDATA[ Funcom Cuts Staff In The Name Of Efficiency ]]> Following rumors on Friday regarding the termination of a large chunk of their U.S. workforce, Age of Conan developer Funcom has confirned that sacrificies had indeed been made.

Speaking to MMO website Ten Ton Hammer, Fucom explained that the layoffs were in line with their ongoing efficiency and perfomrance initiatives, and that as old positions were cut, new poitions opened.

We did have some staffing cuts at Funcom this week as well as new positions opening in the organization as part of our ongoing cost based efficiency and performance initiatives that are vital to any business.

The rumors point to cuts being made to the customer service and quality assurance departments, which basically means everything should continuing running the same as it already has been.

Funcom Layoff Addendum: Official Comment from Funcom [Ten Ton Hammer]

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Kotaku-5098725 Tue, 25 Nov 2008 12:00:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5098725&view=rss&microfeed=true
<![CDATA[ Age Of Conan Tries Its Luck In Korea ]]> Funcom's Age of Conan MMO started off strong here in the states but quickly lost steam, due in no small part to not actually being a finished product. Developers are working hard trying to turn it around, but it could very well be too late for the game in North America. So where can a pretty yet not fully realized MMORPG go to find an audience in these rough times? Oh yeah, Korea! Korean online publisher Neowiz Games will be in charge of bringing Hyborian Adventures to the Korean peoples.
“Bringing ‘Age of Conan’ to Korea is something we have wanted to do for a long time now,” says Funcom CEO Trond Arne Aas. “This is a very exciting and highly dynamic market, and we know that Korean gamers are amongst the most active online gamers in the world. With their solid legacy in online gaming, Neowiz Games is one of the most successful and knowledgeable companies in the market and we are very pleased to be working with them.”

Give it to Korea, they'll play anything! The country has been exporting slightly broken MMO games for years now, so it's good to see the folks at Funcom returning the favor.

Age of Conan Coming to Korea!

– Neowiz Games to Publish Localized Version of Funcom’s Highly Acclaimed Online Game –

DURHAM, N.C.—(BUSINESS WIRE)—Funcom is proud to announce that ‘Age of Conan: Hyborian Adventures’ will be launching in Korea. Online media publisher Neowiz Games will be responsible for publishing the highly acclaimed massively multiplayer online game, and will be working closely with Funcom in producing an adapted and fully localized Korean version. Neowiz Games will act as a full service provider, handling everything from distribution to customer service and community management.

“Bringing ‘Age of Conan’ to Korea is something we have wanted to do for a long time now,” says Funcom CEO Trond Arne Aas. “This is a very exciting and highly dynamic market, and we know that Korean gamers are amongst the most active online gamers in the world. With their solid legacy in online gaming, Neowiz Games is one of the most successful and knowledgeable companies in the market and we are very pleased to be working with them.”

“We are very excited to introduce the world class large scale MMORPG, ‘Age of Conan,’ with its popularity and great reputation in the industry," says Neowiz Games CEO Choi, Gwan-ho. “This will be the first large scale MMORPG for Neowiz Games and both the companies will also work tightly together to adapt and implement a fully localized game for Korean users.”

The Korean release of ‘Age of Conan’ will include all updates and content added to the game after the US and European launch. It is also important for both Funcom and Neowiz Games to adapt the game to the local market, and the two companies will work closely together in making sure ‘Age of Conan’ meets gamers’ expectations. A release date for the Korean version of ‘Age of Conan’ has not yet been finalized.

‘Age of Conan’ launched in May this year and immediately topped sales charts around the world. It has received more than thirty magazine covers and more than fifteen major awards, including numerous "Best MMO of E3" awards and the "Best Online Game of Show" award at GC 2007. The game has received numerous glowing reviews, including a 9.4 score from US website GameZone. ‘Age of Conan’ is a key title in Microsoft's Games for Windows line-up, as well as a showcase title for nVidia thanks to its jaw-dropping graphics.

For more information on the game and instructions on how to order your copy today, visit www.ageofconan.com.

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Kotaku-5084167 Wed, 12 Nov 2008 08:40:00 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5084167&view=rss&microfeed=true
<![CDATA[ Age Of Conan Noteriety System Coming Very Soon ]]> A little while ago, Age of Conan developers Funcom added the first portion of their player versus player overhaul, putting in place incentives to PVP such as the PVP leveling system that rewards you for killing other players. Unfortunately that half of the overhaul didn't contain consequences for just murdering anyone who happens by, bringing back memories of the early days of Ultima Online, where chopping wood resulted in "OooOooOOoOo" nine times out of ten. Now game director Craig Morrison tells Eurogamer that the Notoriety System, which makes it significantly less attractive to kill everyone, could be in place as early as next week.

It works like this: You begin as an innocent. Killing another innocent makes you a criminal with a bounty on your head, and killing enough makes you a murderer who gets attacked by town guards. Killing criminals and murderers doesn't hurt a player's reputation at all. It's a nifty system that I am rather looking forward to having in place. Until then, I hide.

Conan PVP consequences "very soon"
[Eurogamer]

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Kotaku-5068284 Fri, 24 Oct 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5068284&view=rss&microfeed=true
<![CDATA[ Surprise! Age Of Conan Servers Merging ]]> It happens to every well-marketing MMO (except WoW) sooner or later. Craig Morrison, Funcom's new game director for their well-intentioned but badly-implemented MMO Age of Conan has indicated via the game's official forums that a server merge will soon take place across US and European servers.
...I can today confirm that we are actively working on an approach to merge servers, both in Europe and North America. It’s important for us to ensure the best gameplay experience for you all, and more healthy populations on each and every server will make sure we maintain healthy communities for the game in the future. Still, there are many complexities involved in this, and we want to ensure that everything happens as fair and streamlined as possible. That work has now started, and we are naturally making sure that guilds and players can get to new servers in the best possible way.

So don't worry, die-hards! Soon a rush of new friends is coming your way, and who knows, if you play your cards right they might get that DirectX 10 version up and running soon too.

Letter from the Game Director – September 2008 [AOC Forums via GamesIndustry]

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Kotaku-5056979 Tue, 30 Sep 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5056979&view=rss&microfeed=true
<![CDATA[ Evolving MMOs: Changing Business Models ]]> Among everything else going on at the Austin GDC, an interesting panel took place on the issue of changing business models in MMOs — Free To Play has an easy to read, to the point summation of the panel, which included Robert Ferrari of Turbine (LOTRO), Hilmar Veigar Petursson of CCP (EVE Online), Nicolay Nickelsen of Funcom (Age of Conan), and Min Kim of Nexon (MapleStory). Unsurprisingly, it included discussion of the revenue models — subscription versus free to play — as well as potential audiences:

Robert: F2P has a huge influence. But we have been based on subscriptions for years, with some games being around for 10+ years. Subscripitions hit a hardcore audience that is really embedded in those games. But as you expand your audience, they aren’t as hardcore anymore and F2P becomes more enticing as subs only wouldn’t appeal.

Nicolay: Both models work. Hardcore gamers are comfortable with sub model and most of the games with microtransactions have been casual games. But it is possible to have more than one biz model in a game.

Min: There is room in the market for both biz models. F2P in North America will make a large push as teenagers can’t commit to $15/month, so F2P will work well with them. Nexon saw lots of success when the market went beyond core to mass market.

Hilmar: Consumers are changing the business model of games - consumers making decisions. You can play Eve online through our trial program as a F2P program - users are able to “game” our trial system to play it as a F2P game. It’s a challenge for companies to adopt the needs of the market rather than keeping their head in sand. People will play the game how they want.

Min: We’re seeing in S Korea a lot of players have a subscription-based game that is their favourite, but have a secondary game that they play f2p with microtransactions.

I can't imagine the FTP model will ever overtake subscription models in the West, but there's no doubt that there are a lot of people playing FTPs — and spending way, way more than they would on a subscription — with an ever-increasing audience. I'm curious to see if we'll get any of the crazier FTP MMOs coming out of Asia in the coming years.

Evolving Business Models in MMOs - Panel [Free To Play]

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Kotaku-5052833 Sun, 21 Sep 2008 14:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5052833&view=rss&microfeed=true
<![CDATA[ Age Of Conan Game Director Quits Dissatisfied ]]> Age of Conan Producer and Game Director Gaute Godager has resigned from Funcom, stating his dissatisfaction with the game as the key reason for his departure. Anarchy Online Producer and Game Director Craig Morrison will be taking over the vacated position. Gaute was with the company for 16 years, and will be sorely missed by the Funcom and fans of their games alike.
“I have done my very best making this fabulous game, but I have concluded there are elements which I am dissatisfied with. I have decided to act on this, and as a result I have chosen to leave Funcom. It is time to get new, fresh eyes on Age of Conan, and I wholeheartedly support the appointment of Craig. I have had a fantastic time these last 16 years, and I am very proud of the many things Funcom has achieved. Funcom and Conan will always be a big part of me, but as I now look to new ventures outside the gaming industry I am certain Age of Conan’s future is in the best of hands.”

So how long will Age of Conan go on now that the man responsible for its development has given up?

Funcom Appoints New Producer and Game Director for Age of Conan

DURHAM, N.C.—(BUSINESS WIRE)—Funcom announces that Craig Morrison has been appointed as the new Producer and Game Director for Age of Conan: Hyborian Adventures. Craig Morrison has served as the Producer and Game Director on Anarchy Online for several years, as well as worked as the Funcom Community Manager prior to that. Funcom believes he is the perfect candidate to take Age of Conan to the next level. Mr. Morrison will replace former Producer and Game Director Gaute Godager.

Prior to starting at Funcom in 2004, Craig Morrison worked as an Operations Executive at the Telegraph group, the respected UK newspaper, taking care of operational aspects related to IT and Customer Service. Due to his passion for MMO games he simultaneously worked as an Associate Editor at IGN’s Vault Network, managing dedicated websites for several MMO games. He has extensive experience in managing various sized teams and complex projects across large media based environments. He has also played, written about, managed, produced and directed MMO games for over a decade by now. With his passion and unique skill-set he brings proven MMO experience to his new position, and during his years as Producer on Anarchy Online he has shown a unique ability to tailor development according to the needs and requirements of the players.

“Taking on the position as Producer and Game Director on Age of Conan is a great challenge but also one I welcome. I have a clear conviction I can lead the further development in a good way, evolving Age of Conan into something even better. My main priority now is therefore to listen to, and act on, player concerns, while ensuring we add additional great content to the game,” said Craig Morrison. “At heart I will always be a gamer, and the coming changes and additions to Conan will always be done with the gamers in mind. Together I am certain we will shape an amazing future for Age of Conan.”

Former Producer and Game Director Gaute Godager has chosen to resign from Funcom after working on Age of Conan since the initial conception, and he leaves the company after 16 years. Godager was one of the original founders of Funcom, and leaves a large legacy, having contributed to making Funcom the largest MMO company in Europe. “I have done my very best making this fabulous game, but I have concluded there are elements which I am dissatisfied with. I have decided to act on this, and as a result I have chosen to leave Funcom. It is time to get new, fresh eyes on Age of Conan, and I wholeheartedly support the appointment of Craig. I have had a fantastic time these last 16 years, and I am very proud of the many things Funcom has achieved. Funcom and Conan will always be a big part of me, but as I now look to new ventures outside the gaming industry I am certain Age of Conan’s future is in the best of hands.”

For more information about Age of Conan, or to sign up for the community, please visit www.ageofconan.com.

Image

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Kotaku-5051102 Wed, 17 Sep 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5051102&view=rss&microfeed=true
<![CDATA[ Age Of Conan Invades GC ]]> Don your loincloth, polish your bastard sword, and get ready to invade Germany as Funcom announces their plans for Age of Conan at next week's Games Convention in Leipzig. They'll be showing off new locations, new content, and new features of their massively-multiplayer swords & sorcery title during live stage shows at the convention, with Blue Orb on hand to show players how to work the game with a gamepad and the TripleHead2Go guys granting hands-on time with the game on a three-screen setup. There's also loot to be had in the form of free game trials, limited edition game DVDs, and inflatable swords - because giving out real swords would have been pricey, and things would have gotten ugly rather quickly.

They'll also be showing off features of the DirectX version of the game behind closed doors to members of the press. Hopefully I'll get a chance to slip inside one of the sessions while I'm in Germany next week to see what's what. Hit the jump for full details on Conan's German invasion.

DirectX10 Features in Age of Conan Exclusively Revealed at Games Convention

- New Locations, Content and Features to Be Revealed for Both Press and Consumers at the Show -

- Thousands of Exclusive Give-Aways, Including Free Trial Accounts and Limited Edition Game DVDs -

DURHAM, N.C.—(BUSINESS WIRE)—Conan is invading this year’s Games Convention in Leipzig, Germany. Funcom and Eidos invite everyone to come join the festivities at his majesty’s outpost located at stand B10 in Hall 5. Behind the tall walls of the King’s fortress press and gamers alike can play the game, meet and chat with the developers, collect amazing give-aways and observe live stage shows where Funcom will reveal and demonstrate brand new and never-before-seen locations, content and features that will be put into the recently launched massively multiplayer online game ‘Age of Conan: Hyborian Adventures’ in the months ahead.

“We are very pleased with the tremendously successful launch that we had,” says Vice President of Sales and Marketing at Funcom, Morten Larssen. “But this is where the real journey starts for ‘Age of Conan’. In the months ahead we will be putting a lot of effort into expanding and improving on the game, and we look forward to using the Games Convention to unveil some of the locations, content and features we have in the pipeline.”

During the live stage shows Funcom will present new locations, content and features coming to ‘Age of Conan’. Blue Orb Inc. will also be present to demonstrate how you can use their software to play ‘Age of Conan’ with a gamepad, while the guys behind ‘TripleHead2Go’ have prepared a machine with a three screen setup so that gamers can come and play ‘Age of Conan’ in all its unprecedented visual glory using cutting-edge technology. Funcom will also be giving away exciting loot such as the legendary inflatable swords and free trial accounts together with limited edition DVDs containing the entire game. This is the first time Funcom hands out free trials and the supply is limited, so we encourage you to make your way to Conan’s outpost as soon as possible!

Behind closed doors members of the press will also be treated to a presentation of exclusive DirectX10 features, technology that will add even more power to the spectacular graphics featured in the game. Press interested in attending these presentations should contact Funcom, but please note that seating is very limited at this point.

‘Age of Conan’ launched in May this year and immediately topped sales charts around the world. It has received more than thirty magazine covers and more than fifteen major awards, including numerous "Best MMO of E3" awards and the "Best Online Game of Show" award at GC 2007. The game has received numerous glowing reviews, including a 9.4 score from US website GameZone. ‘Age of Conan’ is a key title in Microsoft's Games for Windows line-up, as well as a showcase title for nVidia thanks to its jaw-dropping graphics.

For more information on the game and instructions on how to order your copy today, visit www.ageofconan.com.

Funcom looks forward to seeing everyone at the Games Convention – we will be at stand B10 in Hall 5!

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Kotaku-5037498 Fri, 15 Aug 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5037498&view=rss&microfeed=true
<![CDATA[ Conan GM Cybersexes Troll With Predictable Results ]]> One of Funcom's Age of Conan GMs was duped into cybersex with a male player (playing a male avatar, too) and dismissed for spanking him/him/her with his big sword. The entire transcript went up to a MMORPG message board at the beginning of the month, and the incident is just now making the rounds. Put on your robe and wizard hat, and watch as one GM learns about virtual bodies, and what "fapping" means.

Here's how it went down: the troll summoned a GM and started flirting pretty heavily, soliciting him for some good ole role playing games. The GM is a bit nervous, but does his due diligence, which consists entirely of the following investigation and follow-up:

[|GM|]: um are you a real um woman?
[|GM|]: lol not crazy question
[|GM|]: you would be surprised.
To []: Yep. I just play a male character so guys don't flirt with me in game like on WoW.
[|GM|]: oh nice

The GM then summons the player to, if we do say so, a very romantic spot (pictured above), an outcropping near a crystal-blue lake. Their avatars remove some clothes and reposition themselves suggestively, and then the hot chat begins.

[|GM|]: lol its odd looking at a guy character… lol
[|GM|]: in rl?
To []: Huh?
To []: No, in game =[
[|GM|]: your panties wont come off in real life :)
[|GM|]: oh…
[|GM|]: I’ll just have to tear them off and have my way lol
To []: YES!!!
To []: Whip out your massive sword too.
[|GM|]: ROFL
[|GM|]: lol you like?
To []: I can’t jump up on top of it? =(
[|GM|]: hmm that could pose a problem :)
To []: =]
[|GM|]: you’ll just have to take it until I am finished with you.
To []: Are you mighty warrior? Can you slay those meanies that attacked me? =(
To []: O.o you do like multiple people in on it eh? =)


Then the talk gets really nasty. You can find the entire transcript here, with more screenshots. And finally the troll informs him that he's on candid camera, in the only way a troll can.

To []: You’re just as kinky as me
To []: Infact you’re so kinky, you just cybered with a dude :P
[] shouts: THIS IS SPARTA

And then helpfully explains to the soon-to-be ex GM not only the situation but other terms of teh Interwebs.

To []: By the way, I’ve been fapping to this the whole time.
[|GM|]: lol why did you want this then lol you gay?
[|GM|]: are you serious?
To []: Serious about what?
[|GM|]: um what’s fapping (not up to par on the ling) lol
To []: I was joking about the fapping, but I am indeed a dude.

Norwegian web site Itavisen [translated] says it has confirmation from Funcom product manager Erling Ellingsen that the GM in question was fired for unacceptable conduct. "We are aware of this matter, and necessary measures have been taken against them," Ellingsen said. "We have clear guidelines for all employees in Funcom, not least those who work with customer service, and if the guidelines are broken leads to the consequences."

This is troll behavior at its most rancid, but any GM who lacks that much skepticism — no doubt fueled by unrequited horniness — probably shouldn't be working the game in the first place.

A GM Cybers With a Player [MMORPG.com Forums, via Destructoid, with huge thanks to readers Johnny_Under and Cory R.]

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Kotaku-5035208 Sun, 10 Aug 2008 08:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5035208&view=rss&microfeed=true
<![CDATA[ First Wow, Now Age of Conan: Russian Faints From Excitement ]]> If Russia were a 5-year-old boy wearing overalls he'd be jumping up and down right now laughing hysterically, waving his over-sized lollipop about in glee. (Yes, that's how I picture Russia)

Funcom just announced that they have signed an agreement with 1C to fully localize the voice and text for a Russian version of Age of Conana: Hyborian Adventures. 1C will also operate local customer service, which I believe requires a gun license, deal with the community websites and in-game support for Age of Conan in Russian. Funcom still plans to take care of the back-end tech and server infrastructure as well as handling all future development for the game.

The companies plan to build a dedicated Russian realm to allow the Russian community the chance to stick together and communicate with each other in their native language. Didn't Czar Nicholas II try to create a Russian realm once? I'm pretty sure it didn't end well.

“1C Company is a clear leader in the Russian speaking regions, and we are confident we have found the perfect partner,” said Trond Arne Aas, CEO of Funcom. “We have already shipped a substantial amount of English boxes into Russia, Ukraine and Belarus, but we know that the real key to success is achieved through localized servers and services. Together with 1C Company we will do our uttermost to make Age of Conan a success for many years to come.”

“We are happy working together with Funcom on bringing Age of Conan to Russia. The game has already gained success here, reaching top places in many retail charts. With an already established fan base in Russia I’m sure it will become even bigger after the localized version appears on the market,” said Nikolay Baryshnikov, International Sales Director of 1C Company. “Age of Conan is a great mix of action, RPG elements and adventure. I believe that the game has potential to become a big hit in Russia.”

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Kotaku-5031432 Thu, 31 Jul 2008 09:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5031432&view=rss&microfeed=true
<![CDATA[ Age Of Conan Buddy Codes Are Go ]]> Just received an email this morning from Funcom to let me know that the 7-day Age of Conan buddy codes that shipped with the collector's edition of the game are now ready to be passed out among your friends in a suitably lordly fashion. Unlike most MMORPGs, where friend codes tend to be active from launch, Funcom wanted to give players sufficient time to get acclimated to the game before flooding the servers with people that didn't care enough to buy it. It might seem to the outsider that the company was waiting until the game was in a more presentable state, but that's just crazy talk.

Funcom suggests you allow your friend to use your game DVDs, as that not only allows you to spend quality time together, but also helps them avoid the $2.99 charge they'll incur from downloading the trial client (though they do get an extra 3 days to make up for the cost).

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Kotaku-5028577 Thu, 24 Jul 2008 08:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028577&view=rss&microfeed=true
<![CDATA[ Zero Punctuation Takes On Age Of Conan Naked ]]>
While Yahtzee isn't that big a fan of the Ememorpagah (MMORPG) genre, he decided to suck up his general distaste and plunge into the world of Funcom's Age of Conan anyway, a fact I am sure has nothing to do with the fact that The Escapist currently looks as if it were being forced out of one of the game's distended orifices. These sorts of coincidences always happen with website advertising, such as the other week when my Coors Lite review went up. Awkward!

Yahtzee plays through the first 30 or so levels of the game as a naked Stygian woman, and if that doesn't give you the complete Age of Conan experience, I don't know what will.


Zero Punctuation
[The Escapist]

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Kotaku-5028218 Wed, 23 Jul 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5028218&view=rss&microfeed=true
<![CDATA[ Age Of Conan - A Million Shipped, 700K Registered ]]> We often talk about the differences between 'sold' and 'shipped' announcements, generally coming to the conclusion that the numbers would be relatively close, but sometimes the gap can be a bit bigger. Early this month, Funcom announced that Age of Conan was about to pass the one million copies shipped mark, which is a lovely milestone to reach and all, but in their latest pat on the back press release they place the number of accounts at "more than 700,000". This means that somewhere between 25-30% of those shipped copies either a) haven't been purchased or b) have been purchased and haven't been activated.

While 700K is nothing to sneeze at, it's still a great deal less than a million. Just something to ponder the next time you see one of those snazzy shipping number press releases. Speaking of press releases, hit the jump for Funcom and Eidos loving on some sales charts.

Age of Conan continues to dominate retail charts

- The best selling PC game of May continues to hold the #1 spot in most markets - - More than 700.000 gamers have registered an Age of Conan account so far -

Durham, USA – June 30, 2008 – Eidos and Funcom are proud to announce that Age of Conan continues to dominate the PC sales charts in all markets where the game is available. Over the last few weeks it has remained the overall #1 PC game in most European markets, whilst also performing tremendously well on several all-format charts. In the US, Age of Conan impressively conquered the #1 PC spot for the first two weeks of available NPD data. Due to the amazing interest surrounding the game, more than 700.000 gamers have now signed up for an Age of Conan account. In the second month after release it is also clear that Age of Conan has taken the position as the undisputed #2 subscription MMO in the western world.

When Age of Conan stormed into retail stores as what we believe to be the most pre-ordered original PC game in history, it instantly became the best selling PC game of May. The pace at which Age of Conan sold made it one of the fastest selling PC games of all times, and Funcom and Eidos are therefore very satisfied to see the positive sales trend continue. As all countries report sales differently, it is not possible to get a complete overview of the exact box sales at the time of writing, but Age of Conan remains the top selling PC game in most all released markets. This includes being the #1 overall PC game in June in the Nordic countries, Oceania, Germany, France and Spain, as well a top three contender in all other markets where the game is out. No substantial sales data for June is yet available from the US market, but Age of Conan was the #1 PC game in the latest official NPD update.

“That Age of Conan remains #1 in retail stores several weeks after release is of incredible importance to us, and proves that the game has a large potential beyond the early adopters,” said Morten Larssen, VP of Sales & Marketing in Funcom. “With more than 700.000 accounts created so far we have a fantastic platform to build from, and we will continue our marketing spend to further drive numbers in the months to come. It also means that Funcom can dedicate significant development resources on evolving the game even further, naturally giving us a great hope for the future of Age of Conan.”

“We are incredibly pleased to see Age of Conan turning into an MMO phenomenon,” said Gaute Godager, Game Director on Age of Conan. “As an MMO company we know that a good start is just the beginning for a virtual world. All we care about now is to make Age of Conan into an even better game, and we have extensive plans to ensure that Age of Conan remains a top MMO alternative for many years to come.”

For more information about the game or to sign up for the community, please visit www.ageofconan.com

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Kotaku-5020731 Mon, 30 Jun 2008 09:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5020731&view=rss&microfeed=true
<![CDATA[ Age Of Conan's All-Dancing, All-PVPing Evolution Plans ]]> So Funcom and Eidos released Age of Conan, and hundreds of thousands of players have signed up...what now? The two companies have revealed their plans for evolving Age of Conan over the coming months, with heaps of new content influenced directly by player feedback in the pipes.

It all starts out later this month with a major PVP update, which they are calling "To The Death." The update will institute consequences and rewards for engaging in PVP battles, including the promised PVP leveling system and a Fugitive system, that will make it easier for other players to hunt you down the more lower-level characters you kill.

Other planned updates include guild alliance warfare, allowing guilds to team up and even form alliance keeps while fighting over "wonders of the world" that grant special powers, a system of in-game achievements called Powerpoints that will reward players for completing various tasks with points they can spend on special gear and powers, new areas to quest in, and a combo-based dancing system motion captured from professional dance artists. Joy! Hit the jump for more details on the evolution of Age of Conan.

Funcom and Eidos Announce Massive Evolution Plans for Age of Conan

- Massive PvP Update in June – New Areas and Dungeons – Powerpoints and Guild Alliance Warfare to Come –

DURHAM, N.C.—(BUSINESS WIRE)—After the incredible initial success for Age of Conan, a whole world of MMO players are eagerly anticipating the future plans for one of the most popular online games ever released. While Age of Conan has already evolved massively since launch, numerous expansive additions are yet to come. Funcom and Eidos are therefore proud to lift the veil on Age of Conan’s promising future, and today the two companies reveal selected features which are now in production.

“While we have enjoyed the initial success for Age of Conan, we know that a solid launch is but the start when it comes to the MMO genre,” said Gaute Godager, Game Director on Age of Conan. "As we look ahead we are preparing a huge amount of new content, and what we are presenting today will evolve Age of Conan even further. It’s naturally an incredibly ambitious update plan for a live MMO game, but we are certain our players would want nothing less.”

Without further ado, here are some of the cool things to expect in the months to come:

PvP evolved – To the Death

The great combat system in Age of Conan has taken MMO fighting to a new level of fun, and Player versus Player combat plays a major part in this. As a result, a massive new PvP update is planned for late June. Aptly called To the death, this update brings more consequence and rewards to PvP, and an important part of it is the Fugitive system. The more lower level players you kill, the easier it is for others to hunt you down. In addition, ten PvP levels with additional ranks will be introduced, as well as specific gear and weapons for PvP.

Guild Alliance Warfare

Preproduction has started on a MASSIVE free update which will come later this year. Currently titled “Kingship!,” large clusters of guilds will be able to form alliances, and rule and conquer on a massive scale. Everyone in a guild alliance will play a part in this system, and together they can even erect unique looking alliance Battlekeeps. The alliances can also fight over, and build, culture-specific “wonders of the world,” with a direct link to higher powers! As part of the system Funcom will also facilitate larger amounts of players in massive battles.

Powerpoints

This fall, a unique reward and character evolution system called Powerpoints will be introduced. This rewards active in-game behavior, and allows for gathering points through numerous methods, including owning a Battlekeep, playing the end-game at level 80, winning PvP matches, or simply being an active guild member or subscribing to the game. There will be many ways to obtain Powerpoints, and numerous rewards, ranging from exclusive Powerfeats to weapons, armor and potions. Powerpoints may even allow you to level faster!

New areas and dungeons

You won’t need to wait for an expansion pack to explore exciting new areas. In the next period, Funcom will include several new areas, as well as evolving already existing areas. This includes a brand new dungeon in Aquilonia, reshaping three dungeons in Stygia, and an entire mountain range in Cimmeria!

Improved player-made villages and Battlekeep systems

While the guild alliance system brings a whole new level to the game, Funcom will continue to expand the existing player-made areas and the systems running them. A focus on evolving the massive elements of the game even further continues, ranging from placing NPCs in the cities to more choices and benefits.

Social updates

An MMO is nothing without a good social scene. While Conan is all about crushing your enemies, social enhancements are also getting some love. A fun example is the combo-based dancing system which is now coming to the game, and it’s entirely motion captured by professional dance artists.

More adventures

Age of Conan has received tremendous praise for immersion and the great voice-over quests. This is but the start of the adventure, and numerous new quests are coming into the game, spread across the entire world and across the level ranges. Soon 60 additional quests will also get full voice acting, further improving immersion.

Embracing community feedback

Since launch several enhancements and fixes have been implemented to Age of Conan, and Funcom has continuously staffed up the service departments to improve customer satisfaction. This has already resulted in a better game experience, but the work will continue. At the heart of all of this stands the Age of Conan community. A lot of the upcoming improvements to the game will be based directly on community feedback, and the wishes and concerns players have when it comes to the future of the game will always be taken into account.

By reading the community websites, official forums and the monthly Clan of Conan newsletter you can expect additional information about upcoming features and released updates, as well as an arena to give your feedback. A new Clan of Conan newsletter is also going live today, with more detail on the upcoming features. http://funcom.cachefly.net/WebFiles/Newsletter/Issue17/

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Kotaku-5016155 Fri, 13 Jun 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5016155&view=rss&microfeed=true
<![CDATA[ Age Of Conan Biggest MMO Launch Since WoW ]]> Funcom proudly announces that Age of Conan is now passing the one million copies shipped milestone, and with the game still selling out across the western world the number of subscribers should continue to grow at a steady pace. They're calling it the biggest simultaneous Europe/US game launch in history. Of course all of this success leads directly to the inevitable WoW-based marketing blurb.
“Sales data shows that Age of Conan is the biggest MMO launch since World of Warcraft,” says Funcom Vice President of Sales and Marketing, Morten Larssen. “The numbers are very promising, and we are very proud to be one of the fastest selling PC games ever in a launch month and the biggest simultaneous Europe/US MMO launch in history.”

I honestly never thought Age of Conan would do this well. Before I actually got my hands on the game all I had seen was some rather under impressive videos and a few lovely screenshots, but now here we are. Now let's see if they can get the promised features like PVP leveling turned on and get the bugs ironed out before they lose a good chunk of that million.

Age of Conan reaches one million milestone

- Standard edition sold out in numerous territories, hundreds of thousands additional copies now shipping - - Officially number one on the charts in all major markets -

Durham, USA – June 6th, 2008 – Funcom is proud to announce that Age of Conan will pass the astounding “One Million Copies Shipped” milestone, in less than three weeks after the launch of the game. Due to overwhelming demand Funcom’s retail partner is now re-supplying retail boxes rapidly while also including new markets to the mix. As a result of the tremendous interest from gamers, Age of Conan has for the past few weeks been claiming number one spots on the sales charts across the western world – including the US, Germany, France and the UK – while receiving glowing review scores from gaming media.

“Sales data shows that Age of Conan is the biggest MMO launch since World of Warcraft,” says Funcom Vice President of Sales and Marketing, Morten Larssen. “The numbers are very promising, and we are very proud to be one of the fastest selling PC games ever in a launch month and the biggest simultaneous Europe/US MMO launch in history.”

In the US, Age of Conan has a strong # 1 chart position and is now moving past the 500.000 shipped mark. Meanwhile the attention for the game is growing across the globe, with over 8 million unique visitors from over 200 countries to the Age of Conan websites so far in 2008. The community surrounding the game is also growing fast, with over 800,000 signing up as members of the Clan of Conan fan club.

Age of Conan was launched May 20th in the US and May 23rd in Europe, receiving critical acclaim from media across the globe. “Age of Conan has raised the bar,” wrote US gaming website Gamezone, giving the game a score of 94 out of 100. Gamespot, one of the world’s leading gaming websites, rewarded Age of Conan a 8,5 score calling it “one of the finest online RPGs available”. The game is also receiving acclaim in Europe, where a broad range of early reviews gave an average score of over 90 percent. Funcom is committed to continue to expand and improve on the game by adding more content, features and fixes in order to make Hyboria a favorite place for gamers across the globe, and players can expect some exciting news in the weeks and months ahead.

More information about the game can be found on www.ageofconan.com

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Kotaku-5013865 Fri, 06 Jun 2008 08:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5013865&view=rss&microfeed=true
<![CDATA[ Update on the Conan PvP Fiasco ]]> I was gonna try to get this up yesterday but then we had our site meltdown. However, I know all of you are interested in the online civil rights of Something Awful MMO guild members, and Funcom has stepped in to assure they will not be griefally profiled now or in the future on Age of Conan.

Here is a response from someone more senior than the GM who pleaded with the Goons to play nice. According to the Funcom customer service lead, that GM "made the honest mistake of giving out his personal opinion that maybe keeping a lower profile might be handy in avoiding a negative reputation."

Like SA ever gone out of its way to avoid a negative rep.

Anyway, here's the clarified position on what is and ain't OK.

PvP is acceptable in all shapes or forms. We have built-in mechanics that allow the player being killed to find a way out of it.. When those mechanics fail or do not function as intended we will step in. Until then we will be as hands off as possible.

Now, we have a lot of players, a lot of servers, and a lot of petitions, as you may know. We do get a lot of petitions on Deathwhisper about "griefing". When do we take action? When it crosses the line. You can camp someone until the next day if you want. More power to you.

What you cannot do is verbally threaten them or use inappropriate language. You cannot use exploits or bugs to kill other players, or for any reason, for that matter. The game is rated M, but that does not mean you can use racial slurs or issue personal attacks.

In this case, the GM was seeing a lot of reports of griefing with regards to SA's guild. He didn't say you couldn't pvp. He made the honest mistake of giving out his personal opinion that maybe keeping a lower profile might be handy in avoiding a negative reputation. Obviously, it was a mistake. If you feel like it, bring all 300 of your friends, enemies, or whatever and beat each other senseless.

It seems that our policies are not clear cut enough, and we will make every effort to clarify them so that there is absolutely no question as to what is appropriate and what is not.

Wow, that's such an after-school special denouement. I feel like we all learned something today. Knowing is half the battle, and that's one to grow on.

Funcom Responds to PvP Issue on AoC
[Age of Conan Forums, via reader Allison]

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Kotaku-5012111 Sun, 01 Jun 2008 13:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5012111&view=rss&microfeed=true
<![CDATA[ Conan GM to Goons: You PvP Nice, Now ... ]]> Reader Allison sends a chuckleicious play-nice — "just my advice, nothing official" warning— from an Age of Conan GM to a Something Awful guild member. (.jpg of the chat after the jump). Remember that large-scale player-vs-player? Well, just don't make it too large-scale.

The GM more or less asks them to not engage in Player-versus-Player in groups of more 5, and no more than three groups, but "if you guys are planning a mass event, we support it ..." Well, then, make every event is a mass event. Plus the pleading tone of this just makes it sound like an absolute joke. That, and "There are Anonymous among our ranks."

I have yet to play AoC, this is more Fahey's territory, but I can spot a lot that's laughably wrong with this, and not just a request to ask SA to comply with anything. One of Age of Conan's major touts was its large scale PvP — unless you get griefally profiled by a GM, in which case you're asked to take it down to reg'lar size.

And while it's a bitch to get repeatedly attacked in unwanted PvP encounters, sure, the game also has mechanisms through which players can avoid them. But when someone complains, they're not advised to switch instances or move to another server. Instead the guild, playing on a PvP server, gets warned and threatened.

So let's assume all this applies to y'all too. Do not attack in groups of more than 5, or with more than 3 groups. You might get a talking-to. Or something.

No More PvP on this Server, Guys. GMs Said So [Age of Conan Forums, thanks reader Allison]

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Kotaku-5012048 Sat, 31 May 2008 12:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5012048&view=rss&microfeed=true
<![CDATA[ Yes, Age Of Conan Is Having Problems ]]> Since posting my impressions and my first steps into the Age of Conan, I've gotten daily emails from folks who would like to point out that the launch hasn't gone smoothly for everyone involved, and I figured I would take a moment to acknowledge this.

Yes, some folks in Europe had bad key codes in their boxes, which they are taking care of. Yes, Funcom wasn't prepared for the massive influx of players and so not everyone go into the early start, which led to some understandable grievances. The buddy code system has been postponed until they get the severs stable for the paying customers.

I'm also aware that this sort of shit is going to happen, and there is nothing we can do about it.

Look, Funcom has done an admirable job so far with the game, considering their only other real MMO is Anarchy Online, which has been running for years with three servers (one in German, if I remember correctly). For a company going from running a game with tens of thousands of players to suddenly having to contend with 400K+ players they are doing a good bit better than most other companies would.

What really gets me is the conspiracy people, who have somehow made issues with the game into plots that effect them personally. The buddy codes aren't activated to force players to buy the game before they know how "horrible" it is. The forums require a registered copy of the game so you have to buy it to see anything.

My favorite? When folks point out that the forums are filled with negative comments, and that no one is enjoying their giant failure of a game. Perhaps the only people who feel they need to use the forums right now are the people with technical issues? I'm too busy leveling up my Bear Shaman (ding 31!) to bother hopping onto the boards to drop a friendly letter of thanks. I assume there are more out there like me.

We do get it, though. Big MMO launches are going to have problems. It is the nature of the beast. I don't particularly see the need or use in having someone write 20 paragraphs to me about how they are beta testing the game on us because they have to tweak the servers when the main population arrives. This happens in every MMO, whether or not you choose to remember.

Calm down. Relax. If your issues get resolved, they get resolved. If they don't, you might have picked the wrong game. Either way, we are well aware, and we will update you the moment Funcom or Age of Conan begin biting the heads off of live infants.

I know some of you will be disappointed that I am not fervently taking up the anti-Funcom banner, but an MMO like Age of Conan is a different experience for everyone, and in the end the only experience I can go off is my own.

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Kotaku-5011119 Tue, 27 May 2008 12:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5011119&view=rss&microfeed=true
<![CDATA[ Age Of Conan Proves Somewhat Popular ]]> Age of Conan may be Fahey's new best friend, but its found its way into more hearts than just his over the past week, with Funcom announcing today that 400,000 "gamers have entered Hyboria", which I'm going to suspect - though not assume - means 400,000 individual people, and not just 400,000 accounts. Healthy numbers! Though, as with all MMOs, how many they've got in six months could be the more telling figure.

Age of Conan one of the fastest selling PC games of all time

Over 400,000 gamers have entered game - First 20 reviews with an average review score above 90%

Durham, USA - May 26th, 2008 - Funcom is proud to announce that Age of Conan is one of the fastest selling PC games of all time. More than 400.000 gamers have entered Hyboria over the last few days, with almost half coming from the North American market. This amazing figure for a PC game shows that the positive pre-order trend has transferred into actual sales, and people from all over the world are now flocking to the most savage, sexy and brutal MMO ever created.

Over the weekend an astounding amount of concurrent gamers were logged on to the game, making Age of Conan one of the busiest MMOs in the western hemisphere. With stock flying out of several retail chains, Funcom expects the number to increase in the days to come. In addition to the many gamers logging in, there was also substantial traffic to the Age of Conan websites, with more than 2,2 million unique visitors during the last ten days.

As a result of the great launch, players and press have been raving about the unique qualities of the game, and the first 20 reviews give Age of Conan an average score above 90%. The first US reviews are also live, with Gamezone.com giving the game an Editor's Choice Award, a 9.4 of 10 score, while heralding Age of Conan as a "Benchmark MMO". Sci-Fi.com was also an early mover and gave the game a straight A, stating that "If Robert E. Howard had been a game designer.., this is the Conan he would have invented."

"The initial sales and reviews are very encouraging, and it's great to see that so many are enjoying Age of Conan," said Funcom CEO Trond Arne Aas. "This is just the beginning, and we already look forward to massive updates and cool new features. We believe our focus on making Conan unique and groundbreaking is a key reason for the initial success. This is a focus we will keep and reinforce, and players can expect continued quality and innovation as we enter a new era for the game."

For more information about the game, please visit www.ageofconan.com.

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Kotaku-393238 Tue, 27 May 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=393238&view=rss&microfeed=true
<![CDATA[ Age Of Conan - My New Best Friend ]]> I've spent a lot of time on Age of Conan this weekend, mainly because I am quitting smoking (4 days now) and it gives me something else to obsess over. I've met many new friends, though none of them are quite as cool as this guy here, who I met while exploring the Stygian desert landscapes.

What I like best about him is his no-nonsense approach to his work. He isn't a male poultry facilitator, or a rooster entitlement manager. He's the Cock Handler, and by gum he's proud of it.

I just wish that he could come with me on my adventure instead of being stuck in one place all the time, but he's happy there, and I'm happy out there killing hyenas. It's the natural order of things.

I'll never forget you, Cock Handler. You taught me so much.

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Kotaku-5010980 Mon, 26 May 2008 13:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5010980&view=rss&microfeed=true
<![CDATA[ My First Steps Into The Age Of Conan ]]> Despite having the odds stacked against me, I managed to secure a spot in the Age of Conan early start. While I missed the server opening by an hour due to Narnia-related activities, I did manage to spend a substantial amount of time playing over the weekend, creating several characters to try and decide which of the 12 initial classes was for me. After going through the initial beginning of the game at least six times, I decided to document the experience for those of you who either didn't get in or aren't sure about the game.

Mind you, this will completely spoil the beginning of the game for you, but if you're anywhere near as alt-crazy as I am you'll soon be sick of it anyway.


Character Creation

Anyone who has played Anarchy Online knows that Funcom is a big fan of story-infused character creation, and Age of Conan is no different. Character creation takes place on a slave ship, with you choosing either a male or female slave from three races and then selecting their class. There are twelve in all, three each in the four standard MMO class designations of warrior, mage, priest, and rogue. malecc.jpg I choose the female slave this time around, because if we are going to be running around taking screenshots for you we might as well have something pretty to look at. See what I did there?
kotakuchar.jpg Having avoided the priest classes, I decided to create Priestess Of Mithra, and I named her, appropriately enough, Kotaku, which is more than likely against naming conventions and will have to be changed, but for now enjoy the embodiment of the website using holy powers against the forces of evil.

After you finalize your character the ships is attacked, and a cutscene shows you sinking to the bottom of the sea, only to have a mysterious force lift you out of the water, depositing you on a sandy beach, where you awake to meet...thisguy.jpg ...this guy.

Let The Game Begin

The NPC who finds you on the beach explains that you are a slave who has landed on the Island of Tortage, where you will be spending the better part of your first 20 levels or so. The slave master escaped into the jungle, and you have to find him and kill him to earn your freedom before he enters the city.

After he wanders off I check out my powers and weapons...the spell Smite and a broken bottle. Great. Off to a fine start! I head up the path towards the jungle and am greeted by one of the most traditional Conan sights...a woman in chains. aocchained.jpg Not only is she chained, but somehow this waifish lass is blocking the entrance to the jungle. She instructs me to head to the beach, where the scavengers picking at the wreckage hold her key, and I am off on my first quest. The mob for the key is right on the beach, but I would highly recommend doing a full circuit of the area to help get your level up. There's a crocodile boss down the way with a treasure chest behind him, and money is always a good thing. beachbunny.jpg By the time I returned to the chained woman I am level three, and upon unlocking her I get a new quest to escort her through the jungle to the city. Unlike escort quests in WoW, the enemies won't attack your new companion. She just stays behind you and cheers every once in awhile.

The Long And Winding Trail

What follows is an exercise in killing. There are two bosses right up front, killed easily with my simple smite spell, and soon I am looking a lot more dressed than I was initially, though not by much. moredressed.jpg The path to the city gate is filled with various hunters, poachers, and some pictish tribesmen, but soon enough I am ready to confront the disgusting slave master, who apparently abused me on the ship. They don't just come out and say rape, but he does tell me I knelt plenty of times for him, so take from that what you will. I dispatch him readily and take from him some pants, but the key to the gate lies through a Pictish village, in a temple guarded by a demon. It's never easy, is it? aocslaver.jpg
One of the neat features of the game is killing blows. Playing a melee fighter you might plunge your dagger into an enemy's chest. A demonologist sets his foes aflame, screaming and gurgling as their corpse blackens. The priest? Well they make the bad guys levitate and glow blue. Goody! glowingblue.jpg At this point I've hit level five and gotten several new powers, including a stamina buff and a heal-over-time spell, so I just tear through the Pict camp and the demons aren't a problem at all. Key in hand I head back to pass through the gate into the land of the monkeys.

They're Called Gorillas, Dumbass monkiesaoc.jpg Okay, gorillas, but still. These foes are a bit tougher than the ones I had encountered so far, making we work to win. Encountering two towards the end nearly kills me, but my HoT ticking away manages to save my ass. Not sure why they decided to put the gorillas before the final gate, but there they are.

Into Multiplayer Land bimbo.jpg Finally we arrive at the city gates, and my dumb blonde friend thanks me for my assistance, promising some sort of reward other than money or items should I catch up with her later. Oooo. The loading screen appears, and I enter the Island of Tortage proper. aocendtort.jpg As for what happens next, you'll have to wait for my full early impressions later this week!

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Kotaku-391637 Mon, 19 May 2008 14:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=391637&view=rss&microfeed=true
<![CDATA[ Age Of Conan DX10 Version Delayed ]]> aocbox.jpg Age of Conan's collector's edition is completely sold out, all over the world! This is the gist of the press release issued today, which points out that they actually printed more copies of CE, bringing the total to 111,000 units, which were all sold out, preorder numbers were astronomical, the game is set to be a tremendous success, and oh, the DirectX 10 version of the game isn't coming out this week.

Wait, what?

Buried in the last few paragraphs of the press release, Funcom...well I suppose it still counts as revealing despite being buried at the bottom...Funcom reveals that the DX10 version of the game needs more work, and will now be premiered at Games Convention in Leipzig this August. The extra time will be used to add in new features and focus on "building a DirectX 10 version worthy of Microsoft's great vision for the future of PC gaming". We'll be looking forward to that then. Hit the jump for the full press release. Remember to scroll all the way down.

Age of Conan Collector's Edition Completely Sold Out

- Historical pre-order and ship-in numbers for 2008's most anticipated MMO - - Early access offer oversubscribed � First review of game gives a 9 out of 10

Durham, USA - May 19, 2008 - Funcom is proud to announce that the Collector's Edition of Age of Conan is now completely sold out in all markets. The exclusive edition was announced in January, and has since topped retail charts at numerous retailers. In some markets, the Collector's Edition has been sold out for weeks, and as a result additional boxes were made. These are also sold out, and the total print run stands at 111.000 units. Lucky customers may still find some copies on retail shelves, but no re-orders are available.

Additional retail figures for the standard edition of Age of Conan are also highly impressive. In total, Funcom is shipping around 700.000 copies of Age of Conan on day one. This impressive figure for a PC game is powered by equally impressive pre-order numbers. As a result of the tremendous interest and recent order increase, Funcom has not been able to fulfill all orders of Age of Conan in several markets due to current server capacity limitations. Extra orders of servers are now in place to facilitate for handling of more customers.

"Everyone in Funcom is delighted and humbled with the historical pre-order numbers for Age of Conan. If the information we have is correct, they represent the highest pre-order number for any global launch of an original PC game, ever, including the original World of Warcraft launch," said Morten Larssen, Funcom's VP of Sales & Marketing.

More than one million unique visitors visited the Age of Conan websites last week, and as a result of the great interest in the game, Funcom's early access offer was swiftly oversubscribed. The three day early access program was a limited offer reserved for pre-order customers. While Funcom scaled the servers above anticipation, player demand surpassed expectations. As the Early Access servers launched last night, the servers and game held up exceptionally well. As the game launches properly later this week, Funcom expects additional large numbers of customers to enter the game.

All the positive signals are naturally not equal to eventual success, but early indications from the press points out that the game boasts unique qualities. The very first review for the game gives it a 9 out of 10 score from Game Reactor, the Nordic regions largest gaming magazine.

While Funcom is thrilled with the early success of Age of Conan, and proud of the game launching this week, the company regrets to inform gamers that the DirectX 10 version of the game will not ship with the initial launch. As Microsoft's DirectX 10 is undoubtedly the future of PC gaming, Funcom has decided to ship only the DirectX 9 version at launch, giving the team more time to focus on building a DirectX 10 version worthy of Microsoft's great vision for the future of PC gaming. This postponement will let Funcom include even more features in the DirectX 10 version of Age of Conan than originally planned.

The DirectX 10 version will be premiered at the German Games Convention in Leipzig, Germany, August 20 - 24, 2008. A special preview showing off the advanced graphics made possible by DirectX 10 technology will be unveiled this summer at nVidia's NVISION event in San Jose, California, August 25 - 27, 2008.

Age of Conan launches 20th of May in North America / Oceania and 23rd of May in Europe. More information about the game can be found on www.ageofconan.com


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Kotaku-391601 Mon, 19 May 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=391601&view=rss&microfeed=true
<![CDATA[ Age Of Conan Early Start Preorders Sold Out, Dammit ]]> gracejonesconan.jpg Just two days ago I switched back to DSL after a brief foray into the world of really slow apartment cable internet, which made it nearly impossible to download the 12.59 GB Age of Conan beta installer. I finally got the file downloaded yesterday with speedy DSL goodness, just in time for the whole thing to end. In my desperation, I ran out to GameStop to snag a preorder so I could at least get into the early start of the retail version.

No dice. Sold out. Funcom had to cut things off because of the logistics involved with having too many people trying to download a 12.59 GB file all at once. It might tick some folks off, especially those that preordered the game and didn't get the code, but look at it this way...you saved $5.

Needless to say, if you haven't preordered your copy of Age of Conan yet, you aren't going to be playing until the game launches in the middle of next week, so you can spend your entire weekend wondering how far those damn early birds are getting in the game while you...I dunno, log in to World of Warcraft and halfheartedly stab at murlocs. I'm right there with you.

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Kotaku-390730 Thu, 15 May 2008 08:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=390730&view=rss&microfeed=true
<![CDATA[ Celebrate A Million Age Of Conan Beta Sign Ups With Women In Leather ]]> Funcom has announced that over one million people have signed up for the beta of their upcoming MMO Age of Conan, possibly the largest beta numbers for an MMO since the very dawn of time. To celebrate, they've released a trailer highlighting the role of women in the world of Conan, showcasing women in tiny, impractical armor stabbing people and riding mammoths. If this isn't what gaming is all about, then I don't know how to please you people. Hit the jump for the full press release!
More than 1 million people sign up for the Age of Conan beta!

- More than 5 million unique visitors to the official Age of Conan website in 2008 -

Durham, USA - May 13, 2008 - Funcom and Eidos are proud to confirm some of the impressive figures powering the Age of Conan launch, and the two companies are happy to reveal that the Age of Conan Beta has passed 1 million sign-ups! As one of the most anticipated MMO's ever, the 1 million mark confirms the amazing interest in the game.

"Funcom has not been able to find any higher beta numbers for MMOs in the western world," said Morten Larssen, VP of Funcom Sales and Marketing. "We believe it represents the largest ever beta sign-up figure in the history of the genre."

In addition to the incredible beta numbers, Funcom confirms that almost 800.000 gamers have signed up for the Clan of Conan newsletter. The hundreds of thousands following the development of the game have moreover resulted in a rapidly growing forum community. Last week Funcom registered over 115.000 posts on the official forums, across four languages. This comes in addition to Age of Conan discussions on external forums and in other languages.

In 2008, Funcom has also seen a tremendous growth in the amount of people who visit the official Age of Conan websites. Since January 2008, Funcom has registered more than 5 million unique visitors, from more than 200 countries. Last week alone over 725.000 unique visitors came to the Age of Conan sites.

The coverage and interest on external gaming sites has skyrocketed as a result of the growing anticipation. Age of Conan has topped numerous charts as the most read about, most popular and most anticipated PC game in development. As an example, GameSpot.com has Age of Conan as the #1 most read about upcoming game over the last month, on any format. The game has seen a similar interest on genre specific sites, including being the #1 most popular MMO over the last 12 months on MMORPG.com. Print gaming publications have also covered the game widely, and the game now has over 20 covers, including the coveted cover of PC Gamer US.

"How all of our strong figures convert into later sales and subscription figures is still unknown," continued Larssen. "But our pre-order numbers in some important retail chains track as among the highest for any MMO launched."

Age of Conan launches 20th of May in North America / Oceania and 23rd of May in Europe.

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Kotaku-389888 Tue, 13 May 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=389888&view=rss&microfeed=true
<![CDATA[ New Age of Conan Videos Show Braless Demons ]]> Age of Conan is going after World of Warcraft in the MMO space. It's also a vehicle for getting those hot babes Roy Thomas drew in Savage Sword of Conan into 3D animation. Seriously, the Conan franchise's sensuous representation of bodies in combat is absolutely one of its drawing cards, acknowledged or not. So developer Funcom has gone to it with gusto, looks like.

GamesRadar has two videos up of Age of Conan: Hyborian Adventures, which releases for the PC on May 20. It's due for Xbox 360 sometime by September. The first shows combat and the character classes, with some dry narration about succubus boobies and a not-really apology if anyone's offended. The second covers the dungeon crawl.

Edit: I tried to embed these but it dint work the thang's broked stupid embed code etc. Best to just visit the GamesRadar site. They're still pretty slick to watch.

Two Exclusive Age of Conan Videos [GamesRadar]

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Kotaku-5008552 Sat, 10 May 2008 14:00:00 MDT Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5008552&view=rss&microfeed=true
<![CDATA[ PVP In The Age Of Conan ]]> From here on out, game trailers lose points with me if they don't have a guy green-screened over the gameplay footage, pointing out features like some gaming weather man. Witness Age of Conan product manager Erling Ellingsen (whose name does amazing things to the tongue) discussing the finer point of PVP in the game, from the PVP level system to the different locations available for wholesale slaughter of your fellow players in Hyboria. I love how he calls them PVP mini-games. Makes me think that at any moment Wario is going to pop out and demand you pick his nose in under three seconds, which is a feature that would completely sell me on the game.

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Kotaku-383610 Thu, 24 Apr 2008 14:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=383610&view=rss&microfeed=true
<![CDATA[ CD Projekt Adds Polish To Age Of Conan ]]> The company behind the PC RPG The Witcher is taking another stab at the swords and sorcery gig as Funcom announces a fully localized Polish release for Age of Conan: Hyborian Adventures to be handled by CD Projekt, due out in the second half of 2008. The Polish developer, publisher, and distributor will handle the localization and running of the game, including customer service, in-game support, websites and the game's community, while Funcom handles the back end. Age of Conan will be the first subscription RPG to be fully localized in Polish. Says Michał Kiciński, joint CEO of CD Projekt:

"We are committed to providing a new level of game experience through the use of local game masters, community managers and customer support. For years we have waited for the right MMO game to come along and now it is here, in our hands."
CD Projekt has worked with Funcom in the past, localizing and distributing The Longest Journey, and also localized the Baldur's Gate series and Planescape: Torment. I'm liking this company more every minute.
Polish version of Age of Conan coming in second half of 2008

- The highly anticipated MMO scheduled for fully localized Polish release as CD Projekt enters Service Partnership Agreement with Funcom -

Durham, USA - April 24th, 2008 -Funcom and CD Projekt are delighted to announce the signing of a Service Partnership Agreement for a Polish version of Age of Conan: Hyborian Adventures. According to the agreement CD Projekt will fully localize voice and text and operate local customer service, communities, websites and in-game support for Age of Conan in Poland, while Funcom will take care of back-end technology, server infrastructure and continuous development of the game.

"It is with great pleasure and satisfaction that we are announcing this partnership, one that proves to be yet another milestone for our company - releasing the first subscription MMORPG fully localized into Polish." said Michał Kiciński, joint CEO of CD Projekt. "We are committed to providing a new level of game experience through the use of local game masters, community managers and customer support. For years we have waited for the right MMO game to come along and now it is here, in our hands."

"CD Projekt has an impressive track record both as a developer and distributor, and they have done excellent localization and distribution work on other Funcom titles such as The Longest Journey. Escalating our collaboration to a whole new level is something we truly look forward to," said Trond Arne Aas, CEO of Funcom. "We believe a key aspect in making Age of Conan successful around Europe is to work closely with great local partners such as CD Projekt. In many countries it is essential to release in the local language to truly succeed, and Poland is definitively such a territory. CD Projekt is through its agreement with Eidos the chosen partner for retail distribution, sales and marketing in Poland so it's a perfect match. Together we aim to make Age of Conan a great local success."

Age of Conan is consistently mentioned as one of the most anticipated PC games in development. At launch the game will have received more than thirty covers on high-profile gaming magazines across the globe and more than fifteen major awards, including numerous "Best MMO of E3" awards and the official "Best Online Game" award at the Games Convention 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, and a showcase title for nVidia. Age of Conan launches 20th of May in North America / Oceania and 23rd of May in Europe. The release date in Poland is still to be set.

For more information or to pre-order Age of Conan - either in English, German, French or Spanish - visit the official website at www.ageofconan.com where you also can access the respective community websites.

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Kotaku-383519 Thu, 24 Apr 2008 09:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=383519&view=rss&microfeed=true
<![CDATA[ Age of Conan Is Priced In Gold ]]> aocboxpre.jpgIn a Funcom investor briefing, the company has spilled the pricing strategy for their MMO Age of Conan. United States gamers will pay $59.99 for the game and $14.99/month for the subscription. (Meanwhile, European gamers will pay 49.99 Euro and 12.99 Euro/month.) A quick skim through the briefing reveals some other interesting factoids, like that the game has already gone gold, Funcom expects 500,000-600,000 active subscribers at launch and internal surveys show that a "large proportion" of beta testers would like to buy it. Anyone out there considering cheating on their WoW account?

AoC Briefing [TenTonHammer via Maxconsole]

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Kotaku-383098 Wed, 23 Apr 2008 10:40:00 MDT Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=383098&view=rss&microfeed=true
<![CDATA[ FilePlanet Presents The Age Of Conan Open Beta ]]> Funcom, Eidos, and IGN are proud to present the 'open' beta for Age Of Conan, coming to a PC near you on May 1st, if you're lucky. Members of FilePlanet are invited to sign up for the open beta period, with 50,000 slots on the line for a chance to put the game through its paces. In order to make sure people are focusing on actually testing it, the lucky thousands will be restricted to level 13, so don't think you're getting that much of a leg up on the pile.

"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger.
Sign ups should be active soon, so keep an eye on the FilePlanet AoC mini-site.
Heads Will Roll as Age of Conan Moves into Open Beta - Open Beta exclusively available through FilePlanet.com and partner IGN sites -

- 50,000 aspiring barbarians may enter Hyboria on May 1st -

DURHAM, N.C.—(BUSINESS WIRE)—Funcom, Eidos and IGN are proud to announce that Open Beta for Age of Conan will start on May 1. The Open Beta will be hosted exclusively by IGN's popular game download site, FilePlanet.com, as well as being offered through partner IGN sites such as Gamespy.com, Tentonhammer.com and Warcry.com. The application pages at FilePlanet.com are now open for registrations, and gamers from across the world can sign up. As 50,000 gamers prepare their Hyborian assault, rivers of blood are about to flow, and it's exclusively available through FilePlanet and IGN partner sites.

"When we started development of Age of Conan four and a half years ago we truly wanted to move away from the standards of the MMO genre. We wanted to bring something new, exciting and fresh to the gamers," said Gaute Godager, Game Director on Age of Conan. "As we get ready to show everyone what Conan's savage world is all about, we need final stress testing. Teaming up with the Beta Masters at IGN was a perfect opportunity for us! We simply couldn't ask for a better partner for this crucial stage of our Beta."

"The IGN and FilePlanet audience has consistently told us that Age of Conan is one of their most anticipated games of the year, and we are very pleased to partner with Funcom and Eidos on the Open Beta," says Senior Vice President of Consumer Products at IGN, Jamie Berger. "The Funcom team has developed a truly unique, visceral gaming experience that players will have to see to believe."

Funcom would like to point out that the primary function of the Open Beta is to stress test Age of Conan prior to launch. This means that Funcom will not make the entire game available to the Open Beta testers, and a level 13 cap will be applied. The Beta experience will still give hours and hours of entertainment, and complete class and culture variety, while at the same time giving Funcom the needed focus for an Open Beta.

You are required to be a FilePlanet member in order to sign up for the Open Beta. Preloading of the client will start prior to the launch of the Open Beta, and applicants will receive more information should they receive a beta key. The Open Beta will start on the 1st of May at 1500 GMT / 0900 EDT.

Age of Conan is consistently mentioned as one of the most anticipated PC games in development. It has received more than twenty-five covers on high-profile gaming magazines across the globe and more than fifteen major awards, including numerous "Best MMO of E3" awards and the official "Best Online Game" award at the Games Convention 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, and a showcase title for nVidia. The game is set to launch in several territories on May 20th, 2008.

For more information on Age of Conan - either in English, German, French or Spanish - visit the official website at www.ageofconan.com where you also can access the respective community websites.

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Kotaku-381003 Thu, 17 Apr 2008 11:30:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=381003&view=rss&microfeed=true
<![CDATA[ Preorder Age Of Conan And Get Early Access For $5 ]]> aocboxpre.jpg The release of Funcom's Age of Conan is a little over a month away, and preorder offers are in full swing across North America, Europe, and Oceania. Players who preorder will get exclusive in-game items, such as the War Mammoth and Killer Rhino mounts (accessible after level 40), and a special storage belt dealie. As a special bonus to those who reserve themselves a copy, Funcom and Eidos are offering a three-day head start, where you'll be able to play the game before those suckers who didn't put down some cash, all for the low, low price of 5 USD (or 5 EUR). What, you have to pay? Not quite sure what world that makes sense in. It doesn't seem to be referring to the $5 you put down for reserve either. You get 30 days free play in the box, why make players pay $5 for the first 10 days? It boggles the mind, but hey...a head start is a head start. Hit up the Age of Conan website for details on participating retailers.

AGE OF CONAN GETS READY FOR LAUNCH

Pre-order programs now available in all Western territories offering three day head-start in Hyboria

DURHAM, North Carolina - April 16, 2008 - Funcom and Eidos today announced that Age of Conan pre-order programs are now fully available in all major territories including USA, Germany, France, Spain, UK, Oceania and the Nordic countries. Conan fans and MMO gamers are already raving about the incredible pre-order items, including the War Mammoth and Killer Rhino, and today Funcom goes one step further to confirm that pre-ordering Age of Conan will grant players early access to the land of Hyboria.*

Ever since Funcom and Eidos started the first pre-orders in early 2008, the program has received great feedback. The exceptional Age of Conan Collector's Edition has topped the charts in numerous online retail chains for weeks, including being #1 on several all-format lists. The most eager fans are therefore urged to order their copy of the Collector's Edition immediately as it only comes in one print-run.

Funcom now also confirms an early access program which will give customers a chance of a head-start in Age of Conan. Funcom reveals that American, European and Oceanic players may enter Age of Conan as early as the 17th of May. Mere weeks away, early adopters can now live, fight and explore in Hyboria, as well as getting an essential head-start before the hordes invade.

"We are very pleased with the reception Age of Conan has had in retail and we naturally hope that the early interest and our early access programs will materialize in an eventual success," said Morten Larssen, VP Sales and Marketing of Funcom. "The positive indications are naturally an honor, but they also bring a great responsibility. As we prepare the roll-out, we know our servers will be put to the test. We therefore hope potential players will aid us by signaling their interest as soon as possible so we can scale our servers and services accordingly."

Age of Conan launches on May 20 and is consistently mentioned as one of the most anticipated PC games in development. It has received more than 25 magazine covers and more than 15 major awards including numerous "Best MMO of E3" awards and the "Best Online Game of Show" award at GC 2007. Age of Conan is a key title in Microsoft's Games for Windows lineup, as well as a showcase title for nVidia.

Visit www.ageofconan.com to join the thriving community or to sign up for the Beta

For a list of participating retailers or to get more information about the game, please visit: www.ageofconan.com

* The early access program is only available with certain retailers; a participant list can be found on the official Age of Conan website. The early access is entirely voluntary and opens up on the 17th of May for Oceanic and North American gamers and on the 20th of May for European gamers. Pre-loading of the client will commence in advance. You need to pay a nominal 5 USD / EUR fee to take advantage of the offer, which includes client download and 10 days of subscription. When the early access offer expires you must enter the physical retail box gamekey to continue playing.

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Kotaku-380648 Wed, 16 Apr 2008 15:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=380648&view=rss&microfeed=true
<![CDATA[ Join GameSpot For Age Of Conan PVP Weekend ]]> Do you want to spend a weekend with 14,999 not-so-close friends participating in ferocious Age of Conan PVP combat? Are you willing to sign up for a GameSpot account to make this happen? Eidos and Funcom have just announced a unique beta partnership with GameSpot that will allow 15,000 players to participate in a special PVP weekend the 18th-20th of this month. Select players will be able to create a character using the game's character generator, which Funcom will then transform into a level 20 powerhouse. They can then enter PVP lobbies, chat, and kill each other. To sign up for a chance at a spot have have to first be a GameSpot member, and then fill out the application located at http://www.gamespot.com/test/ageofconan. Those accepted will be notified by email on Wednesday the 16th. In other news, I just signed up for a free GameSpot account. Here's hoping I see some of you folks come PVP weekend!

FUNCOM, EIDOS AND GAMESPOT REVEAL UNIQUE AGE OF CONAN PVP WEEKEND

15,000 gamers get exclusive Age of Conan access from April 18th to April 20th

DURHAM, NC - April 9, 2008 - Eidos and Funcom are proud to announce a unique beta partnership with GameSpot.com, one of the world's biggest gaming websites. In a highly exclusive event, 15,000 gamers from across the world can log in and play Age of Conan, non-stop, from Friday, April 18th to Sunday, April 20th. The unique PvP weekend allows lucky gamers to test a limited part of the PvP functionality of Age of Conan, and the two different PvP mini-games Capture the Skull and Team Annihilation will be available.

To make the weekend even more interesting Eidos and Funcom are also including the engaging Age of Conan character creation system, allowing players to create avatars with strong personalities. All 12 classes in the game, including the barbarian, can be picked and tested, with Funcom transforming each character into a fully specced, level 20 death machine. In PvP lobbies players can then chat and socialize, prior to entering PvP matches. Participants are urged to test different classes and offer any feedback on the forums. There will also be forums on GameSpot.com where people can talk about the event, and Funcom staff will be present to gather feedback.

"The battlefields of Hyboria are craving new, fresh blood," says an enthusiastic Game Director/Producer Gaute Godager at Funcom. "Throwing newcomers into a fully specced, level 20 PVP character is naturally a challenge in this most unforgiving of all MMO environments, but I am confident the players will rise to this challenge. We have spent years fine-tuning the combat system in Age of Conan, and allowing GameSpot readers to be the first to get a small glimpse of this is something we really look forward to."

The unique PvP weekend marks an escalation in the stress testing for Age of Conan, and aspiring barbarians can now sign up on GameSpot's website. The 15,000 lucky winners will be then contacted by email on Wednesday the 16th of April, and then they can then start downloading the game. The servers open at 4 p.m. EST Friday the 18th of April and close at 4 p.m. EST on Sunday the 20th of April. Funcom would like to point out that the PvP weekend is still part of the beta testing process, and that it is a part of the planned stress test escalations towards launch. As such, it is not fully representative of the final product, and players are asked to treat it accordingly. Stress traffic issues may occur.

Age of Conan is consistently mentioned as one of the most anticipated PC games in development. It has received more than 25 covers on high-profile gaming magazines across the globe and more than 15 major awards, including numerous "Best MMO of E3" awards and the official "Best Online Game" award at the Games Convention 2007. Age of Conan is a key title in Microsoft's Games for Windows line-up, and a showcase title for nVidia. The game is set to launch in several territories on May 20, 2008.

For more information on Age of Conan - either in English, German, French or Spanish - visit the official website at www.ageofconan.com where you also can access the respective community websites.

To sign up for the unique PvP beta weekend please visit http://www.gamespot.com/test/ageofconan/


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Kotaku-378032 Wed, 09 Apr 2008 19:00:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=378032&view=rss&microfeed=true
<![CDATA[ Age Of Conan's Fighting Is A Bloody Mess ]]> I've gotten two things from this developer diary for Funcom's Age of Conan MMO. First off, it is open season on heads in AOC. If you have a head and plan on playing the game, I highly suggest you either reinforce it with a steel neckpiece of some sort, or perhaps pre-detach your head with some sort of velcro solution so it can easily be retrieved and reattached. Secondly, Funcom Senior System Designer Andrew Griffin has some amazing hair. You wouldn't think a guy with such great hair would have anything to do with all of this rampant decapitation, but there you go. ]]> Kotaku-370463 Thu, 20 Mar 2008 20:00:59 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=370463&view=rss&microfeed=true <![CDATA[ Dreamfall Journeys To Xbox Originals Library Next Week ]]> THE LONGEST JOURNEYThe line-up of Xbox Originals for Xbox 360 will add one more next Monday, when Dreamfall: The Longest Journey hits Live Marketplace. Funcom's adventure game sequel to The Longest Journey divided critics, but won some praise, apparently warranting its "Game of the Year" distinction. Of course, that may just be marketing. If you're into it, 1200 Microsoft Points will make it yours. If you're not sold, there's plenty of information at the official Xbox site.

Dreamfall: The Longest Journey [Xbox.com]

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Kotaku-370382 Thu, 20 Mar 2008 16:20:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=370382&view=rss&microfeed=true
<![CDATA[ High Fantasy Flourishes In Age Of Conan ]]> This trailer for Funcom's Age of Conan MMO, currently due for a May PC release, features all of the hallmarks of classic high fantasy. Sweeping vistas, exotic locations, fantastic creatures, visceral combat, and a woman with a lovely voice singing nonsense words over powerful music. Of course it could just be a real language I am not familiar with. All I know is that halfway through I could swear she sang, "Manly Pepsi, thank you email now", and if my evil plan succeeds you shall hear it as well. Muhahaha!

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Kotaku-364536 Thu, 06 Mar 2008 09:40:51 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=364536&view=rss&microfeed=true
<![CDATA[ Dancing Flames Herald New Age Of Conan Website ]]> Funcom and Eidos proudly announce the new website for Age of Conan: Hyborian Adventures, and yes...it has animated flame graphics, which are of course a requirement for Conan websites established back when the first animated GIF crawled its way out of the primordial internet slime. While the animated fire is duly awesome, the best thing about the new website has to be the four new clips located in the video section, which cover just about everything the game has to offer, from travel to combat to the more...carnal pleasures the Age of Conan has to offer. *shrugs* They had me at animated flame.


Official Age of Conan Website
[Funcom]

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Kotaku-346485 Fri, 18 Jan 2008 09:40:57 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=346485&view=rss&microfeed=true
<![CDATA[ Shiny New Age Of Conan Screens ]]> Age of Conan is looking as pretty as ever at CES this year, with a slew of new screenshots released for the event, mainly featuring party combat. Judging by the screenshots, Funcom has done an excellent job of capturing the look and feel of Hyborea, and the massive monsters seen here will certainly make for some memorable encounters - though I do worry a bit at the generic fantasy vibe I am getting from the characters. They just seem to lack...character somehow. I suppose it is really difficult to separate yourself from other fantasy games when your subject matter is what launched the genre in the first place.

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Kotaku-342149 Tue, 08 Jan 2008 09:40:23 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=342149&view=rss&microfeed=true
<![CDATA[ Age of Conan Playable At Leipzig ]]> Age of Conan: Hyborian Adventures developer Funcom is ready to unleash the fury on Germany this week. Along with a demo of the siege warfare system shown to select press behind closed doors, the Games Convention marks the first time the general public will be able to get their hands on the brutal MMO. Players will be able to battle it out against each other on the show floor in PVP battles that will give them a taste of the title's highly-touted fast-paced combat system.

"It is time for the gloves to come off," says Game Director Gaute Godager. "This is the first time we will let consumers get their hands on the game at a trade show and we are kicking off by letting them experience the intensity of player-versus-player battles. This is the true Conan experience - bloody and barbaric!"
Hit up the jump for more details, and check out the 15 all-new screenshots released in honor of the momentous occasion.
'Age of Conan' siege warfare unleashed at GC 2007

- Playable version available to gamers on the show floor for the first time ever -

Durham, USA - August 20th, 2007 - Funcom's highly anticipated massively multiplayer online game 'Age of Conan: Hyborian Adventures' is getting ready to invade this year's Games Convention in Leipzig, Germany. Not only will the siege warfare system be demonstrated to select press behind closed doors, gamers will also be able to join in on the fun by playing against each other in brutal, bloody, and ferociously fast-paced player-versus-player battles on the show floor.

"It is time for the gloves to come off," says Game Director Gaute Godager. "This is the first time we will let consumers get their hands on the game at a trade show and we are kicking off by letting them experience the intensity of player-versus-player battles. This is the true Conan experience - bloody and barbaric!"

The siege warfare gameplay, one of the most anticipated features in 'Age of Conan', will be shown behind closed doors for select press for the first time ever. In the game guilds will be able to construct entire battlekeeps for themselves and they can even capture and destroy other guild's battlekeeps by going into battle against them. Players will enter into epic struggles for fame, fortune and land using swords, cavalry and catapults as they charge towards each other on the blood-soaked battlefields of Hyboria.

"In recent years the Games Convention in Leipzig has grown into one of the most important trade shows in the business," says Funcom CEO Trond Arne Aas. "This is a great venue for us to show off new material from 'Age of Conan' and to let gamers play the game for the first time ever at a trade show."

Everyone is invited to come and play 'Age of Conan' themselves in the Eidos area in Hall 3, booth B20. Funcom staff will also be demoing the game at the Microsoft area.

'Age of Conan' is consistently mentioned as one of the most anticipated PC games in development. It has received numerous magazine covers and awards, including 'Best MMO of E3' awards from IGN, GameSpot, GameSpy and Yahoo. 'Age of Conan' is a key title in Microsoft's Games for Windows line-up, as well as being a showcase DirectX 10 title for nVidia. The game is currently in beta testing and everyone is invited to sign up for beta at the official website: www.ageofconan.com.

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Kotaku-291258 Mon, 20 Aug 2007 11:00:42 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=291258&view=rss&microfeed=true
<![CDATA[ Age of Conan Pushed To 2008 ]]> If anyone in Denver today witnesses a pirate with long, flowing hair rampaging through downtown wearing a loincloth and wielding a 2-handed sword, this would be the reason. Funcom announced today that Age of Conan: Hyborian Adventures has slipped from the originally slated October release to March 25th of next year. Disappointing, but given the stated reason I can' say I blame them.

"We na