<![CDATA[Kotaku: funcom]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: funcom]]> http://kotaku.com/tag/funcom http://kotaku.com/tag/funcom <![CDATA[Age Of Conan Slightly Free Until 2010]]> Download the Age of Conan free trial between now and January 1st and you can level characters up to 20 for free until the end of time - or at least the end of Age of Conan.

Make the Isle of Tortage your bitch with Funcom's new and improved free trial for Age of Conan. Rather than the old 7-days deal, from now until January 1st, players who sign up for the free trial and log onto the game (important step there) will have unlimited access to the first 20 levels of gameplay until the game's servers go dark. Create as many characters as you want, take off your female character's shirt and make obnoxious comments, and generally be a nuisance to more serious players, who will appreciate the fact that you're locked on that island until you can swipe your parents' credit card.

"Our original seven day trial has been very successful so far," says Morten Larssen, Vice President of Sales and Marketing at Funcom. "But with the holiday season coming up this is the perfect time to shake up our trial offer a bit and try out something new. So everyone who downloads the trial before January 1st will be able to play the first part of the game for free, forever. We are confident that many of those taking advantage of this offer will choose to become permanent players, allowing them to experience all of what the game has to offer including all the additions and improvements introduced since launch."

Just head over to the Age of Conan trial page to sign up and download the client.

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<![CDATA[SweetRobot Pits Pets Against Monsters]]> Here's a closer look at the kid-friendly Pets vs. Monsters, the first game from Funcom's new casual studio, SweetRobot, heading for open beta testing before the month is out.

Pets vs. Monsters is a free-to-play MMO targeted at children between the ages of 8 and 12. Kids create an avatar, select between dogs, cats, and bears (just like at the pet store, only with bears!), and set off on an adventure destroying monsters while riding on the back of their trusted companion.

Like Sony Online Entertainment's Free Realms, Pets vs. Monsters will integrate streaming technology, allowing children to start playing within minutes of download. Parents worried about exposing their children to foul language and internet predators need not worry, as Funcom has included a constructed chat system to ensure that no foul words pass their players' fingertips.

Check out the game in action, along with a couple of screens, or visit the game's website for more information.


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<![CDATA[Funcom Assembles SweetRobot For Casual MMO Games]]> Age of Conan developer Funcom wants to explore the world of social and casual MMO titles, but to break out of the high-end MMO segment the company is going to need one SweetRobot. Well now they've got one.

SweetRobot is Funcom's newly established subsidiary, focused on the casual and social MMO business, which is a far cry from the sort of games Funcom is used to developing. Age of Conan is a pretty hardcore MMO, and Anarchy Online is so hardcore it requires advanced math to put your equipment on. I'm not kidding.

That having been said, simply slapping the Funcom name on some casual titles would have, quite frankly, confused the hell out of Funcom fans. Instead, the company has launched SweetRobot, which while desperately needing a little Japanese robot mascot still ranks right up there with my favorite studio names of all time.

"SweetRobot will be focusing on publishing games outside the traditional high-end MMO-segment which Funcom has been focusing on the last years," says Funcom CEO Trond Arne Aas. "This will allow us to explore new market opportunities that differ from what we have been doing before while still retaining Funcom's familiar profile. This definitely marks a new and exciting direction for us."

And Funcom isn't the sort of company to found a new subsidiary and then make us wait years before they produce anything. A team of fifteen people have been working on a kid-friendly MMO called Pets vs. Monsters for the past two years, developing a flexible game engine that can be used across multiple projects. Pets vs. Monsters will hit public beta later this month. We'll have more on that later. For now, check out a screen of the game below to get a basic idea of the demographic SweetRobot is aiming for.

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<![CDATA[Age of Conan Content Update Lets You Fight Thoth-Amon]]> Update 6 to Age of Conan: Hyborian Adventures wil have to tide you over 'til the expansion, Rise of the Godslayer, comes out next year. Luckily, they've got Conan's number one nemesis to do the job.

In addition to a Guild Renown leveling system for guilds, inc Gamers reveals that Update 6 will introduce Thoth-Amon's stronghold as Tier three raid content. The big bad guy himself lies at the center of the dungeon surrounded by his allies — many of whom most players haven't seen before.

"As far as the encounters go we don't really want to give away too much. But who knows: perhaps someone will have to pay the ultimate price, having the Mark of Acheron reapplied, and maybe washing up on a beach near Tortage, again? Ok, so maybe we won't do that. We do hope the encounters will prove a fun and interesting challenge for everybody. I'd dare say the foundation we're building our raid encounters on has improved radically since Wing 3 was released, and I think that will be reflected in the encounters."

Update 6 also lets you fight along side Conan himself in a plot-related quest that ties up a major story arc. But details on that are more closely guarded than the secrets of Thoth-Amon's stronghold.

The only thing I'd like better than that is a Thulsa Doom dungeon modeled after the one in the film, Conan the Barbarian. I know, I know — Thulsa Doom is a Krull baddie by canon, not a Conan villain. But James Earl Jones was awesome in that movie and the snake orgy scene would be a great player versus player environment.

Age of Conan Update 6 Preview [inc Gamers]
Image Cred

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<![CDATA[Funcom Demos Age Of Conan Expansion Live On Monday]]> Funcom is letting fans in on the Rise of the Godslayer action, showing off never-before-seen content in a live gameplay demo of the Age of Conan expansion on Monday, December 7th.

The Rise of the Godslayer expansion introduces players to the lands of Khitai, with several new world regions filled with new dungeons, quests and rewards. There's a new player race, alternate advancement, and all kinds of goodies to make your stay in Hyboria more enjoyable. The expansion is due out next year, but fans can get an early peek on Monday when Funcom presents a live gameplay demonstration on Xfire.com.

"We have been working on the expansion for ‘Age of Conan' for quite some time now, and everyone on the team is eager to lift the veil and include the public in what we are trying to bring to life," says Game Director and Executive Producer Craig Morrison who will be hosting the live gameplay demonstration together with expansion Lead Designer Joel Bylos. "Development is coming together nicely, and we are really excited to see the empire of Khitai coming to life! Doing a live demo on Xfire is a brilliant way for us to reach out to a broad audience and show just what they can expect from ‘Rise of the Godslayer' as we continue to move closer and closer to launch."

The demo kicks off at 12PM Pacific time, so make sure you pack a lunch.

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<![CDATA[Come Back To Conan For The Secret World Beta Access]]> Looking for early access to Funcom's intriguining new current-day MMO The Secret World? Is it worth three months of Age of Conan to you?

Funcom wants you back in Age of Conan, and they want you back bad. As of today, they are offering a free two weeks of Age of Conan to returning players, with some rather special incentives for those who pony up cash for a renewed subscription. One month nets you a free week's worth of game time, which I suppose is nice, but not nearly as nice as the three months incentive. Re-subscribe to Age of Conan for 90 days and you get a beta slot in The Secret World, which is looking much more interesting than many MMO games out today, including Age of Conan.

But wait, there's more! Subscribe for six months and you get all of that, plus a 10% experience boosting helmet, and a year will get you the beta spot, the helmet, and the upcoming Age of Conan expansion, Rise of the Godslayer, completely free! All of this, plus double XP for everyone in the month of November.

A deperate move by a desperate company, or an outpouring of love for the fans that they've lost? Is beta access to The Secret World worth $40 or so? You be the judge.

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<![CDATA[The Secret World Revealed: Factions, Progression, And PVP]]> At PAX 2009 this past weekend, Kotaku sat down with Funcom to delve into the secrets behind The Secret World, learning about the societies, Cabals, and PVP combat in the upcoming modern-day MMO.

I met with Funcom creative director Ragnar Tørnquist and The Secret World's lead designer Martin H Bruusgaard on Friday afternoon at the 2009 Penny Arcade Expo, packed into a small meeting room in the back of the main exhibit hall, where the two had to use a microphone to communicate due to the noise of the giant The Beatles: Rock Band stage just outside the door. As convention-goers warbled their way through a sloppy rendition of "A Hard Day's Night," we began to delve into the secrets surrounding The Secret World.

What is The Secret World? Funcom's third MMO after Anarchy Online and Age of Conan is a game that takes place in the real world of today, only everything is true. Aliens and demons exist. The world is hollow. There are monsters under your bed. There are mystical forces hiding just beyond sight, and if you see something moving out of the corner of your eye, odds are it isn't just a trick of the light.

Think The X-Files, or perhaps for a more modern point of reference, the television show Fringe. It's an intriguing concept made even more intriguing by the unconventional way Funcom is going about structuring this world.

As mentioned in previous articles, there are three secret societies operating beyond the veil of normalcy in The Secret World. In London, the ancient Templar organization wages a holy battle against evil. They are the closest thing that The Secret World has to good guys. As Tørnquist puts it, "They don't participate in the war on evil. They ARE the war on evil. They're good in the sense that in order to get to that one demon in the middle of the town they're willing to burn the whole thing down, so good is a relative term."

Then comes the Illuminati...The Secret World's answer to bad guys. The Illuminati is the most secret of the three societies. Driven out of Europe by the Templar in the 1600's, the Illuminati operate out of an abandoned warehouse in New York City. To the Illuminati, power is their currency. Getting it, controlling it, and keeping it is their goal, and they will achieve it at any cost.

Finally we have my personal favorite society, the Dragon. The Dragon believe in chaos in order to achieve a balance between good and evil. Their motivations are known only to them, and their actions make sense only to them. From the introductory trailer I was shown: "The two most powerful warriors are patience and time. We are Dragon, and we have both." The Dragon are master manipulators, playing the two other societies against each other from their base in a monastery in Seoul, Korea. I particularly liked Tørnquist's description. "These guys believe that the world needs to descend into chaos before achieving balance. They're unknowable...they are chaotic...they are like the Chinese puzzle box - secrets within secrets within secrets."

The three societies are united in their war against evil, make no mistake. Their difference lie in their pursuit of power. They share common goals, but when the dust clears and evil is vanquished, each society wants to come out on top.

Your choice of secret society determines your starting location, with the action kicking off at the home base of the Templars, the Illuminati, or the Dragon. Home bases contain the social spaces, vendors, and mentors for each society, so they'll be an important place to visit as you progress through the game.

And what of progression? The Secret World is a game without levels and experience, so how do you show the rest of the game how good you are?

First off, players can progress in ranks in their particular secret society. Each player begins as an initiate; your actions affect your ranking in that secret society. A higher ranking might mean access to more powerful items and equipment, or titles that display your rank.

The ranking system also extends to your Cabal, which is The Secret World's answer to a guild. Much like EverQuest 2's guilds, your Cabal gains rank as new members join, tasks are completed, and the talent pool swells, unlocking special benefits that aid the entire Cabal, from special rooms in the Cabal's housing to items and equipment that will aid in the struggle against your enemies.

To gain rank, a Cabal needs to attract top players across all areas of expertise, which leads us directly to the other way to stand out in The Secret World. Leaderboards.

Funcom plans on tracking every statistic possible in The Secret World and presenting the results in the form of global leaderboards. From how many items you create to how many monsters you've killed to the number of enemy players you've taken down in PVP, all of these statistics will be tracked and displayed. Tørnquist explains that they'll be keeping track of so many different aspects of the game that odds are you'll find yourself on top of one of the lists, be it crafting or killing.

Being on top of the boards will mean more than simple street cred. Since Cabals will need to have top players in order to increase their rank, Funcom expects that the leaderboards will often be used as a recruiting tool, with rival Cabals trying to lure top players to their ranks, increasing the feeling of manipulation and intrigue that permeates the game.

Plus, you'll be able to display your stats on Facebook, and who doesn't love showing off on Facebook?

The battle for ranking and status finally brings us to the player versus player combat in The Secret World. While above ground the battle against evil is the main focus, deep within the hollow Earth, Cabals and secret societies battle for control of the world's most precious resource: anima. Anima is a key component for crafting items and objects in The Secret World. In short, it's the lifeblood of the economy, and the only way to get it is to either trade for it or take control of an anima node hidden deep under the planet's surface.

The PVP combat in The Secret World is called Battle for Hollow Earth PVP. Both solo players and Cabals do battle underground in order to control the precious anima, with Cabal coffers slowly filling the longer they possess a node. There is an element of strategy to the PVP battles, with players able to construct turrets and defenses to aid in the protection of their valuable property. There's also diplomatic strategy to consider, urging Cabals to form alliances and help defend each other from attacks from rival societies or risk being helpless when the enemy reaches their gates.

While players don't have to participate in PVP, what happens beneath the Earth's surface will have effects topside. Funcom couldn't say much now, only hinting that there will be consequences on the surface that could lure players down to give PVP battles a try, and that the Battle for Hollow Earth would be a very important aspect of the game.

Our presentation ended with a short clip featuring actual gameplay from The Secret World, created by internal testers at the spur of the moment a week before PAX. It showed fast-paced, action oriented combat, complete with a targeting reticule. Says Bruusgaard, "It's a very RPG system, but it feels like an action game as well. You can run around, strafe, and shoot the zombies in the head. Hopefully we can cater to those who are sick and tired of the point and click MMOs and want something more dynamic."

There are plenty of secrets left in The Secret World. There are new enemies to discover, bizarre characters to meet, and mysteries to unravel. When will the truth be revealed? Funcom has been working on the concept for the game for nearly a decade, and the game itself since 2006, and they're not prepared to nail down a date just yet. Just rest assured that Funcom won't stop until The Secret World is perfect, and if their ambitions match the final product, we could be in for something spectacular.

(A glitch earlier made this story disappear off of the site. It is back now, obviously)

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<![CDATA[The First Four Secret World Screens]]> To compliment our rather extensive preview article, here are the first four screenshots for Funcom's The Secret World, showing off the more paranormal side of everyday life.

This is pretty much what I was envisioning when I first heard about The Secret World. Folks like you and me facing off against creatures like this and that. I especially like the concrete golem, though I'd hate to meet it in a dark alley. Luckily it probably wouldn't fit, so we're safe for now.




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<![CDATA[The Secret World: Which Side Are You On?]]> Along with the second teaser trailer we talked about on Thursday, Funcom has released a slew of new images depicting the Dragon, the Illuminati, and the Templars, the three factions of The Secret World.

I spent a bit of time this weekend discussing The Secret World with Funcom, but I can't tell you about it just yet. That's why they call it The Secret World. It's all secret and stuff. What I can tell you is that these are shots of the three factions players will be able to join once The Secret World's secret release date is secretly achieved.

The Templars are holy warriors who fight evil because it's the right thing to do. The Illuminati fight evil because they don't want to be the lesser evil. The Dragon fight evil because the fight brings them closer to a goal only they know for sure.

While I can't tell you more about the factions and what they mean to the game right now, I can direct you to the Dark Days are Coming, where you can take a quiz to find out which of the three factions best represents your goals and desires. The game won't be out for who knows how long, but I've already chosen my side. What's yours?




















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<![CDATA[The Secret World Secrets Surface, Beta Access Teased]]> Norwegian website Dagbladet.no has scored the exclusive continuation of Funcom's teaser trailer for The Secret World, and a chance at beta access has appeared on the game's official website.

The trailer, much like the frozen treats trailer previously released, is full of carefully distilled win. A blonde woman walks through a playground at night; a mysterious creature appears; awesome ensues. It doesn't tell us much more about the game, but that's where the Dark Days are Coming website comes in. A link has appeared on the site with a personality quiz that rates your suitability for one of three game factions - the untamed Illuminati, the holy Templars, and the manipulative Dragon. Completing the quiz and filling out your name and email qualifies you for game updates, a package of wallpapers and avatars, a chance at beta access, and an exclusive in-game item once the MMO launches.

Incidentally, I fit the Dragon clan, as my Facebook profile now indicates. Why set the world on fire when you can make others do it for you? Look at me. The game is nowhere near complete and I'm already roleplaying.

Blir «The Secret World» en våt konspirasjonsdrøm? [Dagbladet.no -thanks Lars!]

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<![CDATA[Funcom Brings The Fun To Montreal]]> Incentive programs, an excellent talent pool, and that famous Canadian hospitality has MMO developer Funcom setting up a new development house in Montreal.

Funcom's new Canadian headquarters will be put to use immediately, with skilled teams being formed to work on both Age of Conan and the upcoming MMO The Secret World, which the company will be showing off at PAX 09 this weekend. The Montreal location further extends Funcom's global presence, joining previously established offices in Norway, China, the U.S., and Switzerland.

Funcom CEO Trond Arne Aas sings the praises of our neighbors to the North.

"Montréal has established itself as one of the world's most important locations for video game production, and we are looking forward to taking part in that success. In addition to strengthening our North American presence, the new studio will take advantage of the great incentive programs offered by the Québec region, incentives that makes Montréal one of the most cost effective locations in the world for developing MMO games. This will in turn allow us to better balance our costs, making it possible for us to continue to expand our investments into the MMO segment."

We may kid our Canadian brethren from time to time, but one thing's for sure: they sure know how to woo game developers.

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<![CDATA[Funcom's The Secret World Becomes Less Secret At PAX]]> We've been chomping at the bit for more on Funcom's modern-day MMO The Secret World ever since the milkshake-ruining trailer appeared in April, and the developer plans to deliver at this year's PAX.

Instead of bringing the player to the fantasy, The Secret World brings the fantasy to the player, taking place in a modern setting, where the occult hides just outside of view. While we've not heard much since the debut trailer captured our imaginations, Funcom has gotten in touch to let us know they have big plans for the Penny Arcade Expo in Seattle next week. Funcom's Erling Ellingsen assures us that exclusive reveals will be taking place, so we'll be there to help shed a little light on Funcom's next big thing.

Hopefully we'll also find out what happened to milkshake girl, as I've been rather concerned.

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<![CDATA[Age Of Conan Expands With Rise Of The Godslayer]]> Funcom continues to show utter faithfulness to the works of Robert E. Howard with the announcement of Age of Conan: Rise of the Godslayer, and expansion based off Howard's "The Tower of the Elephant."

The new expansion is sure to be a real treat for fans of the original Conan stories. Rise of the Godslayer takes place in the Empire of Khitai, years after a young Conan slew the Elephant God in "The Tower of the Elephant." Since that event, strange and horrible things have been happening in the empire, and players will get to experience said things as a member of the Khitai, an all new culture with its own starting area.

Along with an expansive new landmass for players to explore, Rise of the Godslayer adds an alternative advancement system to AoC, allowing players to further hone their skills far beyond the level cap. PVP is also getting a boost, with warring Khitai factions pitting players against players in bloody battles. All that, plus new armor, weapons, quests, powers - you know, the good stuff.

Funcom has launched an official website for Rise of the Godslayer, where you'll find plenty of screens and information. The expansion is also playable at Gamescom this week, so if you're heading that way, give it a go.

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<![CDATA[Funcom Wants You Back In Age Of Conan]]> It's been a year of big changes for Age of Conan, and developer Funcom thinks it's time that everyone who fled the game comes back and see how the renovations have gone.

Age of Conan launched to a massive response last year, only to quickly begin hemorrhaging players due to a lack of promised features and an end game that wasn't quite there. The developer has spent the better part of a year working on those issues, losing a game director in the process, and now they feel they are ready to give it another go. From now through July 22nd, lapsed payers can visit the AoC re-evaluation website, returning to Hyboria for up to two week's worth of barbarian battling.

"For anyone with an inactive account who ever thought about giving it another try, this is your chance," says Morten Larssen, Vice-President of Sales and Marketing at Funcom. "After the hugely successful launch last year we immediately started working on updates that would make the game better and provide more content for players, and that is what we have been doing this past year. With the most recent update just out the door, this is the time to ask players to come back and see the results!"

It's a very enthusiast, upbeat way of saying please please please come back to us. Come on guys, they miss you.

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<![CDATA[Age Of Conan Expands At GamesCom]]> A work in progress for the better part of a year, Funcom is finally ready to take the next step with Age of Conan, teasing an expansion announcement to take place in Germany next month.

After months spent tweaking and polishing the game play and overall experience of their massively multiplayer take on the Conan universe, Funcom is just about ready to pack their updates into a much more expansive format. Speaking to Eurogamer, Funcom director of communications Erling Elllingsen reveals that a dedicated team has been working on the expansion since the game launched, and that the core changes will continue with its eventual release.

"We are bringing a lot of that into the expansion as well," said Ellingsen of the core changes, "making sure we build upon the strengths of the game and stay true to the original vision we have always had for Age of Conan. I think players will be pleased!"

At this point I don't think it's so much about pleasing existing players as it is drawing in new players. Hopefully the expansion will have some of that as well. We'll find out come the GamesCom show in Cologne Germany next month.

Age of Conan expansion reveal soon [Eurogamer]

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<![CDATA[Age Of Conan Ventures Into Tarantia Commons]]> Funcom has just launched Update 5 - Gangs of Tarantia for their massively multiplayer online roleplaying game Age of Conan, introducing a whole new area, new storylines, and fundamentally changing how the game is played.

Yes, along with the new areas, which can be seen in the lovely screenshots here, Update 5 is another step in Funcom's continuing effort to make Age of Conan the sort of MMO that keeps old players and brings in a steady stream of new ones. This main focus of this update is item statistics, specifically how they affect a player's performance. Starting today, players should notice a much more significant change in the effectiveness of their skills by wearing items with stat-enhancements, which in turn makes finding and creating new gear that much more rewarding.

The update also adds more life to guild cities, allows players to gain PVP experience through mini-games, and perhaps the most compelling new feature for those who migrated from World of Warcraft, social pets. See? Funcom totally knows what players want!





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<![CDATA[Age Of Conan Fighting On, Attracting New Players]]> For a while there, it appeared that Funcom's Age of Conan was on its last legs. Players were leaving, servers were closing. But still, the game lives on!

Funcom's latest financial report states that "a significant increase in new customers in Q1 compared to Q4 has led to a stable and solid subscriber base", meaning that the game's launch in Eastern Europe and free trial offer seem to have done the trick.

Course, Funcom didn't go so far as to reveal how many new subscribers there were, exactly. Or how many have left over the same period. Or what the game's exact player base is. But still! Good news is good news, and the bad news can wait for another day.

Age of Conan turns corner, says Funcom [Eurogamer]

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<![CDATA[Funcom's The Secret World Is Not Safe For Frosty Treats]]>
There is a world within our own, where an attractive CG Japanese girl can't even drink a milkshake without having to take on a slobbering hellbeast.

This is the debut trailer for Funcom's latest massively multiplayer online game, The Secret World. Rather than sticking with the tried and true fantasy and science fiction genres, The Secret World is an alternate reality game for the PC and Xbox 360, where the real and the bizarre meet in a world where the occult and alien are hiding at the very edges of vision. The tagline for the game is Dark Days Are Coming, and I'm definitely leaning towards welcoming them.

I absolutely love the concept, and while I've yet to see anything gameplay-wise, this trailer certainly gets the blood shooting through the circulatory system at a slightly faster than normal rate. More please.

Dark Days Are Coming [Official Website - Thanks Marius!]

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<![CDATA[Funcom "Opens The Floodgates" With Conan Free Trial]]> Funcom really, really wants new players to come try out Age of Conan, releasing a persuasive video and a free trial offer to try and make that happen.

Age of Conan has gotten off to a bit of a slow start. Well, that's not entirely true. More like it got off to a quick start, and then a large chunk of folks left. A slow middle, if you will. Now Funcom finally releases a free trial client, on the hopes that a horde of people have been just sitting around, waiting for such an offer.

"The time has finally come for us to open the flood gates," says Morten Larssen, Vice President of Sales and Marketing at Funcom. "There is a world of gamers out there who have never played ‘Age of Conan' and we want them to experience what hundreds of thousands of gamers have before them. The game has matured tremendously since launch, and we feel confident that this is the time to launch a trial. ‘Age of Conan' is simply bigger and better than it ever was, and we want both new and previous players alike to experience that!"

So it's finally ready for the public?

Players can download the free trial directly from the Age of Conan website, though if they sign up over at Fileplanet you get fourteen days and an exclusive firework, perfect for firing off as you welcome the crowd passing through the floodgates.

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<![CDATA[Funcom Loses Big, Chief Financial Officer Bails]]> The Age of Conan has been rather rough on Funcom, whose fourth quarter financials reveal an operating loss of $23.3 million, possibly prompting the departure of chief financial officer Olav Sandnes.

Funcom's latest massively multiplayer online game Age of Conan is to blame for the company's huge deficit, with $22.8 million depreciating in the face of the game's poor performance. The bad financial news was compounded by the announcement of CFO Olav Sandnes's departure.

"Funcom is a company with a substantial potential based on a unique combination of skill sets in a fast growing global market. I wish Trond Aas and the rest of the organization all the best in realizing the full potential of the company," commented Sandnes.

Despite the operating loss, revenues were up for the fourth quarter, with subscription fees from Age of Conan raising them to $8.7 million over last year's $1.2 million.

In layman's terms, Funcom gained money from subscription fees, but lost money actually operating the game. This is reflected in the closure of over half of the game's servers last year. The company basically spent too much to make that $8.7 million.

Still Age of Conan soldiers on, despite estimates the the subscriber levels for the game are below the 100,000 mark. There's still hope, as Funcom has recently announced launch plans for the game in Poland and Russia, two countries where Conan remains immensely popular. We'll be keeping our fingers crossed.

Funcom CFO resigns following $23.3m loss [GamesIndustry.biz]

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