Full Throttle Remastered feels like a supernova. It’s bombastic, head-turning, and holds your attention during the brief time it flashes. The classic adventure game holds up today, but, unlike other Double Fine games, it doesn’t benefit from a remaster. The original was already as good as it needed to be. It’s an…
The remastered version of Full Throttle, LucasArts’ classic biker adventure, is coming out next month. It’s releasing on April 18, which is one day after my birthday. I see what you’re trying to do, Tim Schafer. You want to one-up me. Well, joke’s on you because nobody cared about my birthday to begin with. Take that!
We’re back with our third and final Kotaku Splitscreen special episode from the Game Developers Conference in sunny San Francisco.
Here’s our first look at Full Throttle: Remastered. It looks pretty much exactly how I would expect a remastered edition of Full Throttle to look, which, not complaining! It’ll be out next year, at which point we can collectively suss out whether or not the bulk of the game holds up as well as that amazing intro…
Kicking off in 1986, Lucasarts presided over an era (running until around the year 2000) in which they were the adventure game Kings, releasing a string of titles that remain all-time classics even decades later.
Double Fine is remastering Full Throttle for PS4! Also, their remastered version of the wonderful adventure game Day of the Tentacle comes out this March. It’ll be on PS4 and Vita.
In California there’s always a Full Throttle sunset waiting for me in the middle of the road.
Here's a fun little extra from my interview with Double Fine's Tim Schafer that I couldn't leave on the cutting room floor. It's about one old-school gamer's arguably-legitimate complaint about one of Schafer's classic creations.
This is a 1993 promo for Lucasarts’ Full Throttle, starring The Gone Jackals, the band who feature in the game’s fantastic soundtrack.
The man led the creation of Grim Fandango and Full Throttle and helped make other beloved LucasArts games including The Secret of Monkey Island. Today, LucasArts is all but no more, shuttered as a development studio by its new owners at Disney and turned into a licensing house. Tim Schafer, now running things at…
Bars, clubs and noisy taverns are always crucial locations in a story-driven game. They are save points, places where we can sell useless stuff from our inventory, gather information, meet a key character, or just simply get into trouble.
Has it been a while since you last played Full Throttle? I'm guessing it has. Sit back, relax, and watch the intro movie from the game.
My favourite video game soundtrack is not a collection of original orchestral pieces, nor tracks by famous artists. It is one performed by a band that, were it not for this game, few of you will have ever heard of.
It was just 15 years ago that designer Tim Schafer had to tell a reporter how one of his games differed from the other, and to do so he invoked the use of bread and mayonnaise.
Roll up your sleeves, Lucasarts fans. Classic Adventure Gaming have one hell of an interview up with Bill Tiller, a former artist at Lucasarts who worked with the company between 1993 and 2001. Specifically, it's about Tiller's involvement on the little-known Full Throttle: Payback, the cancelled sequel to Tim…