Well maybe it appears at first that this game is cheaper to play, but in reality if they keep playing, and try to stay competitive, then they end up throwing too much money into this game. Maybe over time people are growing tired of the culture this game seems to breed based on that earlier article you linked to, also tired of spending their money endlessly.
While from a business perspective this is a huge success, from a gameplay point I don't see much value in this... Is working for experience and good equipment even an option? Sounds like one way or another, you must buy things, and if you want to be super competitive, that can add up quickly. Trying to keep up with the Jones' must get tiring after awhile for most anyone.
On the other hand I kind of like some of the ideas this game seems to have. A largely PvP based game centered on player-led kingdoms in an ancient chinese setting could be really appealing to me at least.
What's the incentive to keep playing such a game long-term if all of your playtime and money doesn't really seem to ever give you lasting power/competitiveness/fun? I think, even in what seems to be a different gaming culture in China, there needs to be a ceiling. We all want a certain degree of rules to play to by.
11/23/08
Well maybe it appears at first that this game is cheaper to play, but in reality if they keep playing, and try to stay competitive, then they end up throwing too much money into this game. Maybe over time people are growing tired of the culture this game seems to breed based on that earlier article you linked to, also tired of spending their money endlessly.
While from a business perspective this is a huge success, from a gameplay point I don't see much value in this... Is working for experience and good equipment even an option? Sounds like one way or another, you must buy things, and if you want to be super competitive, that can add up quickly. Trying to keep up with the Jones' must get tiring after awhile for most anyone.
On the other hand I kind of like some of the ideas this game seems to have. A largely PvP based game centered on player-led kingdoms in an ancient chinese setting could be really appealing to me at least.
What's the incentive to keep playing such a game long-term if all of your playtime and money doesn't really seem to ever give you lasting power/competitiveness/fun? I think, even in what seems to be a different gaming culture in China, there needs to be a ceiling. We all want a certain degree of rules to play to by.
11/15/08
How interesting!