<![CDATA[Kotaku: Frontlines: Fuel of War]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Frontlines: Fuel of War]]> http://kotaku.com/tag/frontlines: fuel of war http://kotaku.com/tag/frontlines: fuel of war <![CDATA[ Frontlines Map Pack Hits Xbox Live ]]> Anyone out there still playing Frontlines: Fuel of War? Yes you, in the back. This post is for you then. THQ would like $10 from you so you can play the game on four all new maps with that other guy who is playing. I hear he's already buying it, so you might as well. Four new maps have shown up on Xbox Live this morning, containing two large-scale maps, Wide Awake and Hindsight, and two smaller-scale maps, Infiltration and Sunder. The pack weighs in at 800 points, but that's a small price to pay to get that other guy to quit whining about knowing all the maps already.

Oh, and in case you thought I forgot, arr, matey.


DLC: Frontlines: 4 Map Pack
[Xbox Live's Major Nelson]

]]>
Kotaku-5052365 Fri, 19 Sep 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5052365&view=rss&microfeed=true
<![CDATA[ New Frontlines Map Appears On Xbox Live ]]> The first of five new maps for THQ's Frontlines: Fuel of War has hit Xbox Live, available now for the low, low price of free. Boneyard features Western Coalition and Alliance forces facing off at a fully functional nuclear missile facility, which is sure to mean ensuing hilarity for all involved. The new map also features several new toys to play with, including the automatic shotgun, Red Star transport heli, and the enticingly named rocket jeep.

I was really hoping Frontlines would do better so I could use the Top Spot image above, but I think sharing a name with dog flea medication and a map called Boneyard is enough to run with it.

DLC: Frontlines: Boneyard Map (Free) [Xbox Live's Major Nelson]

]]>
Kotaku-5018825 Mon, 23 Jun 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5018825&view=rss&microfeed=true
<![CDATA[ Week in Games: Patapon Edition ]]> pataponbox.jpg Quite a few titles out this week but I only have eyes and ears for one game... Patapon. I'll also be checking out Lost Planet on my PS3 if I can manage to tear myself away from my little rhythmic friends. What's on your list this week?

Patapon (PSP)
Action plus rhythm plus great art style equals awesome.

Frontlines: Fuel of War (X360, PC)
Battle for control of the earth's depleted natural resources.

Lost: Via Domus (X360, PC, PS3)
Solve the mysteries of the island.

Turning Point: Fall of Liberty (X360, PC, PS3)
The Nazi's won WWII and boy are we in trouble.

Naruto: Ninja Destiny (DS)
A Naruto 3D fighter for your DS.

The Sims 2: FreeTime (PC)
Exactly what the Sims need. More free time. Bastards.

Lost Planet: Extreme Condition (PS3)
The world of giant bugs comes to the PS3.

Destroy All Humans! Big Willy Unleashed (WII)
Aliens and penis jokes: a winning combination.

Mazes of Fate DS (DS)
Determine your fate in this RPG with mazes.

Agatha Christie: And Then There Were None (WII)
Live (or die) through Agatha Christie's greatest mystery.

ArmA: Gold Edition (PC)
ArmA: Armed Assault and ArmA: Queen's Gambit together again for the first time.

Heavenly Guardian (PS2)
Animated 2D shooter action.

Puzzle Guzzle (PSP)
Guzzle this puzzle!

]]>
Kotaku-360122 Sun, 24 Feb 2008 18:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=360122&view=rss&microfeed=true
<![CDATA[ Frontlines To Support 50 Player Matches ]]> When does a game slip from multiplayer to massively multiplayer? Devs on the Kaos Studios forums have confirmed that Frontlines: Fuel of War is getting dangerously close, with both PC and Xbox 360 versions supporting up to 50 players in multiplayer matches when the game is released later this month, moving the title from 'meh' to must-buy on many a gamer's shopping lists - including my own. Not only do I revel in the sort of chaos two 25 man teams can cause when outfitted with futuristic weapons and set loose on the battlefield, 50 players means I have plenty of room to suck without being noticed. Don't worry PS3 players. Though Frontlines was canceled for your console, you're still getting Resistance 2 with 60 player support somewhere down the line, so it's all good.

50 PLAYER CAP for Multiplayer?! [Kaos Studios Community Forum via Eurogamer]

]]>
Kotaku-357612 Mon, 18 Feb 2008 09:20:46 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=357612&view=rss&microfeed=true
<![CDATA[ PS3 Version Of Frontlines: Fuel Of War Officially On Empty ]]> frontlines_canceled.jpgIt would appear that video game retailers wiping the PlayStation 3 version of Kaos Studios' shooter Frontlines: Fuel of War from their databases wasn't done just for giggles. It would appear that GameStop called both guys who pre-ordered the game for a reason. THQ officially canceled the PS3 edition of the game today, previously thought to just be delayed, using the same axe to kill the release of the PlayStation 2 version of Destroy All Humans!: Big Willy Unleashed. Don't go jumping off any buildings, now, kids, despite how hard it may seem to put this terrible, terrible news behind us.

There's always Haze! Oh wait...

THQ Updates Fiscal 2008 Outlook [THQ]

]]>
Kotaku-348257 Wed, 23 Jan 2008 16:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=348257&view=rss&microfeed=true
<![CDATA[ Frontlines Dev Shines Light On PS3 Delay ]]> When publisher THQ announced a series of delays, pushing three of its marquee titles—Frontlines: Fuel of War, de Blob and Destroy All Humans! Path of the Furon—one title stood out curiously, as only the PlayStation 3 version of Frontlines was coming later than its PC and Xbox 360 counterparts. Gamespot's recent Q&A with the game's senior producer, Joe Halper, reveals that "the Unreal Engine has some challenges with the PS3—you'll see with other developers—it's kind of a little late in the game with Epic, which is unfortunate." His comments were made before the announcement of the PS3 delay, but he later illustrates that every platform has its challenges.

He tells Gamespot that development on the Xbox 360 was harder due to the 32-person multiplayer goal and that the PS3's smaller available memory makes it challenging to develop for. Plus, SIXAXIS controls are still being balanced, adding an extra layer of development difficulty.

Halper discusses how the PS3 controller will be used in greater detail later in the interview.

Frontlines' delay is just another reminder that Epic and Sony Computer Entertainment had better be making good on their intentions to make the Unreal Engine a better fit for the PlayStation 3.

Q&A: Joe Halper on Frontlines: Fuel of War [Gamespot]

]]>
Kotaku-315217 Thu, 25 Oct 2007 15:40:30 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=315217&view=rss&microfeed=true
<![CDATA[ THQ Hops On Delay Bandwagon ]]> Not content to let EA and Capcom steal their thunder, THQ has delayed three of its upcoming releases, including Destroy All Humans! Path of the Furon, de Blob and Frontlines: Fuel of War, citing "quality." The trio have been moved out of the first quarter of 2008, into an unspecified window in the company's 2009 fiscal year. That fiscal year happens to start April 1, 2008, for the record, so don't . Also, in the interest of further clarification, I should mention that only the PlayStation 3 version of Frontlines has been pushed back, with the Xbox 360 edition of the war game still on target. Shocking, isn't it?

Corporate sadness and apologetic execs at the official release.

THQ Updates Fiscal 2008 Outlook [Yahoo! Finance]

]]>
Kotaku-313754 Mon, 22 Oct 2007 17:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=313754&view=rss&microfeed=true