Yay! I'm getting that old fashion feeling. The feeling that you had with the PS1 and 2, where you new it was the console for the niche RPG lovin'. Demon's Souls, Ar Tonelico, and now this. I expect to hear news of a Shin Megami Tensei title for PS3 here in the next year. School me if there already is one. It will only make me more excited. #3ddotgameheroes
I'll bet it'll be Atlus as the NA Publisher. After the gamble and success of Demon's Souls, I think they'd do well getting this one, too. #3ddotgameheroes
@Dante_Ravenkin: I'm guessing it's them too since people harped to them for a localization when the game was announced. After the reception Demon's Souls got, I'd say they'd be willing.
Someone on NeoGAF said they got in touch with SCEA and confirmed that they are *NOT* (SCEA) the publisher. I would have thought they'd pick it up after letting Demon's Souls slip by but SCEA needs to get their shit together with SCEJ. I don't know what the hell the deal is between the 3 regions. SCEJ doesn't seem to do much really with JP developers and when they do have something that people want, SCEA isn't willing to pick it up. SCEE seems to be in their own ballpark. #3ddotgameheroes
@Archaotic: I know in this particular case, SCEJ doesn't have a hand in it. SCEA would probably go in with the mindset of getting another quality/appealing title out of them.
It just seems like a lot of 'dumb communication' between the branches when it comes to localizing a game that was published under them from another region. And from what I've read, SCEJ isn't like SCEA/SCEE either with development/tech sharing. #3ddotgameheroes
@SlashZaku: SCEJ is the weakest link in the Sony Computer Entertainment umbrella, without question. They're isolated, they don't communicate much, and they don't release nearly as many games as their Western counterparts.
It's a stark contrast to the PS1 and early PS2 eras, when the two were much more balanced. #3ddotgameheroes
@Archaotic: I just realized that they don't do much in the way of releases. Team ICO and Polyphony kind of speak for themselves when it comes to their projects (can't really fault them as they're 2 of Sony's best teams). Otherwise, SCEA & SCEE have enough studios and 2nd party relations to keep a steady release compared to SCEJ.
SCEJ needs to probably add a few new studios or change up their structure. #3ddotgameheroes
@SlashZaku: SCEJ definitely needs to add a few more studios. They seem to always release their games via third party partnerships, whereas the only teams they actually OWN are Team ICO and Polyphony.
They should buy out Level-5 or Media-Vision and put them to work on Dark Cloud 3 and a big new Wild ARMs.
Then again, if I'm hearing right, both of those are already being worked on. Either way, SCEJ needs to step it up. #3ddotgameheroes
@Archaotic: Level-5 is in a good position as it stands and I know they've wanted to self-publish in Japan which they've started doing. They're on great terms with Sony so I don't think they'll budge to bought out any time soon. Sony has 3 IPs for them to work on (Dark Cloud, Rogue Galaxy & White Knight) plus the PSP support so they're in good hands. Although, I think it would be a benefit for Sony if they had an in-house RPG studio and Level-5 seems fitting.
Looking at Wiki, SCEJ has a 'Japan Studio' that does Patapon, Ape Escape, Siren, LocoRoco, etc.. But that seems to be it aside from a few 2nd party partnerships as you mentioned (Demon's Souls, Hot Shots Golf, Folklore, Genji, etc.). Siren could probably be a great contender in the Survival Horror genre (since RE pretty much left it) if it'd get a bit more support. I've only played the demo but I liked it. #3ddotgameheroes
@SlashZaku: It's just a question of effort. SCEJ has phoned it in since day one, while SCEA has grown by leaps and bounds and SCEE is really putting forward a decent effort too. #3ddotgameheroes
@Dante_Ravenkin: It's not out yet, but everything I've seen about it reminds me of Link's Awakening or other classic games, and I'm a hopeless nostalgic. So it's just A+ all around for me. #3ddotgameheroes
@Koztah: Not in a technical sense, no. They are still made up of polygons, as the raw graphical engine of the PlayStation 3, and virtually every system, handles 3D data in polygons. You could also argue that what you're looking at now are 2D pixels, and not polygons OR voxels. It's all a matter of perspective. #3ddotgameheroes
@Connor Beaton: The machine calculates the image and renders the result to a raster image comprised of pixels, yes. But the underlying calculations aren't a matter of perspective.
The process of rendering is taken for granted here, because otherwise we could go as far as to say our retinas are intercepting photons instead - or that our brains are receiving electrical impulses from our optical nerves. We don't, though, not only because it's ridiculous to go that far but that all these events are encapsulated in the term "seeing". Just like the act of rasterizing a polygon/shader calculation is called rendering and the result a render or frame. #3ddotgameheroes
@Đipic: Thanks, that does help, some parts of it looked like the Lego games when the enemies exploded into a bunch of blocks, or 3d dots I mean #3ddotgameheroes
Please please please please make the draw distance more than 10 feet this time. I'd love to be able to get up on a roof and still be able to see who's directly below me. Thanks.
Kurenai is the last one I played in the serie and it was pretty decent. Nothing ground breaking, but a great character with Rin, some amusing nods to japanese saber movies (a blind masseur?) and a nice mix of paces and settings (I remember pretty vividly an impressive climb to a mountain monastery with a lot of vegetation and candles).
The AI of the enemies was not that hot, but in a way it helped in providing what most if not all other infiltration games fail to provide: the feeling of being the hunter, not the hunted. #tenchu
Epic tribute game! Who wants to start a petition for Atlus to localize this game? I mean, I hate petitions, but in this case I'll make an exception... #3ddotgameheroes
10/27/09
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10/27/09
Someone on NeoGAF said they got in touch with SCEA and confirmed that they are *NOT* (SCEA) the publisher. I would have thought they'd pick it up after letting Demon's Souls slip by but SCEA needs to get their shit together with SCEJ. I don't know what the hell the deal is between the 3 regions. SCEJ doesn't seem to do much really with JP developers and when they do have something that people want, SCEA isn't willing to pick it up. SCEE seems to be in their own ballpark. #3ddotgameheroes
10/27/09
Demon's Souls was entirely a matter of dumb communication between SCEJ and SCEA though. #3ddotgameheroes
10/27/09
It just seems like a lot of 'dumb communication' between the branches when it comes to localizing a game that was published under them from another region. And from what I've read, SCEJ isn't like SCEA/SCEE either with development/tech sharing. #3ddotgameheroes
10/27/09
It's a stark contrast to the PS1 and early PS2 eras, when the two were much more balanced. #3ddotgameheroes
10/27/09
SCEJ needs to probably add a few new studios or change up their structure. #3ddotgameheroes
10/27/09
They should buy out Level-5 or Media-Vision and put them to work on Dark Cloud 3 and a big new Wild ARMs.
Then again, if I'm hearing right, both of those are already being worked on. Either way, SCEJ needs to step it up. #3ddotgameheroes
10/27/09
Looking at Wiki, SCEJ has a 'Japan Studio' that does Patapon, Ape Escape, Siren, LocoRoco, etc.. But that seems to be it aside from a few 2nd party partnerships as you mentioned (Demon's Souls, Hot Shots Golf, Folklore, Genji, etc.). Siren could probably be a great contender in the Survival Horror genre (since RE pretty much left it) if it'd get a bit more support. I've only played the demo but I liked it. #3ddotgameheroes
10/27/09
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inb4thatswhatshesaid #3ddotgameheroes
10/27/09
YEAH, THAT'S RIGHT, I WENT THERE. #3ddotgameheroes
10/27/09
... fuck, even I can't go THERE. #3ddotgameheroes
10/27/09
Anyways, this is absolutely awesome news. Unfortunately, I still have to import (America - Europe) #3ddotgameheroes
10/27/09
Troll much? #3ddotgameheroes
10/27/09
[en.wikipedia.org]
Or even Battlezone:
[en.wikipedia.org] #3ddotgameheroes
10/27/09
Wohooo! that's the best news i've heard...well read all day ^_^ #3ddotgameheroes
10/27/09
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ok seriously I know they are pixels they are supposedly to be look like pixels. #3ddotgameheroes
10/27/09
[en.wikipedia.org] #3ddotgameheroes
10/27/09
10/28/09
The process of rendering is taken for granted here, because otherwise we could go as far as to say our retinas are intercepting photons instead - or that our brains are receiving electrical impulses from our optical nerves. We don't, though, not only because it's ridiculous to go that far but that all these events are encapsulated in the term "seeing". Just like the act of rasterizing a polygon/shader calculation is called rendering and the result a render or frame. #3ddotgameheroes
10/27/09
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10/26/09
Please please please please make the draw distance more than 10 feet this time. I'd love to be able to get up on a roof and still be able to see who's directly below me. Thanks.
*scowls at Tenchu PSP* #tenchu
10/26/09
The AI of the enemies was not that hot, but in a way it helped in providing what most if not all other infiltration games fail to provide: the feeling of being the hunter, not the hunted. #tenchu
10/20/09