@Alessar: Not quite the same thing. In champions, zombie hordes come in two ways: pouring from protals controlled by undead heroes controlled by a powerful lich or as a pvp event where zombie heroes try to eat survivor heroes. #championsonline
@Alessar: So? It's an entirely different event anyway?
Two things can have zombie attacks and be different, you know.
Heck, your City of Heroes wasn't the first to do a Zombie apocalypse either. Doesn't mean it's the same zombie apocalypse as the one in night of the living dead either.
Plus, blood moon doesn't only have zombies. The hunters vs werewolves thing is pretty fun too.
My point, yes, city of heroes did a zombie apocalypse last year, but it's not city of heroes' zombie apocalypse, it's their own.
Without significantly more new content, and revamped teaming, this game is still sub-par to CoH/CoV.
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
Without significantly more new content, and revamped teaming, this game is still sub-par to CoH/CoV.
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
@Yentz: I actually thought it was closer to hitting the mark than CoH was. Unfortunately it didn't fix enough of what I felt was wrong with CoH and ended up being just as sub-par. #championsonline
I'd totally be playing this if it didn't make my graphics card overheat to the point where I literally smelt plastic melting. Shame I actually paid $50 for it only to find that out.
I don't understand what makes the game so much more graphically demanding then CoH. The graphics don't look that much better, and I can run CoH at max. #championsonline
Before I set aside my weekend, is this game any good? I played CoH, but I couldn't really stay with it because the level-up process seemed slow - even if levels were going by quickly, you weren't really expanding your character's abilities. That, and I hated getting attacked through walls. #championsonline
@reynoldswrap: "Good" is subjective but, I think it's "good." The level up process seems faster than CoH to me and you get a new power every 3 levels which seems quite often. You'll likely be using the same 2 or 3 powers though for leveling up because some are just way more powerful than others. The mobs don't seem to be very buggy but there are still lots of bugs involving missions not working properly.
The biggest problem for me right now, is that sure, you can level to 40 quickly but if you want to level another he/she has to do the exact same content. They're adding more missions but so far you have to do every mission you can find just to get to 40 so it diminishes the replay value. Hopefully Bloodmoon and other content patches will help with that.
I also tried out CoH/CoV a couple years ago and it wasn't for me.
In Champions Online with every level you are expanding your character abilities or stats. Usually it is with a new power or talent points that you can use to power up your existing powers.
There is no issues with the terrain, you can't get hit through walls. If your fighting indoors and retreat back into a hallway the mobs will have to chase you down. There isn't many bugged missions either. I can only think of 3 I have run into since launch.
For a game that launched a month ago the amount of content is pretty good. There were some low spots but they have added in more quests and made changes that pretty much fixed it. #championsonline
@reynoldswrap: I'd wait until they add some more group content as the group content they have right now is lacking to say the least.
Forming groups is also about worthless / impossible unless you join one of the few active supergroups which even then you have to be extremely careful to stay on the questline. If some one is ahead / behind you in the questline (and most quests are long lines that you can't deviate from) then you will not be able to share the quest or get a reward for it.
The gameplay is really fun however and if you don't mind playing alone then I suggest getting it. The costume creator and amount of powers alone was worth it for me. I have a lifetime membership since I enjoyed beta so much (which the current gameplay is actually nothing at all like) my self but am leery of leading people into the game right now until they polish it a little more. Might be best so save your money and rent Ultimate Alliance 2 if you can :P #championsonline
@NeVeRMoRe666: It's going to be hitting consoles next year. According to the developers, Microsoft didn't cooperate, causing it to be delayed. #championsonline
Good thing I checked the page first. For the people who had some sort of beta account in the past for Champions, you do not have to create a new account just use the same one you had back then.
Also don't be surprised that your beta character is long dead and that your characters name has been taken by now. #championsonline
@Neko_Tech: Names aren't reserved in this game. There can be 100 "Captain Millennium's" because there are no servers for CO. You're differentiated by your account name that follows your character's name in chat. #championsonline
Nice! I was a beta tester for Champions but I'm too broke and cheap to pay for it right now. I'll definitely mess around with this a bit. #championsonline
@-MasterDex-: I think we're gonna try to get some matches going through the Kotaku steam group tonight or tomorrow. You should check it out. #killingfloor
10/26/09
10/27/09
10/27/09
10/27/09
Two things can have zombie attacks and be different, you know.
Heck, your City of Heroes wasn't the first to do a Zombie apocalypse either. Doesn't mean it's the same zombie apocalypse as the one in night of the living dead either.
Plus, blood moon doesn't only have zombies. The hunters vs werewolves thing is pretty fun too.
My point, yes, city of heroes did a zombie apocalypse last year, but it's not city of heroes' zombie apocalypse, it's their own.
10/25/09
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
10/25/09
While CoH/CoV didn't have as much content at launch, the content it did have was easily repeatable, and the differences in each character were significant. This made each time playing through the game a very unique experience. Compound that with a good team dynamic, and CoH/CoV was quite good.
Because of Champs power system, each character you create does not have that unique feeling that CoH did. Each character feels pretty much the same, and they all share very similar playstyles. With the extremely limited content, this pretty much makes the replability of the game around zilch.
Oh yeah, and teaming still blows ass.
Try it out, but just realize that its quite possible to experience every bit of content of Champs during this *one* weekend. #championsonline
10/26/09
10/25/09
I don't understand what makes the game so much more graphically demanding then CoH. The graphics don't look that much better, and I can run CoH at max. #championsonline
10/25/09
10/25/09
The biggest problem for me right now, is that sure, you can level to 40 quickly but if you want to level another he/she has to do the exact same content. They're adding more missions but so far you have to do every mission you can find just to get to 40 so it diminishes the replay value. Hopefully Bloodmoon and other content patches will help with that.
10/25/09
I also tried out CoH/CoV a couple years ago and it wasn't for me.
In Champions Online with every level you are expanding your character abilities or stats. Usually it is with a new power or talent points that you can use to power up your existing powers.
There is no issues with the terrain, you can't get hit through walls. If your fighting indoors and retreat back into a hallway the mobs will have to chase you down. There isn't many bugged missions either. I can only think of 3 I have run into since launch.
For a game that launched a month ago the amount of content is pretty good. There were some low spots but they have added in more quests and made changes that pretty much fixed it. #championsonline
10/25/09
Forming groups is also about worthless / impossible unless you join one of the few active supergroups which even then you have to be extremely careful to stay on the questline. If some one is ahead / behind you in the questline (and most quests are long lines that you can't deviate from) then you will not be able to share the quest or get a reward for it.
The gameplay is really fun however and if you don't mind playing alone then I suggest getting it. The costume creator and amount of powers alone was worth it for me. I have a lifetime membership since I enjoyed beta so much (which the current gameplay is actually nothing at all like) my self but am leery of leading people into the game right now until they polish it a little more. Might be best so save your money and rent Ultimate Alliance 2 if you can :P #championsonline
10/25/09
10/25/09
10/25/09
10/25/09
Also don't be surprised that your beta character is long dead and that your characters name has been taken by now. #championsonline
10/25/09
10/25/09
10/25/09
It did. They tried to rebalance the game in its entirety on day one without testing. Then they tried to rebalance the economy in its entirety.
Seriously, it is that bad. #championsonline
10/25/09
10/25/09
I could see "broke" getting better in the future, but "cheap"? How do you plan on becoming less "cheap"?
Are you expecting a visit from three ghosts?
10/25/09
10/23/09
:D #killingfloor
10/23/09
10/23/09
10/23/09
Minimum:
o OS: Windows 2000/XP/Vista
o Processor: 1.2 GHZ or Equivalent
o Memory: 512 MB RAM
o Graphics: 64 MB DX9 Compliant
o Hard Drive: 2 GB free hard drive space
o Sound: DX 8.1 Compatible Audio #killingfloor
10/23/09
10/23/09
10/23/09
seeing as its co-op i am sure you will be fine #killingfloor
10/23/09
Sir-Lucius: Cool, I'll try get in on that. Thanks for letting me know. #killingfloor
10/23/09
Dedicated servers, free DLC, great support, no Kotick. #killingfloor
10/23/09
Free weekends for Co-op Shooters = whiping on the third wave because the medic wants to melee with a katana and no armor...
Play wisely my friends :D #killingfloor