<![CDATA[Kotaku: Free-To-Play]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Free-To-Play]]> http://kotaku.com/tag/free-to-play http://kotaku.com/tag/free-to-play <![CDATA[ Sams: No Free WoW ]]> It's currently popular to theorize that nearly all gaming will end up free or nearly free at some point, distributed via browser and monetized through ad support, microtransactions or scalable subscription models. Faith in this business model's been instated by the early success of many free-to-play web-based MMOs (many of them for kids, mind).

But what about the arguable king of all MMOs, World of Warcraft? Will it ever get on the trendwagon and go free, or offer a free option, at least? Not so much, says Blizzard COO Paul Sams, as part of an in-depth Gamasutra interview:

I don’t envision us changing the business model for World of Warcraft. It’s been working really well in each of the markets.

The game has been designed in such a way to where we determined the business model to wrap that around what the game experience was. Given that we’re not looking to significantly modify the overall gameplay experience, which is I think is something you’d need in order to do item-based stuff, what that says to me is the business model’s going to remain the same for WoW, and then as new products come about for Blizzard, we’ll look at what the business model is that’s right for each of those games.

If we make a game that’s right for an item-based game, then we would do that – if it’s the right business model. But really, the game drives what the business model is. And WoW has been built in such a way where I don’t think that would be the way we’d go.

It is an interesting point that microtransactions-driven business models need a concurrent gameplay structure to support it. Okay, then!

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Tue, 01 Jul 2008 18:20:00 MDT Leigh Alexander http://kotaku.com/index.php?op=postcommentfeed&postId=5021264&view=rss&microfeed=true
<![CDATA[ Manga Fighter Celebrates Grand Opening ]]> Manga Fighter is an excellent way to introduce your children to the world of third-person shooters without having to worry about them being 'desensitized to violence'. Unless of course you're a cartoon cat, in which case you're screwed. OnNet USA is celebrating the Grand Opening of Manga Fighter, a free to play MMO shooter with cutesy characters and anime sensibilities. They'll be holding several in-game events with prizes they assure us are "great". Great!

"We are huge fans of other MMO shooter games," said YJ Jin, Producer of Manga Fighter. "But we're tired of gory, violent and gruesome games. With Manga Fighter, we've created something fun - yet non-violent - so that gamers of all ages can jump in and have a great time."
To give the game a try, head over to mangafighter.gamescampus.com and sign up for a free account.
OnNet USA Invites Gamers to the Manga Fighter Grand Opening

SAN JOSE, CA - April 10, 2008 - OnNet USA, a leading developer of free-to-play online games, today announced the "Grand Opening" of Manga Fighter, a massively multiplayer third-person action game. To celebrate the occasion, OnNet USA will hold several events with great prizes. Bringing a unique and action-packed take on the genre, Manga Fighter raises the bar for all-ages online games.

"We are huge fans of other MMO shooter games," said YJ Jin, Producer of Manga Fighter. "But we're tired of gory, violent and gruesome games. With Manga Fighter, we've created something fun - yet non-violent - so that gamers of all ages can jump in and have a great time."

Manga Fighter offers an entirely new take on online shooters. Featuring stylized cartoon-like characters, rich and electrifying environments, and an arsenal of non-lethal weaponry, Manga Fighter offers gamers of all ages the classic shooter experience without the needless gore and violence.

To participate in the events, create a free Manga Fighter account at mangafighter.gamescampus.com.

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Thu, 10 Apr 2008 11:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=378320&view=rss&microfeed=true
<![CDATA[ Teardown's Space Hulk Torn Down ]]> teardowntorn.jpgBack on Tuesday we posted about an excellent free-to-play update to the video game of the board game Space Hulk, crafted loving by a team calling themselves Teardown with "the blessing of both EA and the Games Workshop." Since then they've had nothing but trouble, first with bandwidth issues after gamers flocked to the site to download 327 gigs worth of data, and then with Games Workshop, who kindly asked them to pull the game from the downloads section. Apparently the whole blessings thing was a bit of a reach. From the latest Teardown news post:
We still havn't had any contact with Games Workshop. We called them but they told us that someone would get back as soon as they could. Perhaps the fact that they do not chase us around 24 hours a day is a good sign? We'll soon find out. once more thank you for all conerns and support. Time will tell if it is worth something.
I don't expect this to end well. Those of you who downloaded the game enjoy it, because I've a feeling we won't be seeing it again.


Website is closed [Teardown - Thanks Mark]

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Fri, 07 Mar 2008 08:40:08 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=365117&view=rss&microfeed=true
<![CDATA[ Dungeon Runners Heaves Up New Content ]]> NCsoft's free-to-play hack and slash game Dungeon Runners is getting another update, only this time it isn't a full blown "Chunk" expansion - merely a "Heave" - there's that trademark highbrow Dungeon Runners humor for you. New content includes Balzack's Barrow, which is a new dungeon for players 55 and up, an NPC snowman named Chill Bill *groan* available at level 30 that helps players fight enemies, and a visit to Townston by Shivery the Incorrigible Snowman, a victim of dungeon warming that gives players a special quest while telling them they were adopted. 51 new quests, new armor sets, new mythic items, a two-handed ranger rifle and some general interface tweaking round out the update.

"I think that Dungeon Runners players will find these new features, especially the snowmen as being pretty cool...literally," said Stephen Nichols, Dungeon Runners' producer.
Well that's some relatively mild hype. Pretty cool? I mean...oh wait...I get it! Snowmen! Cool! Hahahaha! I'm going to go cry now. Hit the jump for the full press release and more frosty screenshots.

NCsoft heaves out Dungeon Runners content update

NCsoft's Dungeon Runners team is keeping things cool for its players by launching a new content update that provides some frosty surprises including snowmen, a new dungeon, new items and improvements to the waypoint system.

The content update, which is considered more of a "Heave" than a full-blown expansion "Chunk," introduces a new dungeon called Balzack's Burrow for player levels 55 and up. Balzack's Burrow is loaded with loot, monsters and a final boss-battle that will require more than just mind-numbing violence in order to claim victory.

Chill Bill, a formidable snowman and the first NPC that players can summon in Dungeon Runners, is available at level 30 and can help players fight enemies. He has several specialized moves, such as the head butt, where Bill removes his head and bashes an opponent. Chill Bill is a low maintenance snowman that can be healed by hitting him with ice projectile spells.

Chill Bill also comes with several cool skills including "On the Rocks" which freezes Bill in a solid bock of ice, slowing down nearby enemies; "Snow Globe" which stuffs Chill Bill into a globe where he receives a major maximum health increase, and "Nippy Twigs" a skill buff which dramatically increases Bill's attack damage and slows enemies.

Closing out wintertime for Dungeon Runners is a visit by Shivery the Incorrigible Snowman who is quickly melting in Townston, so his stay in the game will be short yet filled with bitterness. Shivery, who is a victim of dungeon warming, will provide players with a loot-filled quest, but not without delivering a few pleasantries such as "...your parents didn't love you," and "...you are adopted."

Additionally, the Heave includes 51 new quests, two new fighter armor sets, new mythic items, a two-handed rifle for rangers and improvements to the user interface and the waypoints system.

"I think that Dungeon Runners players will find these new features, especially the snowmen as being pretty cool...literally," said Stephen Nichols, Dungeon Runners' producer. "We are always looking to create more ways for players to have fun while keeping the challenge compelling. Sometimes features can be a bit silly, but that is what makes Dungeon Runners so special."

For more information, or to download and play the game for free, go to www.dungeonrunners.com.

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Tue, 04 Mar 2008 09:40:38 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=363573&view=rss&microfeed=true
<![CDATA[ Pirates Of The Caribbean Online Launched ]]> Disney's free-to-play unless you want the good stuff MMORPG Pirates of the Caribbean has officially set sail, charting a course to Macs and PCs around the globe. Create your own pirate character, captain a ship, and follow the fabled call of the booty wherever it may lead as you interact with other players as well as characters from the blockbuster movie franchise. The game features a Voodoo magic system, gambling parlor games like poker and blackjack, and just a whole lot of pirate goodness for the low price of free. Players opting to spend $9.95 a month ($4.95 the first month) for Unlimited Access get the ability to form guilds, special equipment, better ships, and are generally better pirates because they are giving Disney money. You can visit www.PiratesOnline.com to give the game a go. May god have mercy on your soul.

DISNEY'S PIRATES OF THE CARIBBEAN ONLINE SETS SAIL

Highly Anticipated Free-to-Play Massively Multiplayer Online Game Launches for PC and Mac Platforms

NORTH HOLLYWOOD, Calif. - October 31, 2007 - Disney Online today announced that Pirates of the Caribbean Online (www.PiratesOnline.com), an immersive massively multiplayer online game (MMOG) and virtual world inspired by the popular film franchise, has launched for the PC and Mac platforms. Pirates of the Caribbean Online allows thousands of players to fully experience the adventures made famous in the films and explore beyond these boundaries in a quest to become the most legendary pirate on the high seas.

"The launch of Pirates of the Caribbean Online opens up an entirely new world of pirate adventures to thousands of fans who can now play alongside their favorite characters in a fully-immersive environment that builds on and goes beyond the epic stories created in the films," said Paul Yanover, Executive Vice President and Managing Director, Disney Online. "We believe the game's focus on action and adventure, combined with many customization options will appeal to a broad audience of both gamers and fans of the Pirates of the Caribbean franchise as they set out on their own course to live the legend."

In Pirates of the Caribbean Online, players create and customize their own pirate, captain their own ship, and assemble a crew of their fellow rogues in an effort to become the Caribbean's most legendary Pirate. Along the way, players will interact with characters made popular by the films, like Jack Sparrow, Will Turner and Elizabeth Swann, and will also encounter a host of new characters and enemies unique to the game. To become the most notorious pirate, players must forge alliances, hunt for buried treasure, battle evil undead forces, and use cunning and strategy to outwit their foes.

Game features include:

• Create your own Pirate character - Players choose from over a million combinations to fully customize their own Pirate (body type, face, hair, clothing, names, etc.).

• Set sail on your own Pirate ship - Captain your own ship then recruit a crew of fellow players to set sail for the adventure of a lifetime.

• Quest for adventure and treasure - Embark on ship and land-based missions to locate buried treasure. Explore lush jungles, volcanic caves, and vast tropical islands but beware of traps, ambushes, and double-crosses which are an every day occurrence when keeping company with Pirates.

• Use advanced weaponry - Players engage in epic battles using a variety of weapons such as cutlasses, grenades, pistols and cannons and can unlock more powerful weapons as they improve their reputation as a fighter to be reckoned with.

• Become a legend - Master a variety of skills, including sword fighting, card playing, and treasure hunting to become the most notorious pirate in the world.

• Work your Voodoo Magic - Voodoo magic is used to heal, travel and cast curses on enemies.

• Get some Booty - Earn extra loot by competing in parlor games such as poker and blackjack.

• Build a notorious crew or guild - Players band together with others for expanded adventures and added power, forming a crew for quick battles or joining a guild for longer-term strategy.

• Grow your wealth with money and rare items - Hunt for buried treasure including gold, precious gems and mysterious artifacts.

The successful Pirates of the Caribbean film franchise, including Pirates of the Caribbean: Curse of the Black Pearl (2003), Pirates of the Caribbean: Dead Man's Chest (2006) and Pirates of the Caribbean: At World's End (2007), has grossed close to $2.7 billion at the worldwide box office.

Pirates of the Caribbean Online, developed and published by Disney Online, is rated E10+ and features lower PC and Mac system requirements than most other games in this genre, allowing for easier access to a broader audience of players.

Players can download the game directly and access additional information at the game's Web site, www.PiratesOnline.com. A portion of the game is available for free and players can get unlimited access for a monthly subscription fee. At launch, Disney Online is offering new players subscriptions to Unlimited Access for a first-month fee of $4.95 and continuing with a $9.95 fee for following months.

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Wed, 31 Oct 2007 11:20:03 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=317204&view=rss&microfeed=true