My offer still stands. First game to offer a 1968 Mercury Cougar either in-game or as DLC will get my money that I've not spent on a "realistic racing sim" since I bought Forza2, PGR3/4 used.
fuck this is another game I got to get, but the bad part is this is one of those racing games where you really NEED A WHEEL to be able to enjoy it to the fullest.
Seriously do not need to fill my place with more crap than it already has... but man the game is just so awesome looking and my friends are bugging the shit out of me to get it. #forzamotorsport3
@Witzbold: They improved the controller controls a lot. You will be fine with out the wheel. It feels so much better the Forza 2.
The longer you take to buy it the more cars your friend will have bought and tease you :P #forzamotorsport3
@Witzbold: You don't need a wheel to enjoy it. It would enhance the game, but you don't need it. Just like you don't need a 60 inch Plasma. It would be nice, but not necessary. #forzamotorsport3
@Witzbold: Be consoled in the knowledge that, if you get it and then get a wheel later, you will still love it. I find it simply amazing even with the controller. It's not ideal perhaps, but your experience will not be hurting for it. #forzamotorsport3
Nice, though I already have the skins. I did get the game because it had the GenCoupe in it while no others do yet... but it'd be kinda cool if they added the 2.0L Turbo version too some time. #forzamotorsport3
@fuchikoma: Sweet! I'm not big into car games so I didn't know if any of them had the Gen Coupes yet. I just bought one in real life though, so I might give Forza a rent just to mess around with the Genesis in it. #forzamotorsport3
@liquid_kore: Same here... I have the 2.0T GT (much like the American "track" model.)
They only have the V6 in the games, but the chassis/suspension handles much as you'd expect, and continues to be manageable after its power is pushed WAY up (it starts as a "D" class car and I'm taking it through "A" class right now...) #forzamotorsport3
I'm quite enjoying this game (and I haven't enjoyed a racing sim since the first Gran Turismo) and a few new cars is always good.
Although I can't say I'm a fan of that Hyundai nor the new Ferrari nor the Audi...
I also don't like how the game still chooses to display the VIP Club cars that were a pre-order exclusive and, therefore, unobtainable. Dirty teases, they are! #forzamotorsport3
So a guy isn't feeling too well, and he goes to see his doctor. The doctor asks him what is wrong, and the man explains that he has been having constant, painful, and embarrassing gas.
Almost on cue, he lets lets a huge one rip, and it made a really loud and peculiar sound that went "H-H-H-H-H-Hooooooonda!"
The doctor covers his nose and ponders for second, and then says, "Have you had any sex lately?"
"No," the man replies. "I'm dating this wonderful woman, but we're waiting until we get married to make it more special."
"Well that's your problem, then." the doctor says. "Abstinence makes the fart go 'honda'." #forzamotorsport3
@Yossarian: Sherlock Holmes was hiking one Sunday afternoon when he heard a great explosion. Tilting his head upwards in the general direction of the blast, he saw that a freight aircraft flying overhead had taken heavy damage from an engine failure. The fuselage had been breached, and what appeared to be car parts were raining down all around him.
Grabbing his companion, Dr. Watson, sternly by the lapels of his overcoat, Holmes dragged them both to the nearest available piece of safe cover, and proceeded to examine a sprocket which had lodged itself in the ground.
"Hmm," he said to Watson with consternation, "it appears that plane was carrying a consignment at the request of a large Japanese car company."
"How on earth did you deduce that?" gasped Watson with alacrity.
"Elementary, my dear Watson, it's been raining Datsun Cogs". #forzamotorsport3
@elevenoverzero: The complete SDK for the engine has been out for nearly a year now. There's a lot in the works by the community that aren't even in the same genre as Crysis.
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
@elevenoverzero: Most mods require some original game data for recycled objects, etc. You can use CE2 without any content though some content is included. Anyway, the likelyhood is that if you were using Cryengine 2 that you'd have a copy of Crysis.
@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
@onionhead_o: Yeah, CE2, or more accurately the Sandbox2 editor, allows for on-the-fly changes. You've got a 3D window where you can see your terrain/map, here you can texture it, edit the geometry, add objects, AI paths and so on. Once you want to test your mod/map, all you have to do is press ctrl+G and the 3D window loads the game/mod and runs it.
One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
@onionhead_o: No problem. You should check out www.crymod.com. There's a strong community there and lots of documentation on how to get things done in the engine. #unrealdevelopmentkit
@Crowbot: You'd have a hard time accomplishing such a task alone. I'd suggest if you want to get into games development to decide what kind of job you want to have. If programming is where you see yourself, short of doing a computer science degree or something similiar, search for tutorials,etc on C+ and C++...although many will require some knowledge of programming to begin with (which is where learning Java comes in handy).
If you want to head down the 3D modeller/artist route, I suggest getting something like Maya3D and learning how to use it, a degree would also be very beneficial.
Now, if you just want to make an old school RPG (ala pokemon, etc) I suggest getting RPG Maker, it requires little to no knowledge to make games with. #unrealdevelopmentkit
@-MasterDex-: I'm an artist I can model and texture and if need be struggle through rigging. This is really for myself with the possibility of future release. #unrealdevelopmentkit
@Crowbot: That certainly helps. You might be able find some help within the modding community and get a team together, although which community in particular, I couldn't really say. #unrealdevelopmentkit
@SpardaFatalis: Since you're currently in College, I'd suggest trying to get into the modding and mapping scene an dusing the many tutorials provided by the respective communties. You might never have to dabble with any real sort of programming by doing this but it will allow you to familiarise yourself with the different aspects of game development and also if you become proficient enough, provide a portfolio for when you get out of college.
Also, when you say you're taking basic programming, do you mean the language BASIC or Java or the like? I'd suggest making sure you don't leave college with at least a degree in C++
A couple of good games to mod and map that have good communties are Crysis/Cryengine2 or any of the Total War games. TF2 and the source engine in general are also good.
@-MasterDex-: yeah im starting with java right now, and exactly do you mean by modding and mapping? And as for c++ i think i might use that in my next programming class... thanks btw #unrealdevelopmentkit
@SpardaFatalis: Modding is changing things about a game. For instance, in Total War, modding could simply be a matter of changing the cost of building units and the damage they do, etc or creating a short mission for a game like Crysis. It could also go as far as creating a whole new game like Counter Strike, which started life as a mod.
Mapping is creating new maps. For instance, custom maps for COD4 or TF2.
Mapping is the easier of the two to pick up so I'd advise maybe having a go at that first, it is very time consuming though if you intend to create a full map and polish it up.
First however, if you haven't already got one, I'd suggest getting a decent PC. Mapping can be hard on RAM and processing power. I'd suggest at the least having something along the lines of an 8800GT graphics card, at least 2 gb of 800mhz RAM (DDR-6400) and a dual core (a quad core wouldn't hurt either if you can afford it). After that, I'd suggest using Sandbox 2 (the Cryengine2 editor) or the Source editor to start with as they have a load of documentation and are generally pretty user friendly. #unrealdevelopmentkit
@-MasterDex-: any of this mac friendly? because thats what i use, hardware should be suitable and worst comes to worst i can can install a windows os... #unrealdevelopmentkit
As an amateur indie game developer, this is tremendously good news. The absence of entry cost essentially removes the startup barrier for aspiring developers, and I've been on the market for a good engine with which to play around. I hope this plays nicely with Windows 7. Awesome move on Epic's part for the greater gaming community. #unrealdevelopmentkit
@Ben Sawyer: On the Epic forums, Steve Polge said, "We called this version a beta because despite going through a very thorough test cycle at Epic Games, we're expecting that users will find a bunch of issues with the initial release because of the huge variety of hardware/software configurations as well as the many possible applications for the UDK.
Given that, the reason we released this beta version was to get feedback about bugs and issues you uncover." #unrealdevelopmentkit
@Ben Sawyer: Yeah, Epic keep the full version to themselves. Even the big developers get the beta and many were less than pleased about it. #unrealdevelopmentkit
@-MasterDex-: Just curious. no reason to get defencive here. I'm just seeing you give out advice so I was wondering. that so wrong? #unrealdevelopmentkit
@VaioStreams: Apologies, I thought you were being a smartarse, you know the kind.
No, I don't work for any studio, I haven't even got a degree in anything yet, I've just been using my free time for the past few years to learn some programming and the different aspects of game development along with dabbling in mods and maps.
@-MasterDex-: No need to apologize. see, seeing you say "you should get a degree" made me wonder who this guy works for. So given you suggested that I had assumed Ubisoft or Capcom as those are 2 of the big studios that require a degree to work for them.
I've been in 3D animation sense 2001. I went to school for it and it really doesn't help as much as they claim it will. for artist. all you need to do is learn a program. if your art skills don't take over after learning how to use the tools. you're screwed.
But even though i went to school I'm about 80% self tough. I use Maya, Photoshop, Illustrator, Crazy bump and Zbrush. I focus on level design and modeling and in an artist sense I know UE3 pretty well. I've built 3 levels in it and currently in the processes of building a game with 4 other guys in it.
but yeah. the school suggestion thing just kind of made me wonder because the only people i see suggest that are people who work in studios that require them...or professors at a school. Even Cliffy B said a degree isn't necessary
@VaioStreams: I agree, degrees aren't quite a necceesary in the industry (just yet anyway) and I've learned more of my own volition in two weeks than I did in the 6 months I spent in a computer science degree.
I thought it worthwhile to mention anyway though because I know not everyone finds it easy to learn autonomously.
Anyway, thanks for understanding my mistake and replying back. #unrealdevelopmentkit
01:15 PM
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Oh, I won't disagree.
GO! DRIFT! WE'LL GIVE YOU POINTS FOR IT. KUUUUDOOOSSS
No, I mean "real" as in has licensed vehicles. Notably my car.
08:56 AM
11/17/09
Seriously do not need to fill my place with more crap than it already has... but man the game is just so awesome looking and my friends are bugging the shit out of me to get it. #forzamotorsport3
11/17/09
Now I'm bugging you too. #forzamotorsport3
11/17/09
The longer you take to buy it the more cars your friend will have bought and tease you :P #forzamotorsport3
11/17/09
11/17/09
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11/17/09
They only have the V6 in the games, but the chassis/suspension handles much as you'd expect, and continues to be manageable after its power is pushed WAY up (it starts as a "D" class car and I'm taking it through "A" class right now...) #forzamotorsport3
11/17/09
Although I can't say I'm a fan of that Hyundai nor the new Ferrari nor the Audi...
I also don't like how the game still chooses to display the VIP Club cars that were a pre-order exclusive and, therefore, unobtainable. Dirty teases, they are! #forzamotorsport3
11/17/09
Almost on cue, he lets lets a huge one rip, and it made a really loud and peculiar sound that went "H-H-H-H-H-Hooooooonda!"
The doctor covers his nose and ponders for second, and then says, "Have you had any sex lately?"
"No," the man replies. "I'm dating this wonderful woman, but we're waiting until we get married to make it more special."
"Well that's your problem, then." the doctor says. "Abstinence makes the fart go 'honda'." #forzamotorsport3
11/17/09
Grabbing his companion, Dr. Watson, sternly by the lapels of his overcoat, Holmes dragged them both to the nearest available piece of safe cover, and proceeded to examine a sprocket which had lodged itself in the ground.
"Hmm," he said to Watson with consternation, "it appears that plane was carrying a consignment at the request of a large Japanese car company."
"How on earth did you deduce that?" gasped Watson with alacrity.
"Elementary, my dear Watson, it's been raining Datsun Cogs". #forzamotorsport3
11/17/09
11/17/09
I'd like to be wrong though ;) #forzamotorsport3
11/17/09
Hearted. Unhearted for Yoss, than re-heart.
These warmed my... heart. #forzamotorsport3
11/17/09
11/05/09
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11/05/09
CE2? Cry Engine? I didn't know it was standalone. Unless you mean it's free to mod Crysis? #unrealdevelopmentkit
11/05/09
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
11/05/09
Are those all mods though? You'd still need to own Crysis I mean. #unrealdevelopmentkit
11/05/09
11/05/09
@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
11/06/09
11/06/09
One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
11/10/09
#free
thanks for the detail reply, i might look into it. cuz im an 3d environmental artist who want to get into modding.
11/10/09
11/05/09
11/05/09
If you want to head down the 3D modeller/artist route, I suggest getting something like Maya3D and learning how to use it, a degree would also be very beneficial.
Now, if you just want to make an old school RPG (ala pokemon, etc) I suggest getting RPG Maker, it requires little to no knowledge to make games with. #unrealdevelopmentkit
11/05/09
11/05/09
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11/05/09
Also, when you say you're taking basic programming, do you mean the language BASIC or Java or the like? I'd suggest making sure you don't leave college with at least a degree in C++
A couple of good games to mod and map that have good communties are Crysis/Cryengine2 or any of the Total War games. TF2 and the source engine in general are also good.
Here's some links:
[www.crymod.com]
[www.twcenter.net]
[developer.valvesoftware.com] #unrealdevelopmentkit
11/05/09
11/05/09
Mapping is creating new maps. For instance, custom maps for COD4 or TF2.
Mapping is the easier of the two to pick up so I'd advise maybe having a go at that first, it is very time consuming though if you intend to create a full map and polish it up.
First however, if you haven't already got one, I'd suggest getting a decent PC. Mapping can be hard on RAM and processing power. I'd suggest at the least having something along the lines of an 8800GT graphics card, at least 2 gb of 800mhz RAM (DDR-6400) and a dual core (a quad core wouldn't hurt either if you can afford it). After that, I'd suggest using Sandbox 2 (the Cryengine2 editor) or the Source editor to start with as they have a load of documentation and are generally pretty user friendly. #unrealdevelopmentkit
11/05/09
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Given that, the reason we released this beta version was to get feedback about bugs and issues you uncover." #unrealdevelopmentkit
11/05/09
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11/05/09
No, I don't work for any studio, I haven't even got a degree in anything yet, I've just been using my free time for the past few years to learn some programming and the different aspects of game development along with dabbling in mods and maps.
Again, my bad for the mistake. #unrealdevelopmentkit
11/05/09
I've been in 3D animation sense 2001. I went to school for it and it really doesn't help as much as they claim it will. for artist. all you need to do is learn a program. if your art skills don't take over after learning how to use the tools. you're screwed.
But even though i went to school I'm about 80% self tough. I use Maya, Photoshop, Illustrator, Crazy bump and Zbrush. I focus on level design and modeling and in an artist sense I know UE3 pretty well. I've built 3 levels in it and currently in the processes of building a game with 4 other guys in it.
but yeah. the school suggestion thing just kind of made me wonder because the only people i see suggest that are people who work in studios that require them...or professors at a school. Even Cliffy B said a degree isn't necessary
we cool though #unrealdevelopmentkit
11/05/09
I thought it worthwhile to mention anyway though because I know not everyone finds it easy to learn autonomously.
Anyway, thanks for understanding my mistake and replying back. #unrealdevelopmentkit