@elevenoverzero: The complete SDK for the engine has been out for nearly a year now. There's a lot in the works by the community that aren't even in the same genre as Crysis.
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
@elevenoverzero: Most mods require some original game data for recycled objects, etc. You can use CE2 without any content though some content is included. Anyway, the likelyhood is that if you were using Cryengine 2 that you'd have a copy of Crysis.
@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
@onionhead_o: Yeah, CE2, or more accurately the Sandbox2 editor, allows for on-the-fly changes. You've got a 3D window where you can see your terrain/map, here you can texture it, edit the geometry, add objects, AI paths and so on. Once you want to test your mod/map, all you have to do is press ctrl+G and the 3D window loads the game/mod and runs it.
One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
Wow, pretty damn good deal.
I'll assume this is only free for the tools. The support on the side I guess will be the bit where they make their money, so you ain't gonna get any of that for free except community support.
However I feel this won't be as easy to use for a bedroom developer as just getting Unreal Editor n modding some maps n skins. Though it will help out small indie teams who don't care for the support.
And once they make a cool game Epic will poach them like Valve do :P #unrealdevelopmentkit
THis is directly from the UDK-page (a summary of the EULA):
Example:
"A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty." #unrealdevelopmentkit
@fuegerstef: Exactly. Let them try it for free. Play with it for free. Experiment with it for free. Then when they to use the engine on their commercial build, BAM! Pay up.
But the real brilliance is that unlike some other engines out there, there is no entry cost. Which makes it very lucrative to upstarts with no capital. And very lucrative to Epic when legion of upstarts become fluent with their engine. Upstart programmers who then get hired at big development studious. And then when the majority of new hires are all fluent in UE...why build your own engine when you've got a staff of people fluent in one already? Then comes Epic calling with a licensing deal for said big dev studio. #unrealdevelopmentkit
@AncientUnknown1:
That's been their tactics for years. They had 3 "Make Something Unreal Contests". And legions of people entered. So there are a lot of experienced Unreal Devs out there.
The fact that UE is very easy to develop for (compared to Source for example) helps this alot.
Every company looked for Unreal devs on their job pages because it is so widespread. #unrealdevelopmentkit
Shouldn't this GAME be worth $15 dollars? I seriously thought it was a downloadable PSN/Live game. Turns out its not and its $59 bucks. #fairytalefights
@JayUnreal: Wt....*looks up game*.
Oh sh...it IS a full retail release? Yikes. Thought it was a Live/PSN game too, was wondering why I hadn't seen it on eithers' new release spot. #fairytalefights
@Culebra: I thought so too until I was testing the game.
I still think it should be like not more than 30 bucks. That price would be appropriate.
Reminds of that debate whether all games are really worth the 60$ price tag and who ever said all games are worth the same amount of money.
@Antiterra: Really... Yeah, thinking about it, everyone sure did hate that Burnout Paradise game. Utter piece of crap considering all that free DLC they threw out there hoping people would bite.
Anyways, you make a somewhat dubious point as many other examples exist of free DLC in many forms for titles that were not bad.
This makes me feel like Playlogic is on their hands and knees saying, "Please please please please puhleeeze buy this game! See! We love our fans! Love our game Please!" #fairytalefights
@oosiegewolfoo: It may seem degrading, but it feels good man. Surprisingly, Fairytale Fights is out of stock on Amazon. Is it difficult to find in the wild, as well? #fairytalefights
@(Starman) AnalysisDialysis: Yeah, I'm in the same pond with you right now. I decided to just take the plunge and all that noise. Xenogears (the first game) had some of the best music ever composed by Yasunori Mitsuda. It will be interesting to hear different artist renditions of the tracks. #xenogears
One of my favorite JRPG's of all time with an OC remix? Well, I'm on board. The OC remix community put out allot of quality remixes that I enjoy. This remix of Terra's theme from FFVI in particular is one of them: #xenogears
HOLY PEACHES! I must go tell teh friends, Damn you OC remix and your talented peoples. Voices of the Lifestream is on CONSTANT rotate/random on my MP3 player.
Are they like going through all of SE library and like remixing albums left and right? If so...thanks guys! #xenogears
@(Starman) AnalysisDialysis: Haha, I think you're looking in the wrong place... they have a metric shitton of SE remixes... If you look at the games with the most remixes 6 of the top 10 are Square games... [ocremix.org]#xenogears
@bkchurch: It almost followed the story of Xenogears but trailed off according to Xenogears Perfect Works.
Plus the Xenogears wasn't complete in the first place. They ended up rushing the story on the second disk and game still had many unused asset if you got into debug mode. I was hoping that they would do a Xenogears complete (ep.V) with the lost content but Final Fantasy series were more popular and thus wasn't a priority for Squaresoft.
I agree though that Xenosaga was a major disappointment but in the end it'll be the only thing that we got and will get. #xenogears
Been playing it around all day, another stunning work by OCR community remixers. A Must have for fans of XenoGears... and I assume tats every single person who had a PXS. #xenogears
11/05/09
11/05/09
CE2? Cry Engine? I didn't know it was standalone. Unless you mean it's free to mod Crysis? #unrealdevelopmentkit
11/05/09
Have a look through www.cyrmod.com and you should get a good idea of what's being done. #unrealdevelopmentkit
11/05/09
Are those all mods though? You'd still need to own Crysis I mean. #unrealdevelopmentkit
11/05/09
11/05/09
@Shin-san: Yeah, I'd imagine it's a common requirement since it's a popular engine. It doesn't make it the better engine though. #unrealdevelopmentkit
11/06/09
11/06/09
One of the great thing that has really helped encourage modders to use CE2 is the flowchart scripting system that can be used to create advanced AI, complex algorithms, etc in a relatively simple and quick manner. For instance, for the map I'm creating for Crysis Wars and Crysis multiplayer, I have a flowchart that grabs the system clock time (usually the accurate time of day) and sets the in-game clock to that time so if I load the map at 5-7am, I get to see the sunrise in-game as well as out my window.
If you have a decent enough system to run the engine efficiantly and are into modding and mapping, it's certainly worth checking out, if only for the great community that has grown around it and has been fostered by Crytek. #unrealdevelopmentkit
11/05/09
I'll assume this is only free for the tools. The support on the side I guess will be the bit where they make their money, so you ain't gonna get any of that for free except community support.
However I feel this won't be as easy to use for a bedroom developer as just getting Unreal Editor n modding some maps n skins. Though it will help out small indie teams who don't care for the support.
And once they make a cool game Epic will poach them like Valve do :P #unrealdevelopmentkit
11/05/09
Smart move Epic. #unrealdevelopmentkit
11/05/09
Really????
THis is directly from the UDK-page (a summary of the EULA):
Example:
"A team creates a game with UDK that they intend to sell. After six months of development, they release the game through digital distribution and they earn €15,000 in the first calendar quarter after release. Their use of UDK during development requires no fee. After earning €15,000, they would be required to pay Epic €2,500 (€0 on the first €5,000 in revenue, and €2,500 on the next €10,000 in revenue). On subsequent revenue, they are required to pay the 25% royalty." #unrealdevelopmentkit
11/05/09
But the real brilliance is that unlike some other engines out there, there is no entry cost. Which makes it very lucrative to upstarts with no capital. And very lucrative to Epic when legion of upstarts become fluent with their engine. Upstart programmers who then get hired at big development studious. And then when the majority of new hires are all fluent in UE...why build your own engine when you've got a staff of people fluent in one already? Then comes Epic calling with a licensing deal for said big dev studio. #unrealdevelopmentkit
11/05/09
That's been their tactics for years. They had 3 "Make Something Unreal Contests". And legions of people entered. So there are a lot of experienced Unreal Devs out there.
The fact that UE is very easy to develop for (compared to Source for example) helps this alot.
Every company looked for Unreal devs on their job pages because it is so widespread. #unrealdevelopmentkit
11/05/09
11/05/09
Cheers! #unrealdevelopmentkit
11/05/09
11/05/09
( ^_^)o自 #unrealdevelopmentkit
11/05/09
10/27/09
10/27/09
Oh sh...it IS a full retail release? Yikes. Thought it was a Live/PSN game too, was wondering why I hadn't seen it on eithers' new release spot. #fairytalefights
10/27/09
I still think it should be like not more than 30 bucks. That price would be appropriate.
Reminds of that debate whether all games are really worth the 60$ price tag and who ever said all games are worth the same amount of money.
10/27/09
Nowadays I'm more discerning with my purchases, despite having more disposable income.
Length and quality of experience are probably the most important factors to me. #fairytalefights
10/27/09
But if my support would end up being used for a sequel for this thing... i'd cry..
Dilemma, dilemma.. oh well.. not really.. I didn't buy Killzone 2, which was argueably, at least worth the price of admission..
So... no dice, Playlogic.. be they fuzzy or normal.. no dice. #fairytalefights
10/27/09
10/27/09
Don't rip on an indy dev..
..
Wait.. your telling me this is not an indy dev? This is a full retail title???
To arms!! #fairytalefights
10/27/09
Anyways, you make a somewhat dubious point as many other examples exist of free DLC in many forms for titles that were not bad.
10/27/09
Burnout Paradise = rave reviews, fantastic game, free DLC makes it even better.
Fairytale Fights = godawful reviews, mediocre game, free DLC won't make it good.
That was my point. It's only dubious if you interpret it incorrectly. #fairytalefights
10/27/09
10/27/09
10/19/09
Glorious game remixes, here I come! :D
Now if only they would create an Earthbound or MOTHER 3 remix, then I'd be happy. ^__^
EDIT: For earthbound, I found this: [ocremix.org]
Only 19 songs so far, but it's a start.
10/20/09
10/19/09
10/19/09
Are they like going through all of SE library and like remixing albums left and right? If so...thanks guys! #xenogears
10/19/09
@Rachel Fogg: Maybe you should check their site first before asking that. ;)
[ocremix.org]
But damn, that is kind of a small selection. :[
But don't worry little girl, be patient enough, and Merlin may be able to grant you some cookies…
EDIT: Either that or I'm looking at the wrong place. In any case, I blame bad site design. :p
10/19/09
10/19/09
I must admit, what I've heard off of that collection has been amazing, as has been most of what I've heard on OverClocked Remix.
I think this guy is my absolute favorite:
[ocremix.org]
10/19/09
Guilty, I'm a fan of FFVII....I know that's borderline a cardinal SIN on the internets (God the FFVI fanboys....) LOL!
My favourite remixed song is "Don Corneo I'm ready to fight!" by Master Hatchet. #xenogears
10/19/09
LOL! OC has a poorly designed site...don't feel so bad. #xenogears
10/19/09
[ocremix.org]
I can't believe they don't even have an album page. So messy. :P #xenogears
10/20/09
I'm going to check that song out. Thanks!
[For those of you who are wanting to listen to this song and others like it, it can be found here: [www.rpgamer.com] ]
Retrospective: I really enjoyed that song, even though the 'metal' feel really isn't my thing. Thanks, Rachel!
10/19/09
This also makes me desperately want to replay Xenogears, which in turn makes me want to desperately forget Xenosaga ever happened. #xenogears
10/19/09
Plus the Xenogears wasn't complete in the first place. They ended up rushing the story on the second disk and game still had many unused asset if you got into debug mode. I was hoping that they would do a Xenogears complete (ep.V) with the lost content but Final Fantasy series were more popular and thus wasn't a priority for Squaresoft.
I agree though that Xenosaga was a major disappointment but in the end it'll be the only thing that we got and will get. #xenogears
10/19/09