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free radical design
TimeSplitters 4 Could Come To Wii, If You Want It
What platform(s) do you want to play TimeSplitters 4 on? The Free Radical developed shooter that will hopefully make us forget all about Haze is slated to officially come to "next-gen platforms," but Free Radical is looking for feedback on the matter. Should it also come to the Wii? PC? Should they scrap it all and work on something different?
We have no inclination if Free Radical plans to take your input seriously, or if it's looking for helpful formulas for disc replication — or if it's just toying with your emotions. Whatever the case, should you be emotionally invested in the TimeSplitters series, we'd recommend voicing your concerns.
The Wii is currently leading the poll, as of press time, by a very large margin.
I Want To Play TimeSplitters 4 on... [Free Radical - thanks, ]
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original
Free Radical Talks Timesplitters 4
Speaking with Free Radical script writer Rob Yescombe earlier today, he reiterated that Free Radical is indeed hard at work on Timesplitters 4.
"In the past Timesplitters has been very satirical at the expense of movies, this time it will be satirical at the expense of video games," Yescombe said.
The game is in the very early stages of development, Yescombe said. When I asked him what systems they were developing it for Yescombe said "unsigned at the moment."
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haze
Free Radical Talks Wii, Miyamoto
Talking with Free Radical Design's Rob Yescombe and Derek Littlewood today, I asked them if they had seen the reaction Shigeru Miyamoto had to Haze. Both the video of his viewing the game and the reaction others felt he had to the game's use of drugs.
Both said they had. Yescombe said he thinks that perhaps Miyamoto misunderstood the deeper meaning in the game and in particular how it uses the drug Nectar to make a point, a very anti-drug point.
"The game is pretty disturbing and to be fair that's our intention," he said. "Drugs in the game was something that we wanted to be very careful about.The over-arching message is that Nectar is an enormous mistake."
"We didn't come up with the idea of including the drug first, we had the story and the distinction in gameplay ideas first and Nectar became a tool to get those points across."
While on the topic of Nintendo, I asked the two what the thought of the Wii in general and if they'd ever make a game for it.
"Let's just say there is a Wii in the office," Yescombe said laughing.
Littlewood said on a personal level he is intrigued with the new form of control the Wii offer to both gamers and developers.
"Personally, as a gamer, I think it has definite potential (as a first-person shooter controller)," he said. "It can be done, you can get really great FPS controls with the Wii. I think it has huge potential there."
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