I've never been a fan of playing as Clank, but the demo has proven to me that it can be done, and it can be fun. I'm buying the first copy I come across. #ratchetclankacrackintime
@mariospants: Same here. The time-based gameplay is more than convincing enough. The "multiple Clank" puzzles are fun, and so is slowing down time, which, among other things, makes fighting with Clank much more interesting than it used to be. #ratchetclankacrackintime
I can't wait for this game. I just hope it isn't the last one in the entire series like some people are thinking. I at least want one more game on the PS3 that actually has some multi. Maybe I'm in the minority here, but I liked the multi in the ps2 games. #ratchetclankacrackintime
So, I think the question of the year is this: Does Eurogamer actually like videogames? I submit that they do not, based on the fact that they fucking hate every videogame they play. #ratchetclankacrackintime
@Noyse: I wasn't a big fan of the last Ratchet & Clank, it's definitely not for everyone. All you do is run around blowing the shit out of everything for 10 hours, I thought it got really repetitive and I lost interest, I didn't even finish it. #ratchetclankacrackintime
@yargh: This isn't just about R&C. Every Eurogamer review I ever see in Frankenview is the lowest. It's like they wake up every morning and say "Whelp, time to hate some more games!" I just don't get it. #ratchetclankacrackintime
@Noyse: They could just use a different rating scheme. If they set 5/10 as an "average" score, like EGM did, that 7 means they liked the game quite a bit. Not every fun game has to be 10/10. #ratchetclankacrackintime
@OrwellJames: I don't want to sound like a fanboy because I'm not - I don't own either system. But to me, the fact that the 360 is still around, subscriber-only multiplayer and all, is absolutely confounding. I don't get it at all. Sony had a rough start there with the PS3, but these days the library of AAA titles is expanding faster than anyone can keep up with. #ratchetclankacrackintime
@OrwellJames: The most entertaining part of this thread is that when I post something relevant, I stay gray forever, but I post this one sentences and get 500 replies.
How does the same review that says the game is "pretty, polished, funny, expansive, satisfying and rewarding" also give it a 70? What more could you want form a game! If all of that is only considered to be worth a 70, then what does it take to get a 100? #ratchetclankacrackintime
@Cururu: This is an example of why it's always best to read the review rather than putting a lot of weight in the score. Particularly since Eurogamer tend to give lower ratings to games that don't present anything terribly new or prove to be quite derivative. However, a seven from Eurogamer doesn't necessarily mean a title is average or bad. #ratchetclankacrackintime
@That mop mutant from NES.: If 'no game should score exceptionally well', then the scoring system has no meaning. If it is impossible to get a 100, then the reviewer is doing it wrong. Also, while there is definitely a place for innovation and creativity, ultimately what I want from a game is for it to be "pretty, polished, funny, expansive, satisfying and rewarding", and if a 'rehash' can do that then more power to it. #ratchetclankacrackintime
@Cururu: Eurogamer marks games out of ten. We believe this is specific enough to identify the differences in quality between the majority of games, and that with these guidelines in hand the benefits of the ten-point scale outweigh the potential for inconsistency across a range of writers. Here's what the marks represent:
10/10 - Phenomenal
9/10 - Excellent
8/10 - Very good 7/10 - Good
6/10 - Above average
5/10 - Average
4/10 - Below average
3/10 - Bad
2/10 - Atrocious
1/10 - Bloody atrocious
@octaslash: I agree that the reviews should be read since you get more information that way. For this particular review, if you just went by the score you'd think the game was merely 'Good', but if you read the review you'd find out that it is "pretty, polished, funny, expansive, satisfying and rewarding", which sounds like an absolute endorsement to me. Perhaps they should stop weighting their complaints so heavily if, even with those flaws, they can still consider a game to be all of those things.
Also, that scoring scale proves just how pointless most scoring systems are. Can you really numerically quantify the difference between 'Phenomenal' and 'Excellent' or 'Atrocious' and 'Bloody Atrocious'? A lot of those categories look like padding. They could axe half of them and go to a 5 point scale and the value of their scores would likely improve. #ratchetclankacrackintime
I wish I played these games from the beginning. Can anyone tell me who the biggest bad guy of all is in this franchise? And do you think they should release a full length, 3D animated film on this franchise? #ratchetclankacrackintime
@Boom-Chicka-Ah: Here to Create a Star Commenter Empire: It changes every game, but there are repeat visitors--Dr. Nefarious is the returning bad-guy this time around.
For any of the PS2 or PSP games you don't really need to have played any of the prior versions to understand the story. But Tools of Destruction, Quest for booty and A Crack in Time is the first time in the series it's been an official trilogy, so starting from Tools would be beneficial, but not really necessary. I'm sure they'll do a recap.
Also, the animation in Tools and Quest are some of the best. There are times that it really does look like an animated film, so making a true movie wouldn't be that much of a stretch. #ratchetclankacrackintime
@NDN_Shadow: It depends on your perspective. People make fun of certain JRPG franchises for making little in the way of innovation, and then another franchise is lauded for making few changes from one iteration to the next. What it comes down to is whether or not people (or reviewers, in this case), want to enforce their own standards in the name of objectivity rather than lump everything into one pile to be sorted later under a double-standard.
As for Ratchet & Clank: Does it change much. Nope. Do the games innovate much from each release to the next? A little. Are they still great games? Yes. It just depends on what you're looking for. Some folks are just looking to play great games, and others are looking for something new. On occasion, these two overlap, but it's more likely that either a game will innovate only, or just be great only. We as gamers know it's usually neither, though. #ratchetclankacrackintime
@NDN_Shadow:
Considering that the last time they tried to innovate we got deadlocked... Refinement.
It differs from series to series.
Mario, for example, hit perfection on the Super Nintendo, but years later got toyed with, unfortunately. #ratchetclankacrackintime
@Demonbird: were talking about the main Mario series? Its easily the most succesful transistion into 3D ever. They hit perfection with Mario 64 too and innovated incredibly. #ratchetclankacrackintime
@Yossarian: What's with the Eurogamer hate on this site? Their reviews are almost always fair. much rather them than some American site that always has inflated scores over what they should be. #ratchetclankacrackintime
@david78: There's a difference between being "Fair" and being deliberately nitpicky. Eurogamer often writes reviews for games, then gives an entirely different numerical score to them designed to influence Metacritic ratings. #ratchetclankacrackintime
@Archaotic: Nothing beats Edge, they hate everything. On every system. Go to metacritic and look up any game, and 9 times out of 10 the lowest score comes from Edge.
Bunch of wankers.
Is that a proper English put-down? Might be a bit old. Any friendly Brits want to teach us some new slang? #ratchetclankacrackintime
@david78: They have, traditionally, and consistently, over the past year or two, always been the lowest score posted in these Frankenreviews.
Is that biased? Yeah, probably, but still a little bit true.
I don't hate Eurogamer at all, I just think it is funny how their rankings almost always make them seem overly negative. You'll see them give 60's or 70's to games that everyone else is loving.
They are scores, that based on everyone else's numbers, would mean that it was a game that had a neat idea or concept, but was executed very poorly, or a game that was good, but so derivative and vanilla that it creates boredom. That doesn't mean the games are crap, or "bad", but that there are tons of better options out there.
I'd argue that for what this game is, there probably isn't a better option. So I mock their scores. #ratchetclankacrackintime
@Archaotic: I think Edge is so out of touch with what gamers actually enjoy that it's laughable. I ignore them too, but I do get a kick out of looking at their review scores--sort of like looking at an car accident--you just can't help it.
I'll will give them credit though for not being a bunch of suck-ups like those advertisements--oops I mean reviews--that Game Informer publish. They do have personality in their writing, it's just fueled with haterade. #ratchetclankacrackintime
@Yossarian: You'll see them give 60's or 70's to games that everyone else is loving.
So? The idea that Edge (or Eurogamer, or anyone else) is wrong or stupid because they scored game X lower than anyone else is one of the stupidest and most intellectually lazy arguments there is in the gaming community. It's absolutely ridiculous, especially when the "curve" is built by some random guys at Metacritic HQ using a formula nobody else can see.
I am not saying that Edge is always right, or Edge is genius, just that, if you want to criticize them, you have to bring more to the table than "they score lower than the other guys." Especially when, quite often, they don't. #ratchetclankacrackintime
What a surprise, Eurogamer scoring a PS3 exclusive below the curve.
Glad to see that other, more respectful publications are liking the game though. Can't wait to pick it up whenever I have the money. Dr. Nefarious is such an awesome villain.
(And really, when you're voiced by Armin Shimerman, the man behind Quark and Andrew Ryan, could it be any different?)
@torrseph: UC2 is probably the only example, alongside LBP, of a PS3 exclusive that Eurogamer didn't score at least one or two points below the curve on. Sometimes they're even harsher.
@TuxBobble: Yep. Definitely unsurprising. I still can't believe they docked Folklore points on "not being European enough". I mean, the game had its fair share of flaws, but c'mon. #ratchetclankacrackintime
@torrseph: Yes, and now they're taking out their frustration at being "forced" to recognise Uncharted 2's quality on Ratchet & Clank.
I wonder if they'll give MW2 a 7 for being too similar to COD4... It's funny how some objections don't seem to apply to certain genres or franchises.
To be fair, Eurogamer's review itself is mostly positive. It's like Ellie had a brain fart when the moment came to award a numerical score. #ratchetclankacrackintime
@Archaotic: Dude, they gave U2 a 10, Killzone 2 a 9, Demon's Souls a 9, Resistance 2 a 9, Wipeout HD Fury a 9, noby noby boy a 9, White Night chronicles a 8.
Just because they gave MGS4 an 8, thats where all this nonsense about them lowering marks for PS3 exclusives comes from. Ridiculous.
Why does Games Radar compare Fallout 3 to the likes of Mass Effect and Halflife 2? Fallout 3 was nowhere near as good as those titles. It does not deserve the comparision. If there's a free trial for Borderlands I'll give it a shot. Doesn't seem to be anything new though. #borderlands
@gemetzel: Why does Games Radar compare Mass Effect and Hallife 2 to the likes of Fallout 3? Mass Effect and Halflife 2 are nowhere near as good as that title. They do not deserve the comparison.
And Borderlands is pretty great as well. #borderlands
@joecamnet: Why does Games Radar compare Hallife 2 to the likes of Mass Effect and Fallout 3. Hallife two was no nowhere near as correctly spelled as those titles.
I really want to get this on PC for the better graphics, but my friends only have 360s, and from what I've read, co-op is where it's at in Borderlands (I have the same problem with PS3 at the moment). Damnit. #borderlands
@Strangelove:
for all of you PC gamers who won't buy this for Console because you feel the PC is a better gaming experience, Now you know how Mac users feel... holding out because they personally feel (however subjective this may be) that they would have a better computing experience in playing it on their Mac rather than some PC... Now im sure this statement would be marked flamebait at slashdot but this comment gave me the best way to convey this feeling ever. #borderlands
I understand your pain, but the key difference, and I'm really not trying to be a dick here, is that the PC version's graphics and resolution are far superior to the console version. Mac vs. PC is a straight-up port, at best.
But I know what you mean. PC versions keep getting delayed from the console releases for various reasons, but the most plausible I've read it to delay the piracy feeding-frenzy on the PC versions. #borderlands
I really, really hate PC delays. This game looks fantastic.
And Gearbox, take note, you really should send some cash to Kayce and Yossarian. They're doing all the PR you could ever need. Reading Kayce's description of the gun modifications was almost enough to make me cave and buy Borderlands for one of the consoles today. #borderlands
I'm just surprised that with all the reviewers going 'We've been told there are fifty bajillion guns. We see a lot of different ones', no review took the time to explain how all the gun differences work, from visual aesthetics to actual combat modification that the stat modifiers will do.
Its really cool that there are different manufacturers for the same gun, and depending on what brand you like, your gun will have a different look and feel. And THEN, to add to that, your gun will have an even further different look and feel based on whatever stats are on it. And when I mean look... I mean whatever stat modifiers you have, your gun will actually look visually different to represent them. Its neato... completely coincidentally, I've fallen in love with the... can't remember the name, but its looks like Russian army surplus weapons, they have a little red star. I've got a rocket launcher and a semi auto machine pistol made by them that sprays crazy rockets and fire lead, respectively.
Random weapon drops lead to some funny weapons, like my long barrelled two-bullet (it only holds two due to a -3 penalty on it, lawl) scoped shotgun that somehow manages to behave like a sniper rifle. #borderlands
Sir-Lucius does anything for Dethklok promoted this comment
Edited by rayne117 - Doesn't know what Soldier_CLE is mad about, but is mindlessly mad with him! at 10/21/09 4:17 PM
rayne117 - Doesn't know what Soldier_CLE is mad about, but is mindlessly mad with him! was starred
rayne117 - Doesn't know what Soldier_CLE is mad about, but is mindlessly mad with him! was unstarred
@rayne117 - Thanks his followers!: Haha, true enough. Gearbox will be getting my money next week though, so it's not a total loss for them.
For italics just type before the start of whatever's italicized and where you want it to end (minus the spaces). Same thing for bold just use a "b" instead of an "i". #borderlands
Basically use the greater than and less than signs to open and close. You put either i or b inbetween the two signs. To close italics or bold use the the same signs but put "/" before the letter.
Edited by Sir-Lucius does anything for Dethklok at 10/21/09 4:39 PM
Sir-Lucius does anything for Dethklok was starred
Sir-Lucius does anything for Dethklok was unstarred
I'm sorry, but in the very first level, the little robot got bugged staring at the shop, leaving me with no means of progressing the level. Having no choice but to exit and load the save - in the hope that this would fix things - I was deeply disappointed to discover that the game started the level completely over. But the nail in the coffin was that I kept my exp, level and all the items I'd rummaged around for.
What, my friends, is the point of hiding things around the level? Ostensibly, the point is to give those items value. In this case, that really only applies to the money. Well, if you can farm a level until you're a millionaire, then the entire point is defeated. As is much of the potential appeal of this game.
To recap: In 20 minutes, I encountered a game-stopping bug and a game-ruining design bungle. I was put in mind of Oblivion, with its completely random loot and purposeless leveling system - faults catastrophic enough to prompt an overwhelming community effort to correct them. This is the same thing. Only in this case, I don't see a shining gem waiting to be polished. #borderlands
@Asterra: I think you're just looking for reasons not to like the game. Maybe claptrap got bugged (that never happened to me, but I won't rule it out), but am I understanding it right when you say you have a problem with the game allowing you to keep the exp and items you worked for before saving? You would actually prefer that all that gets dumped? As for "farming until you're a millionaire," if that's how you play it, then you're not playing it right. I grab and sell all the crap I can, and I haven't even broken 300,000 dollars yet. Even if you did waste enough time to actually save up that much money, it isn't going to last you as long as you think. #borderlands
@Mister Jack commands 1000 prinnies!: Not what my complaint was. In one sentence: The game doesn't keep track of what goodies you've collected. Elaboration: Items (money) are hidden all over the place, sometimes with more ingenuity than I am used to seeing in such games (ex: a box tucked away on top of the shop). This laid the foundation to a potentially rewarding pack-rat aspect of the game. Destroyed, alas. Thus the game is reduced to the bare minimum definition of an FPS. It was not designed for me.
@Asterra: I actually ran into that very same issue with Claptrap, for the record. The bug itself was irritating, but I have the complete opposite reaction to your critique of the loot system. I cannot think of a situation where I would actually enjoy losing accumulated experience and items due to a crash. You're being encouraged to get out there and shoot, rather than obsessing about every last nook and cranny where some unique item could be hiding - understand, I'm fine with that in RPGs, but I don't think such a system would fit this game at all. The maps are meant to be replayable, with loot locations respawning every time you roll through on a new playthrough - very much in the Diablo model.
I can see how that would be dissatisfying if it wasn't what you were expecting, but I think that it would break the game experience pretty badly if it functioned as you suggest. IMHO. #borderlands
@Mister Jack commands 1000 prinnies!: Maybe I'm an idiot but I havn't figured out how to sell anything. If I don't want an item anymore I've just been dropping them. As far as I've been able to tell the vending machines don't have a sale option. #borderlands
@sHk.HomiCide: Right bumper (assuming you're on the 360 version here). It changes the menu from "buy" to "sell" when you're in one of the vending machine menus.
Edited by Mister Jack started the Save The Lombax Foundation at 10/21/09 7:32 PM
Mister Jack started the Save The Lombax Foundation was starred
Mister Jack started the Save The Lombax Foundation was unstarred
@Asterra: MAN I know right? The same thing happened to me in Aion where I had to start a quest over and I for SOME REASON got to keep all the money I'd gotten from before I started the quest initially. Needless to say I've been farming that area ever since and have been getting the most out of the game for sure.
I also agree with you and the overwhelming community concensus on Oblivion's catastrophic faults: [www.metacritic.com]
10/26/09
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10/26/09
Those holding their breath for my nay or yay on the game, i'll let you know next week.. #ratchetclankacrackintime
10/26/09
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Quality before quantity, my friend #ratchetclankacrackintime
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Now, does anyone know any sources? #ratchetclankacrackintime
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A couple years ago, the PS3 was a crap system.
But now they got Xbox on the run. #ratchetclankacrackintime
10/26/09
10/26/09
Traction.
That and some people (like myself) actually *like* XBL, and don't mind the fee for a very integrated and seamless system. #ratchetclankacrackintime
10/26/09
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Keep up the good work, commenters. #ratchetclankacrackintime
10/26/09
10/26/09
No risks without payouts in this muddled and saturated market, no game should score exceptionally well. #ratchetclankacrackintime
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10/10 - Phenomenal
9/10 - Excellent
8/10 - Very good
7/10 - Good
6/10 - Above average
5/10 - Average
4/10 - Below average
3/10 - Bad
2/10 - Atrocious
1/10 - Bloody atrocious
Regardless of their (or any) scoring system, you should read the actual review. #ratchetclankacrackintime
10/26/09
Also, that scoring scale proves just how pointless most scoring systems are. Can you really numerically quantify the difference between 'Phenomenal' and 'Excellent' or 'Atrocious' and 'Bloody Atrocious'? A lot of those categories look like padding. They could axe half of them and go to a 5 point scale and the value of their scores would likely improve. #ratchetclankacrackintime
10/26/09
10/26/09
For any of the PS2 or PSP games you don't really need to have played any of the prior versions to understand the story. But Tools of Destruction, Quest for booty and A Crack in Time is the first time in the series it's been an official trilogy, so starting from Tools would be beneficial, but not really necessary. I'm sure they'll do a recap.
Also, the animation in Tools and Quest are some of the best. There are times that it really does look like an animated film, so making a true movie wouldn't be that much of a stretch. #ratchetclankacrackintime
10/26/09
It's hard to say what's more important? Innovation? Or refinement? #ratchetclankacrackintime
10/26/09
10/26/09
As for Ratchet & Clank: Does it change much. Nope. Do the games innovate much from each release to the next? A little. Are they still great games? Yes. It just depends on what you're looking for. Some folks are just looking to play great games, and others are looking for something new. On occasion, these two overlap, but it's more likely that either a game will innovate only, or just be great only. We as gamers know it's usually neither, though. #ratchetclankacrackintime
10/26/09
10/26/09
Considering that the last time they tried to innovate we got deadlocked... Refinement.
It differs from series to series.
Mario, for example, hit perfection on the Super Nintendo, but years later got toyed with, unfortunately. #ratchetclankacrackintime
10/26/09
10/26/09
*wipes away a tear*
Was afraid they had gotten laid recently and decided they actually enjoyed video games. #ratchetclankacrackintime
10/26/09
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Bunch of wankers.
Is that a proper English put-down? Might be a bit old. Any friendly Brits want to teach us some new slang? #ratchetclankacrackintime
10/26/09
10/26/09
Is that biased? Yeah, probably, but still a little bit true.
I don't hate Eurogamer at all, I just think it is funny how their rankings almost always make them seem overly negative. You'll see them give 60's or 70's to games that everyone else is loving.
They are scores, that based on everyone else's numbers, would mean that it was a game that had a neat idea or concept, but was executed very poorly, or a game that was good, but so derivative and vanilla that it creates boredom. That doesn't mean the games are crap, or "bad", but that there are tons of better options out there.
I'd argue that for what this game is, there probably isn't a better option. So I mock their scores. #ratchetclankacrackintime
10/26/09
I'll will give them credit though for not being a bunch of suck-ups like those advertisements--oops I mean reviews--that Game Informer publish. They do have personality in their writing, it's just fueled with haterade. #ratchetclankacrackintime
10/26/09
So? The idea that Edge (or Eurogamer, or anyone else) is wrong or stupid because they scored game X lower than anyone else is one of the stupidest and most intellectually lazy arguments there is in the gaming community. It's absolutely ridiculous, especially when the "curve" is built by some random guys at Metacritic HQ using a formula nobody else can see.
I am not saying that Edge is always right, or Edge is genius, just that, if you want to criticize them, you have to bring more to the table than "they score lower than the other guys." Especially when, quite often, they don't. #ratchetclankacrackintime
10/26/09
Then end up like this - "But you get a 6 out of 10."
Then we're all like this - "Hey aweso...wait what?" #ratchetclankacrackintime
10/26/09
Glad to see that other, more respectful publications are liking the game though. Can't wait to pick it up whenever I have the money. Dr. Nefarious is such an awesome villain.
(And really, when you're voiced by Armin Shimerman, the man behind Quark and Andrew Ryan, could it be any different?)
10/26/09
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@PoweredByHentai: Yep. That Quark. #ratchetclankacrackintime
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I wonder if they'll give MW2 a 7 for being too similar to COD4... It's funny how some objections don't seem to apply to certain genres or franchises.
To be fair, Eurogamer's review itself is mostly positive. It's like Ellie had a brain fart when the moment came to award a numerical score. #ratchetclankacrackintime
10/26/09
10/26/09
Just because they gave MGS4 an 8, thats where all this nonsense about them lowering marks for PS3 exclusives comes from. Ridiculous.
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And Borderlands is pretty great as well. #borderlands
10/22/09
I agree with and promote your comment.
Fallout 3 is the only single player game that I can name (besides Fallout 1, 2) that I've dumped 140 hours into the same character. #borderlands
10/22/09
10/22/09
/Grammarwhore #borderlands
10/21/09
10/21/09
for all of you PC gamers who won't buy this for Console because you feel the PC is a better gaming experience, Now you know how Mac users feel... holding out because they personally feel (however subjective this may be) that they would have a better computing experience in playing it on their Mac rather than some PC... Now im sure this statement would be marked flamebait at slashdot but this comment gave me the best way to convey this feeling ever. #borderlands
10/21/09
I understand your pain, but the key difference, and I'm really not trying to be a dick here, is that the PC version's graphics and resolution are far superior to the console version. Mac vs. PC is a straight-up port, at best.
But I know what you mean. PC versions keep getting delayed from the console releases for various reasons, but the most plausible I've read it to delay the piracy feeding-frenzy on the PC versions. #borderlands
10/21/09
And Gearbox, take note, you really should send some cash to Kayce and Yossarian. They're doing all the PR you could ever need. Reading Kayce's description of the gun modifications was almost enough to make me cave and buy Borderlands for one of the consoles today. #borderlands
10/21/09
I'm just surprised that with all the reviewers going 'We've been told there are fifty bajillion guns. We see a lot of different ones', no review took the time to explain how all the gun differences work, from visual aesthetics to actual combat modification that the stat modifiers will do.
Its really cool that there are different manufacturers for the same gun, and depending on what brand you like, your gun will have a different look and feel. And THEN, to add to that, your gun will have an even further different look and feel based on whatever stats are on it. And when I mean look... I mean whatever stat modifiers you have, your gun will actually look visually different to represent them. Its neato... completely coincidentally, I've fallen in love with the... can't remember the name, but its looks like Russian army surplus weapons, they have a little red star. I've got a rocket launcher and a semi auto machine pistol made by them that sprays crazy rockets and fire lead, respectively.
Random weapon drops lead to some funny weapons, like my long barrelled two-bullet (it only holds two due to a -3 penalty on it, lawl) scoped shotgun that somehow manages to behave like a sniper rifle. #borderlands
10/21/09
"Almost enough" doesn't move games.
HTML Question: How do you make words italicized or bold?
10/21/09
For italics just type before the start of whatever's italicized and where you want it to end (minus the spaces). Same thing for bold just use a "b" instead of an "i". #borderlands
10/21/09
Basically use the greater than and less than signs to open and close. You put either i or b inbetween the two signs. To close italics or bold use the the same signs but put "/" before the letter.
10/21/09
@Sir-Lucius does anything for Dethklok: Okay, hopefully you can see what I mean now. For some reason I can't edit my last two posts. #borderlands
10/21/09
What, my friends, is the point of hiding things around the level? Ostensibly, the point is to give those items value. In this case, that really only applies to the money. Well, if you can farm a level until you're a millionaire, then the entire point is defeated. As is much of the potential appeal of this game.
To recap: In 20 minutes, I encountered a game-stopping bug and a game-ruining design bungle. I was put in mind of Oblivion, with its completely random loot and purposeless leveling system - faults catastrophic enough to prompt an overwhelming community effort to correct them. This is the same thing. Only in this case, I don't see a shining gem waiting to be polished. #borderlands
10/21/09
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I can see how that would be dissatisfying if it wasn't what you were expecting, but I think that it would break the game experience pretty badly if it functioned as you suggest. IMHO. #borderlands
10/21/09
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10/22/09
I also agree with you and the overwhelming community concensus on Oblivion's catastrophic faults: [www.metacritic.com]
Oh wait.
Gameplay tip: Money =/= Good Items
Life tip: Opinion =/= Fact #borderlands