If by "revitalize", EA means "make not suck", then I could possibly come back to Medal of Honor (doubtful, since Allied Assault was the last version I bought). Seems like they're looking at the Call of Duty series and just kicking themselves for fucking up MoH. #medalofhonor
Alternate history WWII with sci-fi elements, like that one story arc in Star Trek Enterprise. Play as different classes of resistance fighters in Europe with the goal of not only beating Nazis, but alien Nazis. Work together with others in 4 player online and splitscreen co-op, and scripted Allied NPCs, in order to restore Europe. Weapons, human and alien, with random stats.
Day 0 paid DLC to add a quest chain involving zombies.
Day 0 paid DLC to add online multiplayer option, Last Stand. How long can you hold out? #medalofhonor
@Michael Dukakis - Curse you baseball gods!: Coke invading Pepsi's headquarters is a hard mission. I think that the Coke AI is TOO good at tossing random grenades TOO MUCH. It sucks.
At least in multiplayer I got past the humiliating RC Cola ranking. #medalofhonor
I don't know if they would bring Medal of Honor series to the present because then they would have the Battlefield series as competition.
The only way I can see this work is if MoH focuses more on single player experiences and BF to focus on multiplayer. There are some problems with that as well mainly being that I have heard that the newer BF have had a really good single player. Also I would expect it would be harder to extend the life of MoH in the form of DLC if it focuses mainly on single player, especially since the new hot craze is to have something that won't be traded-in to GameStop.
I think EA has their work cut out for them and wish them the best of luck. Personally I'd just get rid of MoH and focus on BF, but that's probably because the BF games always appealed to me more. #medalofhonor
Though it's been said, I'll say it again: the headline is misleading the quote they made. It's not that they released too many new IPs in '08, it's that they released too many new IPs IN THE SAME QUARTER. Pointing out that the popularity of these new IPs spread in the 6 months following their release proves that EA was correct in this sentiment that they should have spread out their releases.
If they held off on Mirror's Edge to Q1 '09, they could've tweaked the hand-to-hand combat better & polished a lot of the AI issues. Same can be said for Dead Space or any other game they released. The problem is, EA still has the mindset of trying to make a profit as quickly as possible on an IP, and with those months being saturated as it was, they foolishly added to the problem.
If they want to release new IPs in the future and expect them to succeed beyond their name alone (ie Madden), they need to do what this guy just said: expand their marketing, build a community, and maintain a steady demand of the product itself.
aw, that was what made me happiest about EA last year, too. shame to see them regret this, but then again, you cant go releasing everything in the holiday season every year and fuss when shit gets overlooked.
(assuming its ready) why dont we drop more games in late summer/early fall? we go through this dry spell, then bam, too much to buy, for like the last 3 years or more (at least since GTA/halo 2/MGS3 anyway). remember when Bioshock dropped almost by itself in september, and sold awesomely? good times.
2008 was EA's finest year in the more recent history as far as me liking them is concerned. Had they stayed away from the holiday release craze, they would have been fine.
The timing was awful. They shouldn't have launched all these new IPs in the fall/holiday season. Mirror's Edge would have been just perfect during the summer drought, a couple of weeks after MGS4. And Dead Space would have been awesome a couple of weeks after GTA4. Even the critical response probably would have been better.
The end of summer throughout Christmas is Madden, CoD, Halo/Gears of War time. You simply can't fuck with that, unless you're a big gun yourself like Gran Turismo, Final Fantasy or Fable.
LBP suffered from this as well. I pray Uncharted 2 is a big enough IP to stand on its own feet against all those evil sequels right now.
11/09/09
11/09/09
Hey EA, why not revitalize SimCity while you're at it?!
And don't give us some sort of shitty Societies bullshit, give us the TRUE game, SimCity 5! #medalofhonor
11/09/09
11/09/09
11/09/09
11/09/09
Ok, imagine this:
Medal of Honor: Borderlands.
Alternate history WWII with sci-fi elements, like that one story arc in Star Trek Enterprise. Play as different classes of resistance fighters in Europe with the goal of not only beating Nazis, but alien Nazis. Work together with others in 4 player online and splitscreen co-op, and scripted Allied NPCs, in order to restore Europe. Weapons, human and alien, with random stats.
Day 0 paid DLC to add a quest chain involving zombies.
Day 0 paid DLC to add online multiplayer option, Last Stand. How long can you hold out? #medalofhonor
11/09/09
11/09/09
Hopefully whatever they come up with will be along the lines of MoH: Underground. Such a good game. #medalofhonor
11/09/09
11/09/09
11/09/09
Aaah, this industry. #medalofhonor
11/09/09
11/09/09
At least in multiplayer I got past the humiliating RC Cola ranking. #medalofhonor
11/09/09
11/09/09
11/09/09
The only way I can see this work is if MoH focuses more on single player experiences and BF to focus on multiplayer. There are some problems with that as well mainly being that I have heard that the newer BF have had a really good single player. Also I would expect it would be harder to extend the life of MoH in the form of DLC if it focuses mainly on single player, especially since the new hot craze is to have something that won't be traded-in to GameStop.
I think EA has their work cut out for them and wish them the best of luck. Personally I'd just get rid of MoH and focus on BF, but that's probably because the BF games always appealed to me more. #medalofhonor
06/30/09
If they held off on Mirror's Edge to Q1 '09, they could've tweaked the hand-to-hand combat better & polished a lot of the AI issues. Same can be said for Dead Space or any other game they released. The problem is, EA still has the mindset of trying to make a profit as quickly as possible on an IP, and with those months being saturated as it was, they foolishly added to the problem.
If they want to release new IPs in the future and expect them to succeed beyond their name alone (ie Madden), they need to do what this guy just said: expand their marketing, build a community, and maintain a steady demand of the product itself.
06/30/09
(assuming its ready) why dont we drop more games in late summer/early fall? we go through this dry spell, then bam, too much to buy, for like the last 3 years or more (at least since GTA/halo 2/MGS3 anyway). remember when Bioshock dropped almost by itself in september, and sold awesomely? good times.
06/30/09
06/29/09
The end of summer throughout Christmas is Madden, CoD, Halo/Gears of War time. You simply can't fuck with that, unless you're a big gun yourself like Gran Turismo, Final Fantasy or Fable.
LBP suffered from this as well. I pray Uncharted 2 is a big enough IP to stand on its own feet against all those evil sequels right now.
06/29/09