<![CDATA[Kotaku: fps, literally]]> http://tags.kotaku.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: fps, literally]]> http://kotaku.com/tag/fpsliterally http://kotaku.com/tag/fpsliterally <![CDATA[Army Envisions Future with Master Chief-ified Soldiers]]> Or, maybe they're Mass Effect-ified. But the U.S. Army's concept for a soldier in the year 2030 definitely looks video game-ified - especially with its strength-enhancing exoskeleton and ... combat drugs? Maybe it's Helghast-ified?

The "Future Soldier 2030" being planned at the Army's Soldier Systems Center in Natick, Mass., is the subject of much oohing-and-ahhhing in today's New York Post. The basis of tomorrow's fighter is a "soldier as a system," philosophy that more or less regards soldiers as battlefield assets like tanks or planes.

Some of this "system's" features include a HUD inside the helmet; voice commands that unlock a weapon or set it to less-than-lethal force, a powered exoskeleton to increase a soldier's movement endurance and even "neural prosthetics" and "drugs that aid cognitive ability." The Army allows that those enhancements might be "controversial now, but perhaps ubiquitous in 2030."

I suppose it's only a natural evolution, the Army's designs somewhat trailing the epochal history of combat games; from flight sims to drone aircraft, FPSes to cyborg soldier.

Soldier of the Future [NY Post, and graphic; thanks randlsa]

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