The way to go is to ban the console itself, then delete the Live Account from the servers and delete any and all content/games bought from Live from that account. Don't go with a tactical strike, hit them full scale. If you pirate, your not only gonna lose the account, but any content you bought from Live for good.
Oh, Flag the credit card and name too and any attempts to use it in the future will automatically be stopped.
Edited by Foxstar is in love with Kotaku's two Brians. at 10/17/09 2:43 AM
Foxstar is in love with Kotaku's two Brians. was starred
Foxstar is in love with Kotaku's two Brians. was unstarred
@Foxstar is in love with Kotaku's two Brians.: I hear what you're saying, but at the end of the day Microsoft is a business and while they'll ban a gamertag for this, they're probably not going to flag credit cards because they can make more money when said banned gamer wants to then buy a new Live account. #forza
@Foxstar is in love with Kotaku's two Brians.: Damn straight. I have my suspicions that like half of my friends list are pirates to some degree these days. It's really annoying. I don't really care what other people do with their time & money, but seeing them play game X days to weeks in advance is frustrating :( #forza
These bans have nothing to do with the titles not being released yet. There is something identifiable on these specific releases that were leaked that allows MS to tell which is which.
Otherwise they wouldn't know the difference between a street breaking retailer copy or pirated copy. #forza
@Foxstar is in love with Kotaku's two Brians.: Except people who get banned, will buy another system (spending money), re-sign up for Live (spend money), and probably buy some XBL content in the future (spending money).
@Foxstar is in love with Kotaku's two Brians.:
I agree with ya, but that would take the money out of MS' pocket. They usually only hit modder's with a console ban. They know that those folks getting banned will go out and purchase a new console, load up their gamertag and get right back to playing. A gamertag ban is worse than a console ban IMO #forza
@LeatherfaceSCT: It's perfectly viable. SE started flagging credit card accounts a few years ago that were tied to accounts that got banned, then they would cycle though and ban any accounts reopened not only under that card number, but also under the name of the card holder, mailing address, etc.
@wtf_G: That's why I say a complete ban for great effect. On a lighter tone, banning the system itself (Used to be done, still is on some levels) and the Live account would be good enough, as well as charging for 'unlock' feature to redownload any of your Live titles that were under the banned account.
If someone pirates, all well and good, they can pay for it in spades. #forza
@Foxstar is in love with Kotaku's two Brians.: Do you have a personal vendetta against modders/pirates? I ask not because I think your position is wrong, it's just more extreme than I would have expected. #forza
@TheMightyEthan: Used to deal with them back when EB Games had the "Don't like it? Return it, get your money back" policy. This was around the time Playstation piracy was taking off and we had people who abused this with gutso. A few times we would find the burned copy in along with the returned copy.
Back then of course we took large amounts of info for people returning games, so we would forward this to the other stories within the state along with pictures, thus banning them from the stores, as well as reporting them to the feds and anything else we could think of. One heavy pirate, we had the cops waiting for him when he came in to return a title 'he didn't like'. That was solid gold, watching him taken away. And most of this pirates attended the local flight college/state colleges, so arrests would have a rather..unwelcome effect. #forza
I think "zapping" the system would be the best course of action, much like satellite providers do when people are stealing cable. Flagging the account would help as well, but I'm not sure how effective or how much damage could happen with such an action, but I think you're on the right track.
I think pirates are bottom-feeders, and while not the most damaging dregs in society, they do irk me, so I'm glad when punishments are swift and just in situations like this.
I have a friend who had a modded system, and I tell him he's a scumbag for doing it, and I told him I couldn't wait until his system rrod so it couldn't get repaired. It did, and I laughed at his stupidity.
I've known him for almost 20 years though, so calling him a D-bag for something like this doesn't really carry much weight. But still, I let my position on piracy well-known, regardless of who it is. I guess that's my point.
what im curious about is, how do Microsoft know who has a legit copy that they just got early due to the store selling it early...
i mean surely the pirated copy is a legit 1:1 clone copy of a retail game, they should all have the same file structure etc... so how are MS finding the ppl who are playing it illegally vs the people playing it legally?
surprised this didn't ban this guys Xbox if MS are so sure that this guy was playing it illegally and has a modded console... normally they ban the box itself rather than just the account, odd that.
also is there no way to appeal this? would suck if you were a false positive :( #forza
1) Marketing - you know how those commercials or ads in the circular of your local stores list games as 'available on X' those are important. SO important that some stores will fine you if you miss your date and were printed in their circular (it will waste employee time answering questions about where your title is).
2) Sony/Nintendo/MS approval - before you get to play it the game must go through a ton of stability and console standards (X button does this on PS3 but is supposed to do this on 360, if your controller gets unplugged this message must be displayed, blah blah. These submission for approval take weeks and you are slotted into the queue with all the other titles trying to ship.
3) Box and docs - stuffs gotta be manufactured, the discs, the manuals the cover art, etc. This takes weeks.
3) Shipping - once its all manufactured the goods need to ship out to the stores (this is where all the bootleg copies come from, employess from the JVCs, the Technicolors, Sonopress, steal copies, etc.) either by ground or drop ship (if submissions take too long and you are short on time you can air freight at a huge cost), then it sits in stores until that 'Tuesday' release date. I'm still not sure why Tuesdays, I know it follows along with DVDs but I am not sure why. #forza
SK, no offense, but you're a dumb guy. If you're going to pirate you should at least check release dates before playing a game on xbox live, otherwise you get exactly what you deserve. Piracy is clearly not something you're good at, so quit while you're ahead, and go back to compensating developers for their hard work. It's better than stealing, which you're clearly too dumb to do properly anyway. #forza
@AoE: i have a feeling it wouldnt matter? if they can differentiate between legit and illegitimate copies to ban early players... then they can differentiate the two after the release date... so they're free to ban them anyway #forza
@Vylen: They could, but it appears they don't have the man-power and/or lack the programming skill to make it automatic. I've seen around 30 people who have CLEARLY cheated their gamerscore (something Microsoft says they are against) and even though I've reported them, none of them have been reset/banned. My guess, they only have 5 or 6 people devoted to it, and when a game isn't out, it's a great way to start testing just the people playing that game. Once the game is actually out, there are far too many copies to check. #forza
I'm still trying to understand the purpose of street dates in the first place. Yeah, I know it's generally to account for shipping delays that might result in some stores having the game and others not, but that should result in a store having to hold off on the sale of a game for a couple days, at most.
I mean, copies of Halo 3: ODST were floating around weeks in advance of the official release date, right? Why not just, you know, move up the release date if everybody's got it sitting in the back already? #forza
@kylenalepa: While there are other reasons, one of them is records. Hard to break a record if half the people that are expecting the release date to be a specific date, and everyone else got it on different dates leading up to that date. Instead of selling 3 million on the first day, you only sell 1.5. #forza
Doesn't this apply to every single game that isn't released yet?
Sorry I just don't understand why a new post about illegitimate games being played online and the resulting punishments is put up so frequently. #forza
@Oscar_Explosion: Because it DOESN'T apply to all games that aren't released yet. If you watch torrent sites, 360 games are frequently released anywhere from 3 days to 2 weeks ahead of their release date and people play them online all the time. MS usually catches them out with fake leaks or changes in the way data on the discs is arranged, known as 'waves', but it looks like they're starting to get a little more in-depth and actually checking these accounts out for repeated instances of early play. #forza
With several of these stories cropping up recently I'm wondering if publishers are fighting a losing battle.
PC has it pretty hard for Piracy accusations, but with R4, PSP CFW, and a ton of 360 copies (I don't think there's been a recent release I've not seen up on torrents) I'm thinking that its not really PC gamers that need to be getting the unfair shafting over piracy.
I think just hunting down gamers on a case by case basis will start getting pretty hard when 360 install base starts creeping up. And as SK has shown its not very effective.
Though I'm still amazed PS3 hasn't been broken yet, Blu-Ray FTW?(or they hit some luck with PS3 firmware compared to the PSP)
Actually has Kotaku covered console piracy in depth yet?
It does seem to be on the rise, cos just did a quick count n there's like 15 copies of the 360 borderlands up on the torrents, and probs more if you hunt about on rapidshare n the like
really, the PC gets all the flak and DRM because they say we're pirates while console owners with pirated copies of the games gets a smaller slap on the wrist than our invasive DRM does for the legit users... #forza
@Mishotaki: Crap missed Wii off the list :P
damn Nintnedo!
But yeah, its annoying that console piracy is fiarly rmpanyt (I'm not sure on any specific figures) yet PC gets all the flak.
Though I guess DRM is being dropped by more n more developers which is nice. #forza
@deanbmmv: thing is with that though, at the end Microsoft/Nintendo etc.. they still get a Console sale so they still get some profit, and if they ban somebodies xbox hell maybe they'll buy another... just like RROD, i know tons of people who CBA returning it to be fixed and instead just buy a new Xbox... nice little money maker
PC does get the shit end of the stick though which is lame.... DRM is useless, it punishes legit players and is completely inaffective at preventing piracy... every game is still pirated on release day with the DRM removed in a crack.... hell the cracked versions are now better than the legit versions because they are DRM-free... quite sad really, whoever is responsible for this (ESA?) they really shot themselves in the foot... reminds me of the whole music industry and mp3, fighting a battle they could never have won, when instead they should have been doing something good to make people buy rather than pirate, e.g. price drops, better replay value in games, digital sales... blah
Or were you trying to give an example of that being truly nothing? Kotaku already reported that people had begun receiving their copies of Van Halen in the mail. #forza
@Gambia: Well you'd of been fine with just editing your comment with "Edit:oops didn't realise" and be done with it, but you deleted your comment (Which Komrade showed how pointless that is) then went "Pardon me for working for a living and not getting on the internet every day. " with the obvious implications that entails. #forza
A permaban on just their accounts probably won't do much to presuade people to not play illegitimate copies and/or on modded systems. I know a few friends with multiple accounts. If needed, they could make do with a permaban on one. #forza
I guess it's more that I think more gamers actually read gaming news sites :( I keep forgetting that there's millions of average joe gamers that don't, and this happens....again. #forza
Yes, playing a game before it's street date is such a serious crime. Seriously, what's the big deal? If the people paid for the game instead of stealing it then these companies should be grateful. Gamers just can't win. Steal a game and get sued or have the dev's whine about how nobody buys their games or buy the game "early" and have your account permabanned. #forza
@Komrade Kayce:
Some people are just so into internet arguing that they read one sentence in an article and just go on a rant. I think it's kinda funnaaaay #forza
@Komrade Kayce: but i bet you have to take a picture of your receipt and send it to the XBOX live team after they ban you to get your account back... #forza
@Techno-Atom: um... dude, RTFA. Dude got his console modded and bought a pirated copy of the game, not a legit copy. This is not a case of the big bad evil company fucking over an innocent little guy, this is a case of a big bad company fucking over a pirate for fucking them over first. All's fair in love and war, as they say. #forza
If it was Microsoft 'leaking' copies a few days beforehand, knowing that people were going to leak it themselves anyways, and hiding trojan code on the disc images to let xbox live know it was a fraud copy.
@Komrade Kayce: That actually happened last year, and a lot of people got banned. It was pretty hilarious, google 'seed4me' if you want to read some funny stuff. #forza
@Komrade Kayce: I like something like what Direct TV did, which completely and utterly destroyed the pirated machine via bits of code downloaded over the year and then set to go active. #forza
10/17/09
The way to go is to ban the console itself, then delete the Live Account from the servers and delete any and all content/games bought from Live from that account. Don't go with a tactical strike, hit them full scale. If you pirate, your not only gonna lose the account, but any content you bought from Live for good.
Oh, Flag the credit card and name too and any attempts to use it in the future will automatically be stopped.
10/17/09
I really doubt Microsoft will want to prevent the possibility of someone giving them money. #forza
10/17/09
10/17/09
10/17/09
Otherwise they wouldn't know the difference between a street breaking retailer copy or pirated copy. #forza
10/17/09
Some money is better than no money. #forza
10/17/09
I agree with ya, but that would take the money out of MS' pocket. They usually only hit modder's with a console ban. They know that those folks getting banned will go out and purchase a new console, load up their gamertag and get right back to playing. A gamertag ban is worse than a console ban IMO #forza
10/17/09
Microsoft could do the same thing. #forza
10/17/09
If someone pirates, all well and good, they can pay for it in spades. #forza
10/17/09
10/17/09
Back then of course we took large amounts of info for people returning games, so we would forward this to the other stories within the state along with pictures, thus banning them from the stores, as well as reporting them to the feds and anything else we could think of. One heavy pirate, we had the cops waiting for him when he came in to return a title 'he didn't like'. That was solid gold, watching him taken away. And most of this pirates attended the local flight college/state colleges, so arrests would have a rather..unwelcome effect. #forza
10/17/09
I think "zapping" the system would be the best course of action, much like satellite providers do when people are stealing cable. Flagging the account would help as well, but I'm not sure how effective or how much damage could happen with such an action, but I think you're on the right track.
I think pirates are bottom-feeders, and while not the most damaging dregs in society, they do irk me, so I'm glad when punishments are swift and just in situations like this.
I have a friend who had a modded system, and I tell him he's a scumbag for doing it, and I told him I couldn't wait until his system rrod so it couldn't get repaired. It did, and I laughed at his stupidity.
I've known him for almost 20 years though, so calling him a D-bag for something like this doesn't really carry much weight. But still, I let my position on piracy well-known, regardless of who it is. I guess that's my point.
10/17/09
i mean surely the pirated copy is a legit 1:1 clone copy of a retail game, they should all have the same file structure etc... so how are MS finding the ppl who are playing it illegally vs the people playing it legally?
surprised this didn't ban this guys Xbox if MS are so sure that this guy was playing it illegally and has a modded console... normally they ban the box itself rather than just the account, odd that.
also is there no way to appeal this? would suck if you were a false positive :( #forza
10/16/09
10/16/09
1) Marketing - you know how those commercials or ads in the circular of your local stores list games as 'available on X' those are important. SO important that some stores will fine you if you miss your date and were printed in their circular (it will waste employee time answering questions about where your title is).
2) Sony/Nintendo/MS approval - before you get to play it the game must go through a ton of stability and console standards (X button does this on PS3 but is supposed to do this on 360, if your controller gets unplugged this message must be displayed, blah blah. These submission for approval take weeks and you are slotted into the queue with all the other titles trying to ship.
3) Box and docs - stuffs gotta be manufactured, the discs, the manuals the cover art, etc. This takes weeks.
3) Shipping - once its all manufactured the goods need to ship out to the stores (this is where all the bootleg copies come from, employess from the JVCs, the Technicolors, Sonopress, steal copies, etc.) either by ground or drop ship (if submissions take too long and you are short on time you can air freight at a huge cost), then it sits in stores until that 'Tuesday' release date. I'm still not sure why Tuesdays, I know it follows along with DVDs but I am not sure why. #forza
10/16/09
10/17/09
10/17/09
10/16/09
I mean, copies of Halo 3: ODST were floating around weeks in advance of the official release date, right? Why not just, you know, move up the release date if everybody's got it sitting in the back already? #forza
10/17/09
10/16/09
Sorry I just don't understand why a new post about illegitimate games being played online and the resulting punishments is put up so frequently. #forza
10/16/09
10/16/09
10/16/09
10/16/09
10/16/09
PC has it pretty hard for Piracy accusations, but with R4, PSP CFW, and a ton of 360 copies (I don't think there's been a recent release I've not seen up on torrents) I'm thinking that its not really PC gamers that need to be getting the unfair shafting over piracy.
I think just hunting down gamers on a case by case basis will start getting pretty hard when 360 install base starts creeping up. And as SK has shown its not very effective.
Though I'm still amazed PS3 hasn't been broken yet, Blu-Ray FTW?(or they hit some luck with PS3 firmware compared to the PSP)
Actually has Kotaku covered console piracy in depth yet?
It does seem to be on the rise, cos just did a quick count n there's like 15 copies of the 360 borderlands up on the torrents, and probs more if you hunt about on rapidshare n the like
10/16/09
really, the PC gets all the flak and DRM because they say we're pirates while console owners with pirated copies of the games gets a smaller slap on the wrist than our invasive DRM does for the legit users... #forza
10/16/09
damn Nintnedo!
But yeah, its annoying that console piracy is fiarly rmpanyt (I'm not sure on any specific figures) yet PC gets all the flak.
Though I guess DRM is being dropped by more n more developers which is nice. #forza
10/17/09
PC does get the shit end of the stick though which is lame.... DRM is useless, it punishes legit players and is completely inaffective at preventing piracy... every game is still pirated on release day with the DRM removed in a crack.... hell the cracked versions are now better than the legit versions because they are DRM-free... quite sad really, whoever is responsible for this (ESA?) they really shot themselves in the foot... reminds me of the whole music industry and mp3, fighting a battle they could never have won, when instead they should have been doing something good to make people buy rather than pirate, e.g. price drops, better replay value in games, digital sales... blah
10/16/09
Seriously, how is this not common knowledge by now? Fail pirates are fucking fail. #forza
10/16/09
10/16/09
10/16/09
Uh, people already have that game legitimately.
Or were you trying to give an example of that being truly nothing? Kotaku already reported that people had begun receiving their copies of Van Halen in the mail. #forza
10/16/09
10/16/09
Just fyi to the others, his post said to the extent of
"thats nothing, I've got someone on my friends list who has Guitar Hero Van Halen on their gamertag already (link to gamertag)" #forza
10/16/09
10/16/09
Prepare for incoming internet rage #forza
10/16/09
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10/16/09
"Xbox LIVE Enforcement Team." #forza
10/17/09
10/16/09
I guess it's more that I think more gamers actually read gaming news sites :( I keep forgetting that there's millions of average joe gamers that don't, and this happens....again. #forza
10/16/09
10/16/09
Did you not read the article. Like, at all. #forza
10/16/09
10/16/09
Those who got their copy because a retailer broke street date are safe, Stepto says.
Duhrrrrrrrrrrrrrrrrrrr #forza
10/16/09
Also, I know you just changed what you said from
"not at all"
to
"partially".
Not quick enough with your edit, mcgee. #forza
10/16/09
Some people are just so into internet arguing that they read one sentence in an article and just go on a rant. I think it's kinda funnaaaay #forza
10/16/09
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10/16/09
If it was Microsoft 'leaking' copies a few days beforehand, knowing that people were going to leak it themselves anyways, and hiding trojan code on the disc images to let xbox live know it was a fraud copy.
I'd laugh pretty heartily. #forza
10/16/09
10/17/09