Flow wasn't really a game. It was a media demo. I played it, but I was never immersed into it. It was more "Hey let me show so people an interesting concept" but that's all it did. Contrast that with Peggle or any other casual game of your choice.
I agree with the how games are derivative and I'm glad people are trying to not conform to a one-size-fits-all formulaic approach. But I don't think that they should believe that their shit don't stink, or that gaming isn't better because of all the FPSs of yesterday.
It's almost as if people love flow because it some how legitimizes the game industry. "Hey we have deep innovative artistic titles, we can't all be degenerate obese kids." In reality, this game isn't much about anything.
Interesting profile on a team with a strong personality and a refreshing outlook on video games. The more success their games encounter, the more the rest of the industry will take notice and realise that sometimes, a little subtlety goes a long way.
Flower will certainly rank among my very best video game experiences of 2009, as Flow did back in 2007. Unlike most other games I've played this year, I already know for sure that Flower will stick with me for years to come.
You know It's funny but I was more afraid of having my petals burnt on those beams than I was ever afraid in Resident Evil 4 or any other horror game I can remember playing.
You know, I still haven't played Flower. It looks pretty from what I can tell, but what exactly makes it so good? Reviews don't say much because of "spoilers", but what the hell kind of spoiler can there be in a game about drifting flower petals through the air?
@Busting makes Mister Jack feel good: Flower is a game the you can't put into words the views and opinion of it will differ from people to people.
So you HAVE to play it and see what feeling you get from it.In my case i love it pure and simple i can just play it for hours it doesn't feel like a chore or mundane it's just feel right.
You begin at "this is so relaxing, and really, really pretty," and stay in that zone for a few levels, until something turns left and you find yourself thinking, "wait a second. What's... going... on?", at which point there's a reveal that drops you straight into "oh, crap. Oh, no. Must... get... through this." And when you do? That bit? The last level? That one's pretty much an ongoing exercise in, "Wow. Okay, wow. That's just... oh, WOW."
It's a cumulative experience, and it's better to get to the end without specific expectations, or you'll miss a good portion of said wow factor. So you might as well just jump in and check it out.
She needs to relax the phlanging on the vocal tracks. When she hits or attempts to hit the higher notes, the treble goes out of control and it makes my soul cry.
Seriously, is there any way, any possible way, to record gameplay videos and yank screenshots from them? Like, in-game? Cause that'd be an awesome feature.
06/15/09
Flow wasn't really a game. It was a media demo. I played it, but I was never immersed into it. It was more "Hey let me show so people an interesting concept" but that's all it did. Contrast that with Peggle or any other casual game of your choice.
I agree with the how games are derivative and I'm glad people are trying to not conform to a one-size-fits-all formulaic approach. But I don't think that they should believe that their shit don't stink, or that gaming isn't better because of all the FPSs of yesterday.
It's almost as if people love flow because it some how legitimizes the game industry. "Hey we have deep innovative artistic titles, we can't all be degenerate obese kids." In reality, this game isn't much about anything.
06/15/09
06/15/09
Interesting profile on a team with a strong personality and a refreshing outlook on video games. The more success their games encounter, the more the rest of the industry will take notice and realise that sometimes, a little subtlety goes a long way.
Flower will certainly rank among my very best video game experiences of 2009, as Flow did back in 2007. Unlike most other games I've played this year, I already know for sure that Flower will stick with me for years to come.
06/15/09
06/15/09
06/15/09
Still amazing guys making amazing games, but w/e it just goes to show nothing is perfect.
06/15/09
You know It's funny but I was more afraid of having my petals burnt on those beams than I was ever afraid in Resident Evil 4 or any other horror game I can remember playing.
06/15/09
I can watch any scary movie without flinching but when it comes to scary games I'm just a wuss...
06/15/09
Or maybe his folks were just crazy FF7 fans.
06/15/09
06/15/09
Story of my life.
06/15/09
06/15/09
06/15/09
06/15/09
I found it to be a deep, emotional game even though no real vocal narrative exists.
06/15/09
".thgil htiw dlrow elohw eht gnillif ,doG a er'uoy ekil leef ll'uoy level tsal eht yB"
06/15/09
So you HAVE to play it and see what feeling you get from it.In my case i love it pure and simple i can just play it for hours it doesn't feel like a chore or mundane it's just feel right.
06/15/09
You begin at "this is so relaxing, and really, really pretty," and stay in that zone for a few levels, until something turns left and you find yourself thinking, "wait a second. What's... going... on?", at which point there's a reveal that drops you straight into "oh, crap. Oh, no. Must... get... through this." And when you do? That bit? The last level? That one's pretty much an ongoing exercise in, "Wow. Okay, wow. That's just... oh, WOW."
It's a cumulative experience, and it's better to get to the end without specific expectations, or you'll miss a good portion of said wow factor. So you might as well just jump in and check it out.
06/15/09
...well, explains how I felt then, at least.
03/04/09
I think if my playing is tasteful enough, I'll be ok. Brushes are in order. Or something.
Hopefully this song, which I can't hear cos I'm on my phone, on a train, will be equally a-mayes-ing.
03/04/09
03/04/09
03/04/09
03/04/09
03/04/09
Thanks for making me laugh and waking the daughter.
03/04/09
*Bad double-joke, bad*
03/04/09
Seriously, I had forgotten all about that guy. I wish I had been able to keep it that way.
And if I find out that Fatherfingers has been playing DC to his daughter, I will not hesistate to report him to the proper authorities....
03/04/09
02/11/09
02/11/09