<![CDATA[Kotaku: Flow]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Flow]]> http://kotaku.com/tag/flow http://kotaku.com/tag/flow <![CDATA[ PlayStation Network Games Getting UMD Bundle Treatment ]]> European PSP owners are going to get a few former PlayStation Network only titles in cold, hard physical media format, as SCEE is planning on releasing two collections of PSN titles on UMD. The PlayStation Network Collection releases, unearthed by Siliconera, consist of one Power Pack, containing flOw, Syphon Filter: Combat Ops and Beats, and the Puzzle Pack, featuring Lemmings, Go! Puzzle and Go! Sudoku.

Handy, even if one of those is a very odd mix of genres, but we thought we'd be seeing less UMDs, not more. No pricing yet, so try not to get too excited about the big big savings.

PSP PSN downloadable games get UMD collections [Siliconera]

]]>
Kotaku-5045205 Wed, 03 Sep 2008 20:00:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5045205&view=rss&microfeed=true
<![CDATA[ Into the Pixel Exhibition ]]>

Into the Pixel is a juried art exhibition that selects sixteen works of video game art to be displayed both digitally and in actual exhibits, like the one currently at E3. The exhibit is an opportunity for video and computer game artists to showcase their work and receive critical feedback from both digital and fine art experts; it also showcases the actual visual art of games in creative and unique ways. The pieces range from playful to serious, and utilize a variety of visual styles to convey their subjects. Now in its fifth year, the selected entries are usually quite impressive, and this year was no exception.

The exhibition hall was quiet compared to the chaos both above and below it — a few people wandered through, but it was otherwise silent. The exhibition included some of the winners from the 2007 competition (including my personal favorite, "Defeated Dragon" by Daniel Dociu (Guild Wars)), and it was nice to see the art in large format. Four of the sixteen entries were takes on Guild Wars (I was particularly fond of the one entitled "Four Knights" by Richard Anderson); also covered were games like flOw, Fallout 3, and Guitar Hero: Aerosmith, and untitled DS game (seen at the top; "Puzzle World Twilight" by Jay Epperson).

The exhibition will be headed to E for All in October, but you can all see the winning entries over at the Into the Pixel website, which also includes archives of art and commentary from previous years. A few selections from the silent gallery hall are below.

]]>
Kotaku-5025869 Wed, 16 Jul 2008 14:40:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5025869&view=rss&microfeed=true
<![CDATA[ Spore Flows In The Cell Phase ]]> It's hard not to notice the similarities between Spore's Cell Phase and the PlayStation Network game flOw, and when you consider the co-founder of dev thatgamecompanthatgamecompany Jenova Chen was once on the Spore DS team it makes sense. flOw is pretty much a stylized, somewhat simplified version of what is going on in Spore's cell phase. You start off as a tiny, single-celled organism and then you grow, your abilities growing along with you as defined by your choices in the game's creature creator. It looks to be an entertaining little opening sequence to kickstart your new creation's evolutionary process. ]]> Kotaku-392037 Tue, 20 May 2008 10:20:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=392037&view=rss&microfeed=true <![CDATA[ Jenova Chen on flOw, Game Design, and Sony ]]> prettyflowscreen.jpg flOw is one of those interesting little games that keeps on kicking (it's certainly made the rounds at this point) — it's spawned a lot of interest and discussion since its first appearance. Brandon Sheffield sat down with Jenova Chen (flOw designer and co-founder of thatgamecompany) at this year's GDC to talk about Sony's strengths, game design, and why making traditional games is 'too easy':

I think it's just too easy for us. And, also, if I just want to make violent games or fun games... It's not to say that fun games are bad, but I could just go to work for Blizzard, or go to work for Maxis. And they make fun games, they make creative games. I could get a lot higher pay, and a much more stable job. Why not?

Why would I start a company just to make the same kind of game which I can get a much better life in another company? You know, the reason we started this company is because nobody is making this kind of game, and to expand that emotional spectrum of video games — having more people be able to enjoy video games. The only way to do it is to just do it yourself.

The interview touches on a lot of issues — from Sony to Passage to Spore — and worth a read through.

Finding A New Way: Jenova Chen And Thatgamecompany [Gamasutra]

]]>
Kotaku-389304 Sun, 11 May 2008 11:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=389304&view=rss&microfeed=true
<![CDATA[ flOw Swims To PSP Tomorrow ]]> One title that will join the North American version of the PlayStation Store tomorrow... err, again is flOw, the Flash game turned downloadable PlayStation 3 title from thatgamecompany. This time, it's for the PSP, a port handled by the folks at SuperVillain. We got a chance to play the portable version of flOw at GDC for a few minutes and it seemed to honor its bigger brother faithfully. The differentiator, ad hoc wireless multiplayer, was unfortunately unavailable at the time. Price? Not sure. But we're hoping for "cheap."

]]>
Kotaku-364327 Wed, 05 Mar 2008 15:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=364327&view=rss&microfeed=true
<![CDATA[ Obsession In Game Design ]]> 2Obsession.jpgWhat obsessions plague our top independent game designers today? What theories keep them up at night? What possibilities blow their minds, challenge their presumptions and make them sound like a bunch of philosophical hippies after two bottles of ice wine and carton of black bean hummus?

Kellee Santiago (fl0w), Jon Mak (Everyday Shooter) and Pekko Koskinen (LudoCraft) told us of their obsessions during our first session of GDC's Independent Games Summit. And these simple ideas that make their minds spin forced us rethink games a bit as well.

Kellee Santiago
Her obsessions: Intrinsic Rewards and Linear Gameplay

Kellee Santiago has been scratching her head over this idea of intrinsic rewards in games—rewards born from the game's construct itself. She illustrates the idea through Steven Spieldberg's "Director's Chair," a game in which players learn how to make a movie, make it and are "rewarded" with a movie. This game, from 1996 I believe, has been rocking her world a bit.

She then questioned the intersection between these intrinsic rewards and linear gameplay: are longer games better? Santiago points out that our current review system values length, not necessarily quality—which is ironically flawed since none of us have all that much time to begin with. She concludes, how many awards it has and how long it takes are not indicative of a game's quality.


Jon Mak
His obsession: Input/Output Theory

Mak explains that video games are a balance between inputs (users hitting buttons) and outputs (pretty graphics and sound). But he argues that the output—the superficial—may actually be the more important part of gaming.

He loads a small tech demo he designed of a red ball that can jump up and down. It's pretty boring, he explains. But when doing nothing to the controls and merely adding more eye-catching animations (the ball squeezes and squishes like a cartoon as it hops), he thinks that the "game" gets far more interesting. And the thing is, he's freaking right. In shameful predictability, I want to play Red Ball Jumps Up And Down: The Game. Where do I enter my credit card info?

He wonders if the next logical step is designing a game in which the player pushes the same button over and over, making new, interesting things happen on the screen. Then he wonders jokingly if this game has been made already: Guitar Hero.


Pekko Koskinen
Obsession: How can games play in any medium, and what does this mean?

Koskinen took a turn for the theoretical, immediately boiling down "video games" to the idea of just "games." He argues that games transcend their medium (you can play chess on a computer screen, with physical pieces or in your head) while other forms are "rooted in their media" (a painting is no longer a painting without paint).

Ed note: I think that, maybe, Koskinen is comparing unlike categories. For instance, if we say a movie is not a movie without film, it's a bit unfair to compare that to a game. "Games" makes a huge category probably better compared to something broad like "story," in which case we see this same media transcendence.

Koskinen continues that games boil down to a series of fictional player behaviors, ultimately meaning that the game exists in the player. Koskinen is fascinated with developers not necessary designing games, but designing "lenses" for these player/games to view the world. "Game design" then becomes something broader, like personality design or even life design. The game can then just be a lens on top of ""how we walk to the bus stop," for instance.

Mak responds that maybe this is where his own arguments on input/output theory fall short because, as he so simply puts it, "The game is playing you."

And if you got this far, I hope you feel compelled to discuss some of these ideas on the comments. Our brains are too tired.

]]>
Kotaku-357700 Mon, 18 Feb 2008 13:30:57 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=357700&view=rss&microfeed=true
<![CDATA[ Sony Get Around To Confirming flOw For The PSP ]]>

Yes, flOw's coming to the PSP. No, it's not coming in January. In case you hadn't put that one together yourself. Instead, Sony have announced today that the game's due on March 6, and will be available for download through the PC/PSP PlayStation Store. Developers SuperVillian say they've been able to "reconstruct and faithfully preserve the unique experience of flOw on Sony's premier handheld device", but whether that means this is a direct port of the PS3 version or something new, I don't know, since they both look the same to me.

Coming to PSP: Go with the flOw [PlayStation Blog]

]]>
Kotaku-354052 Thu, 07 Feb 2008 19:00:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=354052&view=rss&microfeed=true
<![CDATA[ flOw Coming To PSP Soon? ]]> A listing for a PSP version of the PlayStation 3 game flOw from thatgamecompany has appeared on the UK-centric version of PlayStation.com, indicating that it will appear in January via the PC version of the PlayStation Store. The listing was unearthed by a member of the developer's official forums and elicited a response from team member John Edwards that read "thatgamecompany does not comment on rumor and speculation" followed by one of those little smiley faces that makes the previous sentence ironically informative.

flOw for PSP already has ratings of E from the ESRB and 3+ from PEGI, but the title hasn't been officially announced yet. We've contacted SCEA for more information and will update when we have more.

flOw [PlayStation.com via thatgamecompany forums and NeoGAF]

]]>
Kotaku-350785 Wed, 30 Jan 2008 15:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=350785&view=rss&microfeed=true
<![CDATA[ Next-Gen Picks Top Ten Game Design Innovations Of 2007 ]]> innovation_successories.jpgThe Kotaku calendar indicates that we should be up to our eyeballs in "Best of 2007" lists by the start of next week. Fortunately, instead of focusing on the top ten games of the year based on some vague merit—that's typically just a list of the year's most hyped, biggest name titles—Next-Gen opted to focus on innovation. Don't worry, some of the bigger software is included, such as Mass Effect and Call of Duty 4, but a few titles that wouldn't normally make the cut are included.

While some of the inclusions will be contested—Warhawk gets props for dumping single player?—and some are certainly recycled—Ultima Online "innovated" with its graphical overhaul years ago—the argument could be made that at least these efforts were successful. Others, like Portal just being Portal, will probably find few detractors.

They might not have been my choices, but I suppose I'll have to back that up with my own list.

TOP 10 GAME DESIGN INNOVATIONS 2007 [Next-Gen.biz]

]]>
Kotaku-333139 Wed, 12 Dec 2007 20:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=333139&view=rss&microfeed=true
<![CDATA[ What Is flOwer Anyway? ]]> thatgamecompany's Kelle Santiago spoke at the Montreal International Games Summit, revealing some helpful details about how the developer's follow up to flOw will actually play. flOwer, which made its debut at the Tokyo Game Show in trailer form, will be at least in part a flower raising simulation. If that sounds like your cup of organic chamomile, flOwer is said to "give the player a visceral perspective, surreal and dreamlike" and "to experience a field in a way you couldn't in real life", according to Gamasutra's account of Santiago's talk.

The whole thing promises to grounded in emotion, giving players "possible interactions for playing as the wind." Don't worry, I'm sure she'll be talking about the game's weapon set at a future date and how online deathmatch works not long after that.

MIGS: First Details On flOwer [Gamasutra]

]]>
Kotaku-327717 Wed, 28 Nov 2007 18:20:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=327717&view=rss&microfeed=true
<![CDATA[ Black Friday on PSN Starts Now, Save 50% ]]> Now here's the kind of Black Friday sale we can get into. Here are the very specific instructions to save 50% on PlayStation Store downloads.

1. Sit your ass on the couch.
2. Load up your PS3.
3. Download Calling All Cars or Everyday Shooter for just $5, or 50% off
4. Download flOw or PixelJunk Racers for just $5, or 30% off
5. Play games, laugh at freezing masses, scratch testicles at will—should you have them. The deal is going on now through Nov 29th.

PlayStation Store Update [via vh1]

]]>
Kotaku-325421 Wed, 21 Nov 2007 11:40:35 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=325421&view=rss&microfeed=true
<![CDATA[ PlayStation Store Update: Welcome Rock Band ]]> The weekly PlayStation Store update, typically a Thursday affair, has arrived a bit early, bringing with it new downloads for Rock Band and savings on older games. But we'll get to that in due time. As mentioned earlier today, a pair of PlayStation Eye titles, Aquatopia ($1.99) and Operation: Creature Feature ($4.99) are now available for purchase, joined by a demo for MX vs. ATV: Untamed, a 715MB download. But that's not all!

Rock Band's first batch of promised downloadable content has been added, bringing music from Metallica, Queens of the Stone Age, The Police, T. Rex, The Runaways, Foreigner, Creedence Clearwater Revival, Wolfmother and The Knack. Single songs are $1.99, with three song packs priced at $5.49.

An expansion pack for flOw adds a new campaign, new creature, a screen capturing feature and support for the DualShock 3 controller for $2.99. Need For Speed ProStreet also gets the expansion treatment, adding five exclusive cars and four career race days, if you subtract $9.99 from your bank account.

Downloadable games Everyday Shooter, PixelJunk Racers, Calling All Cars and flOw get a temporary price cut, each now available for $4.99 until 11/29.

Videos for Ratchet & Clank Future, Battlefield: Bad Company, Snakeball and the Blu-ray release of Superbad make for unplayable fare, with new Devil May Cry 4 wallpapers rounding it all out.

]]>
Kotaku-325181 Tue, 20 Nov 2007 18:40:00 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=325181&view=rss&microfeed=true
<![CDATA[ flOw Now For Those With Less Cash Flow ]]> An item we missed when this past Thursday's PlayStation Store update went live was the just reduced (for a limited time) price of the downloadable semi-game flOw.

Normally an $8 buy-in, the ThatGameCompany aquatic adventure can be yours for a mere $5 until May 23rd. You could do worse things with a fiver, but this SIXAXIS-controlled former Flash game has been called a "glorified screensaver" by jaded types, so it's not for everyone.

Thanks for the pointer, Tim.

]]>
Kotaku-260363 Mon, 14 May 2007 16:20:56 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=260363&view=rss&microfeed=true
<![CDATA[ Sony Games Division Will See More Cuts ]]> SORRY FOR BEING SO EXPENSIVE, YALLThe Wall Street Journal is reporting that the recently leaked job cuts for Sony Computer Entertainment Europe aren't the only streamlining Sony's games division will see. The US and Japanese divisions will also see cost-cutting measures, with some layoffs expected.

While profits have been on the decline for the games division since 2003, with a heavy loss suffered due to the PLAYSTATION 3 launch, Sony denies the cuts are directly connected. They point to "general changes in the games industry, such as the move to online distribution."

See, you try to do some good by downloading flOw and people lose their jobs. You can't win!

Sony Games Unit Weighs Job Cuts In Global Revamp [Wall Street Journal]

]]>
Kotaku-253419 Wed, 18 Apr 2007 18:20:46 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=253419&view=rss&microfeed=true
<![CDATA[ UK Pricing For PS3 Downloads (Mostly) Set ]]> Pricing for upcoming releases on the PlayStation Network has been set, for the most part, for our friends in the UK. It's okay, guys, unlike other PLAYSTATOIN 3 pricing news, this really won't hurt that bad. Three titles will be available on launch day via the PlayStation Store, Blast Factor ( 3.49), Tekken 5 Dark Resurrection ( 6.99) and Gran Turismo HD (free!).

The following Friday (March 30) will see Super Rub-A-Dub hit for an unspecified price with flOw hitting one week later (April 6). No price has been set for flOw either. Go! Sudoku (April 13) and Go! Puzzle (April 20) hit the following two Fridays.

See, that wasn't so tough! Grab a lollipop on the way out.

]]>
Kotaku-240515 Wed, 28 Feb 2007 16:40:09 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=240515&view=rss&microfeed=true
<![CDATA[ flOw Team Talks Multiplayer, Future, The Big 'O' ]]> IGN has an excellent interview up with Kellee Santiago, president of thatgamecompany, who will be responsible for bringing the beautiful flOw to the PlayStation Network in just ten agonizingly long days.

In it, Santiago talks about the group's other PLAYSTATION 3 plans, multiplayer potential for flOw, why they missed previous release dates, and, most importantly, why there's that big "O" in the middle of the word. A good read for those of us looking for something to do between PS3 releases. Back to twiddling my thumbs!

TEHSCLUSIVE: An Interview with Kellee Santiago on flOw (PS3)! [IGN]

]]>
Kotaku-236382 Tue, 13 Feb 2007 16:20:55 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=236382&view=rss&microfeed=true
<![CDATA[ flOw Gets Solid Release Date ]]> Pushing the PLAYSTATION 3 "launch window" to its limits, SCEA and thatgamecompany will finally release their abstract aquatic survival game flOw on the PlayStation Store this February 22. The PS3 downloadable game will feature 1080p graphics, 5.1 surround sound, and SIXAXIS control for maximum immersion. Recreational pharmaceuticals optional.

Good news, to be sure, but it comes just a day after potential hits Virtua Fighter 5 for the PS3, Crackdown for the Xbox 360 and Sonic and the Secret Rings for the Wii. That's an expensive week for multiplatform gamers.

More detail is available at the official flOw site.

Feel the flOw [Gaming-Age]

]]>
Kotaku-234435 Tue, 06 Feb 2007 15:20:25 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=234435&view=rss&microfeed=true
<![CDATA[ Clip: PS3's Flow ]]>

Sony just sent out this trippy new video showing off their upcoming transcendent bit of relax gaming, flOw. I can't wait to get liquored-up and play this.

]]>
Kotaku-234114 Mon, 05 Feb 2007 15:00:42 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=234114&view=rss&microfeed=true
<![CDATA[ JayisGames Interviews flOw Composer, Austin Wintory ]]>

JayisGames is a terrific little family friendly casual games website that always has really great content and interesting interviews. It's a great place to stop by and find out about a new game to while away those pesky work hours.

Site writer, John Bardinelli, recently got a chance to interview Austin Wintory, the musical composer of one of last year's most amazing casual games, flOw. In one portion of the interview, Wintory discusses his approach to flOw's music in the Flash version of the game as compared to the upcoming PS3 version.

Well, the Flash version is essentially at this point a playable demo of the PS3 version, giving you a snippet of the first part of the game. So I approached the first campaign almost identically, looking to be faithful to my own work, but make it better and cleaner. For the subsequent campaigns it was totally unexplored territory. There's even one campaign with a very strong jazz influence, put through the filter of the FlOw aesthetic.

That jazz campaign sounds pretty cool, although I hope it's more Dave Brubeck and less Kenny G. I cross my fingers in anticipation.

Interview with flOw composer Austin Wintory

]]>
Kotaku-233770 Sat, 03 Feb 2007 15:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=233770&view=rss&microfeed=true
<![CDATA[ flOw Moves Gently To February ]]> Originally scheduled for release near the PlayStation 3 launch, then delayed to an unspecified date, it appears that Sony will finally (and hopefully) release flOw to the PlayStation Store this February. IGN secured a more solid date earlier today, putting the Flash game port just that much further out of reach. C'mon, SCEA, don't let us down. Get this puppy up!

flOw in Feb [IGN]

]]>
Kotaku-229558 Wed, 17 Jan 2007 22:30:18 MST Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=229558&view=rss&microfeed=true
<![CDATA[ flOw Not Ready To Flow ]]>

Today was supposed to be the day that PS3 downloadable title flOw was to hit the PlayStation Store. Supposed to be. The title has apparently been kicked back to the New Year. flOw was originally a Flash-based web game and is still available at the creator's website for download. So wait. Does that mean we can open up the PS3's browser and play the PC version while we wait for the PS3 one?

flOw Pushed Back [Eurogamer]

]]>
Kotaku-222969 Tue, 19 Dec 2006 14:22:41 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=222969&view=rss&microfeed=true
<![CDATA[ flOw Developer To Produce 3 Sony Games ]]>

Jenova Chen, developer behind the PC flash-based game flOw, just inked a deal a three game deal with Sony Computer Entertainment. Chen, who originally created flOw for a thesis at the University of Souther California, will move into Sony's Santa Monica headquarters. SUSC Dean Elizabeth M. Daley calls it "a watershed moment in the history of the school." We call it pretty cool. flOw will be available in the PLAYSTATION 3 online store for purchase from December 19th and currently playable for free in its PC incarnation at Chen's website.

flOw Developer Gets Sony Contract [Games Industry Biz]

]]>
Kotaku-219263 Tue, 05 Dec 2006 03:22:47 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=219263&view=rss&microfeed=true
<![CDATA[ PS3 E-Titles, Screenshots Leaked ]]>

Some wily NeoGAF forumers somehow managed to get their hands on screenshots and info of games coming to the PS3's online service, inadvertently leaked before they were set to be revealed at the San Francisco Press Day on Thursday. The games include:

Blast Factor
Flow
Go! Sudoku
Lemmings 2
Swizzleblocks

Blast Factor, Flow and Lemmings 2 look particularly snazzy.

Games being shown at Gamer's Day event [NeoGAF.com]

]]>
Kotaku-208063 Tue, 17 Oct 2006 07:40:55 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=208063&view=rss&microfeed=true
<![CDATA[ PS3's Mysterious flOw ]]>

Just what the hell is flOw? It was first mentioned back at E3, but there was very little released. I found the game's listing hanging out in the official Sony Playstation 3 page. This is the only thing the fact sheet says about it: A new style of entertainment provided by the download capability of Playstation 3. Dive into the blue with the 6-way motion sensor controller. Everything else, including the friggin genre, is listed as to be announced. At least they included some very Electroplankton-esque screen shots. Hit the jump to oggle. My money is on this being Sony's Geometry Wars.

PS3_SonyComputerEntertainment_flOw_02.jpg

PS3_SonyComputerEntertainment_flOw_03.jpg


]]>
Kotaku-202457 Fri, 22 Sep 2006 01:12:58 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=202457&view=rss&microfeed=true
<![CDATA[ Something Awful Onto Something Good ]]> zenbondage.pngThose familiar with Something Awful might expect that anything they have to say about indie video games would be steeped in sarcasm, laced with vitriol, and cooked in a 350-degree bile oven until a rusty knife stuck into it comes out clean. But no! Zack Parsons brings your attention to five worthy independent games. I kept looking for the punchline, and I thought I found it when he starts talking about "Zen Bondage," but no, it's an actual game. Huh!

The Littlest Developers [Something Awful]

]]>
Kotaku-170415 Fri, 28 Apr 2006 19:40:00 MDT kotaku.com http://kotaku.com/index.php?op=postcommentfeed&postId=170415&view=rss&microfeed=true