You Got to Know When to Hold 'Em, and Know When to Flip 'Em

The most clever twist of FlipShip didn't reveal itself to me until, about a half-dozen rounds into this top-down shooter, I finished a game with a score of exactly zero. Then I realized that this game wasn't predicated on twitch skills but knowing, in an arcade sense, when to hold 'em and when to fold 'em. Or, in this … » 1/27/12 9:30am 1/27/12 9:30am