I'm pretty excited to hear this. What with the PA comic, and now this, there should be some solid story before the game comes out to make the initial dive not so...overwhelming. I can sometimes get a bit lost when getting into a new game with a ton of story. #bioware
@octaslash: I talked to Bioware about this at NY Comic Con then E3. They showed it off on a low/medium end computer and it looked hot even then. #bioware
As an aspiring flash developer and broke mofo I can say that it is indeed heartening to see big companies giving indie flash developers the time of day.
I would like to claim that I would have been a better choice but I am still a beginner and Daniel Stradwick and Andrew Sega can flash me under the table...
Um... I think I meant flash me out of the water..
Some kind of phrase like that...
My point is they have both made kick ass games. Check them out sometime on kongregate. #bioware
@p.e.r.e.g.r.i.n.e.: Well both O3D and Java 3D don't require special licenses to develop under and don't require a package from Adobe that runs in the 100's of dollars range. Plus its 3D which flash is not.
Just a thought ya know I see all these technologies, but no willingness to use them on the part of game makers. #bioware
Ok, you start out on a high ledge, and then go underwater. There's enough air bubbles so that Sonic can survive, but there's no way out of the water pit.
@Luigi87:
Hang on, wait, level editors mean the original developers don't know what they're doing.
Wow, I always knew all those devs who included these in games sucked at their jobs. Thanks for the clarification.
@Lozmaster: This is them showing they know what they are doing. Player Create Content is the way forward for all games. The bad news is, it sucks for developers who will soon be unemployed because they aren't needed anymore.
@Mike Newlad:
I agree in part, user developed content is good in moderation, most of it will end up crap, but it gives more life to games that is relatively unreasonable to assume developers will be able to keep supporting a product for free after its release [No idea how valve manages it].
@biggerx: Maybe you missed the announcement of the new 2D Sonic. If this level editor makes it into the game, how would Level Designers working for Sega be able to justify new Levels as DLC?
That's the point I was making.
Ask yourself what the difference was between Sonic and Sonic 2. Tales, Spin move and new levels. In todays scenario, Tales becomes £4.99 DLC and with a Level editor, who the hell would pay for the new maps?
COOL, That there controllers got 6 face buttons entirely devoted to jumping.
I doubt many modern videogames could contain such strong game mechanics as to commandeer that many buttons on a controller.
A set of buttons in GTA dedicated to punching hookers maybe?
I'll do the three month to grab the controller and support Sega's efforts to bring back the old Sonic, but I really don't have time to design a good Sonic level.
I know it will never happen, but imagine a perfect world, where a new Sonic came out, that had HD graphics and though it was played 2d, it operated in 3d like LBP does. Then imagine, they also took LBP idea and made the thing mainly about user created content.
*sigh*
Also, you need to move Sonic Fahey, he is getting impatient.
@Gantz: Your Trusted Friend in Science.: Pretty similar to the idea except it needs to be tone down just a bit. Sega was pretty lost when it came to that game, sweet levels but talk about linear.
Something simple and cute like LBP would perhaps do Sonic more justice.
*Even though that word is technically inaccurate (the "were" in werewolf means "man", so a werehog would be a hedgehog-man, not a hedgehog-wolf), that's what everybody calls it, so meh...
Edited by Gantz: Your Trusted Friend in Science. at 09/15/09 11:10 AM
Gantz: Your Trusted Friend in Science. was starred
Gantz: Your Trusted Friend in Science. was unstarred
10/17/09
10/17/09
#dragonage
#prequel
#EA
#bioware
10/27/09
#dragonage
10/17/09
Cool idea though. I'd hope for something Mass Effect related along these lines, but I'm guessing that was the iPhone game. #bioware
10/17/09
10/17/09
Also, besides the system requirements, we have no idea how it will run. #bioware
10/17/09
10/17/09
I would like to claim that I would have been a better choice but I am still a beginner and Daniel Stradwick and Andrew Sega can flash me under the table...
Um... I think I meant flash me out of the water..
Some kind of phrase like that...
My point is they have both made kick ass games. Check them out sometime on kongregate. #bioware
10/17/09
Why not use Java 3D or maybe Googles O3D API for browsers?
Then it wouldn't suck. #bioware
10/17/09
10/18/09
Just a thought ya know I see all these technologies, but no willingness to use them on the part of game makers. #bioware
09/15/09
Here's my level. Whatcha guy's think?
09/15/09
09/15/09
09/15/09
09/15/09
09/15/09
SEGA - RELEASE THIS ON THE PS3/WII/360
09/15/09
09/15/09
It's like a Sonic metaphor.
09/15/09
09/15/09
09/15/09
We better hurry, I feel a Looney Tunes and Sonic collaboration at a last ditch plan of desperation.
09/15/09
Hang on, wait, level editors mean the original developers don't know what they're doing.
Wow, I always knew all those devs who included these in games sucked at their jobs. Thanks for the clarification.
09/15/09
09/15/09
Edit: 18 years later.....
09/15/09
I agree in part, user developed content is good in moderation, most of it will end up crap, but it gives more life to games that is relatively unreasonable to assume developers will be able to keep supporting a product for free after its release [No idea how valve manages it].
09/15/09
That's the point I was making.
Ask yourself what the difference was between Sonic and Sonic 2. Tales, Spin move and new levels. In todays scenario, Tales becomes £4.99 DLC and with a Level editor, who the hell would pay for the new maps?
09/15/09
09/15/09
09/15/09
I doubt many modern videogames could contain such strong game mechanics as to commandeer that many buttons on a controller.
A set of buttons in GTA dedicated to punching hookers maybe?
09/15/09
09/15/09
I do not like paying extra for level editors.
09/15/09
09/15/09
*sigh*
Also, you need to move Sonic Fahey, he is getting impatient.
09/15/09
09/15/09
09/15/09
The Day stages are actually pretty neat and do this kind of 2.5D stuff.
09/15/09
Something simple and cute like LBP would perhaps do Sonic more justice.
09/15/09
*Even though that word is technically inaccurate (the "were" in werewolf means "man", so a werehog would be a hedgehog-man, not a hedgehog-wolf), that's what everybody calls it, so meh...
09/15/09
09/15/09
They also had nothing to do with what I was talking about.
09/15/09
Its a ManWolfHog! Or a WolfManHog!
09/15/09
Anyway. A new, 2D, HD sonic is on the way ala Project Needlemouse.
09/15/09
ARE YOU CEREAL!?!?!??
09/15/09
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