I played Hellgate from launch for a month or two, and I'll tell you what went wrong: Horrible, crushing repetition (in the environments, the building blocks for the environments, and the enemies).
What went right? The best loot system I've ever used.
I remember when they first made the announcement of the subscription system. That's what turned me and many of the people initially interested off from the game. The idea that you can be better off if you pay just didn't seem fair. I bet things would have turned out just a littttle better in there favor had they not done that.
@Cykoe: Agreed. That was the beginning of the end for most people. They shot themselves in the foot when they announced the subscription plan.
When I first heard about Hellgate, the fact that it was being developed by members of the Diablo team was enough to make me want to get it. But by the time release day came, I no longer cared.
03/26/09
What went right? The best loot system I've ever used.
03/26/09
03/26/09
03/26/09
03/27/09
Agreed. That was the beginning of the end for most people. They shot themselves in the foot when they announced the subscription plan.
When I first heard about Hellgate, the fact that it was being developed by members of the Diablo team was enough to make me want to get it. But by the time release day came, I no longer cared.
03/26/09
There's your problem. ALWAYS have a Plan B.
03/26/09
03/26/09
Not sure if sony is making money on it yet or not, but 20+ million units isn't what I'd consider a failure.
03/26/09
03/26/09
Or kinda lame for all those who bought the WiiFit and now sits in their closets.
03/26/09
03/27/09
It cant, it actually plays DVDs and Blu-Ray!
/wink
03/27/09
/middle finger
03/27/09
Wow, internet is serious biznez to you!
QQ