I played Hellgate from launch for a month or two, and I'll tell you what went wrong: Horrible, crushing repetition (in the environments, the building blocks for the environments, and the enemies).
What went right? The best loot system I've ever used.
I remember when they first made the announcement of the subscription system. That's what turned me and many of the people initially interested off from the game. The idea that you can be better off if you pay just didn't seem fair. I bet things would have turned out just a littttle better in there favor had they not done that.
@Cykoe: Agreed. That was the beginning of the end for most people. They shot themselves in the foot when they announced the subscription plan.
When I first heard about Hellgate, the fact that it was being developed by members of the Diablo team was enough to make me want to get it. But by the time release day came, I no longer cared.
Gotta love the haters who discount all the Blizzard experience, or even the perfect position placement that keeps him where he should be, or the admissions of guilt...
Personally, I've found something to like in everything he's touched, even if his latest creation had a few kinks that somebody else better work out.
Welp, that's one more company to mark down on my "do not buy a game from them ever again" list. Talk about one of the worst decisions they could make. What's next, Radioactive Tuesdays?
Roper was not single handedly responsible for the failures of Hellgate. The title could have been quite solid but was pushed out the door far too quickly by everyone's favorite punching bag EA.
Roper has produced so much quality it feels myopic of all you people jumping on the hate bandwagon. I think this is a very positive pairing and personally am very excited to see what will happen. CoH is one of the few MMOs that was actually fun, and Roper brings a history of awesome with him. 11 - 1 is still a winning record and this man is largely responsible for the position Blizzard is in today.
It's sad the man who brought us Diablo 2 fell so far. I think the offices of Blizzard are a hotbed for that sort of creativity and possibly the lost that vision of a strong game versus being too ambitious when they left. There is a reason Blizzard doesn't make gigantic leaps unless they know it's a SURE thing, 100%... IE look at World of Warcraft... RTS gone MMORPG.
03/26/09
What went right? The best loot system I've ever used.
03/26/09
03/26/09
03/26/09
03/27/09
Agreed. That was the beginning of the end for most people. They shot themselves in the foot when they announced the subscription plan.
When I first heard about Hellgate, the fact that it was being developed by members of the Diablo team was enough to make me want to get it. But by the time release day came, I no longer cared.
03/26/09
There's your problem. ALWAYS have a Plan B.
03/26/09
03/26/09
Not sure if sony is making money on it yet or not, but 20+ million units isn't what I'd consider a failure.
03/26/09
03/26/09
Or kinda lame for all those who bought the WiiFit and now sits in their closets.
03/26/09
03/27/09
It cant, it actually plays DVDs and Blu-Ray!
/wink
03/27/09
/middle finger
03/27/09
Wow, internet is serious biznez to you!
QQ
11/05/08
Personally, I've found something to like in everything he's touched, even if his latest creation had a few kinks that somebody else better work out.
11/04/08
11/03/08
11/03/08
Including Hellgate.
11/03/08
11/03/08
11/03/08
Roper has produced so much quality it feels myopic of all you people jumping on the hate bandwagon. I think this is a very positive pairing and personally am very excited to see what will happen. CoH is one of the few MMOs that was actually fun, and Roper brings a history of awesome with him. 11 - 1 is still a winning record and this man is largely responsible for the position Blizzard is in today.
11/03/08
11/03/08
11/03/08
Dammit, I was looking forward to Star Trek Online as well. With Roper onboard, it's guaranteed to sink.
Hell, he might even eat the servers.
11/03/08