I could never really get into this series for one reason. The whole "if an ally dies you lose him forever" bullcrap. I know it's supposed to add challenge, but when I have to reset the game several times just to avoid losing a character I put a lot of time into, that just stinks of bad design to me. Sometimes trying to add realism comes at the cost of fun and function.
@Mister Jack Made a Killzone 2 Clan: While I do understand what you mean, I think that's why they added a very important part to the tutorial section of the game: for one of the chapters, you HAVE to sacrifice someone. As a player who is prone to constantly restarting in order to save everyone, it was a solid reminder that it's all about using/losing people strategically. Of course you're not going to let it go if a favourite character dies (I'm a sucker for pegasus knights in general), but if sacrificing a much more minor character for the sake of strategy is what's expected of you in the game, why not?
Played it yet? Its got a lot less stress than previous FE's, the amount of dead character replacement is much higher, meaning it doesn't cause you to tear out you hair every time you lose one.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
@SatansBestBuddy: Wow... me and my brother finished Hard level without losing one character and unlocking all possible characters. It was pretty easy for us to be honest. What I most liked in Radiant Dawn was the charactert style...
Ya I did the same, and while it certainly was a challenge, it isn't that hard with patience.
Also Andrezao, curious as to whether you used the Beast Kings, as that would make the game a LOT easier. The real challenge is not using those characters.
Let them die in the name of deadlines. At least that word will finally live up to its name for once.
I'm curious to see how many will perish over the course of a reviewers playthrough- that gameplay quirk alone is what prevents me from truly enjoying the FE games.
@Crosswayboy: Yeah, permanent death seems like it might add seem real gravity to the characters, but in reality it's quite different. Unless you're a really easygoing gamer, having a significantly-leveled character get killed by "random guard #3 who got a lucky critical hit" is lame, and makes you just want to restart the mission in question.
Which is exactly why I prefer Advance Wars over Fire Emblem. FE makes me want to throw the DS at the wall sometimes, however good it is. At least with Advance Wars, its just 'oh well, time to make another infantry'!
@nworobes: See, even then it doesn't bother me THAT much... seeing as they've usually already taken down some 10 guys. Those were the good old days... being able to beat an entire map in The Sacred Stones with just my godly levelled Lute. She was awesome.
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was starred
Dangeresque (Kojima-san doesn't have to make Metal Gear any more) was unstarred
Oh, a handy hint of advice. As much as you might *think* you're hardcore enough to flip the difficulty up to three stars or higher, after you start weeping like a baby because you're losing your 'leveled' teammates like candy, *permanently*, you learn better.
I've got a pretty large DS collection, its just if I cant find a game and I find it online (such as the case of Hotel Dusk) to download, I keep the dl'ed copy handy on the ol M3 until I can find a retail version.
I like my cases and booklets, just yknow, I hate ordering video games in the mail since I'm fairly sure my mailman stole the last one that never arrived. :(
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yeah, I have mild OCD, so Fire Emblem was not enjoyable for me at all. Advance Wars was much more my cup of tea...
oh, and, Tactic's Ogre, because you don't lose your characters (at least, I don't remember you being able to...)
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And I think you could lose your Ogre characters, but only after you had a chance to revive them. I could be wrong though.
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Good stuff tho!
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Played it yet? Its got a lot less stress than previous FE's, the amount of dead character replacement is much higher, meaning it doesn't cause you to tear out you hair every time you lose one.
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probably because everybody bitched about how difficult Radiant Dawn was. There's an easy mode for a reason folks: use it.
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Ya I did the same, and while it certainly was a challenge, it isn't that hard with patience.
Also Andrezao, curious as to whether you used the Beast Kings, as that would make the game a LOT easier. The real challenge is not using those characters.
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I'm curious to see how many will perish over the course of a reviewers playthrough- that gameplay quirk alone is what prevents me from truly enjoying the FE games.
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Which is exactly why I prefer Advance Wars over Fire Emblem. FE makes me want to throw the DS at the wall sometimes, however good it is. At least with Advance Wars, its just 'oh well, time to make another infantry'!
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I've been playing it on my DS for a couple of weeks now. Uhhh... oops? Wonder how that one got out to the webz so quick.
02/10/09
Oh, a handy hint of advice. As much as you might *think* you're hardcore enough to flip the difficulty up to three stars or higher, after you start weeping like a baby because you're losing your 'leveled' teammates like candy, *permanently*, you learn better.
02/10/09
02/10/09
I've got a pretty large DS collection, its just if I cant find a game and I find it online (such as the case of Hotel Dusk) to download, I keep the dl'ed copy handy on the ol M3 until I can find a retail version.
I like my cases and booklets, just yknow, I hate ordering video games in the mail since I'm fairly sure my mailman stole the last one that never arrived. :(