My god they look stupid. The 'pugilist' looks like a reject from Pirates of the Caribbean with Nerf gloves on his hands. And the 'gladiator' is a paladin/crusader/knight/whatever. A GLADIATOR would be dirty, lightly armored, using a smaller buckler type shield or possibly dual wielding.
Monk and Paladin? comeone SE, at least change 1 thing that isnt a name.
Pugilist does look awesome though, and through my complaints, I am indeed going to end up playing this... I'm such a SE whore. #finalfantasyxiv
@Blore07: ahaha those were my first thoughts when I first saw this too. So who's fully expecting the jobs Assassin, Marksman, and Witcher to come next? #finalfantasyxiv
@GunFlame: if you still wanted to try XI even though it is dated now... I wrote up some information on my forum that could help you. Feel free to explore the FFXI section :)
How will the PC port fair in comparison to the PS3? Or is it the other way around? I don't know how well Squeenix can do PC titles, or at least they're relatively new to me on that platform. #finalfantasyxiv
@kimahri.blue: SE hasn't released any official numbers but it's strongly believed that, while not starting out, the PC gradually became the platform of choice for many FFXI players.
Also, FFXIV is being ported to the PS3. Meaning this game is built with Windows in mind. #finalfantasyxiv
@TitillatedOcelot: If you actually are interested, I suggest you pick up FFXI and see just how horrible SE is at customer service and building and effective MMO world. For any fan boys out there I've got 5 75s, and played since NA PC release, so I'll say whatever I damn well please. Regardless, try out FFXI before you put your faith in SE to deliver an MMO. I'll give them a shot but I'm NOT hopeful. #finalfantasyxiv
@Izod517: You are the most illogical person I've ever seen. They suck at making an MMO yet you liked it enough to play it for 7 years? #finalfantasyxiv
@Wirbelwind: Should try it. He didn't say its a bad game, he just said customer service treats you like shit. Pretty much has outright racism against NA players imo. They release expansion packs that are unfinished and have virtually no content, and then release another before finishing up the previous. Mass bannings due to credit card bullshit. Just shitty customer service in general. #finalfantasyxiv
@Izod517: Note that "I'll say whatever I please because I have a sheild" doesn't work, could get you destarred and likely banned.
And if you've -really- played from NA PC launch on, then you should notice the massive improvements that 11 has had. BTW, I know people who played from day 1 of beta in Japan. and have all jobs to 75. So by your logic, they trump you, right? #finalfantasyxiv
@hikaizer: Yes this. My point was just that I have some experience on the issue. Sorry I put your panties in a bunch, but I was pretty sure that was going to happen, which was why I stated I had experience on the subject rather than just being some "WoW is aWeSoMe" toolbag. I did not play for 7 years - but I did play for 3 maybe 4 years, mostly due to ignorance and because that's what my friends were playing. I realize the 'improvements' you speak of since I've still followed the game very closesly - and those minor improvements are pretty much considered basic staples in an effective MMO. The 'expansions' in FF11 are large free content patches in most MMOs. I like many FF11 players, played it only as my initial MMO, after going back and playing other many MMOs I realized just how flawed FF11 was. If you really want me to go into it I can, but I was putting out a word of warning for people who are expecting great things - go try FFXI first and see if you like SE's style - or any J-MMO style for that matter. Their history indicates SE is pretty piss-poor at making an MMO. FFXI was barely decent at its time, but was and is still highly flawed - which was my ultimate point. SE has largely ignored their consumer base who have asked again and again for certain things. Their communication with their customers is the worst of any MMO company, as is their treatment of said customers. But you know, keep on crying and scream for destarrings and bannings. My little e-heart my just get broken. #finalfantasyxiv
@Izod517: I played for roughly the same time as you, and I have to admit, I feel the same way. While I played it, I thought it was the greatest MMO at the time, but as I weaned myself off and tried other MMOs, I realized that it was quite painful in some ways. Although, I'm sure it has changed since when I used to play, I still look back and cringe at the steep crafting climb, the death penalties, the long treks to get to parties, and the inevitable party break up due to long trek/lack of food/ bad gobbie bomb deleveling the tank, the hour+ patching and possible file corruption, etc.. etc.. I look forward to XIV in hopes that these things are improved on, but I am also prepared to be horribly disappointed that the same downfalls will be there. #finalfantasyxiv
@MelodyKitn: Hope for the best, be ready for the worst. I guess I could have summed up everything I said in that line really - but it wouldn't have been as fun as it was. #finalfantasyxiv
@Izod517: I'm really not sure what I said to cause such a reaction. I played XI myself, and while I freely admit it was a flawed experience, I still have a soft spot for the game, and am looking forward to seeing what they've learned over the years.
And hey, if it isn't enjoyable, I might even stop playing XIV. I do have that choice! #finalfantasyxiv
@TitillatedOcelot: I was talking to Fox mostly, who seems to think he's the Kotaku Police Chief. I'm really hoping they learned from some of their mistakes, and I do still have a spot in my heart for FFXI - but I refuse to ignore its flaws. I was just issuing a general warning for those who would base their experience completely on SEs offline titles, and that warning was simply "be very wary."
@Baeshin - you obviously have never played another MMO if you think the FFXI expansions were an 'obscene' amount of content - in fact they didn't release a single completed expansion, how many years did it take PUP and BLU to get AF2, I think the answer is two? As far as their customer service goes you'd be in the minority there - and customer service isn't just the drone you get on the phone (and their phone reps are a crapshot but that's true for a lot of phone reps) - it's community support and communication - a field in which SE greatly lacked. Quick run down on your points 1) Story - Pretty good, I give that to SE. 2) Content - sparse and repetitive, the fact that people still farm sky and the kings is enough to speak to that, they've only recently begun to even try to remedy that. Games like WoW (hate to use it but it's true) release the same or more content in a major patch than SE releases in an expansion. 3) Game play - is slow and clunky, and most of the game is simply a grind-fest, when you're not LFG. Also pretty much every fight in the game, endgame or otherwise, is a simple tank and spank (a term most FFXI players don't even know because it's all they do). Google how to fight Lady Vashj and watch some videos. The amount of coordination and teamwork required for most other endgame MMO content is vastly superior to FFXI. 4) Community, while not fraught with 12 year olds like XBL or some groups in WoW, it is full of elitist pricks - unfortunately the game's ultracool and job system which I adore - forces apart the community due to the small loot tables. Regardless opinion is opinion. My point again was simply, if you've played lots of MMOs and SE's offline games - don't be heartbroken if you're greatly disappointed. #finalfantasyxiv
Ah, add in the Geomancer, slap a PC release, and give me a new laptop computer, and I might try it. But still, not a big MMO guy. Still, if I could play a Geomancer, it'd be all good. #finalfantasyxiv
@FearfulInsomniac: Hell yes! That and Mediator! The bit about lack of pet classes really bothered me (75BST), but Geomancer would seal the deal for sure. #finalfantasyxiv
@Torusan: Ah... I missed that. I kinda figured that would happen. Both my ignorance and the whole 'built on Windows' thing. Thanks. XD #finalfantasyxiv
Pugilist sounds like the most awesome sounding class name ever. Not that I wouldn't have chosen the Monk equivalent anyway... but sign me up! #finalfantasyxiv
@Kadian: Interesting. I actually was thinking that Gladiator was more on the lines of WAR and Marauder being a mix. The description doesn't sound "meatshield" enough to me.
Its neat to see how people are interpreting the new roles. For a while there I thought they were sticking with FFTactics/Ivalice type names which were pretty self explanatory.
I am still not used to the Armory idea, or even the possibility of mix-matching on the fly without visiting the MH. I wonder if these are even just the core classes and new names are developed when you intertwine them. Can't wait! #finalfantasyxiv
@Kadian: I dislike Pugilist because in FFXI you had to fight fish called Pugils over and over and over and over and over again. So anytime I see Pugilist, I'll think "great he fights with fish" - although I would kill to play as a class that fought with fish strapped to their hands. #finalfantasyxiv
@robotomasher: I must be the only person in the world who thinks of a little weak-ass bald-on-top with a dumb haircut guy who does prayers and is not a fighter.
Pugilist makes a hell of a lot more sense as a name for a fighter than "Monk". Do you want to call white mages nuns? #finalfantasyxiv
@Izod517: I've been asking myself that for a while lol. Maybe you can put in a good word for me at the Kotaku Country Club? They won't let me past the valet ... #finalfantasyxiv
I would be pretty disappointed that FFXIV is another MMO, which I don't play, but I don't have as much time to play RPGs as I used to. I haven't even finished XII yet. It demands a lot more grinding than past entries. I'm hoping I can finish it before XIII comes out. I know they're not connected, but I just don't like leaving a game half-finished. #finalfantasyxiv
@SephYuyX: I tried it once and when I woke up everyone was dead. Normally I don't like to resort to tricks like that, but at this point I just want to see the end of the story. #finalfantasyxiv
@Patient: If you cannot handle the concept of things having different names than usual then I suggest you never play any videogames ever.
I don't exactly understand how it's hard to go "That guy is a pugilist." You seem to be implying it's REALLY REALLY hard to remember new names so I can't imagine you can handle games with their own stories, or their own battle systems, their own items, their own characters, their own worlds.
If you can't add one new group of those things to your mind, then I don't suggest playing any more games than what you own, because that sounds like a serious memory problem and you should avoid it. #finalfantasyxiv
@WhiteMage says fix the comments grr: I think it's more like the fact that "Pugilist" is a stupid-sounding name. It sounds like someone who breeds Pugs for a living (and yes, I know the pronunciation is different).
I'm alright with things being renamed, but there are such things as "better than it was before" and "worse than it was before." Fistfighter or even Boxer would have been better options, had they really not wanted to use Monk as the class name. It's -okay- not to feel forced to use Pugilist just because the word is the most archaic of the choices.
The thing is, here's what I don't get about it. Square seems to feel the need to rename everything, so it can have its "own identity," and yet...why did they basically just make all the same races from FFXI for FFXIV, but with different names, if they really wanted shit to be different? And if they wanted stuff to be similar enough to be familiar, why not carry over more class names? I'm in a quandary on that, my friend. #finalfantasyxiv
@WhiteMage says fix the comments grr: Speaking of Videogames have you heard about this one called Final Fantasy XI? Get this right, are you sitting down..? Ok, its based on Final Fantasy...! Yeah, I know unimaginable coincidence right!? Well about 500,000 people have been playing it for about 7 years now.
There are these "Jobs" in the game based on previous Final Fantasy titles, silly I know. Some of these "Jobs" were there when it was released 7 years ago with "Monk" and "Warrior" being among those core Jobs. So you could say that people have been playing "Monk" and... yup "Warrior" for... 7 YEARS. Long time right?
There is a slight possibility that some previous FFXI players (There are a lot of them) might say something along the lines of "Monk and War renamed. Sigh." Especially when the job they have been playing for 7 years is renamed a freakin "Pugilist"...!
Thank you though, your insulting nature has inspired me to write a long an eloquent letter to SquareEnix, suggesting "Merkin" as the new name for Whitemages. #finalfantasyxiv
@tenken: Why don't we just call it "the class that punches things"? Simple enough for you? We can call archers "the class that shoots things with arrows", or gladiators "the class that gets hit by things". Pugilist isn't exactly a difficult word, and it's a more accurate description than Monk was. I'm pretty sure this isn't the first time a Pugilist has appeared in a Final Fantasy game either.
They kept things the same but named differently because they didn't want to get bogged down by the old world. This makes it easier for newer players who aren't familiar with Vanadiel to pick up the game. FFXI veterans will still know them by their old labels; a Taru BLM is still a Tarutaru Blackmage even if they're now officially Lalafell Thaumaturge. #finalfantasyxiv
@tenken: Exactly! If FFXIV was built from the ground up then they could call a "Monk" class a Béatere for all I care.
However, as you pointed out so clearly FFXIV is basically FFXI: Redux. The Classes, the Races, the Beasts, the concept of Beastmen and many other longstanding principles of FFXI have been simply... redone.
You can changed the name of a Mithran Monk to a Miqo'te Puglist, but honestly is that really adding any new dimension here? Hardly. #finalfantasyxiv
Still kinda depressing that all the original FF job classes aren't in the game. The ones we've seen so far feel like...facsimiles of the job classes we know and love.
Still, if the Armory System is any good, I guess I can't complain too much. #finalfantasyxiv
@Archaotic: I kinda agree. Something about the classes feels like it's distinctly not Final Fantasy. I imagine they're trying to mix it up a bit, but loyalists might be a little alienated.
I suppose it just comes down to how well they implement it. #finalfantasyxiv
@Demitel: I just hope the advanced classes are a bit more "FF-y". Dragoons, Dark Knights, Summoners and the like. Maybe Gamblers and Gunners. #finalfantasyxiv
@Archaotic: That was the best thing about FFXI - it was so many things you recognised as Final Fantasy, but in an MMO. This just tosses all that out the window (bar the FFXI looking races) and you have to wonder if sticking with numbered titles for the Online games was really the right choice. #finalfantasyxiv
@Archaotic: Dragoons are already down as Lancers. Lancers is kinda cool - the original FFT localisation had them down as Lancers. Gladiator was also a class in the FFTA games, as I recall, looking and acting quite similar.
So yeah, if they stick with the 'alternative' FF classes (Priest/Wizard for WM/BM?) that won't be so bad. At least not as bad as taking entirely new class names for everything. #finalfantasyxiv
@Pombar: Black Mage is Thumaturge, as I mentioned previously. We don't know what the White Mage equivalent is quite yet.
Still, "Lancer" just sounds to me like a generic spear user. The writeup on the website doesn't mention any of their dragon powers or anything. #finalfantasyxiv
@Archaotic: We do now have all five "Disciples of War" down, now. So a Dragoon would have to be a later edition.
Besides, I associate Dragoon with any Lance user (and with the ability Jump) in FF games. Certainly the originals didn't have a Dragon sidekick or whatnot. #finalfantasyxiv
@Pombar: Still, as the series has matured, Dragoons have started taking on more draconic abilities, with the IX and XI examples being the most full-featured.
I just don't want to see the classes feeling generic. They don't feel Final Fantasy to me yet. At all. #finalfantasyxiv
@Archaotic: Well, Lancer certainly has a precedent in the distinctly un-Dragoney Lancers of FFT, Archer is the name of the class in all the Tactics games, Gladiator is a FFTA class... I'd say they're mixing in a few of the class names FFXI skipped over.
I suppose it is hard to differentiate a class from its direct forebear without changing the name - or you'll get people whining "Monks should be like this (what they are in FFXI)!". A new name shows a new direction.
But yeah, as I said in my first reply, I would prefer it if they game stuck to its strengths and went all-out FF. #finalfantasyxiv
I guess you never played FF11 so I'll clue you in on a very, very basic rule of thumb for Squaresoft MMOs: jobs with pets/summons/etc receive swift kicks in the nuts daily. It took 3 years for DRG, 6 for SMN to almost become useful. They've yet to release the Beastmaster Job to the beta-testing public. #finalfantasyxiv
@Archaotic: Why didn't you just get your friends to give you a world transfer code? Could have changed servers and gotten some shiny items. #finalfantasyxiv
@Archaotic: Dude, just start over and hop on Hades with me - I'm in a pretty swank linkshell with some really fun people :D
Oh, and as someone who's been playing a while, RDM is NOT a class I'd recommend starting with. Too many spells/equips/skills to train per level, that would easily discourage a newcomer.
Also, you can pick your server now.
Like I said, meet me in in and I'll be happy to help you have a better experience! :)
@Helba: I would, but I don't have the money or the time for any MMOs right now. I need to find a job - a real, paying job - or I'm going to go completely bankrupt. #finalfantasyxiv
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Jesus SE, screw up less please. Kthxbai. #finalfantasyxiv
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@Jennacide: Psh, this is a gladiator #finalfantasyxiv
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Pugilist does look awesome though, and through my complaints, I am indeed going to end up playing this... I'm such a SE whore. #finalfantasyxiv
11/12/09
They're a Warrior if anything, but not a Paladin. #finalfantasyxiv
11/12/09
didnt think i'd actually have to point that out, my bad.
but yeh, was just going on the looks for the initial "thats what popped into my head" #finalfantasyxiv
11/12/09
I was a bit confused at first too when they said "Gladiator and Pugilist", but the picture was of a "Pugilist and Gladiator". #finalfantasyxiv
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Those characters look pretty sweet.
I always wanted to try the XI, but I could never get the free trial to work and I didn't want to commit to buying the game straight up.
Hopefully this gets a trial I can use which, if its some good shit, I will then go onto making it a full purchase. #finalfantasyxiv
11/12/09
[www.dreampiece.com] #finalfantasyxiv
11/12/09
Thanks! #finalfantasyxiv
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Why can't I get a mage wearing some kind of Vegas styled tux? #finalfantasyxiv
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Also, FFXIV is being ported to the PS3. Meaning this game is built with Windows in mind. #finalfantasyxiv
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And if you've -really- played from NA PC launch on, then you should notice the massive improvements that 11 has had. BTW, I know people who played from day 1 of beta in Japan. and have all jobs to 75. So by your logic, they trump you, right? #finalfantasyxiv
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And hey, if it isn't enjoyable, I might even stop playing XIV. I do have that choice! #finalfantasyxiv
11/12/09
@Baeshin - you obviously have never played another MMO if you think the FFXI expansions were an 'obscene' amount of content - in fact they didn't release a single completed expansion, how many years did it take PUP and BLU to get AF2, I think the answer is two? As far as their customer service goes you'd be in the minority there - and customer service isn't just the drone you get on the phone (and their phone reps are a crapshot but that's true for a lot of phone reps) - it's community support and communication - a field in which SE greatly lacked. Quick run down on your points 1) Story - Pretty good, I give that to SE. 2) Content - sparse and repetitive, the fact that people still farm sky and the kings is enough to speak to that, they've only recently begun to even try to remedy that. Games like WoW (hate to use it but it's true) release the same or more content in a major patch than SE releases in an expansion. 3) Game play - is slow and clunky, and most of the game is simply a grind-fest, when you're not LFG. Also pretty much every fight in the game, endgame or otherwise, is a simple tank and spank (a term most FFXI players don't even know because it's all they do). Google how to fight Lady Vashj and watch some videos. The amount of coordination and teamwork required for most other endgame MMO content is vastly superior to FFXI. 4) Community, while not fraught with 12 year olds like XBL or some groups in WoW, it is full of elitist pricks - unfortunately the game's ultracool and job system which I adore - forces apart the community due to the small loot tables. Regardless opinion is opinion. My point again was simply, if you've played lots of MMOs and SE's offline games - don't be heartbroken if you're greatly disappointed. #finalfantasyxiv
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FF14 Gladiator = FF11 Paladin
FF14 Marauder = FF11 Warrior
FF14 Lancer = FF11 Dragoon
FF14 Archer = FF11 Ranger
As far as I can tell. Pugilist is a nice twist on the monk name I think.
www.merriam-webster.com defines
Pugilist as : fighter; especially : a professional boxer #finalfantasyxiv
11/11/09
Its neat to see how people are interpreting the new roles. For a while there I thought they were sticking with FFTactics/Ivalice type names which were pretty self explanatory.
I am still not used to the Armory idea, or even the possibility of mix-matching on the fly without visiting the MH. I wonder if these are even just the core classes and new names are developed when you intertwine them. Can't wait! #finalfantasyxiv
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Pugilist makes a hell of a lot more sense as a name for a fighter than "Monk". Do you want to call white mages nuns? #finalfantasyxiv
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Don't get me wrong though, I wish they would just make a proper Monk instead. #finalfantasyxiv
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i love that movie.
+1 #finalfantasyxiv
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I don't exactly understand how it's hard to go "That guy is a pugilist." You seem to be implying it's REALLY REALLY hard to remember new names so I can't imagine you can handle games with their own stories, or their own battle systems, their own items, their own characters, their own worlds.
If you can't add one new group of those things to your mind, then I don't suggest playing any more games than what you own, because that sounds like a serious memory problem and you should avoid it. #finalfantasyxiv
11/11/09
I'm alright with things being renamed, but there are such things as "better than it was before" and "worse than it was before." Fistfighter or even Boxer would have been better options, had they really not wanted to use Monk as the class name. It's -okay- not to feel forced to use Pugilist just because the word is the most archaic of the choices.
The thing is, here's what I don't get about it. Square seems to feel the need to rename everything, so it can have its "own identity," and yet...why did they basically just make all the same races from FFXI for FFXIV, but with different names, if they really wanted shit to be different? And if they wanted stuff to be similar enough to be familiar, why not carry over more class names? I'm in a quandary on that, my friend. #finalfantasyxiv
11/11/09
There are these "Jobs" in the game based on previous Final Fantasy titles, silly I know. Some of these "Jobs" were there when it was released 7 years ago with "Monk" and "Warrior" being among those core Jobs. So you could say that people have been playing "Monk" and... yup "Warrior" for... 7 YEARS. Long time right?
There is a slight possibility that some previous FFXI players (There are a lot of them) might say something along the lines of "Monk and War renamed. Sigh." Especially when the job they have been playing for 7 years is renamed a freakin "Pugilist"...!
Thank you though, your insulting nature has inspired me to write a long an eloquent letter to SquareEnix, suggesting "Merkin" as the new name for Whitemages. #finalfantasyxiv
11/11/09
Um, a name change is not a big deal, and you were acting like it would be hell to remember some new names, which it would not be. #finalfantasyxiv
11/11/09
They kept things the same but named differently because they didn't want to get bogged down by the old world. This makes it easier for newer players who aren't familiar with Vanadiel to pick up the game. FFXI veterans will still know them by their old labels; a Taru BLM is still a Tarutaru Blackmage even if they're now officially Lalafell Thaumaturge. #finalfantasyxiv
11/11/09
However, as you pointed out so clearly FFXIV is basically FFXI: Redux. The Classes, the Races, the Beasts, the concept of Beastmen and many other longstanding principles of FFXI have been simply... redone.
You can changed the name of a Mithran Monk to a Miqo'te Puglist, but honestly is that really adding any new dimension here? Hardly. #finalfantasyxiv
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Still, if the Armory System is any good, I guess I can't complain too much. #finalfantasyxiv
11/11/09
I suppose it just comes down to how well they implement it. #finalfantasyxiv
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So yeah, if they stick with the 'alternative' FF classes (Priest/Wizard for WM/BM?) that won't be so bad. At least not as bad as taking entirely new class names for everything. #finalfantasyxiv
11/11/09
Still, "Lancer" just sounds to me like a generic spear user. The writeup on the website doesn't mention any of their dragon powers or anything. #finalfantasyxiv
11/11/09
Besides, I associate Dragoon with any Lance user (and with the ability Jump) in FF games. Certainly the originals didn't have a Dragon sidekick or whatnot. #finalfantasyxiv
11/11/09
I just don't want to see the classes feeling generic. They don't feel Final Fantasy to me yet. At all. #finalfantasyxiv
11/11/09
I suppose it is hard to differentiate a class from its direct forebear without changing the name - or you'll get people whining "Monks should be like this (what they are in FFXI)!". A new name shows a new direction.
But yeah, as I said in my first reply, I would prefer it if they game stuck to its strengths and went all-out FF. #finalfantasyxiv
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I guess you never played FF11 so I'll clue you in on a very, very basic rule of thumb for Squaresoft MMOs: jobs with pets/summons/etc receive swift kicks in the nuts daily. It took 3 years for DRG, 6 for SMN to almost become useful. They've yet to release the Beastmaster Job to the beta-testing public. #finalfantasyxiv
11/11/09
Lost interest. #finalfantasyxiv
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Oh, and as someone who's been playing a while, RDM is NOT a class I'd recommend starting with. Too many spells/equips/skills to train per level, that would easily discourage a newcomer.
Also, you can pick your server now.
Like I said, meet me in in and I'll be happy to help you have a better experience! :)
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