Enter your username and password.
Denver, 11:23 AM
Sat Nov 28
33 posts in the last 24 hours

Tip us:
Editor-In-Chief:
Brian Crecente
| AIM | Twitter
Deputy Editor:
Stephen Totilo
| AIM | Twitter
Senior Editor:
Michael McWhertor
| AIM | Twitter
Senior Contributing Editor, Japan:
Brian Ashcraft
| AIM | Twitter
Contributing Editor, East Coast:
Michael Fahey
| AIM | Twitter
Contributing Editor, Oceania:
Luke Plunkett
| AIM | Twitter
Contributing Editor, Weekends:
Owen Good
| AIM | Twitter
Correspondent, San Francisco:
AJ Glasser
| AIM | Twitter
Columnist:
Leigh Alexander
Columnist:
Tim Rogers
Please enter your email address to have your password reset.
Registering will give you a user profile and the ability to add other users as friends. To become a commenter, however, you need to audition.
Want to know more? Consult the Comment FAQ and legal terms.
You don't need to login to comment. Just enter your email address below.
See how your address will be displayed in the Comment FAQ.
11/25/09
11/25/09
[twitter.com]
11/25/09
11/25/09
11/25/09
11/26/09
11/27/09
11/27/09
However, the M$ site doesn't give much detail either, and it did let me re-register when I have already registered once to tweet the promo.
Just my perception of how it's written.
11/25/09
11/26/09
They wark AND kweh. Depends on the 'bo.
11/25/09
11/25/09
Maybe I'm just imagining it, but doesn't the simple chocobo themes of the past kick the crap out of this one?
11/25/09
11/25/09
11/25/09
11/25/09
11/25/09
Damn, I can dig it.
11/25/09
But, I think this track will work in the end if the overworld is expansive enough to support such a lengthy rendition.
And, honestly, the track has grown on me. It sounds like a faithful homage done in a playfully adult way.
I sure hope the rest of the OST can deliver.
11/25/09
11/25/09
As a piece it is all right. But the problem is that because of the complexity it's not memorable.
Tracks like this, I might notice them once. And then they'd fade to white noise during gameplay.
11/26/09
Awesome video, but they didn't get the right one for FFVII, FFVIII or IX. VII's is the chocobo farm theme, VIII's is the one taken from the Chicobo minigame, and IX's was taken from Chocobo's Paradise.
Still, awesome to listen to!
The one for XIII sucks, sadly. Makes me sick, to be completely honest. Smooth jazz for the fucking LOSE. I've been so pumped for XIII for ages (have been an FF fan forever) but the more I see of it, the less I like it.
Still...I'm hoping it has some redeeming features that will make it worthwhile.
11/26/09
This seriously sounds like corporate Christmas party music. Ughhhh.
11/26/09
11/26/09
(... in Japan!)
11/26/09
The timing is important though a track this complex/long serves no purpose if your riding for only 30s-1min at a given time since you won't even have time to hear that familiar jingle.
11/25/09
11/25/09
Yeah that's a shame. They're normally quite good at remembering about the rest of the world too. Maybe next time.
11/25/09
11/25/09
11/25/09
11/25/09
11/25/09
[www.xbox.com]
11/25/09
11/25/09
11/25/09
11/25/09
11/25/09
11/25/09
11/25/09
#speakup
11/25/09
11/25/09
Maybe I'm seeing things that aren't there, but I'm willing to give the game a chance if it's not too much like the trailer.
11/25/09
11/25/09
I can't help but feel self-centered in saying I wish the game weren't so centered around that. I'd just like SE to go back to the style of the old FF game. FFXIV looks kind of like that, but it is, unfortunately, an MMO. I'd like a traditional JRPG with that style like in FF9. No J-pop in sight there.
11/26/09
11/25/09
11/25/09
11/25/09
That said, I wonder if anyone who's familiar with JRPGs can fill me in on something. I bought Star Ocean: TLH and couldn't stomach it. It was extremely boring with all the running around and ridiculously repetitive battles. Loot drops were low, but I know most JRPGs aren't centered around loot. There was just too much story and not enough other stuff to keep my interest.
Is this a common thread among JRPGs or is Star Ocean an exception? I'd love to pick up FF13 and love the hell out of it, but if it's more running, boring fighting, cut scenes and chatting with your teammates until you're blue in the face, maybe I've outgrown the JRPG genre.
11/25/09
Loot drops: It's not supposed to be particularly common, other than "simpler" items. Item drops are also preset, unlike most western RPGs. A beetle always has a chance to drop, for example, a potion. Most enemies don't have anything too cool to drop.
The flip side of this is that a lot of the more recent Final Fantasy games have had really good steal items. You played FFVII and VIII. FFVII had several good steals from random enemies (usually humanoids), and VIII I believe started the trend of boss-stealing equipment before you could normally purchase it. This was huge in FFIX, since you could never had a character in your party who COULDN'T steal.
Story: There's always been a ton of story, and I think it's "supposed" to occupy 30-50% of your time, as far as JRPGs -- and Final Fantasy -- is concerned. Recent games allow you to skip cutscenes, but then you're missing story.
Other Stuff: Final Fantasy games are notorious for being decently filled with sidequests and other things to do apart from the main story and gameplay.
11/25/09
I will probably give this one a chance simply because it's the first FF I will be able to own since the PSX days. How times have changed.
11/25/09
11/25/09
I'm not really liking this direction though... I get more and more worried after every new preview. Gameplay looked decent at least.
11/25/09