<![CDATA[Kotaku: final fantasy XI]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: final fantasy XI]]> http://kotaku.com/tag/final fantasy xi http://kotaku.com/tag/final fantasy xi <![CDATA[ Three New FFXI Expansion Chapters Announced ]]> At VanaFest, a Final Fantasy XI event in Japan, Square Enix announced three new expansion chapters coming to Final Fantasy XI. Furthermore, the FFXI character Shantotto was revealed to be a playable character in the forthcoming Final Fantasy Dissidia.

Reader Boko was at VanaFest and caught the announcement, pointing us to the new splash page set up for the expansion packs. The titles of the three are "A Crystalline Prophecy - Ode of Life Bestowing"; "A Moogle Kupo d'Etat - Evil in Small Doses" and "A Shantotto Ascension - The Legend Torn, Her Empire Born."

The rollout begins with Crystalline Prophecy in the Spring of 2009, followed by Moogle and then Shantotto. All three will be available for around $10 and will be purchased online.

There's more via the FFXI Creator's Voice Blog. The full announcement from that site is on the jump.

The Adventure Continues With Three All-New FINAL FANTASY XI Expansion Chapters!
*Available for online purchase only

■Masato Kato, who oversaw the original plot conception on FINAL FANTASY XI from initial release up through the Rise of the Zilart expansion, will also play a key role in the creation of this new series of installments.

■The first installment, A Crystalline Prophecy – Ode of Life Bestowing, is slated for release for all languages and platforms in Spring of next year. Subsequent installments will then follow, being released in intervals of every few months.
These expansions packages will only be available through online purchase via PlayOnline. The projected cost for each installment is around $10.00.

Unlike its predecessors, such as Treasures of Aht Urghan and Wings of the Goddess, this original series of expansion packages will be distributed exclusively as online add-ons. Players may rest assured, however, that version updates for the Wings of the Goddess expansion will still continue for some time. Concurrent with the regular version updates, the new expansions are being developed as a with a “novelette” approach. Indeed, a separate development team has been established specifically for these new expansions.

Additional Scenarios?
Up until now, expansion packs have generally been developed from a perspective of “lateral expansion,” focusing namely on the introduction of new areas. These three new expansions, however, will deepen the storylines running through pre-existing areas by ushering in all-new plots and intrigues. While not necessarily containing as much content as traditional expansions, these episodic scenarios are designed to take anywhere from one to two months to complete.

Target Levels?
Though the quests can easily be started by a solo player somewhere in the vicinity of level 30, they will tend to become more difficult as the storyline progresses. By the end, completion of the quests will likely require a party of level 75 characters, with the rewards being geared towards high-level players as well.
Players can engage in these new storylines simultaneously with any of the missions from preceding expansions without conflict.

Final Fantasy XI Expansion Chapters [Site]
The Adventure Continues with Three All-New Final Fantasy Chapters! [Square-Enix]

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Kotaku-5096745 Sat, 22 Nov 2008 13:00:00 MST Owen Good http://kotaku.com/index.php?op=postcommentfeed&postId=5096745&view=rss&microfeed=true
<![CDATA[ Epic Hard FFXI Boss Killed In One Minute ]]> Back in August, we brought word of how tough beating Final Fantasy XI boss Pandemonium Warden was. Guild BeyondTheLimitation called it quits after 18 hours of combat against that boss. That was the only unnecessarily hard boss — Absolute Virtue has also been giving players headaches. Square Enix responded with a series of changes to the MMO "to prevent such battles from exceeding a certain predetermined length of time". A group of players brandishing super rare Kraken Club took down Absolute Virtue, the other impossible boss that supposedly takes 18 hours to kill, in like a minute. Hit the jump for a clip of the take down, complete with Smashing Pumpkins.

Absolute Virtue ~ 9/8/08 [Order of the Blue Gartr Thanks, Muu!]

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Kotaku-5049761 Mon, 15 Sep 2008 00:00:00 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=5049761&view=rss&microfeed=true
<![CDATA[ More Final Fantasy XI Changes To Balance Out Player Levels ]]> With an established MMO full of powered-up highlevel characters, it must be tricky to attract new players. Word of mouth is usually a great way to bring in new blood, but it's no fun joining your mates if they are all demi-gods and you are just a lowly serf who can barely lift a sword.

With that in mind (and perhaps with one eye on the 18 Hour Boss Battle debacle) Square Enix has revealed plans to make Final Fantasy XI a bit more fun for newer players and to rebalance the game so a to allow experienced characters to stand side-by-side with newbies without it being completely embarrassing.

The "Level Sync" system is a way of powering down high level characters so that they can form parties with new players and everyone can play on a field that might be completely level but which is only a bit bumpy.

New Level Sync Feature to Change the Way You Party![PlayOnline - Thanks to Cayce White for the tip]

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Kotaku-5041544 Mon, 25 Aug 2008 15:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5041544&view=rss&microfeed=true
<![CDATA[ Square To Revise "'Lets Make FFXI Bosses Unkillable In Under 24 Hours With A Minimum Of Two Vomiting Players" Policy ]]> After one of the world's best Final Fantasy XI guilds had to throw in the towel after a marathon 18 hour plus battle left them exhausted, physically ill and — most importantly — non-victorious, Questions Were Asked.

Clearly concerned that their customers might be in danger of A) doing themselves a mischief and B) not having fun anymore, Square Enix has responded with a series of changes to the MMO "to prevent such battles from exceeding a certain predetermined length of time"

In a post to the official site entitled "Regarding Specific Notorious Monsters" Square has announced that the major league bosses Pandemonium Warden, Absolute Virtue and Jailer of Love (all of whom would make excellent Emo album titles) and their associated pets will be modified in the game's September update.

Final Fantasy XI Online Official Site [Thanks to Jeff Amick for the tip]

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Kotaku-5040701 Fri, 22 Aug 2008 14:20:00 MDT Stuart Houghton http://kotaku.com/index.php?op=postcommentfeed&postId=5040701&view=rss&microfeed=true
<![CDATA[ First Final Fantasy XI Collectible Accessory on Sale ]]> Square-Enix just opened up pre-orders for their Final Fantasy XI Players' Collection accessories. The first among these Vana'diel accessories is a Tidal Talisman.

Ordering the Leviathan-shaped pendent will also give gamers an in-game item of the same name. Pre-orders stop on Sept. 1 at 6 p.m. and Square says they won't be releasing this item again.

Players' Collection

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Kotaku-5038920 Tue, 19 Aug 2008 14:00:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=5038920&view=rss&microfeed=true
<![CDATA[ Final Fantasy XI Boss Takes At Least 18 Hours To Beat? ]]> There's one boss that stands above all others in Final Fantasy XI. Pandemonium Warden. Never seen it myself (never even played FFXI myself), but I'm assured he's a tough cookie. So tough, in fact, that when the guild BeyondTheLimitation tried to take him on the other day, they ran into some problems. Namely, that it was taking hours to defeat just a single form of a monster that had already changed form 20 times. In the end, the guild had to call it quits, because after 18 hours of combat members of the party started throwing up and passing out from exhaustion. 18 hours? We get it Square, tough bosses are tough, but 18+ hours of combat isn't fun. It doesn't sit well with the game's own warning message, either.

How Long is Too Long? [Pet Food Alpha, thanks Brandon!]

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Kotaku-5036371 Wed, 13 Aug 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5036371&view=rss&microfeed=true
<![CDATA[ Illinois Law Spurred By Final Fantasy XI Cancellation Issues ]]> Canceling your subscription to Final Fantasy XI isn't easy. Illinois resident Alex Edwards found this out after playing the game for a few months. He couldn't cancel online, and no phone number was readily apparent. Eventually his parents got the number off their credit card statement and managed to cancel the account after being on hold for 45 minutes, but this wasn't good enough for Alex or his parents, one of which - Frank Edwards - is an alderman in Springfield, Illinois and a good friend of his local State Rep. To make a long story short, Illinois just passed a law that makes Final Fantasy XI illegal.

Well not FFXI specifically, but the amendment to the Consumer Fraud and Deceptive Business Practices Act passed this week makes it an unlawful business practice to run an internet gaming service without some way of canceling the service online, without requiring customers to call a phone number or mail a letter. Hit the jump for the full synopsis of the law.

Provides that an Internet gaming service provider that provides service to a consumer, for home and personal use, for a stated term that is automatically renewed for another term unless a consumer cancels the service must give a consumer who is an Illinois resident: (1) a secure method at the Internet gaming service provider's web site that the consumer may use to cancel the service, which method shall not require the consumer to make a telephone call or send U.S. Postal Service mail to effectuate the cancellation; and (2) instructions that the consumer may follow to cancel the service at the Internet gaming service provider's web site.

Square Enix's course here is pretty clear. Cancel the accounts of anyone living in Illinois. That'll show em!

Online Fantasy Game’s Absurd Cancellation Policy Leads To New Law [Silicon Alley Insider via Game Politics]

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Kotaku-5032004 Fri, 01 Aug 2008 10:40:00 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=5032004&view=rss&microfeed=true
<![CDATA[ Police Fail To Retrieve Stolen Gil ]]> tarublmage.jpgIf someone breaks into your house and steals your game console, you call the police, but what if someone breaks into Vana'diel and steals all your gil? When a 'friend' of former Blaine Wisconsin resident Geoff Luurs got hold of his username and password and then wiped his mage Sot's character clean, he went to the local authorities for justice. After determining his items were worth $3800 by looking them up on popular virtual goods vendor IGE, he went to the Blaine authorities with his complaint. They immediately went to the alleged perpetrator's house and shot him dead.

No, of course they didn't. Explaining that virtual goods have no real monetary value, they refused to do anything. This completely makes sense to me. What doesn't is the reaction garnered from educators across the country.

"What happened here is somebody stole almost $4,000 and got away cold," said Joshua Fairfield, an associate professor of law at Washington and Lee University in Virginia.
Perhaps not so surprising, considering Fairfield is a gamer himself. He suggests that the amount of money stolen is the reason for the inaction on the part of police.
"This is just a matter of zeros," Fairfield said. "The first time IBM loses $10 million, we're going to see some police action."
Me? I doubt that IBM is in the business of stockpiling virtual weapons, but I've been wrong in the past.

While countries like China and Korea already have laws in place that make virtual theft a crime, the United States has no such laws, and I for one am glad. If the government acknowledges these items have value, them that value can be taxed. If you argue that his stuff was worth $3800, where is the government's cut? I don't think this is a box we need to be opening. What do you think?


When a virtual crook struck this gamer, he called real cops
[TwinCities.com via Wired Blogs]

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Kotaku-352741 Tue, 05 Feb 2008 08:40:31 MST Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=352741&view=rss&microfeed=true
<![CDATA[ Final Fantasy XI Wants You Back ]]> Guys? Final Fantasy XI misses you. It wants you back. It's been thinking about you, now that the fourth expansion pack, Wings of the Goddess, is due to ship within the next few weeks. The "Return Home To Vana'diel" campaign actually kicked off last month, but late comers who've given up on the MMO, Square Enix is ready to forgive you. They're a nice bunch, aren't they?

The pleading letter, full of details on how to rejoin the Final Fantasy XI world, resulting in plenty of hugs, tears of joy, and a re-up of your monthly subscription is below. Quickly now! You've only got about four months to spare.

RETURN HOME TO VANA'DIEL COMES BACK TO FINAL FANTASY XI

Popular Campaign Allows Customers to Revive Their Characters

LOS ANGELES (October 24, 2007) - Square Enix, Inc., the publisher of Square Enix™ interactive entertainment products in North America, announced today that the popular FINAL FANTASY® XI "Return Home to Vana'diel®" campaign is back. Customers who have deleted Content IDs, or deleted PlayOnline® accounts, are now able to rejoin their fellow adventurers in the world of Vana'diel by utilizing this service. This exciting campaign returns just in time for the launch of WINGS OF THE GODDESS™, the fourth expansion to the award-winning world of FINAL FANTASY XI, which ships to retailers across the nation on November 20, 2007.

"Return Home to Vana'diel" offers customers two different ways to revive their characters. If the customer previously deleted their FINAL FANTASY XI Content ID, where the character's information is stored, they can apply for the Type A service. Customers who have unsubscribed from PlayOnline can apply for the Type B service. To learn more about the "Return Home to Vana'diel" campaign, visit the official FINAL FANTASY XI Web site at http://www.playonline.com/ff11us/index.shtml. The "Return Home to Vana'diel" campaign will run until February 29, 2008.

Uniting players in North America, Europe and Japan, FINAL FANTASY XI is the first massively multiplayer online role-playing game capable of simultaneous communication across multiple platforms: PlayStation®2 computer entertainment system, Windows® and Xbox 360®. Now in its fifth year of service, FINAL FANTASY XI has a community of more than 500,000 subscribers and more than 1.7 million player characters from around the world.

The official FINAL FANTASY XI Web site can be found at http://www.playonline.com/ff11us/index.shtml.

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Kotaku-314811 Wed, 24 Oct 2007 19:40:00 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=314811&view=rss&microfeed=true
<![CDATA[ Final Fantasy XI: War of the Godess Trailer ]]>

After sitting through the forty five minute Square trailer extravaganza at TGS, I'm a bit surprised I didn't see this one included in that mix although this is being touted as the "TGS Trailer". Square's booth was packed and bigger than most houses so I guess it's not too much of a shock that I missed it. Final Fantasy XI Online has struggled a bit to keep up with it's FF brothers. Will this be the one that brings it back into the public consciousness? I don't know, but this trailer sure looks nice, but then again, don't they all?

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Kotaku-305115 Sat, 29 Sep 2007 11:00:00 MDT fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=305115&view=rss&microfeed=true
<![CDATA[ No Cross Platform Online Games For Wii Says Square-Enix ]]> hiromochi_tanaka.jpgFinal Fantasy XI producer Hiromichi Tanaka said the company has no plans to bring its PC, Xbox 360 and PlayStation 2 MMO to the online-enabled Wii. He explained at the Austin Game Developers Conference that "Nintendo's currently not allowing different cross-platform titles, and [...] resolution differences make it harder for us to make cross-platform games. Currently we're not looking at Nintendo Wii as a platform." Not good news, but I doubt it will drive many of you to rooftop ledges clutching suicide notes penned on Chocobo stationery.

While Nintendo's clumsy and spartan online game offerings should ensure that this comes as a surprise to no one, Tanaka did reveal a slight surprise, according to Gamespot's report, in that he'll soon be able to reveal more of his next-gen online RPG. I've got five bucks on Final Fantasy XI-II.

Square Enix: Nintendo saying no to cross-platform MMOs [Gamespot]

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Kotaku-297248 Thu, 06 Sep 2007 19:40:52 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=297248&view=rss&microfeed=true
<![CDATA[ Osaka Logs onto Final Fantasy XI Event ]]> Osaka-based Kotakuites, heads up! On the evening of November 3rd, Square Enix is holding a Final Fantasy XI: Online event in Umeda. Called "Final Fantasy Arutana Matsuri in Osaka," there will be a developer talk session that will hopefully answer all your burning FF XI questions. Before the show, it costs ¥2,500 (US $21) to enter, but the entrance fee jumps to ¥3,000 ($25) the day of. Limited edition "special game items" will be given to attendees. Something tells me that the item will somehow involve FF XI. Call it a hunch — a shot in the dark, if you will.
FF XI Event in Osaka [PlayOnline]

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Kotaku-289152 Tue, 14 Aug 2007 05:00:03 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=289152&view=rss&microfeed=true
<![CDATA[ This Fall, Final Fantasy XI Ho-Down ]]> This November in Anaheim, California (right by Disneyland!), Square Enix is throwing another Final Fantasy XI Fan Festival to commemorate the game's 5th anniversary and its upcoming expansion Final Fantasy XI: Wings of the Goddess. Last year's FFXI was at the Santa Monica pier, but since the locale was "extremely cold," the event has been moved to Orange County. The FFXI team will be on hand to answer questions and make announcements. Hmm, wonder if they'll be announcing more in-game jobs? Hmm. Square Enix's North American online producer Yasu Kurosawa offers this tidbit:


...we are currently planning an exclusive in-game item for this event. I can't talk too much about it, but I've seen it and I can't wait to unveil it!

Up to 1,500 attendees are expected at this year's event. Ask anyone: does Square Enix know how to throw fun parties or what?
FFXI Event [1Up] ]]>
Kotaku-282625 Thu, 26 Jul 2007 01:30:42 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=282625&view=rss&microfeed=true
<![CDATA[ FF Party: You Got Questions? FF XI: Online Has Answers ]]>

If you haven't gotten enough Final Fantasy XI: Online, there's an expansion pack coming. Excited? Well, just look at these folks. They've even got their cell phones out and are sending questions to the Final Fantasy XI: Online Althena no Shinpei Q&A so that their questions can be read live on stage.

DSCF8785.JPG

Yup.

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Kotaku-259925 Sat, 12 May 2007 00:48:08 MDT Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=259925&view=rss&microfeed=true
<![CDATA[ Final Fantasy XI Ruining Lives!! ]]> CBS news ran a piece on online game addicted players yesterday, highlighting former Final Fantasy XI Online junkie Kay Johnson. Johnson is a mother of two who was, at one point, spending 50 hours a week immersed in the world of Vana'diel.

Along with her husband, whom she says was also so obsessed with the Square-Enix-developed MMO, the two played to the point where the two quit their jobs and lived off of their credit cards. It's an interesting piece, minus the typical network news sensationalism. The spot is presented by Daniel Sieberg, who himself appears to be a World of Warcraft player, giving the segment a credibility buff.

I suppose there are some who will criticize the Johnson family for their "addiction" to online escapism, but have you seen those adorable little Tarutarus? Addictively precious!

Online Gaming Isn't Just Child's Play [CBS]

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Kotaku-256809 Tue, 01 May 2007 17:20:46 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=256809&view=rss&microfeed=true
<![CDATA[ Feature: A Visit to Square Enix UK and FF3 DS ]]>

By: Lesley Smith

Standing outside Square Enix's UK offices is a surreal experience. Slap bang in the middle of London, a stone's throw from the river and a massive roundabout, only the plain sign betrays that inside a normal building is the offices of the publisher responsible for so many great franchises. And my reason for standing there? To mark the European release of Final Fantasy III on the DS and the German and French versions of Final Fantasy XI, Square Enix arranged a press event and interview opportunities with Tanaka Hiromichi-san.

Strolling onto their floor, the first thing which greets you in the lobby is a life-size statue of one of Final Fantasy XII's fearsome Archadian Judges in full armor. PR maestro Alex Huhtala had explained their UK headquarters was just your run-of-the-mill office but, to be fair, normal offices don't have giant armor-wearing Judges! The rest of the floor is just as colorful, walls are decorated with framed Japanese adverts, there are huge replica boxes and standees for Kingdom Hearts, Dragon Quest and, of course, various installments of Final Fantasy.

Moments later I was guided into a large meeting room, dominated by a projector looping footage of Final Fantasy XI and two PCs running the different versions of the game. I grabbed a quick drink and had a go, I have a little knowledge of French and a lot of German from high school and both come in handy. As I played, I started chatting to one of the localisation folk who explained a little about the process.

As lunch rolled in and Square Enix employees began appearing out of the woodwork. it was time to mingle. As well as representatives from various websites and magazines, there was the editorial team from Official Nintendo Magazine, half of Square Enix's own PR department, Tanaka-san himself and his translator Saori-san.

I did find time to play on Final Fantasy III. Like many gamers I've played the original via emulators but the DS version boasts souped up graphics, a truly stunning opening FMV and the use of the touch screen is intuitive and very easy to use. I'm not the world's biggest RPG fan (I prefer games with a beginning, middle and end, rather that ones which require dozens of hours levelling up) but I was impressed. The random battles was a little annoying the I can't wait to get my hands on the final code.

Although I didn't get as much time to play the game as I'd have liked. Final Fantasy III certainly looks to be an excellent port. The touch screen lets you direct characters with a finger or stylus. It did take me a few minutes to figure out exactly how to navigate Luneth through a dungeon but the learning curve is about two minutes. Double tapping will trigger attacks on enemies or open chests and while there is a menu screen, the controls now revolve around the DS Lite's revolutionary feature. The characters are rendered in 3-D with 2-D environments that are much more graphically intensive. Okay the game would never pass on a TV screen but that's not the point; it's ideally suited to the DS and has lots of interesting WiFi options, so I'm told. I got to play from a ROM cart so I don't think all the features, bar the English translation itself were present.

Finally it was time to meet The Man himself. Together with Adam Riley of the Nintendo website Cubed, we headed into an adjacent room to be introduced to Tanaka-san. I normally get nervous when I'm interviewing and this was the second time I'd gotten to grill a founding member of the Final Fantasy franchise. It's still quite a nerve-racking experience and my eyes kept wandering to the DS Lite on the table which was looping the gorgeous Final Fantasy III FMV.

Tanaka-san even had the first Limited Edition Final Fantasy III DS Lite with him. A great photo op was had and Alex made sure to hand me a black gift bag filled with goodies including seven limited edition Final Fantasy III figures (three of which aren't being released in Europe) and a Final Fantasy XI USB drive. Swag just makes press events that much sweeter. While the event was a lot more relaxed and low key than others I've been to (and, frankly, I prefer them like that), it was an excellent day and well worth the four hour train trip down to London Town.


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Kotaku-233814 Sun, 04 Feb 2007 12:38:56 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=233814&view=rss&microfeed=true
<![CDATA[ XBL Kidnapper: "If I Weren't In Jail, I'd Be Playing Final Fantasy" ]]> kidnapperxbl.jpg

Disturbed pizza manager Michael Devlin kidnaps two boys, gets caught, put on suicide watch and all he wants to do is play Final Fantasy XI. If he hadn't gotten captured, one shudders to think what he'd be doing. But Devlin says:

I'd be in front of my computer screen playing Final Fantasy XI. I like Final Fantasy because it has a network that can connect to people all over the world, from Europe to Japan.

A ringing endorsement of networked gaming! Ugh. Under the name "DevilDevlin," he used a picture of one of the kidnapped boys for his GamerTagPic. On January 11th, he got in a round of Final Fantasy XI before the children were rescued. But with no FF in the slammer, Devlin's doing things like reading another inmate's copy of Death Wish, the novel which the Charles Bronson films are based on. How's that for prison rehabilitation.

Kidnapper Wants FF [Fox News, Thanks Scott!]

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Kotaku-230941 Wed, 24 Jan 2007 04:22:13 MST Brian Ashcraft http://kotaku.com/index.php?op=postcommentfeed&postId=230941&view=rss&microfeed=true
<![CDATA[ Ixnay to Final Fantasy XI-2 ]]>

We can all breathe a sigh of relief: the rumors of Final Fantasy XI-2 are greatly exaggerated. From Square-Enix themselves, courtesy of Luke Smith over at 1UP, who's gonna find face bleeding into his ass if he calls me 'Kotaku's lippy new kid' one more time:

As the Company announced in May 2005, it is currently developing an online title for next-generation platforms including game consoles and PCs; however, this title is being developed as a completely new MMORPG (Massive Multiplayer Online RPG). We will disclose further details of this title, including platform compatibility, immediately after any relevant decisions are made.

So what's the new project? Who knows. Hydrocephalus Online or some variation thereof.

Final Fantasy XI-2? Square Says 'Nope'
Previously: Final Fantasy XI. II. Obligatory Electric Boogaloo.

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Kotaku-188367 Wed, 19 Jul 2006 12:40:13 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=188367&view=rss&microfeed=true
<![CDATA[ Final Fantasy XI. II. Obligatory Electric Boogaloo. ]]>

No one in America really likes Final Fantasy XI. It's just a throwback to the MMORPG conventions that we all gleefully abandoned about the time World of Warcraft came out. It's the sort of game that appeals only to those who are willing to become soulless zombies surrounded by jars of fluorescent urine to appease The Grind.

No where did FFXI fail as badly as it did on the 360, where it only sold 72,194 copies. But Square-Enix seems to be taking an entirely different message away from this than the obvious one: your MMORPG sucks. They think it needs to be revamped for the 360, as well as the PS3.

According to Nikkei.net:

Square Enix will develop a sequel to Final Fantasy XI ... for three platforms: Sony Computer Entertainment's next-generation PlayStation 3, the Xbox 360, and the Windows Vista PC operating system.

In accordance with all Final Fantasy games with two sets of roman numerals after the title, we think the gameplay should feature a lot of picking out which type of wisdom-increasing panties to dress our pubescent teenage girl avatar in.

Final Fantasy XI II in the works? [Gamespot]

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Kotaku-187969 Tue, 18 Jul 2006 05:00:59 MDT brownlee http://kotaku.com/index.php?op=postcommentfeed&postId=187969&view=rss&microfeed=true
<![CDATA[ The FFXI Took Forever to Load to My 360 Post ]]> ffxi360.jpg

I spent most of last night playing Final Fantasy XI on my Xbox 360. Actually, I spent most of last night loading the damn thing onto my Xbox 360.

To START your wonderful journey into the land of Vana'diel you have to enter five registration codes, input a boatload of personal information, enter a credit card and do about two hours of downloading content to your harddrive.

After getting through that wonderfully idiotic system you get to create your character, which to my surprise required more data entry and credit card purchasing. Finally, character at your call, you'll find yourself in one of the main cities of the game.

By this point in my adventures in data entry I had literally fallen asleep on my couch... twice. It may have been the fact that I was still half asleep when I started playing, but it took me forever to actually find my way out of the labyrynthine streets of my particular city and into a place where I could actually kill stuff.

I was happy to discover two things about my play experience: The Xbox 360 had no problem letting me plug in a USB keyboard and use it in the game (I used my PS2 keyboard by Logitech. Ahh, delicious irony.) and I didn't really need to use the keyboard.

Sure it was great to have it when I wanted to talk to someone, but when it came to actually playing the game, they controller was perfectly set-up to handle all of my controls.

I was a little disappointed with the graphics of the game, especially after watching that amazing video leading into my hours of data entry, but it wasn't bad... just not next-gen looking.

I'll have to spend another night actually playing the game before I can get a real sense of what I think of the game itself. Has anyone else signed in yet?

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Kotaku-168806 Fri, 21 Apr 2006 12:00:32 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=168806&view=rss&microfeed=true
<![CDATA[ Games of the Week: Non-Games Edition ]]> brain_age_box.jpgA bit of a slow week as we nudge closer and closer to E3. Some solid releases, but no froth inducing stuff. Here are the highlights!

Brain Age (DS)
The non-game mega hit makes its way stateside for the low low price of $19.99. Who out there is gonna pay to do math on the go? Also, sudoku!!

Dreamfall: The Longest Journey (PC, Xbox)
The adventure genre gets a kick in the pants with this sequel to 2000's The Longest Journey. Expect more action this time, so if you're limited to slow paced pointing and clicking, beware.

ffxi_online_aht_urhgan.jpgFinal Fantasy XI Online: The Treasures of Aht Urhgan (PS2, PC)
FFIX players get a new expansion. Blue Mages and Mamool Ja get! Anyone out there still playing this?

Final Fantasy XI Online (Xbox 360)
Xbox 360 owners get the full package — the original plus both expansion packs. Xbox Live MMO goodness!

WRC: FIA World Rally Championship (PSP)
The numbers: 30 cars, 36 drivers, 16 official rallies, 64 stages, 6 game modes, 8 player ad-hoc wi-fi. 1 hell of a racing game.

I'm gonna snag Brain Age, and given my father's recent Sudoku obsession, maybe a parental Nintendo DS. What are YOU getting this week?

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Kotaku-167546 Mon, 17 Apr 2006 00:05:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=167546&view=rss&microfeed=true
<![CDATA[ <i>FFXI</i> Hits Farmers With the Ban Stick ]]> Jug040912122033a.jpg

Making the move that almost every MMO known to humankind needs to make, Square Enix and PlayOnline pulled out a heavy dose of the ban stick in their MMORPG Final Fantasy XI, according to a press release. The release makes it sound like a Shield-esque strike team effort, though instead of guns and drugs, think Game Masters poring over "Gil" (FFXI's currency) records and banning the bejesus out of some Gil farmers.

Blizzard, is your laptop on? Are you paying attention? Taking notes? I sure hope so.

RMT Countermeasures [PlayOnline]

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Kotaku-153981 Fri, 10 Feb 2006 06:40:44 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=153981&view=rss&microfeed=true
<![CDATA[ Xbox 360 <i>FF XI</i> Beta Ends in April ]]> screen03.jpg

Pixel Gamers reports that the beta testing for the Xbox 360s first MMO, Final Fantasy XI (yes, that game) will conclude in early April before the game heads to retail in the middle of the month.

Final Fantasy Xi Beta to End in April [Pixel Gamers]

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Kotaku-152595 Fri, 03 Feb 2006 09:38:17 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=152595&view=rss&microfeed=true
<![CDATA[ <cite>Final Fantasy XI</cite> 360 Dated ]]> Wallpaper Final Fantasy Xi Vision Of Ziraat 01 1280x960.jpg

Europe and Japan will see their versions of the Square Enix MMORPG release on April 20. What's the hold up in America? Well, probably that Square Enix is including all three expansions for Final Fantasy XI in the U.S. version, including the new Treasures of Aht Urhgan expansion. The U.S. release is expected April 18.
Final Fantasy XI Gets a Date [Pixel Gamers]

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Kotaku-150902 Thu, 26 Jan 2006 11:40:56 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=150902&view=rss&microfeed=true
<![CDATA[ <i>Final Fantasy XI</i> Beta Available Through Mag ]]> Wallpaper Final Fantasy Xi Vision Of Ziraat 01 1280x960.jpg

Team Xbox reports that coveted Final Fantasy XI beta discs will be given away in the next issue of Xbox 360: The Official Xbox Magazine. The beta comes on a second disc (in addition to the monthly disc of treats) and is good for the duration of the FFXI beta. Aside from a hard-to-find 360, just make sure you have a hard drive for your box and a cable connection. Once the beta goes live you can play an MMO that's been out on your PC for years.

FFXI Online Beta Available Exclusively Through Official Xbox Magazine [Team Xbox]

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Kotaku-144062 Mon, 19 Dec 2005 13:00:11 MST lsmith http://kotaku.com/index.php?op=postcommentfeed&postId=144062&view=rss&microfeed=true
<![CDATA[ Final Fantasy XI Debutes at Zero Hour, We'll Be There ]]>

Microsoft announced that Final Fantasy XI for the Xbox 360 will be making its U.S. "debut" at Zero Hour tonight.

They didn't really say what that meant. Will it be playable, will it be just a big video of cut scenes?

Fortunately, our very own Kourosh will be partying down at Zero Hour for the next 24 hours and hopefully can report back to us just what's going on.

Last time I talked to him it wasn't clear if he would have WiFi access to post live from the event or would have to wait to return to sanity and the confines of his home to put up what he experienced in the hanger.

I'll make sure to let you know as soon as I hear anything.
Zero Hour [Official Site]

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Kotaku-138424 Mon, 21 Nov 2005 04:27:09 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=138424&view=rss&microfeed=true
<![CDATA[ Final Fantasy XI Xbox 360 Beta Dated ]]> ffxi.jpg

The beta testing for Final Fantasy XI on the Xbox 360 will begin with the console s launch in Japan, Microsoft announced. Gamers that buy the limited edition 360 pack on December 10 will also score a free FFXI beta test disc while supplies last. If you want to do the beta you ll have to A) Live in Japan. And B) Sign up for it through Square Enix s PlayOnline service and Xbox Live.

What? Two online services for the 360, that s annoying as hell.

Xbox 360 FFXI s beta detailed [Yahoo Video Games]

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Kotaku-130705 Thu, 13 Oct 2005 06:08:00 MDT Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=130705&view=rss&microfeed=true