<![CDATA[Kotaku: Film]]> http://cache.gawker.com/assets/base/img/thumbs140x140/kotaku.com.png <![CDATA[Kotaku: Film]]> http://kotaku.com/tag/film http://kotaku.com/tag/film <![CDATA[ More Halo "Movie" Concept Art ]]> Last week, we got our first look at some concept art for a second Halo movie project currently doing the rounds in Hollywood. The drawings - by artist Kasra Farahani - are depicting some of the key scenes from writer Stuart Beattie's (Pirates of the Caribbean, GI Joe) screenplay, which in turn is based on the events in the novel Fall of Reach. We were promised that last week's image was the first of five, and this week, film site Latino Review obliges, with a second picture, this time showing the kids (including Master "John" Chief) being put through their paces by some UNSC instructors. Wide pics screw up the front page, so the full version's after the jump.

Oh, and anyone doubting the legitimacy of these pics might be interested in going here, and reading Microsoft's angry "please stop" letter.

Exclusive: 2nd Halo Fall Of Reach Concept Art! [Latino Review]

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Tue, 12 Aug 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5036348&view=rss&microfeed=true
<![CDATA[ Street Fighter Movie Writer Takes Things VERY Seriously ]]> Come on. Admit it. You love it to death, sure, but Street Fighter is absolutely ridiculous. Electrified Brazilian jungle mutants? Elastic-limbed Indian yoga masters who can breathe fire? It's comic book stuff. And as rubbish as the 90's live-action movie was, at least it knew that much. But the new Street Fighter movie? The one being written by Justin Marks? Don't expect ridiculosity. Expect serious business. Because Marks takes his Street Fighter very, very seriously.

I grew up with the ‘Street Fighter’ games. I don’t see them as cheesy or funny, but as serious characters that deserve to be explored in their own right.

Which explains, we guess, why the movie's based on the exploits of Chun Li and not the exploits of a large Russian man who wrestles bears in his underwear.

Justin Marks - Bringing Bionic Commando to Comics [Newsarama, via MTV]

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Mon, 11 Aug 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5035822&view=rss&microfeed=true
<![CDATA[ BioShock Movie Staying Faithul To Source, Won't Star Kate Hudson ]]> PHEW. Speaking with VG247 at the Develop conference in Brighton (fun fact: I used to live in neighbouring Seaford), BioShock creator Ken Levine has told everyone to relax. The upcoming BioShock movie project is staying faithful to the source:

You’re always going to be worried that in that first meeting they’re going to be, like, ‘OK, it’s Kate Hudson and Matthew McConaughey on a desert island hunting for pirate treasure,’ but it’s not going to go that way

My expectation at this time, from everything that I’ve heard, is that it will very much honour the dramatic and thematic elements of the game… They certainly understand the material and are able to provide a stamp of their own.

Thank goodness for that. But, now you mention it, that wouldn't be the worst Uncharted movie...

BioShock movie won’t be “Kate Hudson hunting for pirate treasure,” says Levine [VG247]

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Wed, 06 Aug 2008 21:40:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5034041&view=rss&microfeed=true
<![CDATA[ Max Payne Movie Is Wahlberg's "Bourne"? ]]> That's what the cover of the latest issue of British mag Total Film is asking. We'd respond with "hopefully not", what with Jason Bourne being nothing like Max Payne, but whatever. On the bright side, the mag's feature article on the movie has a bit of new info, including the fact that, apparently, Payne is Wahlberg's all-time "favourite role", and that he'll be bringing a little more depth to the character than the game ever afforded:

Sure, I raise my voice, get in people's faces... But I ramp up the humour, too. He's like a version of my character in The Departed - sly and cynical but also very funny. That's the kind of thing people like to see me doing.

We also like seeing him dance around in his undies and/or singing Transformers songs, but hopefully they won't also be in the movie. They're not really canon.

Payne is Wahlberg's "favourite role so far" [Total Film, via Eurogamer]

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Tue, 05 Aug 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5033556&view=rss&microfeed=true
<![CDATA[ Second Halo Movie Script Lives Long Enough To Generate Concept Art ]]> That first Halo movie project? With Neil Blomkamp and Peter Jackson? So dead. Never. Being. Made. But, as we already know, Halo nerd Stuart Beattie (Pirates of the Caribbean, GI Joe) has stepped into the vacuum left by Jackson & co, and has written a script based on the events of the first Halo novel, Fall of Reach. That script's apparently been kicking around Hollywood for a little while now, and has a few people very interested in the project, to the point where some concept art is being drawn up "as part of an eventual presentation to Microsoft". Film site Latino Review claim to have gotten hold of some of this art, and will be posting it over the next few weeks. Which, provided our chains aren't being yanked, should be a hoot. The first piece is a little...fantastical, though LR say it's actually in the script/book. Click through for the full thing.

Exclusive: Halo Fall Of Reach Concept Art! [Latino Review]

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Tue, 05 Aug 2008 05:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5033138&view=rss&microfeed=true
<![CDATA[ Roger Avary Still At Work On Wolfenstein Script ]]> Don't go expecting that Wolfenstein movie adaptation any time soon. A combination of the writer's strike and his own workload (plus, uh, some other stuff) means Roger Avary is still working on the movie's script. And with nobody else having seen it, it's to be presumed he's only just started it. Bummer. While id's Todd Hollenshead revealed to Eurogamer that the movie deal includes some "contract provisions", stating Avary can't just sit on the property forever, he also admits that it's not every day you get a chance to have an Academy Award winner write your movie. Not every day an Academy Award winner gets to write a movie about nazis, zombies and a mechanised Adolf Hitler, either.

Avary writing Wolf movie "right now"
[Eurogamer]

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Mon, 04 Aug 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5032572&view=rss&microfeed=true
<![CDATA[ Castlevania Movie Sees Belmont Armed With "A Fucking Sword" ]]> After Dr. Henry Jones, modern pop culture's second-best proponent of the whip has got to be Castlevania's Simon Belmont. And with a Castlevania movie (sort of) coming up, just imagine the kind of stuff he could be doing with said whip! And yet, courtesy of a script review for the upcoming project, it seems the whip's been relegated in favour of a sword. And not just any sword:

Though I said Vampire Killer is gone from this script, Simon does wield what is described as a chain whip in two instances. However, it is nondescript and in one of the occasions is wielded as an off-hand weapon. So what is Simon armed with throughout the film? A fucking sword.

Oh dear. Nothing like setting off on the wrong foot with fans, is there?

Paul W. S. Anderson’s Castlevania
[CC2K]

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Tue, 15 Jul 2008 01:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025177&view=rss&microfeed=true
<![CDATA[ Lost Planet Movie Confirmed ]]> MGS actor and Hollywood writer David Hayter said, a few weeks back, that a deal to bring Lost Planet to the big screen was "not entirely confirmed yet". Is now! Variety are reporting that the project's a done deal, with Warner Bros. to distribute, former Marvel pictures boss Avi Arad to produce and Hayter to write. Capcom will be contributing at least some, if not all of the money for the movie, though there's no word on a release window. Expect more info at Capcom's E3 event tomorrow.

Capcom making Lost Planet movie [Variety]

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Mon, 14 Jul 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5025212&view=rss&microfeed=true
<![CDATA[ A Sober And Conscious Oneechanbara Review ]]> As threatened, GameSetWatch columnist Matt Hawkins has reviewed the American premiere of Oneechanbara, which had its American debut at the New York Asian Film Festival. Hawkins looks at it from a different perspective from the review we linked earlier — that of a person who was awake and actively watching the film. It's exhaustive, but for those who want a quick summary, Hawkins, at one point writes on whether the movie is good or not, "Define 'good.'"

He also writes "exposed breasts" which has us firing up the Netflix queue.

Also given a good eyeballing was Retro Game Master Episode 1: The Mystery of Atlantis, which you may remember as Game Center CX. If not, it's the Japanese television show that's based on the premise of having host/test subject "the Kacho" play hard video games. It has since been turned into its own video game of the same name.

We think Mr. Hawkins sums it up best — and makes the whole thing sound so appealing — with this:

The reason why the show is so beloved becomes almost immediately apparent; the Kacho is just a loveable, everyday kind of guy, who is just as good, and most importantly bad at video games like you. It's not just his choice of games, that being classics from yesterday, but his attitude towards them that makes it all so enjoyable; its not some young kind dealing with the more than peculiar logic of old games without question as we all did, the Kacho is an older dude who wonders why the hell things are the way they are, like we all do when we play something as an adult, with now all this confusion and reasoning.

Excellent stuff. Thanks for the heads up, Matt!

'Cinema Pixeldiso' – New York Asian Film Festival Part 1 [GameSetWatch]

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Wed, 25 Jun 2008 15:40:29 MDT Michael McWhertor http://kotaku.com/index.php?op=postcommentfeed&postId=5019648&view=rss&microfeed=true
<![CDATA[ The Blind Spot of 'Genius': Kojima and Griffith ]]>

I'm really fond of the Brainy Gamer, mostly because Michael Abbott's posts almost always live up to the title of the blog; this week, he tackled the question of 'genius' and auteurs, amongst a lot of MGS 4 talk (especially in reference to Citizen Kane). Abbott looks at the parallels between D.W. Griffith (director of Birth of a Nation and Intolerance, among a lot of others) and Kojima Hideo of Metal Gear fame. Leaving aside the question of whether Kojima 'is' a genius (at the very least, he is an auteur), Abbott draws parallels between the two, especially in terms of a 'blind spot':

His theater training may have impaired him in some ways, but Griffith always hired interesting, talented people. Lillian Gish almost single-handedly rescues several of Griffith's films from the ham-fisted performances of most of the other actors.

Similarly, Kojima's reliance on cutscenes can be tiresome, but he is a fine and gifted filmmaker. One can easily track his maturation from the original MGS. Unlike other so-called cinematic games like Mass Effect, the filmmaking in MGS4 is visually creative, high-caliber stuff. As with Lillian Gish, it's almost enough to make you forget the blind spots.

So how to account for it? Arrogance? Stubbornness? Or is it really just a blind spot? A certain inability to see the strangling grip of an old mode on a new one. An infatuation with the pretty girl who won't love you back. If the very thing that limits the artist is also the artist's primary mechanism for delivering content - as it is for both Griffith and Kojima - that blind spot is a very pernicious thing.

No one's perfect, of course — but Abbott's musings are thought provoking, especially considering the overabundance of film/game discussions.

The genius blind spot [The Brainy Gamer]

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Sun, 22 Jun 2008 13:30:00 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=5018653&view=rss&microfeed=true
<![CDATA[ More Max Payne Movie Shots ]]> This time courtesy of /film, and these ones are doozies. No Mark Wahlberg exiting make-up here, no, these have stuff, and cop cars, and stuff that crashes onto cop cars. Oh, and more snow, something I'm glad to see they're paying attention to: the real star of the first game wasn't Payne, or the villains, or the walkable umbilical cord, but the all-encompassing storm. Two more pics after the jump.

Max Payne Set Photos [/film]

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Thu, 19 Jun 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5018171&view=rss&microfeed=true
<![CDATA[ Somebody Wants To Make A Lost Planet Movie? ]]> Yesterday's episode of Evil Avatar's podcast featured as a special guest David "Voice of Solid Snake" Hayter. They got chatty, they talked Metal Gear, but something else they talked about was Hayter's other line of work: as a Hollywood writer. Over the year's, Hayters worked on movies like X-Men 1 & 2 and the Scorpion King, and he's even at work on the upcoming Watchmen flick as well. Seems he's also in discussions with both Capcom and Warner Bros to write a screenplay for a Lost Planet movie. Interesting choice, Capcom. Can't say I enjoyed the game too much, but the setting could work as a flick, especially if it's pitched at the Chronicles of Riddick end of the budget/market.

Evil Avatar Radio Ep. Eleventy One - David Hayter [Evil Avatar]

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Tue, 17 Jun 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017406&view=rss&microfeed=true
<![CDATA[ Gears Movie Gets A Director, Re-Write ]]> Hellooooooo Len Wiseman! Wiseman, Variety reports, has signed on to direct the Gears of War movie. You may (or may not) know Wiseman from his previous works Die Hard 4 and...the Underworld series. Hrm. Variety are also reporting that the original screenplay - penned by Stuart Beattie - is going to be reworked by Chris Morgan, who you may (or may not) know from previous works like...Fast & the Furious: Tokyo Drift. Hrmmm. Seems the movie's also going to be pushed back, too - originally planned for 2009, Mark Rein is now saying "We want to get it right. There's no timetable for us. We just want to make as good a movie as we can, and we think (Wiseman's) the guy who will do it.".

Wiseman suits up for 'Gears of War' [Variety]

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Mon, 16 Jun 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=5017034&view=rss&microfeed=true
<![CDATA[ Are We Going To Get An Uncharted Movie? ]]> A "source" speaking with Joystiq seems to think so. According to this source - who is "close to the deal" - developers Naughty Dog have already agreed to option the rights to a movie based on their 2007 hit (and our 2007 NQGOTY), with Atlas Entertainment reported to be behind the project. Who are Atlas? They're a production company who helped put Twelve Monkeys and Three Kings together, so relax, will you?
Source: Uncharted optioned for movie adaptation [Joystiq]

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Tue, 06 May 2008 23:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=387858&view=rss&microfeed=true
<![CDATA[ Dreamcast Lives On (In New Jackie Chan Movie) ]]> The Dreamcast is dead? Don't tell the production crew of new martial arts flick Forbidden Kingdom. Siliconera's Spencer just finished up a viewing of the Jackie Chan/Jet Li epic, and says that while the film's littered with gaming references, one stands above all others:

However, the best reference is also the most subtle. In the first five minutes of the movie, after Jason wakes up from his dream, you can see a Dreamcast on the left hand corner of the screen underneath his TV.
Sounds pretty blink-and-you'll-miss-it, but then, so was the Dreamcast.
The Forbidden Kingdom co-starring the Dreamcast [Siliconera] ]]>
Mon, 28 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=385023&view=rss&microfeed=true
<![CDATA[ Uwe Boll Wanted To Do A WoW Movie, Blizzard Said No, Thanks ]]> Uwe Boll likes games. Likes making movies based on games. Likes making movies based on games involving swords, castles and magic. Guy's got a track record. So Uwe Boll making the World of Warcraft movie, it just fits, right? Did for Boll. Didn't for Blizzard. Boll says:

I got in contact with Paul Sams of Blizzard, and he said, 'We will not sell the movie rights, not to you...especially not to you. Because it's such a big online game success, maybe a bad movie would destroy that ongoing income, what the company has with it."
But what if it was a good movie, Uwe? Oh, right...
Uwe Boll Won't Ever Be Entering The World Of Warcraft [MTV, via VG247] [Pic] ]]>
Mon, 21 Apr 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381950&view=rss&microfeed=true
<![CDATA[ Onechanbara Movie Hits Next Week ]]> Ah, Onechanbara. Cowgirl, female flesh, zombies. It's like lightning in a bottle. As you may or may not know, the hack n' slash series is being made into a live-action movie, of which this is the final theatrical poster. The film's due to open in theatres across Japan next week (April 26), and should go down a treat with fans of the games. For everyone else, this poster does a pretty good job of setting the scene.
『お姉チャンバラ THE MOVIE』先行試写会が開催 主要キャストが舞台挨拶[Famitsu]

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Fri, 18 Apr 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=381206&view=rss&microfeed=true
<![CDATA[ Assassin's Creed On "Hollywood's Radar" ]]> Variety's Ben Fritz is a games journo, yeah, but dude also works at Variety. Which means he gets an insight into the movie business the rest of us don't. So it's interesting to see that, tucked away in his post about John Riccitiello's "OMG games > movies" rant from yesterday, is this:

...a few big games like "Bioshock" and "Assassin's Creed" are, I hear, on Hollywood's radar.
BioShock, we knew, but Assassin's Creed, that's new. Here's hoping any possible Hollywood adaptation remains faithful to the source material. Be a shame to see them focus solely on violence at the expense of all that church-diving and bench-sitting.
John Riccitiello[Variety] [Pic] ]]>
Mon, 14 Apr 2008 19:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=379700&view=rss&microfeed=true
<![CDATA[ Wait, So Now Jake Gyllenhaal Is The Prince Of Persia? ]]> jake.jpg So say Latino Review, who according to "multiple sources in Hollywood" tell them the Jarhead's not merely in the running, but that Disney have already offered him the role. On first thought, he seems more "nice" than "dashing/swarthy". But on second thought...yeah, this could work. He's an awfully pretty man, and the Prince is - at least in Sands of Time - an awfully pretty man. Put Jake in some MC Hammer pants and a wig, have him run up some walls and I'm sure he'll do just fine.
Exclusive: Prince of Persia MIGHT BE A Jarhead! [Latino Review]

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Wed, 09 Apr 2008 21:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=378091&view=rss&microfeed=true
<![CDATA[ New Halo Movie Script About A Kid Named John ]]> Hollywood writer Stuart Beattie, of GI Joe and Gears of War, is a huge Halo nerd. And like many Halo nerds sheds the odd tear at the sorry state the series' film adaptation hopes have found themselves in of late. His solution? Write another script, one that can get made on the cheap, then throw in a couple of extra plot outlines to round it all off and make it a trilogy. Beattie's take is based loosely on the novel Fall of Reach, and is about a six year-old kid, named John, who's kidnapped by the USC "then brutally trained to become an elite Spartan warrior known as Master Chief 117". The movie then deals with humanity's first contact with the Covenant, and the...well, fall of Reach. Subsequent sequels would then focus on the stories of Halo 1 and Halo 3. And before you ask, we're assured this isn't an April Fool's joke, for what that's worth.
Exclusive: Halo Movie Has Reach! [LatinoReview, via io9]

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Tue, 01 Apr 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=374887&view=rss&microfeed=true
<![CDATA[ Gears Of War Movie Gets Director, 2010 Release ]]> Wyck Godfrey, producer of the probably-upcoming Gears of War, has told ComingSoon that progress on the movie's coming along nicely. They've even got some key personnel onboard, with a director they're "about to attach" and a tentative release date of Summer 2010. Yikes! That's the future. Now, to wonder who that director is...
Gears of War Movie Update [ComingSoon]

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Mon, 31 Mar 2008 06:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373879&view=rss&microfeed=true
<![CDATA[ Onimusha Movie Delayed ]]> Christophe Gans' Onimusha movie is in a spot of bother. It's been put on indefinite hold thanks to, of all things, the death of Heath Ledger, which impacted on the schedule of producer Samuel Hadida, who was due to work with Ledger on a new Terry Gilliam movie. Because that's been stopped, Hadida had to delay the filming of Onimusha, which has now thrown out the calendars of the film's Japanese cast, who are now all too busy working on other stuff to get started on Onimusha. Series fans not put off by either the prospect of an adaptation or the fact Gans was handling it will no doubt be crushed. If, you know. Those people exist.
ONIMUSHA delayed? What's Christophe Gans up to, then? [AICN]

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Thu, 27 Mar 2008 22:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=373222&view=rss&microfeed=true
<![CDATA[ EA And Starz Team For Dead Space Movie ]]> EA is not screwing around with promotions and marketing for their upcoming space horror game Dead Space. Not only are they in the midst of a comic book limited series, now they've teamed up with Starz Media to create a full-length animated movie prequel for the game. The animated film, which will bridge the gap between the end of the comic series and the beginning of the game, is being produced by Film Roman, the animation company behind The Simpsons, King of the Hill, and Wow! Wow! Wubbzy!

"We are really excited to be working with Film Roman to create an animated feature that will tell the portion of the Dead Space saga between the comic and game," said Glen Schofield, Executive Producer for Dead Space. "With the video game, comic book and now animated movie, Dead Space has become a true multimedia brand.
The animated feature will launch simultaneously with the game, first on TV and then on DVD. Awfully big push for a new and untested IP, isn't it? If Dead Space ends up tanking a lot of people are going to end up looking very, very silly.
EA and Starz Media Join to Produce Animated Dead Space Movie

Feature Based on Highly Anticipated Video Game Is First Project Between Starz Media and Electronic Arts

BURBANK, Calif. & REDWOOD CITY, Calif.—(BUSINESS WIRE)—Electronic Arts Inc. (NASDAQ:ERTS) and Starz Media announced today the development of an animated movie prequel to the highly anticipated sci-fi survival horror game Dead Space™. The companies also have animation projects in development for two other EA franchises. The relationship kicks off with this Dead Space prelude that will deliver new details on the horrifying tale the game will unleash this Halloween.

The script for the Dead Space animated feature picks up the plot where the original comic book series ends and leads up to the beginning of the Dead Space game. The story focuses on the events aboard a futuristic mining spaceship, the USG Ishimura, after it pulls a mysterious artifact from a remote dig site. The artifact triggers the sudden invasion of a long-dormant alien presence, and the Ishimura's crewmembers find themselves locked in a frantic struggle to survive. The animated feature is slated to premiere at the same time as the game is launched.

This project signals both companies' belief that mass-appeal games provide opportunities for new and exciting programming in a variety of different media. This announcement comes at a time when the video game industry is valued at more than $30 billion worldwide for packaged goods, wireless and online games in calendar year 2007 and game-inspired entertainment is pervasive in movie theaters, on TV and across online media.

Starz Media is currently in discussions with broadcasters worldwide that have already expressed interest in airing Dead Space, which is scheduled to be released via broadcast TV and then on DVD. The company will launch international sales of the animated feature at the upcoming MIP-TV market in Cannes, France. Starz Media will also market the movie through its home entertainment company Anchor Bay Entertainment, as well as via online and wireless distributors.

The deal with Starz Media and its animation unit Film Roman reflects EA's growing commitment to developing filmed entertainment projects based on the company's games. For Film Roman, the venerable animation company behind "The Simpsons," "King of the Hill" and the pre-school hit "Wow! Wow! Wubbzy!," the booming video game business is fertile territory for developing new hit movies and series.

"Due to the richness and complexity of stories that have evolved for video games, they have become a type of entertainment that can span generations and provide fantastic inspiration for other forms of media; especially in the realm of animated features," Film Roman President and COO Scott Greenberg said. "We're particularly thrilled to be starting off with Dead Space."

"We are really excited to be working with Film Roman to create an animated feature that will tell the portion of the Dead Space saga between the comic and game," said Glen Schofield, Executive Producer for Dead Space. "With the video game, comic book and now animated movie, Dead Space has become a true multimedia brand. Each of these elements delivers the story to new audiences and tells it from different aspects and perspectives."

Film Roman is producing "Dead Space" in alliance with Digital Tetra Inc., in Korea. The Gotham Group of Los Angeles, a leading animation representation company, helped put the production arrangement together.

Under development at EA Redwood Shores, Dead Space is not yet rated by PEGI or ESRB. For more information about the game, go to the website at www.deadspacegame.com.

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Fri, 21 Mar 2008 08:20:34 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=370604&view=rss&microfeed=true
<![CDATA[ Beau Bridges Will Make The Max Payne Movie Perfect ]]> All those Street Fighter II casting announcements mean nothing. Nothing. Because they've all been trumped by this single signing: Beau Bridges has been cast in the role of B.B. Hensley for the upcoming Max Payne movie, which will see him acting as Payne's mentor. I don't remember a B.B. Hensley in either Max Payne game, but really, that doesn't matter. Because it's Beau Bridges. Which instantly makes the character incredibly awesome.
Bridges cast in 'Max Payne' [Hollywood Reporter]

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Wed, 19 Mar 2008 20:20:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=370009&view=rss&microfeed=true
<![CDATA[ 'Designing Filmic Games': Designing the Bourne Game ]]> filmicdesign.jpg Gamasutra has a great interview up with Paul O'Connor of High Moon Studios, talking about the challenges and pitfalls of designing games based on movie IPs (in this case, a game based on The Bourne Conspiracy; while not directly tied to any of the films, they are using parts of the films in their game). As he succinctly notes early in the interview, the terrible reputation of movies-turned-games is entirely deserved; while I've read a number of interviews tackling this question, this interview is in-depth and a meaty read in a way that most of the others aren't.

The audience is always behind Bourne. Bourne is always thinking two or three levels ahead. He's going to deliberately let himself get captured by holding his hands up, and when somebody gets close to him, he executes a quick reversal and kicks people out.

... So how do we do that with the player? For a long time, we wandered down these alleys, like, "Okay, we'll let the player do a mission plant. We'll sneak into the areas ahead of time, plant weapons, case the joint, and figure out where everything is." We just thought we'd end up with a watered-down version of Splinter Cell. It wouldn't be as good or as interesting as that game. So we decided to go up-tempo with the action.

How we tried to preserve the character's thoughtfulness and his improvisation is in the contextual interactions with the environment. What'll happen is when Bourne is fighting, he executes these takedown moves, and depending on what's in the environment, you get different outcomes. The controls are simple, but the outcomes are a surprising and complex.

The interview is a bit longish, but well worth a read through.

Designing Filmic Games: Paul O'Connor And The Bourne Conspiracy [Gamasutra]

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Sat, 15 Mar 2008 16:30:34 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=368336&view=rss&microfeed=true
<![CDATA[ Sony Pictures Man Quits To Form Games Studio ]]> First things first: Yair Landau is perhaps the best name of all time. Second things second: Yair Landau, formerly of Sony Pictures, has left both Sony and the movie business behind, and will instead be focusing on setting up a studio described as "a new games and animation venture to develop and produce content for use across all media." I have my suspicions about vaguely-worded things like that, but hey, how can a guy with the name Yair Landau get things wrong?
Sony Picture's Landau Planning Games Startup [Next-Gen]

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Fri, 14 Mar 2008 03:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=367766&view=rss&microfeed=true
<![CDATA[ First Shot Of Mark Wahlberg As Max Payne ]]> Smuggled off the set of the upcoming adaptation, and I must say, there's a pretty good likeness going on here! Not only is the movie's snow machine set to OVERKILL, but Mark Wahlberg's even sporting Max Payne's trademark "constipated" pinched face. Only niggle? I don't remember Max Payne's face being that...well, portly.
First Look At Mark Wahlberg As Max Payne [DarkZero, thanks Rav!]

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Mon, 10 Mar 2008 04:30:00 MDT Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=365693&view=rss&microfeed=true
<![CDATA[ Writing For Movie-Based Games ]]> goldencompass.jpg Dalan Musson, who did the writing for the video game based on The Golden Compass, sat down with Gamasutra to discuss the challenges of writing for movie-based games, and what's different between writing for film and writing for games. It's a short and illuminating interview — considering the plethora of bad adaptations out there (book to film, film to game, game to film ...), it's interesting to get perspective on what goes into writing for both mediums:

I joke with people a lot that writing films and writing video games are very similar, except the video game people are nicer. I don't want to talk bad about anyone I've worked with in film, but in video games, it felt like I was part of the team.

And it's always felt like the writer was part of the team a little bit more .... They feel like your skillset is important, and that they expect that you have a different skillset than them, so that whatever you're saying deserves at least sort of a cursory glance or a cursory consideration.

That was also really refreshing, you know? I'm used to someone saying, "Write this. Here is what I want." And I just happen to do that, period, end of story. In this situation, it was really nice to say, "Hey, I have a suggestion," and someone actually listens.

It's a quick and interesting read and worth the time if you're interested in the nitty gritty of story design and how the writing fits into game design more broadly.

Musson Talks Writing For Movie-Based Games [Gamasutra]

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Sun, 09 Mar 2008 16:00:16 MDT Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=365653&view=rss&microfeed=true
<![CDATA[ What Distinguishes Independent Games From the Rest? ]]> eludamos21cover.jpg I mentioned Eludamos a while back: it's an open access academic journal dealing with games. They released volume 2, issue 1 last month, and there's plenty of interesting reading to be had, if you're into that sort of thing. Ian Bogost mentioned one particularly interesting article on the indie/mainstream divide in games, which uses the independent film industry as a comparison point. Well, sort of. The author expounds that the very things that generally distinguish independent films from their mainstream counterparts break down when it comes to the indie/mainstream game divide. It's not so much an issue of opposition to a dominant norm when it comes to games; on the contrary, it's a matter of tweaking mechanics and other aspects while still fitting into a mainstream framework:

Accordingly, independent games, in general, are - compared to independent films - even less to be understood as the 'radical other' in the face of an (imagined) mainstream culture - despite the heterogeneity and the hybridity of practices that the label independent incorporates in both cultural fields. (Ambitious) independent games may from time to time bear up against products of the dominant game industry when it comes to being innovative or creative and they may sometimes differ distinctly from the outward appearance of mainstream games - but this difference does not include an oppositional logic that is explicitly recognisable as negation or challenge of mainstream game forms.

The author sort of falls down in his analysis of why 'innovation' sets independent games apart. It's certainly true that the 'provocative and controversial vs. mainstream' paradigm doesn't work so well with games, since plenty of mainstream titles are likely to cause journalists and lawyers to foam at the mouth with their controversial and provocative subject matter. The whole issue has some interesting articles scattered about and is worth a page through.

Innovation NOT Opposition: The Logic of Distinction of Independent Games [Eludamos via
Water Cooler Games
]

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Sat, 08 Mar 2008 15:30:22 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=365542&view=rss&microfeed=true
<![CDATA[ Kings of Power 4 Billion % Due Next Week ]]>
Australia's favourite son, Paul Robertson, will be releasing his new animated flick, Kings of Power 4 Billion % next week. Don't know Paul Robertson? This might help jog your memory. If it doesn't, the words Pirate Baby's Cabana Battle Street Fight might. Trailer's above, and if you feel like joining me in feverishly counting down the days, please, be my guest.
film stuff [via IndieGames]

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Fri, 07 Mar 2008 06:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=364974&view=rss&microfeed=true
<![CDATA[ Uwe Hates On Spielberg, Harrison Ford, Sir Ben Kingsley ]]> Latest from the Uwe Boll anger files: his adaptation of Postal is hitting theatres on May 23. Same day as some Indiana Jones movie. An error on Herr Boll's part? Not on your life. Dude's out for blood. Spielberg's blood.

On the Indiana Jones weekend - May 23 - we will go out and destroy Indiana Jones in the Box Office! We all know that Harrison Ford is older as my grandpa and his time is up - would Michael Moore say!
Gotta love how the angry, broken English makes it into his emails!

But wait. He's not done! It's not enough to heap shit on 20th century cinema's most acclaimed entertainers, he's got to go heap shit on a third:

Spielberg gets sloppy. We saw that with War of the Worlds (why the fuck the older brother survived?) and also in parts of Jaws, E.T., Munich etc.! My performance in Postal as 'Nazi Theme Park Owner' outperforms easily Ben Kingsley in Schindler's List!
Right.
Uwe Boll Sets 'Postal' to Release Against Indiana Jones [Bloody Disgusting] [Pic] ]]>
Tue, 04 Mar 2008 22:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=363872&view=rss&microfeed=true
<![CDATA[ Paramount Keen On Entering The Games Market ]]> If you couldn't tell when MTV bought into Rock Band and Activision and Blizzard were smooshed together by Vivendi, you should be aware: the entertainment industry's big sharks are circling gaming's shallow, krill-stuffed waters, mouths agape, jaws at the ready. And boy do they hunger. The latest to express interest in the industry are movie giants Paramount, whose Alex Carloss is both keen on gaming and also not afraid of referring to his own company in the third-person:

Paramount is very, very excited about the growth in the interactive entertainment market. I'm sure you're going to see an awful lot more from Paramount in this space.
I think he actually means we're going to see an awful lot of Paramount's money being thrown at existing developers/publishers. But whatever.
Paramount: We're excited about games [MCV]
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Tue, 04 Mar 2008 07:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=363397&view=rss&microfeed=true
<![CDATA[ New Mortal Kombat Movie Sounds Awful Already ]]> How do you make a new Mortal Kombat movie suck harder than the last sucky Mortal Kombat movie? I'll tell you: you hire Chris "Mink" Morrison to direct, whose last movie was 2005's Into The Sun. With Steven Seagal. Note that's fat, crazy 2005 Steven Seagal, not chubby, hilarious 1988 Steven Seagal. This new film won't be a sequel to the 1995 movie, nor its 1997 sequel; rather it will, according to the director, be a "re-envisioning (if that is a word) of the Mortal Kombat franchise from top to bottom". Oh, and it'll also be borrowing from the original's "pioneering spirit":

Todays audience is a savvy, involved group so the film must be A plus plus in every area in order to capture the magic of the first film...The original Mortal Kombat game was born a child of many visual loves by the creators at midway so this latest version borrows heavily from that pioneering spirit and must be thought out and executed at the highest level in order for it succeed in today's market place.
Uh...right. Repeat after me: "straight to DVD".
Director talks Mortal Kombat reboot [Moviehole] ]]>
Mon, 11 Feb 2008 02:30:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=354775&view=rss&microfeed=true
<![CDATA[ Should We Be Making 'Games Noir' ]]> outofthepastnoir.jpg It's an older musing, but one well worth a read through — a quick history of a few decades of film, from the big budget, big blockbuster hits of the '30s to the film noirs of the '40s and '50s - frequently low or limited budget pictures that fall squarely into the B movie category. Born from pragmatism but still managing to be more affecting than many of the big budget fluff films of the same era, film noir and its history may provide a paradigm for games of the future. Why?

When your game is backed by tens of millions of dollars, you can't use it as a testing ground for wild new mechanics and dynamics never tried before; however, when you're building a low-budget 2D platformer, even your successful experiments won't make an impact on the medium at large, the "big games" that get everyone talking. What we've got left is a huge gulf between popular, full-experience 3D action/adventure games that need to be financial blockbusters to survive, and marginalized casual/handheld/movie licensed games that don't register on the mass consciousness radar. We need our B films. We need that freedom to explore truly meaningful new avenues of interaction, quickly and nimbly, without the pressure of an eight-figure budget and multi-year dev schedule weighing down on the whole enterprise. Noir already scouted this territory for us.

It's a thought provoking piece on a subject that gets talked about a lot and well worth a read through.

Noir [Fullbright]

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Sat, 09 Feb 2008 14:30:17 MST Maggie Greene http://kotaku.com/index.php?op=postcommentfeed&postId=354637&view=rss&microfeed=true
<![CDATA[ Studios Falling Over Themselves For BioShock Movie ]]> A BioShock movie? No brainer. So why, then, have we heard nothing concrete about plans to adapt the project for the silver screen? It's not for a lack of effort on Hollywood's part, according to Ben Fritz over at Variety, who says that "you'd be hard pressed to find a production company, studio, or agency with at least one videogame savvy employee that isn't interested in BioShock". Seems Take 2 is being "bombarded" with requests from studios and producers keen on picking up the rights to the game, but so far, none have been successful. No doubt because every proposal has had a love story, and BioShock, it ain't a love story.
Bioshock: the Movie... where is it? [Variety]

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Fri, 08 Feb 2008 20:20:00 MST Luke Plunkett http://kotaku.com/index.php?op=postcommentfeed&postId=354534&view=rss&microfeed=true
<![CDATA[ Sundance Shorts Invade 360 ]]>

The shorts of the Sundance Film Festival will be going on sale on the Xbox 360, iTunes and Netflix starting Friday, the festival announced today.

All said 45 short films from the 2008 Sundance Film Festival will begin hitting the three platforms starting on Jan. 18 and running through 2011. The films will sell for about $2 a pop on all of the services. Hit the jump for the full list of films and descriptions coming.

FILMS AVAILABLE:
THE APOLOGY LINE/ United Kingdom (Director: James Lees)- Based on the creation of a real-life 'apology line' where members of the public anonymously confess to absolutely anything over the telephone.

AUGUST 15/ China (Director: Xuan Jiang)- Based on a real life event, a young Chinese woman boards a bus with her boyfriend to head home to meet his parents. What was supposed to be a joyful holiday turns unpredictable when a pair of countryside crooks hijack their bus. Traveling through China's dangerous mountain passes, the Zassengers must decide how much they are willing to sacrifice for their own safety.

BECAUSE WASHINGTON IS HOLLYWOOD FOR UGLY PEOPLE (Director: Kenneth Tin-Kin Hung)- Employing images from popular culture, political figures and Internet imagery, this piece adopts viral advertising in a reduction of contemporary events to a cartoon-like mythology while touching on issues such as identity politics, US Foreign policy, sexuality and power.

BUYO/ Italy (Director: Andrea Fasciani)- In this post-modern tale, Ralph is a guy whose voice only generates weird sounds, and Anna is deaf. One day they meet in the elevator. Ralph's unusual voice makes Anna's body vibrate, prompting Anna's affections and her desire to follow him everywhere.

BY MODERN MEASURE (Director: Matthew Lessner)- As part of an ongoing, unaired TV series, an amateur French sociologist presents his observations on a day in the life of two young Americans who meet by chance outside a Taco Bell on October 8, 2006.

CHERRIES/ United Kingdom (Director: Tom Harper; Screenwriter: Fiona Kissane)- A class of teenage schoolboys are oblivious to their teacher's attempts to question them about the wider world. They are about to get a lesson they will never forget...one that will change their lives forever.

CHONTO (Director: Carson Mell)-Wilted rock idol Bobby Bird literally tries to buy a friend when he
adopts a monkey from a zoo in South America.

CROSSBOW/ Australia (Director: David Michôd)- A kid. His Mum and Dad. The sex and drugs. And the boy next door who watched the whole thing unravel.

THE DEEP (Director: Alex Haworth)- A journey unravels through the thoughts of a solitary character in the heart of a future dystopia. As he journeys deep underground, he tends to the machines that fuel the surface city. His jobs are precise, almost compulsive, and he is unable to stop.

DOG LOVERS (Director: Danny Roew, Screenwriters: Tonya Cornelisse, Graham Sibley)- Two potential lovers meet to talk about their affection for dogs.

DUGONG/ Australia (Director: Erin White)- In an effort to repair the past, a loner returns home with his dog on the day of his brother's wedding, but learns that in order to make amends he must leave a piece of himself behind.

THE EXECUTION OF SOLOMON HARRIS (Directors: Wyatt Garfield, Ed Yonaitis; Screenwriter: Ed Yonaitis)- An electric chair execution fails, delivering a non-lethal jolt of electricity that leaves the prisoner screaming in pain. Protocol and routine fail to provide a resolution, and the warden has to cope with the human dilemma that falls into his hands.

FAREWELL PACKETS OF TEN/ Ireland (Director: Ken Wardrop)- Two ladies discuss the pros and cons of their mutual addiction to cigarettes.

FCU: FACT CHECKERS UNIT (Director: Dan Beers; Screenwriters: Dan Beers, Peter Karinen, Brian Sacca)- After being assigned to check a bizarre fact about Bill Murray's love for drinking milk, two magazine fact checkers break into Bill's house to spy on him. Cast: Bill Murray

THE FUNERAL/ Canada (Director: Sara St. Onge)- A dark comedy about a young woman in her early thirties becomes aware of her own mortality and reacts by meticulously planning her own funeral. Possibly due to a lack of other big days in her life so far, such as a wedding, this becomes her moment to shine.

GAS ZAPPERS (Director: Kenneth Tin-Kin Hung) - A short animation about climate change, where an ironically over-appropriated and fuzzy polar bear, abruptly finds itself in a position to save its home.

THE HISTORY OF AMERICA (Director: MK12)-A psychedelic western space opera.

I HAVE SEEN THE FUTURE/ Canada (Director: Cam Christiansen; Screenwriter: Kris Demeanor)- A suburban boy competes in a tennis match with his father in the suburbs of Calgary when three young men approach and start to rudely accost them.

I LOVE SARAH JANE/ Australia (Director: Spencer Susser)- Jimbo is 13 and can think of only one girl-Sarah Jane. And no matter what stands in his way-bullies, violence, chaos, or zombies-nothing will stop him from finding a way into her world.

IGNITE (Director: Shawn Bannon)-The 2007 fires of Griffith Park. Shot with seven time-lapse cameras. An Zxperimental perspective that is beautiful, eerie, and captivating.

LLOYD NECK (Director: Benedict Campbell)-Alex has a crush on her brother's friend, Jesse. But Jesse likes Alex's brother, Taylor. Alex knows something is up with her brother. Caught in an awkward position, Taylor takes Alex and Jesse to his favorite spot.

THE LOSS OF A WRESTLING MATCH (Director: Jed Cowley)- So far in the season, Don has a 9-0 record. He is perfect, but in the upcoming duel he has to wrestle a higher-ranked opponent.

MADAME TUTLI-PUTLI/ Canada (Directors: Chris Lavis, Maciek Szczerbowski)- Madame Tutli-Putli boards the night train, weighed down with all her earthly possessions and the ghosts of her past. As day descends into dark, she finds herself caught up in a desperate metaphysical adventure adrift between
real and imagined worlds.

MAN (Director: Myna Joseph)- Maggie and her sister form an unusual bond during an encounter with a young man.

THE MARK (Director: Thomas Barndt)- A lawyer rents a room to a human lightning bolt.

MOTION STUDIES: INERTIA (Director: Jake Mahaffy)- This film documents a motion study of a man running as hard and as long as he can in a full suit of smithied High Middle Age armor.

NIKAMOWIN (SONG)/ Canada (Director: Kevin Lee Burton)-Deconstructing and reconstructing Cree narrative, this film experiments with language to create a linguistic soundscape.

NUMBER ONE (Director: Leighton Pierce)- Water imagery engages the experience of elasticity between varying states of mind.

OIRAN LYRICS/ Japan (Director: Ryosuke Ogawa)- A historical musical about the glamorous yet plaintive life of Kiyomi, a beautiful oiran or high-class Japanese courtesan.

ON THE ASSASSINATION OF THE PRESIDENT (Director: Adam Keker)-A top-secret government file, only to be viewed in the event of the President's death by assassination, gives specific instructions on what should be done, and presents dossiers on the three most likely suspects.

PARADISE/ France (Director: Yi Zhou)- A lyrical look at an imaginary paradise based on black and white nature and insects — with no humans, no souls in the landscape. Based on "The Divine Comedy " by Dante.

PARIAH (Director: Dee Rees)- A Bronx lesbian teenager juggles multiple identities to avoid rejection from friends and family, but pressures from home, school, and within corrode the line between her dual personas with an explosive consequence.

please stand back! (zurrueckbleiben bitte)/ Austria (Directors: stadtmusik) -The directorial collective, stadtmusik, deals with sounds in cities by analyzing sound structures that are triggered by urban buildings and facilities. They focus on the aspect of movement in the city, reinforcing a dynamic experience of the urban soundscape.

THE RAMBLER (Director: Calvin Reeder)- A stranger takes to the lonely highway with his guitar and traveling sack.

A RELATIONSHIP IN FOUR DAYS (Director: Peter Glanz)- Coming from a wealthy family, Paul recently turned 30 and has never had, or needed a real job. Lost in his own imagination, he often preaches his grand ideas, but in reality never does much... until he meets Sabine.

SCORING/ Ireland (Director: Ken Wardrop)- A young man explains the true power of a kiss.

THE SECOND LINE (Director: John Magary)-After MacArthur's savings are stolen from his FEMA trailer, he and his cousin Natt take work gutting a house.

SICK SEX (Director: Justin Nowell)- Amanda has a fever. Ken is horny.

SMILE/ Canada (Director: Julia Kwan)- A subtle look at the fractures that bond a Chinese immigrant family on the day they use their cut-out Sears coupon for a free family portrait.

SOFT/ United Kingdom (Director: Simon Ellis)- A father rediscovers his fear of confrontation at the worst possible time.

THE SOUND OF PEOPLE/ Ireland (Director: Simon Fitzmaurice)- An 18- year-old boy stands in a moment on the brink of death.

SPIDER/ Australia (Director: Nash Edgerton)- It's all fun and games until someone loses an eye.

TEAT BEAT OF SEX (Director: Signe Baumane)- A take on sex exclusively from a woman's point of view.

UNTITLED #1 (from the series EARTH PEOPLE 2507) (Director: Nao Bustamante)- An enchanting meditation on an ancient species from the future using found footage, cell phone video, and crude chroma key effects to create a coherent and petite spell. The rendition of buffalos made from a "herd" of toy poodles tweaks at our understanding of the symbolic world.

WIND, TEN YEARS OLD (BAAD, DAH SALEH)/ Iran (Director: M. Mehr)- A day in the life of a 10-year-old Iranian girl highlights the Iran-Iraq war and the national/educational propaganda that informs the tumult, fear, infatuation, and mindset of a generation.

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Wed, 16 Jan 2008 14:00:38 MST Brian Crecente http://kotaku.com/index.php?op=postcommentfeed&postId=345621&view=rss&microfeed=true
<![CDATA[ Student Made Stop Action Mario Kart Parody ]]>
This little clip was put together by some students for the final project of their Spring 2007 Animation class. For a student made film, it's got some pretty great moments in it, my favorite being the mushroom eating. Also, the guy in the bowler hat's sideburns are killer. Having some massive 'burns of my own, I totally respect the chops.

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Sun, 18 Nov 2007 17:00:00 MST fdemarco http://kotaku.com/index.php?op=postcommentfeed&postId=324120&view=rss&microfeed=true
<![CDATA[ Prince of Persia Movie Might Actually Be Good ]]> mariomovie2.jpgWhy do we have sudden faith in the upcoming Prince of Persia movie? Acclaimed director Mike Newell taking the helm isn't hurting one bit (that's confirmed now, by the way). But we're even more excited now that we're hearing the stuff Newell has to say about the project:
It's not a videogame movie. It's a great story. If you had read the script, you would know that it wasn't a videogame. It's very exciting and it's immensely romantic and it's like Lost Horizon. It takes you to somewhere you've never been.
Shut up. Just shut. Up. You had us at, "It's not a videogame movie."

Prince of Persia Videogame Movie Not a Videogame Movie
[via gamelife]

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Tue, 13 Nov 2007 12:40:15 MST Mark Wilson http://kotaku.com/index.php?op=postcommentfeed&postId=322095&view=rss&microfeed=true
<![CDATA[ The First Film License ]]> In my last book Persuasive Games: The Expressive Power of Videogames, I think I claimed that the first film to commercial videogame adaptation was Death Race 2000, a 1976 arcade game based (loosely) on the 1975 cult film Death Race, in which drivers in a dystopic America circa the then-future millennium score points for people killed. The arcade game was not an officially licensed adaptation, but it was an adaptation nonetheless. It was also reviled in the media as the first example of a controversial videogame.

But In our research for a new book about the Atari VCS, Nick Montfort and I discovered that Death Race is in fact not the first film adaptation in games. That honor goes to none other than Shark Jaws, by Atari.

According to our sources, Nolan Bushnell tried to license Jaws for use in a videogame, but failed. Eager to take advantage of the shark fear hype after the release of Steven Spielberg's popular film, Atari decided to make the game anyway. As the flyer reads, "now you and your locations can cash in on the popularity, interest and profits associated with sharks."

The game is pretty simple. The player controls a diver trying to catch a fish while avoiding a shark. Graphics are raster, and black and white.

Like Death Race, this too was an unofficial game, and in that sense it's not quite right to use the word "license" — and Atari cleverly played up the illegitimate Jaws affiliation by making "JAWS" appear in huge letters on the cabinet, with "shark" in much smaller type beside it. In fact, Atari was so concerned about possible recourse that Bushnell created a whole other company, dubbed Horror Games, to market and sell the game. Ever the clever trickster, that Bushnell. And how times have changed.

Shark Jaws [Arcade Flyers]

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Tue, 13 Nov 2007 08:00:00 MST bogost http://kotaku.com/index.php?op=postcommentfeed&postId=321910&view=rss&microfeed=true
<![CDATA[ Tekken Movie Details Emerge ]]> tekkendetails.jpgFirst comes the movie poster, and then come the movie details. Movie news site IESB has gotten their hands on the audition slides from Tekken, and have poured over them distilling pertinent info for our reading enjoyment. Audition slides are key scenes from the movie used to see how role hopefuls react in those situations. We discover that Jin is a smuggler and junkie who is matched against Marshall Law in the tournament. Bryan Fury is being blackmailed by Kazuya, who at some point in the film locks up his dad, forcing Jin to try and save him. At some point the assembled fighters, listed as Marduk, Phoenix, Anna, Nina, Christie, Raven, Gorgo (Eddy!), Fury, Dragunov and Jin, stage an escape from the Mishima complex, which results in the death of a fighter. Who? No clue, and quite honestly this info could all change by the time the actual movie comes out, but an interesting read nonetheless.

TEKKEN Movie Details!
[IESB.net]

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Fri, 02 Nov 2007 15:00:26 MDT Mike Fahey http://kotaku.com/index.php?op=postcommentfeed&postId=318431&view=rss&microfeed=true