@Orionsaint: Campaign scenario is fun and all, but I just don't see it having much lasting power. It seems like something I might just play through once and quit with afterward. It seems to be something I'll only use to farm money when I want to customize my characters.
It seems kinda like the Legend of Souls mode in Soul Calibur 3 and 4, or whatever the mode was called in each game. I played through those modes once and then stopped bothering with them. #tekken6
@Orionsaint: I borrowed this game from a friend, and Campaign Scenario Mode is the ONLY mode I want to play. Seriously, I don't even care about the 1-on-1 fighting, it's all very "Been There, Done That" to me. I'd much rather play something that feels like what a modern Streets of Rage should be.
All the CSM needs is co-op. If it had co-op, I'd easily buy Tekken 6 at full price and I'd only play the 1-on-1 modes enough to unlock all the trophies. Without co-op, I'll wait 'til I can get it for about $35.
@getlefty:
Soul Calibur - Greatest 'pick-up-and-play' 3D Fighter out there.
Soul Calibur 2 - Pretty good game. Not the best out there, but good.
Soul Calibur 3 - Eh... well, at least it has a create-a-character mode, and Chronicles of the Sword was the best Single-Player mode in a Fighter ever.
Soul Calibur 4 - They took out the custom-character fighting styles, the ability to choose a weapon at character select, and CotS? And they put in a bunch of hideously overpowered Star Wars characters? WTF!?! #tekken6
@Orionsaint: The thing about SC games is that the AI is always so good. Instead of making the enemies cheap/do extra damage (SF4 boss), they play smarter and force you to vary your tactics in order to beat them. It doesn't work that way in other fighting games. #tekken6
All those load times are, what I have seen, a major flaw of the industry's current mindset. We're all so obsessed with bolstering graphics to photo-realisitic capabilities, but then forget that with great graphics comes great load times, and as demonstrated here it really tears up the flow of the game.
Interestingly enough, Tekken 6's campaign falls under the category of fighting game campaigns I don't hate. That's not to say it's not without its flaws, far from it, but there's a mindless sort of enjoyment to running through corridors bashing through waves of thugs. It has a fast enough pace and throws enough variety at you that it never really felt boring or stale. Sure, the later missions were a bitch with their absurdly cheap bosses (I seriously had to resort to using weapons and wall-locking them to beat Azazel and Jin. SF4's Seth now seems so much more tolerable by comparison), but I can just skip those while I go back to the earlier missions and grab some free items for my characters. #tekken6
@GhostWhoWalks: With great graphics comes great load times? I don't think so. Some of the best graphics this generation are in games with no load times. Like Gears or War or Uncharted 2. How do you explain that? #tekken6
@dowingba: I dunno about Uncharted, as I don't have a PS3, but Gears certainly has that issue at times. I know that with the most recent map pack there's now an extra loading screen before getting to the main menu that wasn't there before, and loading screens separate each major scene/menu change. Not to mention that there are several instances where the game will start up and it's STILL loading, with texture pop-ins and such. Hell, I have Gears installed onto my harddrive and all the loading screens can still be exasperating at times. #tekken6
@GhostWhoWalks: Wha? In Gears of War 1 you can play from the starting of the game to the very end without encountering a single load screen. At least, I can. #tekken6
So glad I nabbed this via Gamefly. Bought every Tekken since the first and even played the first three back in Namco's arcade days when I used to manage one.
Within twenty minutes of this sixth installment however I turned it off. The loading times were not an issue but the amount of loading screens overall felt ridiculous. At first I thought I was maybe just nit picking a tad bit but the review here articulated exactly how I felt making me feel less dellusional about it. The graphical fidelity looks very unpolished. It just doesn't feel like the old Tekken I used to love anymore. Consider me retired and willing to try new things. :) #tekken6
@Orionsaint: You dont render graphical data online, you just get the opponent's input "code" to your machine (just some Kbs) and the processing is done on your system.
Synchronisation, routing and other things which are dependant on how you program the stuff (and players' connection, of course :P) is what causes the lag. #tekken6
The animations in the backgrounds are awful. See those sheep?
The gameplay is stiff and hasn't changed since Tekken 1
Did I mention the characters look ridiculous and awful?
The online play is a joke
The brawler mode is a joke. All it is is the same character models with the same moves walking around in 3D space. It feels as awkward as it looks.
The music is the only good part of the game, hell, the graphics aren't even that good.
Japan has really REALLY lost its touch this generation. I eagerly anticipate the next DOA game, because the Tekken series has seriously gone down the gutter with its plastic figurine looking cast of characters who are so ridiculously muscular they make WWE people jealous.And when will Japan learn how to program an online game? They have the fastest internet speeds in the world yet they can't manage to make a lag-free gaming experience?
Pathetic. Western Developers really have eclipsed Japanese devs. What a sad time this is.. #tekken6
Sounds like a buy for me. Online play is never a big deal for me with fighting games, because you can never achieve 1:1 accuracy (especially considering how frames are so important in Tekken), and there's just something great about playing in the same room, console, and screen as your opponent. And the only time I ever play single player is to unlock characters and get some money for costumes and alts.
I was apprehensive about the bounce system at first, but now I'm looking forward to trying it.
Also, are people really bitching about the game's graphics? I know I shouldn't be surprised, considering, but...really?
"If you can't get your netcode right, don't bother releasing your game."
THIS. A THOUSAND FUCKING TIMES THIS.
I've played COD for hours and hours with full games on my PS3, relatively lag-free (I have a decent connection). The least a developer can do, if they're choosing to include online, MAKE IT GOOD. You're connecting, what, two people? Directly? Why is this so hard? Pay someone else to do it! I don't care! But there's a lot of time where I just don't have any local comp, mostly because my friends hate losing, and all I'd like is to be able to jump online and join a low- to no-lag game once in a while. Is that really too much to ask? (And you know they'll never patch it.) #tekken6
There's the fact that you can't save controller settings. I mean you can only have controller setting and you need to change that each time you decide to change controller. Come on at least let us have a save state or two controller presets. This is just a bit meh for people like me who like to switch between the controller and the stick.
I'd also say Azazel is a minus but then again fighting bosses are usually cheap though I have to admit the guy in SC4 was retardedly easy.
Also arcade mode is ghost mode in this game which isn't bad - just there needs to be better ghost uploads - I mean really I've had a 40 win streak on ghost mode. Online is a bit laggy but maybe when it's out in EU/UK it'll be better for me. #tekken6
@loempiavreter: Pros say that T6:BR (which this is) is the most balanced Tekken to date, and that it really comes down to player skill. Bottom tier can beat top assuming a player knows their character well enough, so I'd say it's a pro here. #tekken6
@Spamps, a shining star: Balance issues aside, having to go through the horrid campaign mode to unlock characters for the campaign arena 40 times to get their endings is quite frankly pure sadism on Namco's part. #tekken6
10/30/09
From Tekken 1 to Tekken 6. How far the series has come.
10/30/09
10/31/09
It seems kinda like the Legend of Souls mode in Soul Calibur 3 and 4, or whatever the mode was called in each game. I played through those modes once and then stopped bothering with them. #tekken6
10/31/09
All the CSM needs is co-op. If it had co-op, I'd easily buy Tekken 6 at full price and I'd only play the 1-on-1 modes enough to unlock all the trophies. Without co-op, I'll wait 'til I can get it for about $35.
10/31/09
10/30/09
10/30/09
10/31/09
Soul Calibur - Greatest 'pick-up-and-play' 3D Fighter out there.
Soul Calibur 2 - Pretty good game. Not the best out there, but good.
Soul Calibur 3 - Eh... well, at least it has a create-a-character mode, and Chronicles of the Sword was the best Single-Player mode in a Fighter ever.
Soul Calibur 4 - They took out the custom-character fighting styles, the ability to choose a weapon at character select, and CotS? And they put in a bunch of hideously overpowered Star Wars characters? WTF!?! #tekken6
11/01/09
I think Tekken hit its peak at 4. Almost all of the characters were refined, they all played differently and it didn't have a cheap ass boss.
Thats were 5 slipped. #tekken6
11/01/09
It was pretty much perfect, with great modes and depth.
With the dawn of SC, it became pretty much forgotten. Sad really as it started it all. #tekken6
11/03/09
10/30/09
Interestingly enough, Tekken 6's campaign falls under the category of fighting game campaigns I don't hate. That's not to say it's not without its flaws, far from it, but there's a mindless sort of enjoyment to running through corridors bashing through waves of thugs. It has a fast enough pace and throws enough variety at you that it never really felt boring or stale. Sure, the later missions were a bitch with their absurdly cheap bosses (I seriously had to resort to using weapons and wall-locking them to beat Azazel and Jin. SF4's Seth now seems so much more tolerable by comparison), but I can just skip those while I go back to the earlier missions and grab some free items for my characters. #tekken6
11/02/09
11/02/09
11/02/09
10/30/09
Within twenty minutes of this sixth installment however I turned it off. The loading times were not an issue but the amount of loading screens overall felt ridiculous. At first I thought I was maybe just nit picking a tad bit but the review here articulated exactly how I felt making me feel less dellusional about it. The graphical fidelity looks very unpolished. It just doesn't feel like the old Tekken I used to love anymore. Consider me retired and willing to try new things. :) #tekken6
10/29/09
I, so far, have no complaints on the PS3. Only played about 10 matches, but only one had dampening lag. #tekken6
10/29/09
Cuts down times so much.
I don't know, Tekken5: DR was relatively lag free for me online. #tekken6
10/29/09
10/30/09
Synchronisation, routing and other things which are dependant on how you program the stuff (and players' connection, of course :P) is what causes the lag. #tekken6
10/29/09
The character designs are awful
The animations in the backgrounds are awful. See those sheep?
The gameplay is stiff and hasn't changed since Tekken 1
Did I mention the characters look ridiculous and awful?
The online play is a joke
The brawler mode is a joke. All it is is the same character models with the same moves walking around in 3D space. It feels as awkward as it looks.
The music is the only good part of the game, hell, the graphics aren't even that good.
Japan has really REALLY lost its touch this generation. I eagerly anticipate the next DOA game, because the Tekken series has seriously gone down the gutter with its plastic figurine looking cast of characters who are so ridiculously muscular they make WWE people jealous.And when will Japan learn how to program an online game? They have the fastest internet speeds in the world yet they can't manage to make a lag-free gaming experience?
Pathetic. Western Developers really have eclipsed Japanese devs. What a sad time this is.. #tekken6
10/29/09
Get BlazBlue. Proceed to be happy :D #tekken6
10/29/09
Thank goodness that Blazblue was actually a good game. #tekken6
10/30/09
10/29/09
10/29/09
I was apprehensive about the bounce system at first, but now I'm looking forward to trying it.
Also, are people really bitching about the game's graphics? I know I shouldn't be surprised, considering, but...really?
10/29/09
THIS. A THOUSAND FUCKING TIMES THIS.
I've played COD for hours and hours with full games on my PS3, relatively lag-free (I have a decent connection). The least a developer can do, if they're choosing to include online, MAKE IT GOOD. You're connecting, what, two people? Directly? Why is this so hard? Pay someone else to do it! I don't care! But there's a lot of time where I just don't have any local comp, mostly because my friends hate losing, and all I'd like is to be able to jump online and join a low- to no-lag game once in a while. Is that really too much to ask? (And you know they'll never patch it.) #tekken6
10/29/09
I'd also say Azazel is a minus but then again fighting bosses are usually cheap though I have to admit the guy in SC4 was retardedly easy.
Also arcade mode is ghost mode in this game which isn't bad - just there needs to be better ghost uploads - I mean really I've had a 40 win streak on ghost mode. Online is a bit laggy but maybe when it's out in EU/UK it'll be better for me. #tekken6
10/29/09
Annoying off-balancing feature for fighters. #tekken6
10/29/09
10/29/09
10/29/09
10/30/09
10/29/09
God Tier: Lag
Other Tier: Everyone else
...Seems to be the same as Soul Calibur IV. :P #tekken6
10/29/09