@Archaotic: It was one of the first great tower defense games on the iphone. I don't think is the best there is right now, but there are so many of them right now, each with different gimmicks (in the good sense) that make them unique somehow.
@Falsoman: Cool. I'm really not a fan of tower defense (I suck at those games and have zero patience), but if they're getting GOOD iPhone games for PSP minis, this can only be a good thing.
Seriously, they need to bring Zenonia or Secret of Monkey Island Special Edition to PSP now.
@Archaotic: Zenonia (and it's in development sequel) would be awesome on the PSP. I may still buy them on my ipod mostly because Appstore prices on mexico are dirt cheap, between other things, but that is a game that needs to be played for as many people as possible.
@Falsoman: ...they're making a sequel!? Nice. They should pack it and the original together and release both on the PSP, or release each one for 5 bucks or so.
@Archaotic: I hope i'm not mistaken about the sequel. But there's a thread in the touch arcade forums about it. For now there's only a promotional image, and it seems that it's gonna be LONG before we get it (like next year or so), but i HOPE we do. I'm still not finished with the first one, but a game this cheap and of this quality BEGS for a sequel.
About a pack in, it would be possible, but i think the game is long enough to be on it's own. Then again, the final fantasy bundle on the GBA was very good.
@Archaotic: We can only hope. Bought Zenonia when it was on sale for 3 bucks a few weeks back, but i really really really hate the virtual D-Pad in that game. Haven't past more than like 2 hours of gameplay because of it.
@DragonSphere: I've played it for like 6 hours, but I REALLY wish I could play it on a real system with buttons. It'd just work so much better that way.
Penny Arcade has a lot of weight with gamers and I think it's good that they are giving iPhone games exposure. If nothing else it will help ease the stigma of iPhone games not being "real" games. Games like this should be celebrated if for nothing else to help create even better quality games.
Despite what a lot of people are saying I believe that in the end this will be good for the industry.
First of all it makes gaming even more mainstream which is always a good thing.
Secondly it allows developers to try new things and for consumers to try out new IPs/ideas without the cost of spending a lot on a game. If the game tried something new but wasn't that great you are only out a few bucks.
Lastly I believe this will get a lot of people into game development. The iPhone has a very nice development community (full disclosure I am a registered iPhone developer) that for the most part is really enthusiastic. Free game engines such as Cocos2D for iPhone, make development very fast and easy and allow people who aren't big programmers to develop new high quality games.
I just hope Apple realizes this and doesn't make any (more) bone headed moves (transparency in app selection) and makes things even easier for future developers to get in on action.
I'm glad they are doing this. This is a great game.
I would still get this game on the iPod/iPhone for 2 reasons:
1.The touchscreen interface works wonders for tower defence and strategy games.
2.The way apple handles their online store in Mexico offers a better value.
Firstly because apple actually gives you the option to pay with credit card, while sony's system for now ONLY allows you to use PSN cards, wich are not even easily obtainable and a lot more expensive than they should.
And secondly because Apple's maniac obsession with numbers that look pretty and easy to learn is actually working for the consumer this time. They are not only NOT charging taxes, they are actually lowering the exange rate almost 40% so they can equate 1USD==10MXN.
This makes the 5 dollar games on the Appstore almost 60% cheaper than the 5 dollar games on the PSN.
Edit: Great! Kotaku does automatic line breaks again!
@Kelby Morgan Styler: He seems to be referring to Mexico specifically. I don't know how things work there as I live in the US, but it is possible that PSN won't accept credit cards there.
@teflon067: Yup I'm talking exclusively of the Mexico's PSN.
I'm aware that they accept debit and cretid cards on other PSN stores in the world, but for some odd reason, they ONLY accept PSN in the Mexico's store, wich is kind of stupid because it makes games MUCH more expensive than the competition, at least talking of Apple and Nintendo.
It also is kind of an odd decition since the only way to buy the cards is on sony style stores, wich are a rarity on the country. So the only way for most people is Go online, pay with a credit card for a very expensive PSN card, then wait a week or two for it to arrive and then enter the code so you can buy online stuff!
So we have to use a credit card to pay online and wait because they won't implement an onlime credit card on their download store?
It also doesn't help that they update the store only once a month with very little content.
Just what we need, more quality assurance testing! I'm only half joking, but I am still looking forward to picking up a Go along with Peace Walker at a later date.
I think it would be an interesting idea if the PSP (why do people act like the PSP Store will only be exclusive to the PSP Go? That's stupid) received the same games as iPhone. Though it lacks touch-screen, I'd see it as a viable businessmodel for Sony if companies like NGMOCO (that's not how they are called, right? I can't ever remember their unpronounceable name) ported their games to their handheld.
Make the dev kit cheap enough and let the games be sold at the same price and they would definitely steal some of Apple's thunder.
@ShadowOdin isn't american: I'm not holding my breath hoping that Sony is going to try to price-match what apple is doing with the iPhone. Can you really see them releasing $.99, $5, or even $10 games for the PSP? I can't.
There are certainly a plethora of iPhone games that would probably work better with the controls available on the PSP, but I just don't think they're going to be able to come anywhere close to apple's pricing model.
I say Apple-Sony merger with the PSP...I can see it now: iPSP-phone-pod-GO. With iTunes/app store, PSN and a vibrating-massage function. Launch price point: 1trillion$.
@Black-Dog-Howls: No, it's a special PSP that can't play Monster Hunter or any game that scores more than 80 on Metacritic. No, really, my friend knows a guy who plays poker with the neighbor of one of the developers' second cousin.
I wonder what the costs would be to get a development kit for a PSP. Apple really hit it out of the park with how easy and accessible their development kit was. The App store process is still crap and worries me about anything I submit to them.
I would be interested in picking up a development kit especially since developing for the iPhone you quickly miss having buttons, would make some games much easier to build :(
@Antiterra: If it were purely a digital distribution device, then there would be no need for QA at all. Users could be the testers, and they could just send patch after patch.
@gojirah: I embrace the technology to issue patches after a games release, but I still question how necessary it is. The PS1 and N64 somehow avoided games that were badly broken.
@GohanGVO: No, it would be horrible. I would not actually want this to happen. Just imagine if films were like that (all digital download and full of bugs), and we would have to get Transformers patched for being too stupid.
I think its a great idea for game devs to take advantage of all platforms. By "porting" over existing games they can bring in more revenue and lower the overall costs of developing. Lowered costs means that the company has more options with their cash and this usually leads to better games.
It's about time Sony is taking the PSP seriously. This little device has some serious power and if played correctly, could be the DS of the core gamers. Instead, we get a decent title maybe once every 2 months (if that). I love my PSP. I play it almost every night as I'm falling asleep...if they want me to play it when I'm not lying in bed, I need to see better games.
08/24/09
08/24/09
Interesting. Have to admit I'd never heard of it until just now.
08/24/09
Personally i like ngmoco's star defense better.
08/24/09
Seriously, they need to bring Zenonia or Secret of Monkey Island Special Edition to PSP now.
08/24/09
08/24/09
08/24/09
08/24/09
About a pack in, it would be possible, but i think the game is long enough to be on it's own. Then again, the final fantasy bundle on the GBA was very good.
08/24/09
08/24/09
08/24/09
PSP Minis port of Zenonia. HELL yeah.
08/24/09
08/24/09
08/24/09
08/24/09
08/24/09
08/24/09
08/24/09
Home brew cant be anything but free anyways because they have no way of charging
08/24/09
08/24/09
It's homebrew not because they want to, but they can't sell it on the PSP so.
07/16/09
Despite what a lot of people are saying I believe that in the end this will be good for the industry.
First of all it makes gaming even more mainstream which is always a good thing.
Secondly it allows developers to try new things and for consumers to try out new IPs/ideas without the cost of spending a lot on a game. If the game tried something new but wasn't that great you are only out a few bucks.
Lastly I believe this will get a lot of people into game development. The iPhone has a very nice development community (full disclosure I am a registered iPhone developer) that for the most part is really enthusiastic. Free game engines such as Cocos2D for iPhone, make development very fast and easy and allow people who aren't big programmers to develop new high quality games.
I just hope Apple realizes this and doesn't make any (more) bone headed moves (transparency in app selection) and makes things even easier for future developers to get in on action.
07/14/09
I would still get this game on the iPod/iPhone for 2 reasons:
1.The touchscreen interface works wonders for tower defence and strategy games.
2.The way apple handles their online store in Mexico offers a better value.
Firstly because apple actually gives you the option to pay with credit card, while sony's system for now ONLY allows you to use PSN cards, wich are not even easily obtainable and a lot more expensive than they should.
And secondly because Apple's maniac obsession with numbers that look pretty and easy to learn is actually working for the consumer this time. They are not only NOT charging taxes, they are actually lowering the exange rate almost 40% so they can equate 1USD==10MXN.
This makes the 5 dollar games on the Appstore almost 60% cheaper than the 5 dollar games on the PSN.
Edit: Great! Kotaku does automatic line breaks again!
07/14/09
07/14/09
07/15/09
I'm aware that they accept debit and cretid cards on other PSN stores in the world, but for some odd reason, they ONLY accept PSN in the Mexico's store, wich is kind of stupid because it makes games MUCH more expensive than the competition, at least talking of Apple and Nintendo.
It also is kind of an odd decition since the only way to buy the cards is on sony style stores, wich are a rarity on the country. So the only way for most people is Go online, pay with a credit card for a very expensive PSN card, then wait a week or two for it to arrive and then enter the code so you can buy online stuff!
So we have to use a credit card to pay online and wait because they won't implement an onlime credit card on their download store?
It also doesn't help that they update the store only once a month with very little content.
Ok That ends my ranting for tonight! =D
07/14/09
07/14/09
07/14/09
07/14/09
Make the dev kit cheap enough and let the games be sold at the same price and they would definitely steal some of Apple's thunder.
07/14/09
There are certainly a plethora of iPhone games that would probably work better with the controls available on the PSP, but I just don't think they're going to be able to come anywhere close to apple's pricing model.
07/14/09
I just think it would make sense to compete against the iPhone because they could do that on top of their regular releases.
07/14/09
07/14/09
Offering the games to the same price range as the iPhone/iPod apps will really open up the PSPGo to a bigger market than the usual hardcore gamers.
Yes, most of the times you get what you pay for.
But sometimes, silly/simple/1-dollar games can still be entertaining. And it does help add further value to the PSPGo.
07/14/09
07/14/09
07/14/09
07/14/09
07/14/09
07/14/09
I would be interested in picking up a development kit especially since developing for the iPhone you quickly miss having buttons, would make some games much easier to build :(
07/14/09
As of now, it's an amazing platform with a high quality-to-crap ratio. Let's keep it that way, please.
07/14/09
Too bad regular PSP is holding this back!
07/14/09
07/14/09
07/14/09
07/14/09
Hopefully more companies will follow this trend.
07/14/09