hey, GT, take note of this, it doesn't take YEARS to put a car into the game with damage rendering, oh and this game is still on track to release next month NOT NEXT YEAR.
It's funny, someone mentions that he liked one of the trailers for the same car more and a little while later there's a horde of people arguing about something COMPLETELY unrelated.
Once again: I. Don't. Give. A. Shit. 2 trailers, same car, same idea. One is better. FOR ME, it's the GT5 one. By far.
Now, take your little Forza vs. GT war somewhere else.
@crespo: It's not the field of view. The badge is too big, the distance between the headlight the gap to the leading edge of the bumper is all wrong.
And even on #4, you can see the error on the chicken wire grille effect. The Enzo has it further in the bumper. Also, there's no cutline between the pointy part of the nose and the piece that connects it to the lower portion of the bumper.
It disappoints me because if they used the same technology that they used to scan the Veyron, they wouldn't have this weird error.
I have a terrible inkling that this is just an upgrade of the Forza 2 model.
I don't get how so many people can think these shots are photorealistic. They are really good and T10 has come a long way since Forza 2 but these are just so sterile,flat,shiny and the lighting is way way off for reality. This is going to be a day 1 purchase for me along with GT5 but please people, stop giving these image more credit than they are due.
@Pyrefly: Yeah, it's always been that way to me. Gran Turismo looks spot-on, at the risk of coming off a little clinical. Forza looks as detailed, but the lighting makes it look more like a magazine ad or something - it's not photorealistic, but it seems a little spiced up.
Damn... they really got the lighting effects down this time didn't they? Some of the screen shots when you look fast almost look like photo's. Of course once you look better you can see they aren't. But that is still really impressive in my opinion. On top of that we get full cockpit views this time around. Win!
@H-Falcon: After seeing GT5 screenshots these don't look photo realistic at all to me. I'm being serious too. I look at them and it's immediately obvious it's just a game. GT5 I have to do double takes.
@Pyrefly: ah yes, but jaggies are not there... thats the one thing this game has over the GT series.. anti aliasing... dont get me wrong, but the last time I checked, realism did not include jaggies on the screen. still buying both games.
I'm sick of these screenshots. I'm sick of the lies. I'm sick of all the oohhh's and ahhh's.
This is a scandal. A con that needs to be exposed by Kotaku, not given a pedestal.
These screenshots are selling something that simply isn't real. Hardcore Forza fans might know what to expect, but the general masses who are expecting 32x anti-aliasing, perfect lighting, shadows and texturing are in for a shock.
The REAL footage out there shows a very different game to what is being presented here.
Turn 10, your game is U-G-L-Y and your screenshots can only hold off the dogs for so long... You are just setting people up for disappointment. Where are all the direct feed HD clips? We've got a demo about to drop and yet there is tight control over ACTUAL gameplay footage. Well no surprises, you sure do have something to hide...
@fahrenheit: Well the truth is, when you think about it, most games do this. There's always some post-processing for promo shots. If the masses want to believe this is real and that the 360 can somehow output this then too bad. Nowhere does it say "actual gameplay shot" and the Forza logo at the bottom shows very clearly that it's been retouched.
@fahrenheit: In photomode the only post processing that occurs is extra AA, DOF, and motion blur. The lighting, assets, textures, shadows are the same apparently.
We'll have to wait and see to know for sure, but judging from the screen it looks like an accurate claim from T10.
There has been a direct feed 720p 60fps vid released by T10 and it looks fantastic.
Maybe it's because I end up working with animators and post-pro FX from time to time but with the exception of 18, you can tell it's not real quite easily.
@GloatingSwine: Most TV shows on cars use filters and such to make a car stand out and honestly they don't look like that when you film. I'm aware because I've done jobs like that. It's filters while filming and more filters at the edit table. But I was basing my statement on the environment. It looks too plastic. Plus quite a few people couldn't find the distinction. Plus it would be nice if they actually say that - I mean game devs, I have no probs with pseudo real and the only thing I really care about is the gameplay but they have been going about it looking/feeling more realistic.
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
note: GT: Prologue anyone? What was that, but a glorified DLC?
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
09/24/09
Work of art. Get over yourself.
09/24/09
09/25/09
09/25/09
It's funny, someone mentions that he liked one of the trailers for the same car more and a little while later there's a horde of people arguing about something COMPLETELY unrelated.
Once again: I. Don't. Give. A. Shit. 2 trailers, same car, same idea. One is better. FOR ME, it's the GT5 one. By far.
Now, take your little Forza vs. GT war somewhere else.
09/24/09
:)
09/16/09
And by "custom soundtrack", I mean lots of Magical Sound Shower and Night Flight.
This is paradise,
it is very nice.
09/16/09
The Enzo's nose is rendered wrong. I know it's very small detail, but I go crazy over stuff like that.
09/16/09
link to post
"Che" works for T10, community manager, he took the actual pictures we're lookin at.
09/16/09
09/17/09
09/17/09
And even on #4, you can see the error on the chicken wire grille effect. The Enzo has it further in the bumper. Also, there's no cutline between the pointy part of the nose and the piece that connects it to the lower portion of the bumper.
It disappoints me because if they used the same technology that they used to scan the Veyron, they wouldn't have this weird error.
I have a terrible inkling that this is just an upgrade of the Forza 2 model.
09/16/09
09/16/09
Also the panel gaps on the F40 are waaaaaay too narrow to be realistic.
09/16/09
09/16/09
09/16/09
Consoles produce images at low resolution that gets upscaled so it will never look like that.
Not to mention every PR screenshot goes through Photoshop enhancements.
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
This is a scandal. A con that needs to be exposed by Kotaku, not given a pedestal.
These screenshots are selling something that simply isn't real. Hardcore Forza fans might know what to expect, but the general masses who are expecting 32x anti-aliasing, perfect lighting, shadows and texturing are in for a shock.
The REAL footage out there shows a very different game to what is being presented here.
Turn 10, your game is U-G-L-Y and your screenshots can only hold off the dogs for so long... You are just setting people up for disappointment. Where are all the direct feed HD clips? We've got a demo about to drop and yet there is tight control over ACTUAL gameplay footage. Well no surprises, you sure do have something to hide...
Don't smile Polyphony...you are guilty too.
09/16/09
09/16/09
We'll have to wait and see to know for sure, but judging from the screen it looks like an accurate claim from T10.
There has been a direct feed 720p 60fps vid released by T10 and it looks fantastic.
[download.microsoft.com]
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
09/16/09
Joking aside, those screens are pretty beautiful. Only way they could look better is if they included a Aston DB3