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Denver, 12:14 AM
Fri Dec 25
33 posts in the last 24 hours

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  • #feature

    What The Video Game Industry Wants For Christmas

    Christmas is a time for giving, yes, but it's also a time for receiving. Which is more important. And while we know what we want for Christmas, we wondered: what do the big names of the video game industry want? More »
    Feature
    12/23/09
    12,079
    163

    By Luke Plunkett
  • #feature

    They Worked On The Game You Played, But Didn't Get Credit [UPDATE]

    Imagine pouring months, even years of work into a project, and then being unable to put your name on it. Unfortunately, that's the reality for many video game developers – and there's not much they can do about it. More »
    Feature
    12/16/09
    63,482
    519

    By Leigh Alexander
  • #feature

    Girls Night With The Most Male Game Of 2009

    It's Friday night and I'm gathering supplies for Girls Night over at my friends' house. Fashion magazines? Check. Nail polish? Check. Call of Duty: Modern Warfare 2 for the PlayStation 3? Check. As I chuck the box into my Tinker Bell shoulder bag, somewhere, a feminism fairy dies. More »
    Feature
    12/14/09
    38,261
    887

    By AJ Glasser
  • #gamerscore

    Achievement Chore: She Plays For Gamerscore, Whether It's Fun Or Not

    It's 9 p.m. and I've lost my fifth straight game of Madden NFL Arcade to the same person, each time by 30-0. My opponent has a gamerscore of more than 165,000. But it's not because she's good at football. More »
    Feature
    12/09/09
    167,508
    1327

    By Owen Good
  • #celebritycolumn

    Treading The Boards: Game Characters Vs. Movie Actors

    Being Nickelodeon's Golden Girl for five years came with inevitable perks, such as limos, an Xbox 360 in my dressing room, free Spongebob DVDs, and opportunities to engage in hand-to-hand combat with those Disney Channel kids at publicity events. More »
    Feature
    12/09/09
    39,092
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    By Lisa Foiles
  • #column

    let's talk about jumping

    You press a button; a character on the television screen jumps. You press the same button again, while the on-screen character is in the air; the character jumps again. More »
    Feature
    12/07/09
    55,471
    406

    By Tim Rogers
  • #feature

    Reviewing A Game On Their Terms: The Increasingly Prominent "Review Event"

    My room had a private balcony, a calming view of the Pacific, and beaches a few hundred feet away. Like dozens of guests who stayed at a Santa Barbara resort in October, I was there to play a video game. More »
    Feature
    12/02/09
    17,806
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    By Michael McWhertor
  • #feature

    Turning The Beautiful Game Into A Video Game

    As I've said, FIFA 10 comes as close as any sports game I've played to being just like the real thing. Begging the question: how do the developers actually turn a sport like football into a video game? More »
    Feature
    11/27/09
    11,532
    109

    By Luke Plunkett
  • #worldofwarcraft

    World of Warcraft Turns 5: How Blizzard Built A Nation

    World of Warcraft was launched five years ago today, and Kotaku is celebrating all week long, starting with a look at the Warcraft franchise's fifteen-year history with key members of Blizzard's development team. More »
    Feature
    11/23/09
    27,324
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    By Mike Fahey
  • #feature

    Turbo: The Struggle To Make A Better Video Game Movie

    With a title like Turbo, says filmmaker Jarrett Conaway, it's simple to put across that the movie is either about arcade-style fighting or cars. Here, Turbo is about kicking, not cars. Simple, right? More »
    Feature
    11/19/09
    14,346
    117

    By Brian Ashcraft
  • #feature

    In College, the Party Never Stops — for LAN

    Last week, more than a million users flooded Xbox Live to play Modern Warfare 2. Here's something just as impressive: In January, nearly 300 gamers will meet in person to play a game released in 2000. More »
    Feature
    11/16/09
    30,702
    163

    By Owen Good
  • #feature

    They Made The Wii Bowling Ball, And They're Not Done Yet

    I sat in a blue room on Monday, surrounded by what some hardcore gamers might call artifacts of absurdity. More »
    Feature
    11/11/09
    28,960
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    By Stephen Totilo
  • #feature

    Head In The Clouds: Flying In Video Games

    There's something fantastical about flying in a video game. We can easily run, jump and swim in real life. Flight is more exotic. But we do fantasize about it. Where do you think the term "flights of fancy" comes from? More »
    Feature
    11/09/09
    16,107
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    By AJ Glasser
  • #kotakureader

    K9

    More »
    Feature
    11/08/09
    8,771
    33

  • #feature

    I Clothe Gamers

    It wasn't my idea to start a clothing line. It took some convincing, gentle arm-twisting from a friend who often knows me better than I know myself. That coercion worked. We started a business. More »
    Feature
    11/05/09
    28,221
    105

    By Michael McWhertor
  • #feature

    In Praise Of Hard Games

    I've been roasted by a dragon, used as a pincushion for ghoul spears, and hacked to death by an axe knight, repeatedly. I keep trying, and I die and die again. Are we having fun yet? More »
    Feature
    10/29/09
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    By Leigh Alexander
  • #feature

    I Can Kick Your Butt, Wanna Bet?

    Whether it was the local arcades or the family living room, there have been players — not all — who have thrown down extra scratch to see if being good pays off in more than bragging rights. More »
    Feature
    10/29/09
    24,460
    103

    By Brian Ashcraft
  • #wellplayed

    Video Game Speakeasy Slips Into Soho for a Night of Raucous Fun

    Nights in New York City's upscale Soho neighborhood always offers something at which to Gawk. More »
    Feature
    10/24/09
    12,626
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    By Brian Crecente
  • #feature

    For Little Money And In Many Words, These Gamers Help You

    In Richmond, Va., a 43-year-old father of three lines up a camera at his TV to film himself playing Marvel: Ultimate Alliance 2. More »
    Feature
    10/21/09
    29,703
    189

    By Owen Good
  • #feature

    I Kept Playing — The Costs Of My Gaming Addiction

    "I hated level 40," she said with a sigh. It was the first time we'd spoken in eight years, and she had never forgotten the night I spurned her advances in favor of gaining a level in EverQuest. More »
    Feature
    10/19/09
    166,446
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    By Mike Fahey
  • #feature

    The Xbox Massage-Makers: Money, Sex Toys & Indie Backlash

    College senior Justin Le Clair may be the most commercially successful Xbox 360 developer of 2009. For four hours of work he's pocketed $60,000 and counting. His creation? An Xbox massage program, the first in a controversial trend. More »
    Feature
    10/14/09
    58,127
    145

    By Stephen Totilo
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