Glad to see IW can take the piss out of something like Kotick's comments. Still, if they'd just leave Activision I'd never have a reason to pay attention to Bobby Dickhead ever again.
@stranger: Exactly. Make MW3 under a different name, and have the top selling game on their own without a crap publisher like Activision ruling their way.
@stranger: They can't leave, the studio is wholly owned by Activision. I mean the individual employees could leave and start a new company, but they'd have to leave all of the assets/technology they designed, every bit of code and every art asset, as it was all work-for-hire created for Activision. Activision own it all lock, stock, and barrel. The IW guys would have to start from scratch on everything if they wanted to leave.
And to be fair, Infinity Ward seems like one of the few studios that Activision owns that it treats fairly well.
@AoE: Thats mainly because IW is the almost the sole reason for Activisions rise to glory in recent years and in a odd situation like this Activision isn't biting the hand that feeds.
Hm, well mysteriously ignored is the wealth of info posted on NeoGAF related to all the new videos we've seen:
----------------
a. At 9 kills you get "Pave Low" which is a "heavily armored assault helicopter"
b. At least at this low unknown level (has to be under level 27) - You get 2 classes and then at some point you get 3 custom ones. The first 2 might be custom too, but there were named "pessimism" and "skepticism."
c. There are 9 assault rifles in the game. The levels they unlock is at 28, 40, 49?, 60 (this one's stats are super high), and 70. m4a1, famas, scar-h, tar-21 are your first 4 in that order. These weapons have an additional mobility stat to them.
d. 10 Attachments for assault rifles.
1. Grenade launcher requires marksman I. Does nothing to your stats.
2. Red Dot requires marksman II. Does nothing to your stats.
3. silencer requires marksman III. It only reduces range about 20% kinda like cod4.
4. 1 classified attachment that requires marksman IV. No stat changes.
5. the next is also classified and requires marksman V.
6 The next is a shotgun attachment! Waaahhh. Looks like a shotgun you add to your gun! It appears to unlock by a "challenge."
7. The next is another classified attachment that is unlocked by a challenge. Does no stat changes.
8. The next is a heart beat sensor and does no stat changes.
9. The next is another classified and unlocks by a challenge. This one increases your range by about 20%. I'm guessing this might be a scope attachment.
10. the last attachment is another challenge based one and does no stat changes.
Secondary Weapons - Do NOT affect mobility. No mobility stat.
machine pistols - 4 total
1.) you start with the pp2000. That's right I said PP. Oh wait, wrong thread. The gun's stats are impressive and almost compare to some of the assault rifles.
2.) auto-G18. stats are worse than pp2000.
3.) classified
4.) classified
machine pistols have 6 possible attachments -
a.) Red dot
b.) Silencer
c.) classified
d.) Akimbo
e.) classified
f.) classified
Shotguns - 5 total
1.) Start with the spas-12. Pump action. High damage. medium fire rate. semi-low accuracy and fire rate.
2.)AA-12 - high rate of fire high damage but really very low range and accuracy. (not like the real thing haha)
3 - 5) classified.
Handguns - 4 total
1.) Start with USP .45 - semi-auto. Mid accuracy and range. high fire rate. low damage.
2.) .44 magnum - high everything but accuracy.
Launchers - 5 different kinds
1.) Start with AT4 - medium everything except mid-high damage.
2. Thumper X 2 - "Grenade Launcher" - mid everything. Literally down the middle on everything.
3. Classified - unlocked at level 30 - almost identical stats to AT4.
4 - 5 classified no info.
Special Grenade (literally 1 frame of this video lol) - 3 options
1. Flash Grenade x2
2. Stun Grenade x2
3. Smoke grenade x1.
@shaunmcilroy: Its relevant to the topic of Modern Warfare 2 so who are you to say that wtf_G shouldnt have posted it?
Thats a job for the eds not you.
Sides lots of tips go unnoticed. If you feel that it should have been sent in nothing is stopping you from copying the info from his post and mailing it in yourself.
I'm glad that IW gets pretty much free-reign to make the game they want - because they know what the hell they're doing. What I don't like is hearing Bobby talk business. He makes it sounds like he is trying to suck any enjoyment the developers may have right out of the room. This guy is definitely not a gamer, that much is apparent, but being a gamer and listening to him admittedly find no joy or passion in the industry he is helping to save (or destroy?) is kind of like Michael Jordan saying he hates basketball. It's just cringe-worthy.
@(Human) Gyaruson: I disagree that it's like Jordan saying that...it's more like if a team owner was saying that...because Jordan was still making the plays.
It would be like if the crazy Mavericks owner(name is escaping me presently) was saying, "I'm trying to take the basket out of our practices for basketball"...
Like you said though Infinity Ward is the only developer related to Activision that actually gets any sort of freedom to have fun while making games...which explains why their games are fun and no other Activision games are fun.
So Fourzerotwo confirmed that there will be no public beta for Modern Warfare 2.
Shockingly, I'm happy. I think it will make diving into the game on release day more impacting than having already played with half the unlocks and a few of the maps previously in a beta.
@Yossarian: Or just nice and easy options for servers/gamehosts to enable/disable certain weapons/perks/killstreaks. And have create a class while in-game.
That would allow for the players to re-balance the game themselves rather easily I would think.
(Yes I'm still a bit bitter about martyrdom and last stand)
@Yossarian: I spend most of my time experimenting with all of the perks and weapon load-outs.
I count myself as one of the early ones to discover how awesome Steady Aim was in the early days of COD4 when everybody was using Martyrdom and Last Stand.
@tienpham: But that won't be available in the base ranked XBL matches where you level up... those will all be playing vanilla, so they need to keep balanced.
I'm optimistic on it, I think what I've heard so far shows that every perk still has enough weaknesses to make them balanced, but eventually players will figure out a power combo that becomes the defacto standard.
That doesn't mean that one loadout combo is particularly broken, but it potentially could be.
@Yossarian: Speaking of perk weaknesses. I've long wished Stopping Power would increase recoil. It gets overused more than any other perk. It would be nice to see some more diversity out there.
@AncientUnknown1: eh... honestly I like the added lethality it brings.
With some guns it makes such a difference that it really cancels out the potential for the abuse of some other perks.
For example, with stopping power the M16 is fantastic gun, and the M4 with ACOG becomes one of the best all-arounders. If they were that lethal without the perk, then using Overkill would be the absolute standard and everyone would be running around with a sniper and m4 at all times. Overkill takes the Stopping Power slot, though, which means that players using stopping power have a firepower advantage over the overkill guys... so it balances out.
Reduce the effectiveness of Stopping Power (or make it harder to use), and you'd just see the same complaint about a different perk (probably Overkill or Juggernaut).
Which bring up yet *another* balancing issue, because now Stopping Power has a drawback that means it doesn't balance Juggernaut too... so now you have to go tweak Juggernaut (make them run slower?), and that cascades across all the other perks yet again...
the next custom class will be a repeat of the first three because we all know the gaming public prefers established classes to innovative ones. They plan to re-release those three classes once a year.
Nice, though I think Kotick's statements are misunderstood, but then again, he is an idiot that doesn't care.
What he meant, well I think, was that gaming should run like any other company, where costs must be kept low and budgets folllowed stritcly. No crazy parties, no pushing back schedules to have fun and make the game better. Just make a game on time within budget.
@Bannana Stand CEO: I printed more of Kotick's comments than I think have appeared in other reports before. And, when read more comprehensively, added nuance is apparent.
@Bannana Stand CEO: Being in the industry and knowing Kotick's past statements, is at least honest with his word usage.
All those words pretty much meant a general anti-creativity attitude: "What's this new project proposal? Is it based on a game with proven sales? If it isn't, it'll fail, and you'll lose your job. You don't want to lose your job, do you? Get back to working on Guitar Hero: Kids Bop."
"Taking the fun out of making games" is strictly "We're making product here." and in line with his statements of "Only going after series which can be exploitable every year"
@Bannana Stand CEO: Agreed. He may not have a way with words, but I don't see him being this mythical monster since the intent of his rambling is usually an accurate take on the situation.
@wirebrain: uhg... I don't want to defend him, but I almost have to in some cases...
He's also got quotes floating around about how when he took over Activision (which was dead in the water at the time) that he had to struggle to try to marry the creative process with the business process.
These quotes are clearly a business guy talking to other business guys. Stupid of him to say it like from our standpoint, but for the investors with money at stake, they like to hear it... We're just the wrong crowd to be hearing those comments.
He's a bit of PR nightmare, but I don't think you can say he's ruined all of Activision's work. Infinity Ward obviously gets the opportunity to pretty much do what they want within the CoD franchise...
@(Zombie) Strom Thurmond:
You must not have been watching their E3 demonstration during Microsoft's presser then. Man, did that go on forever is was it just me?
09/18/09
I know that he's pretty much described the atmosphere in my workplace for the last year.
09/17/09
09/17/09
Kanye would be my hero if he showed up to interrupt Kotick.
09/18/09
09/17/09
09/17/09
09/17/09
09/17/09
And to be fair, Infinity Ward seems like one of the few studios that Activision owns that it treats fairly well.
09/17/09
09/17/09
----------------
a. At 9 kills you get "Pave Low" which is a "heavily armored assault helicopter"
b. At least at this low unknown level (has to be under level 27) - You get 2 classes and then at some point you get 3 custom ones. The first 2 might be custom too, but there were named "pessimism" and "skepticism."
c. There are 9 assault rifles in the game. The levels they unlock is at 28, 40, 49?, 60 (this one's stats are super high), and 70. m4a1, famas, scar-h, tar-21 are your first 4 in that order. These weapons have an additional mobility stat to them.
d. 10 Attachments for assault rifles.
1. Grenade launcher requires marksman I. Does nothing to your stats.
2. Red Dot requires marksman II. Does nothing to your stats.
3. silencer requires marksman III. It only reduces range about 20% kinda like cod4.
4. 1 classified attachment that requires marksman IV. No stat changes.
5. the next is also classified and requires marksman V.
6 The next is a shotgun attachment! Waaahhh. Looks like a shotgun you add to your gun! It appears to unlock by a "challenge."
7. The next is another classified attachment that is unlocked by a challenge. Does no stat changes.
8. The next is a heart beat sensor and does no stat changes.
9. The next is another classified and unlocks by a challenge. This one increases your range by about 20%. I'm guessing this might be a scope attachment.
10. the last attachment is another challenge based one and does no stat changes.
Secondary Weapons - Do NOT affect mobility. No mobility stat.
machine pistols - 4 total
1.) you start with the pp2000. That's right I said PP. Oh wait, wrong thread. The gun's stats are impressive and almost compare to some of the assault rifles.
2.) auto-G18. stats are worse than pp2000.
3.) classified
4.) classified
machine pistols have 6 possible attachments -
a.) Red dot
b.) Silencer
c.) classified
d.) Akimbo
e.) classified
f.) classified
Shotguns - 5 total
1.) Start with the spas-12. Pump action. High damage. medium fire rate. semi-low accuracy and fire rate.
2.)AA-12 - high rate of fire high damage but really very low range and accuracy. (not like the real thing haha)
3 - 5) classified.
Handguns - 4 total
1.) Start with USP .45 - semi-auto. Mid accuracy and range. high fire rate. low damage.
2.) .44 magnum - high everything but accuracy.
Launchers - 5 different kinds
1.) Start with AT4 - medium everything except mid-high damage.
2. Thumper X 2 - "Grenade Launcher" - mid everything. Literally down the middle on everything.
3. Classified - unlocked at level 30 - almost identical stats to AT4.
4 - 5 classified no info.
Special Grenade (literally 1 frame of this video lol) - 3 options
1. Flash Grenade x2
2. Stun Grenade x2
3. Smoke grenade x1.
Perk slot 1 - 5 choices
1. Marathon - unlimited running (paraphrase)
2. Slight of Hand -
3. Scavenger
4. Bling
5. Classified
Perk slot 2 - 5 choices
1. Stopping Power
2. Lightweight - "move faster"
3. Hardline - "Killstreak require 1 less kill"
4. Cold-Blooded - Unrecognizable? by UAV, air support, sentries and thermal.
5. classified.
Perk Slot 3 - 6 choices
1. Commando - "increased melee distance"
2. Steady Aim
3. Scrambler
4 - 6 classified
09/17/09
Is there a reason for a wall of text here? Nawh...
09/17/09
09/17/09
Thats a job for the eds not you.
Sides lots of tips go unnoticed. If you feel that it should have been sent in nothing is stopping you from copying the info from his post and mailing it in yourself.
09/18/09
Don't the internetz police have better things to do?
09/18/09
09/17/09
I wonder how long until he registers Koticku.com
09/17/09
09/17/09
It would be like if the crazy Mavericks owner(name is escaping me presently) was saying, "I'm trying to take the basket out of our practices for basketball"...
Like you said though Infinity Ward is the only developer related to Activision that actually gets any sort of freedom to have fun while making games...which explains why their games are fun and no other Activision games are fun.
09/17/09
Agree 100%.
09/17/09
09/17/09
Shockingly, I'm happy. I think it will make diving into the game on release day more impacting than having already played with half the unlocks and a few of the maps previously in a beta.
09/17/09
Note: I know it's not really pronounced "douche".
09/17/09
09/17/09
I'm really liking all the new perks, I just *really* hope IW is willing to patch and re-balance the game this time if things get out of hand.
Should be fun, though, trying to figure out the combos that fit you best.
09/17/09
That would allow for the players to re-balance the game themselves rather easily I would think.
(Yes I'm still a bit bitter about martyrdom and last stand)
09/17/09
I count myself as one of the early ones to discover how awesome Steady Aim was in the early days of COD4 when everybody was using Martyrdom and Last Stand.
09/17/09
I'm optimistic on it, I think what I've heard so far shows that every perk still has enough weaknesses to make them balanced, but eventually players will figure out a power combo that becomes the defacto standard.
That doesn't mean that one loadout combo is particularly broken, but it potentially could be.
09/17/09
09/17/09
With some guns it makes such a difference that it really cancels out the potential for the abuse of some other perks.
For example, with stopping power the M16 is fantastic gun, and the M4 with ACOG becomes one of the best all-arounders. If they were that lethal without the perk, then using Overkill would be the absolute standard and everyone would be running around with a sniper and m4 at all times. Overkill takes the Stopping Power slot, though, which means that players using stopping power have a firepower advantage over the overkill guys... so it balances out.
Reduce the effectiveness of Stopping Power (or make it harder to use), and you'd just see the same complaint about a different perk (probably Overkill or Juggernaut).
Which bring up yet *another* balancing issue, because now Stopping Power has a drawback that means it doesn't balance Juggernaut too... so now you have to go tweak Juggernaut (make them run slower?), and that cascades across all the other perks yet again...
09/17/09
09/17/09
09/17/09
09/17/09
09/17/09
09/17/09
09/17/09
09/17/09
09/17/09
What he meant, well I think, was that gaming should run like any other company, where costs must be kept low and budgets folllowed stritcly. No crazy parties, no pushing back schedules to have fun and make the game better. Just make a game on time within budget.
09/17/09
09/17/09
09/17/09
All those words pretty much meant a general anti-creativity attitude: "What's this new project proposal? Is it based on a game with proven sales? If it isn't, it'll fail, and you'll lose your job. You don't want to lose your job, do you? Get back to working on Guitar Hero: Kids Bop."
"Taking the fun out of making games" is strictly "We're making product here." and in line with his statements of "Only going after series which can be exploitable every year"
09/17/09
09/17/09
He's also got quotes floating around about how when he took over Activision (which was dead in the water at the time) that he had to struggle to try to marry the creative process with the business process.
These quotes are clearly a business guy talking to other business guys. Stupid of him to say it like from our standpoint, but for the investors with money at stake, they like to hear it... We're just the wrong crowd to be hearing those comments.
He's a bit of PR nightmare, but I don't think you can say he's ruined all of Activision's work. Infinity Ward obviously gets the opportunity to pretty much do what they want within the CoD franchise...
09/17/09
09/17/09
You must not have been watching their E3 demonstration during Microsoft's presser then. Man, did that go on forever is was it just me?
06/06/09
05/07/09
this list hereby ceases to exist :-/